improvements to sharded client
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@ -5,32 +5,36 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NLog;
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using System.Diagnostics;
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namespace NadekoBot
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{
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public class ShardedDiscordClient
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public class ShardedDiscordClient
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{
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private DiscordSocketConfig discordSocketConfig;
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private Logger _log { get; }
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public event Action<IGuildUser> UserJoined = delegate { };
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public event Action<IMessage> MessageReceived = delegate { };
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public event Action<IGuildUser> UserLeft = delegate { };
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public event Action<IGuildUser, IGuildUser> UserUpdated = delegate { };
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public event Action<Optional<IMessage>, IMessage> MessageUpdated = delegate { };
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public event Action<ulong, Optional<IMessage>> MessageDeleted = delegate { };
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public event Action<IUser, IGuild> UserBanned = delegate { };
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public event Action<IUser, IGuild> UserUnbanned = delegate { };
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public event Action<IGuildUser, IPresence, IPresence> UserPresenceUpdated = delegate { };
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public event Action<IUser, IVoiceState, IVoiceState> UserVoiceStateUpdated = delegate { };
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public event Action<IChannel> ChannelCreated = delegate { };
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public event Action<IChannel> ChannelDestroyed = delegate { };
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public event Action<IGuildUser> UserJoined = delegate { };
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public event Action<IMessage> MessageReceived = delegate { };
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public event Action<IGuildUser> UserLeft = delegate { };
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public event Action<IGuildUser, IGuildUser> UserUpdated = delegate { };
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public event Action<Optional<IMessage>, IMessage> MessageUpdated = delegate { };
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public event Action<ulong, Optional<IMessage>> MessageDeleted = delegate { };
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public event Action<IUser, IGuild> UserBanned = delegate { };
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public event Action<IUser, IGuild> UserUnbanned = delegate { };
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public event Action<IGuildUser, IPresence, IPresence> UserPresenceUpdated = delegate { };
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public event Action<IUser, IVoiceState, IVoiceState> UserVoiceStateUpdated = delegate { };
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public event Action<IChannel> ChannelCreated = delegate { };
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public event Action<IChannel> ChannelDestroyed = delegate { };
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public event Action<IChannel, IChannel> ChannelUpdated = delegate { };
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public event Action<Exception> Disconnected = delegate { };
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public event Action<Exception> Disconnected = delegate { };
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private uint _connectedCount = 0;
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private uint _downloadedCount = 0;
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private IReadOnlyList<DiscordSocketClient> Clients { get; }
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public ShardedDiscordClient (DiscordSocketConfig discordSocketConfig)
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public ShardedDiscordClient(DiscordSocketConfig discordSocketConfig)
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{
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_log = LogManager.GetCurrentClassLogger();
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this.discordSocketConfig = discordSocketConfig;
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@ -87,14 +91,15 @@ namespace NadekoBot
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internal Task LoginAsync(TokenType tokenType, string token) =>
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Task.WhenAll(Clients.Select(async c => { await c.LoginAsync(tokenType, token).ConfigureAwait(false); _log.Info($"Shard #{c.ShardId} logged in."); }));
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internal async Task ConnectAsync()
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{
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foreach (var c in Clients)
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internal Task ConnectAsync() =>
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Task.WhenAll(Clients.Select(async c =>
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{
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try
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{
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var sw = Stopwatch.StartNew();
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await c.ConnectAsync().ConfigureAwait(false);
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_log.Info($"Shard #{c.ShardId} connected.");
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sw.Stop();
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_log.Info($"Shard #{c.ShardId} connected after {sw.Elapsed.TotalSeconds}s ({++_connectedCount}/{Clients.Count})");
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}
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catch
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{
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@ -106,11 +111,16 @@ namespace NadekoBot
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_log.Error(ex2);
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}
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}
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}
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}
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}));
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internal Task DownloadAllUsersAsync() =>
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Task.WhenAll(Clients.Select(async c => { await c.DownloadAllUsersAsync().ConfigureAwait(false); _log.Info($"Shard #{c.ShardId} downloaded {c.GetGuilds().Sum(g => g.GetUsers().Count)} users."); }));
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Task.WhenAll(Clients.Select(async c =>
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{
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var sw = Stopwatch.StartNew();
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await c.DownloadAllUsersAsync().ConfigureAwait(false);
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sw.Stop();
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_log.Info($"Shard #{c.ShardId} downloaded {c.GetGuilds().Sum(g => g.GetUsers().Count)} users after {sw.Elapsed.TotalSeconds}s ({++_downloadedCount}/{Clients.Count}).");
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}));
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public async Task SetGame(string game)
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{
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@ -122,7 +132,7 @@ namespace NadekoBot
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{
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await Task.WhenAll((await GetAllCurrentUsersAsync())
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.Select(u => u.ModifyStatusAsync(ms => ms.Game = new Discord.Game(name, url, StreamType.Twitch))));
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}
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}
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}
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}
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