.play help update, readded pausing when nobody is in voice channel, and also cleaning up music players if bot is kicked or leaves the server

This commit is contained in:
Master Kwoth 2017-07-03 12:40:12 +02:00
parent 3c9b68e739
commit a609e17717
7 changed files with 306 additions and 551 deletions

View File

@ -36,56 +36,62 @@ namespace NadekoBot.Modules.Music
_db = db;
_music = music;
//_client.UserVoiceStateUpdated += Client_UserVoiceStateUpdated;
_client.UserVoiceStateUpdated += Client_UserVoiceStateUpdated;
_client.LeftGuild += _client_LeftGuild;
}
//todo when someone drags nadeko from one voice channel to another
private Task _client_LeftGuild(SocketGuild arg)
{
var t = _music.DestroyPlayer(arg.Id);
return Task.CompletedTask;
}
//private Task Client_UserVoiceStateUpdated(SocketUser iusr, SocketVoiceState oldState, SocketVoiceState newState)
//{
// var usr = iusr as SocketGuildUser;
// if (usr == null ||
// oldState.VoiceChannel == newState.VoiceChannel)
// return Task.CompletedTask;
private Task Client_UserVoiceStateUpdated(SocketUser iusr, SocketVoiceState oldState, SocketVoiceState newState)
{
var t = Task.Run(() =>
{
var usr = iusr as SocketGuildUser;
if (usr == null ||
oldState.VoiceChannel == newState.VoiceChannel)
return;
// MusicPlayer player;
// if ((player = _music.GetPlayer(usr.Guild.Id)) == null)
// return Task.CompletedTask;
var player = _music.GetPlayerOrDefault(usr.Guild.Id);
// try
// {
// //if bot moved
// if ((player.PlaybackVoiceChannel == oldState.VoiceChannel) &&
// usr.Id == _client.CurrentUser.Id)
// {
// if (player.Paused && newState.VoiceChannel.Users.Count > 1) //unpause if there are people in the new channel
// player.TogglePause();
// else if (!player.Paused && newState.VoiceChannel.Users.Count <= 1) // pause if there are no users in the new channel
// player.TogglePause();
try
{
//if bot moved
if ((player.VoiceChannel == oldState.VoiceChannel) &&
usr.Id == _client.CurrentUser.Id)
{
if (player.Paused && newState.VoiceChannel.Users.Count > 1) //unpause if there are people in the new channel
player.TogglePause();
else if (!player.Paused && newState.VoiceChannel.Users.Count <= 1) // pause if there are no users in the new channel
player.TogglePause();
// return Task.CompletedTask;
// }
player.SetVoiceChannel(newState.VoiceChannel);
return;
}
// //if some other user moved
// if ((player.PlaybackVoiceChannel == newState.VoiceChannel && //if joined first, and player paused, unpause
// player.Paused &&
// newState.VoiceChannel.Users.Count == 2) || // keep in mind bot is in the channel (+1)
// (player.PlaybackVoiceChannel == oldState.VoiceChannel && // if left last, and player unpaused, pause
// !player.Paused &&
// oldState.VoiceChannel.Users.Count == 1))
// {
// player.TogglePause();
// return Task.CompletedTask;
// }
// }
// catch
// {
// // ignored
// }
// return Task.CompletedTask;
//}
//if some other user moved
if ((player.VoiceChannel == newState.VoiceChannel && //if joined first, and player paused, unpause
player.Paused &&
newState.VoiceChannel.Users.Count >= 2) || // keep in mind bot is in the channel (+1)
(player.VoiceChannel == oldState.VoiceChannel && // if left last, and player unpaused, pause
!player.Paused &&
oldState.VoiceChannel.Users.Count == 1))
{
player.TogglePause();
return;
}
}
catch
{
// ignored
}
});
return Task.CompletedTask;
}
private async Task InternalQueue(MusicPlayer mp, SongInfo songInfo, bool silent)
{
@ -96,25 +102,24 @@ namespace NadekoBot.Modules.Music
return;
}
(bool Success, int Index) qData;
int index;
try
{
qData = mp.Enqueue(songInfo);
index = mp.Enqueue(songInfo);
}
catch (QueueFullException)
{
await ReplyErrorLocalized("queue_full", mp.MaxQueueSize).ConfigureAwait(false);
throw;
}
if (qData.Success)
if (index != -1)
{
if (!silent)
{
try
{
//var queuedMessage = await textCh.SendConfirmAsync($"🎵 Queued **{resolvedSong.SongInfo.Title}** at `#{musicPlayer.Playlist.Count + 1}`").ConfigureAwait(false);
