Update ResponseStrings.ja-JP.resx (POEditor.com)

This commit is contained in:
Master Kwoth 2017-03-03 02:26:36 +01:00
parent 349645c019
commit 71c06f6020

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@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>その基盤はすでに主張されている。または破壊されました。
@ -130,7 +130,7 @@
</value>
</data>
<data name="clashofclans_base_destroyed" xml:space="preserve">
<value>{1}との戦争中の整数{0}を破壊しました</value>
<value>{1}との戦いで基地#{0}を**破壊**しました</value>
</data>
<data name="clashofclans_base_unclaimed" xml:space="preserve">
<value></value>
@ -145,79 +145,99 @@
<value></value>
</data>
<data name="clashofclans_enemy" xml:space="preserve">
<value></value>
<value>敵
</value>
</data>
<data name="clashofclans_info_about_war" xml:space="preserve">
<value></value>
<value>{0} との戦争に関する情報</value>
</data>
<data name="clashofclans_invalid_base_number" xml:space="preserve">
<value></value>
<value>無効な城の番号
</value>
</data>
<data name="clashofclans_invalid_size" xml:space="preserve">
<value></value>
<value>有効な戦争サイズではありません。
</value>
</data>
<data name="clashofclans_list_active_wars" xml:space="preserve">
<value></value>
<value>アクティブな戦争を一覧表示する。
</value>
</data>
<data name="clashofclans_not_claimed" xml:space="preserve">
<value></value>
<value>請求されていない
</value>
</data>
<data name="clashofclans_not_partic" xml:space="preserve">
<value></value>
<value>あなたはこの戦争の参加者ではありません。
</value>
</data>
<data name="clashofclans_not_partic_or_destroyed" xml:space="preserve">
<value></value>
<value>@{0}
あなたはその戦争に参加していないか、その基地はすでに破壊されています。</value>
</data>
<data name="clashofclans_no_active_wars" xml:space="preserve">
<value></value>
<value>活動的な戦争はない</value>
</data>
<data name="clashofclans_size" xml:space="preserve">
<value>サイズ</value>
</data>
<data name="clashofclans_war_already_started" xml:space="preserve">
<value></value>
<value>戦争の戦い{0}は既に始まった。
</value>
</data>
<data name="clashofclans_war_created" xml:space="preserve">
<value></value>
<value>戦争{0}が作成されました。
</value>
</data>
<data name="clashofclans_war_ended" xml:space="preserve">
<value></value>
<value>{0}に対する戦争は終わった。
</value>
</data>
<data name="clashofclans_war_not_exist" xml:space="preserve">
<value></value>
<value>その戦争は存在しない。
</value>
</data>
<data name="clashofclans_war_started" xml:space="preserve">
<value></value>
<value>戦争{0}が始まった!
</value>
</data>
<data name="customreactions_all_stats_cleared" xml:space="preserve">
<value></value>
<value>すべてのカスタム反応がクリアされました。
</value>
</data>
<data name="customreactions_deleted" xml:space="preserve">
<value></value>
<value>カスタム反応が削除されました。
</value>
</data>
<data name="customreactions_insuff_perms" xml:space="preserve">
<value></value>
</data>
<data name="customreactions_list_all" xml:space="preserve">
<value></value>
<value>すべてのカスタム反応をリストします。
</value>
</data>
<data name="customreactions_name" xml:space="preserve">
<value></value>
<value>カスタム反応。
</value>
</data>
<data name="customreactions_new_cust_react" xml:space="preserve">
<value></value>
<value>新しいカスタム反応。
</value>
</data>
<data name="customreactions_no_found" xml:space="preserve">
<value></value>
<value>カスタム反応が見つかりませんでした。
</value>
</data>
<data name="customreactions_no_found_id" xml:space="preserve">
<value></value>
<value>その識別情報でカスタム反応が見つかりませんでした。
</value>
</data>
<data name="customreactions_response" xml:space="preserve">
<value>反応</value>
</data>
<data name="customreactions_stats" xml:space="preserve">
<value></value>
<value>カスタム反応の統計
</value>
</data>
<data name="customreactions_stats_cleared" xml:space="preserve">
<value></value>
@ -226,13 +246,14 @@
<value></value>
</data>
<data name="customreactions_trigger" xml:space="preserve">
<value>トリガー</value>
<value>引き金</value>
</data>
<data name="nsfw_autohentai_stopped" xml:space="preserve">
<value></value>
</data>
<data name="nsfw_not_found" xml:space="preserve">
<value></value>
<value>結果が見つかりません
</value>
</data>
<data name="pokemon_already_fainted" xml:space="preserve">
<value></value>
@ -317,7 +338,7 @@
<value></value>
</data>
<data name="administration_banned_pl" xml:space="preserve">
<value></value>
<value>亡命</value>
<comment>PLURAL</comment>
</data>
<data name="administration_banned_user" xml:space="preserve">
@ -534,12 +555,12 @@
<value></value>
</data>
<data name="administration_muted_pl" xml:space="preserve">
<value>ミュート</value>
<value>ミュート</value>
<comment>PLURAL (users have been muted)
Fuzzy</comment>
</data>
<data name="administration_muted_sn" xml:space="preserve">
<value>ミュート</value>
<value>ミュート</value>
<comment>singular &quot;User muted.&quot;</comment>
</data>
<data name="administration_mute_error" xml:space="preserve">
@ -633,7 +654,7 @@ Fuzzy</comment>
<value></value>
</data>
<data name="administration_renrole" xml:space="preserve">
<value></value>
<value>役割名を変更しました</value>
</data>
<data name="administration_renrole_err" xml:space="preserve">
<value></value>
@ -773,7 +794,8 @@ Fuzzy</comment>
<value></value>
</data>
<data name="administration_users" xml:space="preserve">
<value></value>
<value>ユーザーズ</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_user_banned" xml:space="preserve">
<value></value>