Update ResponseStrings.ja-JP.resx (POEditor.com)
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@ -1,121 +1,121 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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||||
|
||||
The primary goals of this format is to allow a simple XML format
|
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that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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|
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Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
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text/value conversion through the TypeConverter architecture.
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||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
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||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<root>
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<!--
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Microsoft ResX Schema
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||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
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|
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
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value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
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||||
-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="clashofclans_base_already_claimed" xml:space="preserve">
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<value>その基盤はすでに主張されている。または破壊されました。
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@ -130,7 +130,7 @@
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</value>
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</data>
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<data name="clashofclans_base_destroyed" xml:space="preserve">
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<value>{1}との戦争中の整数{0}を破壊しました</value>
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<value>{1}との戦いで基地#{0}を**破壊**しました</value>
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</data>
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<data name="clashofclans_base_unclaimed" xml:space="preserve">
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<value></value>
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@ -145,79 +145,99 @@
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<value></value>
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</data>
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<data name="clashofclans_enemy" xml:space="preserve">
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<value></value>
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<value>敵
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</value>
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</data>
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<data name="clashofclans_info_about_war" xml:space="preserve">
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<value></value>
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<value>{0} との戦争に関する情報</value>
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</data>
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<data name="clashofclans_invalid_base_number" xml:space="preserve">
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<value></value>
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<value>無効な城の番号
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</value>
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</data>
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<data name="clashofclans_invalid_size" xml:space="preserve">
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<value></value>
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<value>有効な戦争サイズではありません。
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</value>
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</data>
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<data name="clashofclans_list_active_wars" xml:space="preserve">
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<value></value>
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<value>アクティブな戦争を一覧表示する。
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</value>
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</data>
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<data name="clashofclans_not_claimed" xml:space="preserve">
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<value></value>
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<value>請求されていない
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</value>
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</data>
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<data name="clashofclans_not_partic" xml:space="preserve">
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<value></value>
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<value>あなたはこの戦争の参加者ではありません。
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</value>
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</data>
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<data name="clashofclans_not_partic_or_destroyed" xml:space="preserve">
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<value></value>
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<value>@{0}
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あなたはその戦争に参加していないか、その基地はすでに破壊されています。</value>
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</data>
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<data name="clashofclans_no_active_wars" xml:space="preserve">
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<value></value>
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<value>活動的な戦争はない</value>
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</data>
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<data name="clashofclans_size" xml:space="preserve">
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<value>サイズ</value>
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</data>
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<data name="clashofclans_war_already_started" xml:space="preserve">
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<value></value>
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<value>戦争の戦い{0}は既に始まった。
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</value>
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</data>
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<data name="clashofclans_war_created" xml:space="preserve">
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<value></value>
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<value>戦争{0}が作成されました。
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</value>
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</data>
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<data name="clashofclans_war_ended" xml:space="preserve">
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<value></value>
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<value>{0}に対する戦争は終わった。
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</value>
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</data>
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<data name="clashofclans_war_not_exist" xml:space="preserve">
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<value></value>
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<value>その戦争は存在しない。
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</value>
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</data>
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<data name="clashofclans_war_started" xml:space="preserve">
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<value></value>
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<value>戦争{0}が始まった!
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</value>
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</data>
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<data name="customreactions_all_stats_cleared" xml:space="preserve">
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<value></value>
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<value>すべてのカスタム反応がクリアされました。
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</value>
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</data>
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<data name="customreactions_deleted" xml:space="preserve">
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<value></value>
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<value>カスタム反応が削除されました。
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</value>
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</data>
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<data name="customreactions_insuff_perms" xml:space="preserve">
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<value></value>
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</data>
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<data name="customreactions_list_all" xml:space="preserve">
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<value></value>
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<value>すべてのカスタム反応をリストします。
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</value>
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</data>
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<data name="customreactions_name" xml:space="preserve">
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<value></value>
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<value>カスタム反応。
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</value>
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</data>
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<data name="customreactions_new_cust_react" xml:space="preserve">
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<value></value>
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<value>新しいカスタム反応。
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</value>
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</data>
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<data name="customreactions_no_found" xml:space="preserve">
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<value></value>
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<value>カスタム反応が見つかりませんでした。
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</value>
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</data>
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<data name="customreactions_no_found_id" xml:space="preserve">
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<value></value>
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<value>その識別情報でカスタム反応が見つかりませんでした。
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</value>
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</data>
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<data name="customreactions_response" xml:space="preserve">
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<value>反応</value>
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</data>
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<data name="customreactions_stats" xml:space="preserve">
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<value></value>
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<value>カスタム反応の統計
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</value>
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</data>
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<data name="customreactions_stats_cleared" xml:space="preserve">
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<value></value>
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@ -226,13 +246,14 @@
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<value></value>
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</data>
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<data name="customreactions_trigger" xml:space="preserve">
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<value>トリガー</value>
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<value>引き金</value>
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</data>
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<data name="nsfw_autohentai_stopped" xml:space="preserve">
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<value></value>
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</data>
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<data name="nsfw_not_found" xml:space="preserve">
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<value></value>
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<value>結果が見つかりません
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</value>
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</data>
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<data name="pokemon_already_fainted" xml:space="preserve">
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<value></value>
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@ -317,7 +338,7 @@
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<value></value>
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</data>
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<data name="administration_banned_pl" xml:space="preserve">
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<value>BANNED</value>
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<value>亡命</value>
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<comment>PLURAL</comment>
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</data>
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<data name="administration_banned_user" xml:space="preserve">
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@ -534,12 +555,12 @@
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<value></value>
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</data>
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<data name="administration_muted_pl" xml:space="preserve">
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<value>ミュート</value>
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<value>ミュート中</value>
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<comment>PLURAL (users have been muted)
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Fuzzy</comment>
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</data>
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<data name="administration_muted_sn" xml:space="preserve">
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<value>ミュート</value>
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<value>ミュート中</value>
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<comment>singular "User muted."</comment>
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</data>
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<data name="administration_mute_error" xml:space="preserve">
|
||||
@ -633,7 +654,7 @@ Fuzzy</comment>
|
||||
<value></value>
|
||||
</data>
|
||||
<data name="administration_renrole" xml:space="preserve">
|
||||
<value></value>
|
||||
<value>役割名を変更しました</value>
|
||||
</data>
|
||||
<data name="administration_renrole_err" xml:space="preserve">
|
||||
<value></value>
|
||||
@ -773,7 +794,8 @@ Fuzzy</comment>
|
||||
<value></value>
|
||||
</data>
|
||||
<data name="administration_users" xml:space="preserve">
|
||||
<value></value>
|
||||
<value>ユーザーズ</value>
|
||||
<comment>Fuzzy</comment>
|
||||
</data>
|
||||
<data name="administration_user_banned" xml:space="preserve">
|
||||
<value></value>
|
||||
|
Loading…
Reference in New Issue
Block a user