var queuedMessage = await mp.OutputTextChannel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithAuthor(eab => eab.WithName(GetText("queued_song") + " #" + (qData.Index)).WithMusicIcon())
.WithAuthor(eab => eab.WithName(GetText("queued_song") + " #" + (index)).WithMusicIcon())
.WithDescription($"{songInfo.PrettyName}\n{GetText("queue")} ")
.WithThumbnailUrl(songInfo.Thumbnail)
.WithFooter(ef => ef.WithText(songInfo.PrettyProvider)))
@ -135,12 +140,26 @@ namespace NadekoBot.Modules.Music
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public Task Play([Remainder]string query = null)
public async Task Play([Remainder] string query = null)
{
if (!string.IsNullOrWhiteSpace(query))
try { return Queue(query); } catch (QueueFullException) { return Task.CompletedTask; }
var mp = await _music.GetOrCreatePlayer(Context);
if (string.IsNullOrWhiteSpace(query))
{
await Next();
}
else if (int.TryParse(query, out var index))
if (index >= 1)
mp.SetIndex(index - 1);
else
return;
else
return Next();
{
try
{
await Queue(query);
}
catch { }
}
}
[NadekoCommand, Usage, Description, Aliases]
@ -218,13 +237,12 @@ namespace NadekoBot.Modules.Music
page = current / itemsPerPage;
//if page is 0 (-1 after this decrement) that means default to the page current song is playing from
//var total = musicPlayer.TotalPlaytime;
//var totalStr = total == TimeSpan.MaxValue ? "∞" : GetText("time_format",
// (int)total.TotalHours,
// total.Minutes,
// total.Seconds);
//var maxPlaytime = musicPlayer.MaxPlaytimeSeconds;
var total = mp.TotalPlaytime;
var totalStr = total == TimeSpan.MaxValue ? "∞" : GetText("time_format",
(int)total.TotalHours,
total.Minutes,
total.Seconds);
var maxPlaytime = mp.MaxPlaytimeSeconds;
var lastPage = songs.Length / itemsPerPage;
Func<int, EmbedBuilder> printAction = curPage =>
{
@ -255,10 +273,12 @@ namespace NadekoBot.Modules.Music
add += "🔀 " + GetText("shuffling_playlist") + "\n";
else
{
if (mp.RepeatPlaylist)
add += "🔁 " + GetText("repeating_playlist") + "\n";
if (mp.Autoplay)
add += "↪ " + GetText("autoplaying") + "\n";
if (mp.FairPlay && !mp.Autoplay)
add += " " + GetText("fairplay") + "\n";
else if (mp.RepeatPlaylist)
add += "🔁 " + GetText("repeating_playlist") + "\n";
}
if (!string.IsNullOrWhiteSpace(add))
@ -268,12 +288,8 @@ namespace NadekoBot.Modules.Music
.WithAuthor(eab => eab.WithName(GetText("player_queue", curPage + 1, lastPage + 1))
.WithMusicIcon())
.WithDescription(desc)
//.WithFooter(ef => ef.WithText($"{musicPlayer.PrettyVolume} | {musicPlayer.Playlist.Count} " +
// $"{("tracks".SnPl(musicPlayer.Playlist.Count))} | {totalStr} | " +
// (musicPlayer.FairPlay
// ? "✔️" + GetText("fairplay")
// : "✖️" + GetText("fairplay")) + " | " +
// (maxPlaytime == 0 ? "unlimited" : GetText("play_limit", maxPlaytime))))
.WithFooter(ef => ef.WithText($"{mp.PrettyVolume} | {songs.Length} " +
$"{("tracks".SnPl(songs.Length))} | {totalStr}"))
.WithOkColor();
return embed;
@ -517,27 +533,22 @@ namespace NadekoBot.Modules.Music
}
}
//[NadekoCommand, Usage, Description, Aliases]
//[RequireContext(ContextType.Guild)]
//public async Task Fairplay()
//{
// var channel = (ITextChannel)Context.Channel;
// MusicPlayer musicPlayer;
// if ((musicPlayer = _music.GetPlayer(Context.Guild.Id)) == null)
// return;
// if (((IGuildUser)Context.User).VoiceChannel != musicPlayer.PlaybackVoiceChannel)
// return;
// var val = musicPlayer.FairPlay = !musicPlayer.FairPlay;
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Fairplay()
{
var mp = await _music.GetOrCreatePlayer(Context);
var val = mp.FairPlay = !mp.FairPlay;
// if (val)
// {
// await ReplyConfirmLocalized("fp_enabled").ConfigureAwait(false);
// }
// else
// {
// await ReplyConfirmLocalized("fp_disabled").ConfigureAwait(false);
// }
//}
if (val)
{
await ReplyConfirmLocalized("fp_enabled").ConfigureAwait(false);
}
else
{
await ReplyConfirmLocalized("fp_disabled").ConfigureAwait(false);
