sneakygamestatus event added

This commit is contained in:
Kwoth 2017-01-30 06:26:47 +01:00
parent 81a4d553be
commit fab46bc3f2

View File

@ -9,6 +9,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.WebSocket;
using NadekoBot.Services.Database;
namespace NadekoBot.Modules.Gambling
{
@ -19,15 +21,27 @@ namespace NadekoBot.Modules.Gambling
{
public enum CurrencyEvent
{
FlowerReaction
FlowerReaction,
SneakyGameStatus
}
//flower reaction event
public static readonly ConcurrentHashSet<ulong> _flowerReactionAwardedUsers = new ConcurrentHashSet<ulong>();
private static readonly char[] _sneakyGameStatusChars = Enumerable.Range(48, 10)
.Concat(Enumerable.Range(65, 26))
.Concat(Enumerable.Range(97, 26))
.Select(x => (char)x)
.ToArray();
public static readonly ConcurrentHashSet<ulong> _sneakyGameAwardedUsers = new ConcurrentHashSet<ulong>();
private static string _secretCode = String.Empty;
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
[OwnerOnly]
public async Task StartEvent(CurrencyEvent e)
public async Task StartEvent(CurrencyEvent e, int arg = -1)
{
var channel = (ITextChannel)Context.Channel;
try
@ -38,6 +52,9 @@ namespace NadekoBot.Modules.Gambling
case CurrencyEvent.FlowerReaction:
await FlowerReactionEvent(Context).ConfigureAwait(false);
break;
case CurrencyEvent.SneakyGameStatus:
await SneakyGameStatusEvent(Context, arg).ConfigureAwait(false);
break;
default:
break;
}
@ -45,6 +62,63 @@ namespace NadekoBot.Modules.Gambling
catch { }
}
public static async Task SneakyGameStatusEvent(CommandContext Context, int? arg)
{
int num;
if (arg == null || arg < 5)
num = 60;
else
num = arg.Value;
if (_secretCode != String.Empty)
return;
var rng = new NadekoRandom();
for (int i = 0; i < 5; i++)
{
_secretCode += _sneakyGameStatusChars[rng.Next(0, _sneakyGameStatusChars.Length)];
}
await NadekoBot.Client.SetGameAsync($"type {_secretCode} for " + NadekoBot.BotConfig.CurrencyPluralName)
.ConfigureAwait(false);
try
{
await Context.Channel.SendConfirmAsync($"SneakyGameStatus event started",
$"Users must type a secret code to get 100 currency.\n" +
$"Lasts {num} seconds. Don't tell anyone. Shhh.")
.ConfigureAwait(false);
}
catch { }
NadekoBot.Client.MessageReceived += SneakyGameMessageReceivedEventHandler;
await Task.Delay(num * 1000);
NadekoBot.Client.MessageReceived -= SneakyGameMessageReceivedEventHandler;
_sneakyGameAwardedUsers.Clear();
_secretCode = String.Empty;
await NadekoBot.Client.SetGameAsync($"SneakyGame event ended.")
.ConfigureAwait(false);
}
private static Task SneakyGameMessageReceivedEventHandler(SocketMessage arg)
{
if (arg.Content == _secretCode &&
_sneakyGameAwardedUsers.Add(arg.Author.Id))
{
var _ = Task.Run(async () =>
{
await CurrencyHandler.AddCurrencyAsync(arg.Author, "Sneaky Game Event", 100, false)
.ConfigureAwait(false);
try { await arg.DeleteAsync(new RequestOptions() { RetryMode = RetryMode.AlwaysFail }).ConfigureAwait(false); }
catch { }
});
}
return Task.Delay(0);
}
public static async Task FlowerReactionEvent(CommandContext Context)
{