}
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
@ -613,58 +624,46 @@ namespace NadekoBot.Modules.Music
await ReplyConfirmLocalized("songs_shuffle_disable").ConfigureAwait(false);
}
//[NadekoCommand, Usage, Description, Aliases]
//[RequireContext(ContextType.Guild)]
//public async Task Playlist([Remainder] string playlist)
//{
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Playlist([Remainder] string playlist)
{
if (string.IsNullOrWhiteSpace(playlist))
return;
// var arg = playlist;
// if (string.IsNullOrWhiteSpace(arg))
// return;
// if (((IGuildUser)Context.User).VoiceChannel?.Guild != Context.Guild)
// {
// await ReplyErrorLocalized("must_be_in_voice").ConfigureAwait(false);
// return;
// }
// var plId = (await _google.GetPlaylistIdsByKeywordsAsync(arg).ConfigureAwait(false)).FirstOrDefault();
// if (plId == null)
// {
// await ReplyErrorLocalized("no_search_results").ConfigureAwait(false);
// return;
// }
// var ids = await _google.GetPlaylistTracksAsync(plId, 500).ConfigureAwait(false);
// if (!ids.Any())
// {
// await ReplyErrorLocalized("no_search_results").ConfigureAwait(false);
// return;
// }
// var count = ids.Count();
// var msg = await Context.Channel.SendMessageAsync("🎵 " + GetText("attempting_to_queue",
// Format.Bold(count.ToString()))).ConfigureAwait(false);
var mp = await _music.GetOrCreatePlayer(Context);
// var cancelSource = new CancellationTokenSource();
var plId = (await _google.GetPlaylistIdsByKeywordsAsync(playlist).ConfigureAwait(false)).FirstOrDefault();
if (plId == null)
{
await ReplyErrorLocalized("no_search_results").ConfigureAwait(false);
return;
}
var ids = await _google.GetPlaylistTracksAsync(plId, 500).ConfigureAwait(false);
if (!ids.Any())
{
await ReplyErrorLocalized("no_search_results").ConfigureAwait(false);
return;
}
var count = ids.Count();
var msg = await Context.Channel.SendMessageAsync("🎵 " + GetText("attempting_to_queue",
Format.Bold(count.ToString()))).ConfigureAwait(false);
foreach (var song in ids)
{
try
{
if (mp.Exited)
return;
// var gusr = (IGuildUser)Context.User;
// while (ids.Any() && !cancelSource.IsCancellationRequested)
// {
// var tasks = Task.WhenAll(ids.Take(5).Select(async id =>
// {
// if (cancelSource.Token.IsCancellationRequested)
// return;
// try
// {
// await _music.QueueSong(gusr, (ITextChannel)Context.Channel, gusr.VoiceChannel, id, true).ConfigureAwait(false);
// }
// catch (SongNotFoundException) { }
// catch { try { cancelSource.Cancel(); } catch { } }
// }));
await Task.WhenAll(Task.Delay(100), InternalQueue(mp, await _music.ResolveSong(song, Context.User.ToString(), MusicType.YouTube), true));
}
catch (SongNotFoundException) { }
catch { break; }
}
// await Task.WhenAny(tasks, Task.Delay(Timeout.Infinite, cancelSource.Token));
// ids = ids.Skip(5);
// }
// await msg.ModifyAsync(m => m.Content = "✅ " + Format.Bold(GetText("playlist_queue_complete"))).ConfigureAwait(false);
//}
await msg.ModifyAsync(m => m.Content = "✅ " + Format.Bold(GetText("playlist_queue_complete"))).ConfigureAwait(false);
}
[NadekoCommand, Usage, Description, Aliases]

View File

@ -1198,7 +1198,7 @@
<value>`{0}drawnew` or `{0}drawnew 5`</value>
</data>
<data name="shuffleplaylist_cmd" xml:space="preserve">
<value>shuffle plsh</value>
<value>shuffle sh plsh</value>
</data>
<data name="shuffleplaylist_desc" xml:space="preserve">
<value>Shuffles the current playlist.</value>
@ -1471,10 +1471,10 @@
<value>play start</value>
</data>
<data name="play_desc" xml:space="preserve">
<value>If no arguments are specified, acts as `{0}next 1` command. If you specify a search query, acts as a `{0}q` command</value>
<value>If no arguments are specified, acts as `{0}next 1` command. If you specify a song number, it will jump to that song. If you specify a search query, acts as a `{0}q` command</value>
</data>
<data name="play_usage" xml:space="preserve">
<value>`{0}play` or `{0}play Dream Of Venice`</value>
<value>`{0}play` or `{0}play 5` or `{0}play Dream Of Venice`</value>
</data>
<data name="stop_cmd" xml:space="preserve">
<value>stop s</value>

View File

@ -1,6 +1,5 @@
using Discord.WebSocket;
using NadekoBot.DataStructures.Replacements;
using NadekoBot.Services;
using NadekoBot.Services.Database.Models;
using NadekoBot.Services.Music;
using NLog;

View File

@ -4,7 +4,9 @@ using System;
using System.Threading;
using System.Threading.Tasks;
using NLog;
using System.Diagnostics;
using System.Linq;
using System.Collections.Concurrent;
using NadekoBot.Extensions;
namespace NadekoBot.Services.Music
{
@ -18,7 +20,7 @@ namespace NadekoBot.Services.Music
public class MusicPlayer
{
private readonly Task _player;
private IVoiceChannel VoiceChannel { get; set; }
public IVoiceChannel VoiceChannel { get; private set; }
private readonly Logger _log;
private MusicQueue Queue { get; } = new MusicQueue();
@ -27,6 +29,7 @@ namespace NadekoBot.Services.Music
public bool Stopped { get; private set; } = false;
public float Volume { get; private set; } = 1.0f;
public string PrettyVolume => $"🔉 {(int)(Volume * 100)}%";
public bool Paused => pauseTaskSource != null;
private TaskCompletionSource<bool> pauseTaskSource { get; set; } = null;
private CancellationTokenSource SongCancelSource { get; set; }
@ -48,7 +51,27 @@ namespace NadekoBot.Services.Music
public uint MaxQueueSize
{
get => Queue.MaxQueueSize;
set => Queue.MaxQueueSize = value;
set { lock (locker) Queue.MaxQueueSize = value; }
}
private bool _fairPlay;
public bool FairPlay
{
get => _fairPlay;
set
{
if (value)
{
var cur = Queue.Current;
if (cur.Song != null)
RecentlyPlayedUsers.Add(cur.Song.QueuerName);
}
else
{
RecentlyPlayedUsers.Clear();
}
_fairPlay = value;
}
}
public uint MaxPlaytimeSeconds { get; set; }
@ -56,6 +79,7 @@ namespace NadekoBot.Services.Music
const int _frameBytes = 3840;
const float _miliseconds = 20.0f;
public TimeSpan CurrentTime => TimeSpan.FromSeconds(_bytesSent / (float)_frameBytes / (1000 / _miliseconds));
private int _bytesSent = 0;
private IAudioClient _audioClient;
@ -63,15 +87,19 @@ namespace NadekoBot.Services.Music
private MusicService _musicService;
#region events
public event Action<MusicPlayer, SongInfo> OnStarted;
public event Action<MusicPlayer, (int Index, SongInfo Song)> OnStarted;
public event Action<MusicPlayer, SongInfo> OnCompleted;
public event Action<MusicPlayer, bool> OnPauseChanged;
#endregion
private bool manualSkip = false;
private bool manualIndex = false;
private bool newVoiceChannel = false;
private ConcurrentHashSet<string> RecentlyPlayedUsers { get; } = new ConcurrentHashSet<string>();
public TimeSpan TotalPlaytime => TimeSpan.MaxValue;
public MusicPlayer(MusicService musicService, IVoiceChannel vch, ITextChannel output, float volume)
{
_log = LogManager.GetCurrentClassLogger();
@ -93,6 +121,7 @@ namespace NadekoBot.Services.Music
data = Queue.Current;
cancelToken = SongCancelSource.Token;
manualSkip = false;
manualIndex = false;
}
try
{
@ -123,19 +152,17 @@ namespace NadekoBot.Services.Music
// i don't want to spam connection attempts
continue;
}
var pcm = ac.CreatePCMStream(AudioApplication.Music, bufferMillis: 200);
OnStarted?.Invoke(this, data.Song);
var pcm = ac.CreatePCMStream(AudioApplication.Music, bufferMillis: 500);
OnStarted?.Invoke(this, data);
byte[] buffer = new byte[3840];
int bytesRead = 0;
try
{
while ((bytesRead = await b.ReadAsync(buffer, 0, buffer.Length, cancelToken).ConfigureAwait(false)) > 0
while ((bytesRead = await b.ReadAsync(buffer, 0, buffer.Length, cancelToken).ConfigureAwait(false)) > 0
&& (MaxPlaytimeSeconds <= 0 || MaxPlaytimeSeconds >= CurrentTime.TotalSeconds))
{
var vol = Volume;
if (vol != 1)
AdjustVolume(buffer, vol);
AdjustVolume(buffer, Volume);
await pcm.WriteAsync(buffer, 0, bytesRead, cancelToken).ConfigureAwait(false);
unchecked { _bytesSent += bytesRead; }
@ -165,60 +192,118 @@ namespace NadekoBot.Services.Music
}
finally
{
//if repeating current song, just ignore other settings,
// and play this song again (don't change the index)
// ignore rcs if song is manually skipped
if (!RepeatCurrentSong || manualSkip)
try
{
if (Shuffle)
//if repeating current song, just ignore other settings,
// and play this song again (don't change the index)
// ignore rcs if song is manually skipped
int queueCount;
lock (locker)
queueCount = Queue.Count;
if (!manualIndex && (!RepeatCurrentSong || manualSkip))
{
_log.Info("Random song");
Queue.Random(); //if shuffle is set, set current song index to a random number
}
else
{
//if last song, and autoplay is enabled, and if it's a youtube song
// do autplay magix
if (Queue.Count - 1 == data.Index && Autoplay && data.Song?.ProviderType == Database.Models.MusicType.YouTube)
if (Shuffle)
{
try
{
_log.Info("Loading related song");
await _musicService.TryQueueRelatedSongAsync(data.Song.Query, OutputTextChannel, VoiceChannel);
Queue.Next();
}
catch
{
_log.Info("Loading related song failed.");
}
}
else if (Queue.Count - 1 == data.Index && !RepeatPlaylist && !manualSkip)
{
_log.Info("Stopping because repeatplaylist is disabled");
Stop();
_log.Info("Random song");
Queue.Random(); //if shuffle is set, set current song index to a random number
}
else
{
_log.Info("Next song");
Queue.Next();
//if last song, and autoplay is enabled, and if it's a youtube song
// do autplay magix
if (queueCount - 1 == data.Index && Autoplay && data.Song?.ProviderType == Database.Models.MusicType.YouTube)
{
try
{
_log.Info("Loading related song");
await _musicService.TryQueueRelatedSongAsync(data.Song.Query, OutputTextChannel, VoiceChannel);
Queue.Next();
}
catch
{
_log.Info("Loading related song failed.");
}
}
else if (FairPlay)
{
lock (locker)
{
_log.Info("Next fair song");
var q = Queue.ToArray().Songs.Shuffle().ToArray();
bool found = false;
for (var i = 0; i < q.Length; i++) //first try to find a queuer who didn't have their song played recently
{
var item = q[i];
if (RecentlyPlayedUsers.Add(item.QueuerName)) // if it's found, set current song to that index
{
Queue.CurrentIndex = i;
found = true;
break;
}
}
if (!found) //if it's not
{
RecentlyPlayedUsers.Clear(); //clear all recently played users (that means everyone from the playlist has had their song played)
Queue.Random(); //go to a random song (to prevent looping on the first few songs)
var cur = Current;
if (cur.Current != null) // add newely scheduled song's queuer to the recently played list
RecentlyPlayedUsers.Add(cur.Current.QueuerName);
}
}
}
else if (queueCount - 1 == data.Index && !RepeatPlaylist && !manualSkip)
{
_log.Info("Stopping because repeatplaylist is disabled");
lock (locker)
{
Stop();
}
}
else
{
_log.Info("Next song");
lock (locker)
{
Queue.Next();
}
}
}
}
}
catch (Exception ex)
{
_log.Error(ex);
}
do
{
await Task.Delay(500);
}
while (Stopped && !Exited);
while ((Queue.Count == 0 || Stopped) && !Exited);
}
}
}, SongCancelSource.Token);
}
public void SetIndex(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException(nameof(index));
lock (locker)
{
Queue.CurrentIndex = index;
manualIndex = true;
CancelCurrentSong();
}
}
private async Task<IAudioClient> GetAudioClient(bool reconnect = false)
{
if (_audioClient == null ||
_audioClient.ConnectionState != ConnectionState.Connected ||
reconnect ||
reconnect ||
newVoiceChannel)
try
{
@ -240,17 +325,24 @@ namespace NadekoBot.Services.Music
return _audioClient;
}
public (bool Success, int Index) Enqueue(SongInfo song)
public int Enqueue(SongInfo song)
{
_log.Info("Adding song");
Queue.Add(song);
return (true, Queue.Count);
lock (locker)
{
if (Exited)
return -1;
Queue.Add(song);
return Queue.Count;
}
}
public void Next(int skipCount = 1)
{
lock (locker)
{
if (Exited)
return;
manualSkip = true;
// if player is stopped, and user uses .n, it should play current song.
// It's a bit weird, but that's the least annoying solution
@ -277,10 +369,13 @@ namespace NadekoBot.Services.Music
private void Unpause()
{
if (pauseTaskSource != null)
lock (locker)
{
pauseTaskSource.TrySetResult(true);
pauseTaskSource = null;
if (pauseTaskSource != null)
{
pauseTaskSource.TrySetResult(true);
pauseTaskSource = null;
}
}
}
@ -302,7 +397,10 @@ namespace NadekoBot.Services.Music
{
if (volume < 0 || volume > 100)
throw new ArgumentOutOfRangeException(nameof(volume));
Volume = ((float)volume) / 100;
lock (locker)
{
Volume = ((float)volume) / 100;
}
}
public SongInfo RemoveAt(int index)
@ -335,7 +433,10 @@ namespace NadekoBot.Services.Music
}
public (int CurrentIndex, SongInfo[] Songs) QueueArray()
=> Queue.ToArray();
{
lock (locker)
return Queue.ToArray();
}
//aidiakapi ftw
public static unsafe byte[] AdjustVolume(byte[] audioSamples, float volume)
@ -410,366 +511,18 @@ namespace NadekoBot.Services.Music
public void SetVoiceChannel(IVoiceChannel vch)
{
VoiceChannel = vch;
newVoiceChannel = true;
Next();
lock (locker)
{
if (Exited)
return;
VoiceChannel = vch;
}
}
//private IAudioClient AudioClient { get; set; }
///// <summary>
///// Player will prioritize different queuer name
///// over the song position in the playlist
///// </summary>
//public bool FairPlay { get; set; } = false;
///// <summary>
///// Song will stop playing after this amount of time.
///// To prevent people queueing radio or looped songs
///// while other people want to listen to other songs too.
///// </summary>
//public uint MaxPlaytimeSeconds { get; set; } = 0;
//// this should be written better
//public TimeSpan TotalPlaytime =>
// _playlist.Any(s => s.TotalTime == TimeSpan.MaxValue) ?
// TimeSpan.MaxValue :
// new TimeSpan(_playlist.Sum(s => s.TotalTime.Ticks));
///// <summary>
///// Users who recently got their music wish
///// </summary>
//private ConcurrentHashSet<string> RecentlyPlayedUsers { get; } = new ConcurrentHashSet<string>();
//private readonly List<Song> _playlist = new List<Song>();
//private readonly Logger _log;
//private readonly IGoogleApiService _google;
//public IReadOnlyCollection<Song> Playlist => _playlist;
//public Song CurrentSong { get; private set; }
//public CancellationTokenSource SongCancelSource { get; private set; }
//private CancellationToken CancelToken { get; set; }
//public bool Paused { get; set; }
//public float Volume { get; private set; }
//public event Action<MusicPlayer, Song> OnCompleted = delegate { };
//public event Action<MusicPlayer, Song> OnStarted = delegate { };
//public event Action<bool> OnPauseChanged = delegate { };
//public IVoiceChannel PlaybackVoiceChannel { get; private set; }
//public ITextChannel OutputTextChannel { get; set; }
//private bool Destroyed { get; set; }
//public bool RepeatSong { get; private set; }
//public bool RepeatPlaylist { get; private set; }
//public bool Autoplay { get; set; }
//public uint MaxQueueSize { get; set; } = 0;
//private ConcurrentQueue<Action> ActionQueue { get; } = new ConcurrentQueue<Action>();
//public string PrettyVolume => $"🔉 {(int)(Volume * 100)}%";
//public event Action<Song, int> SongRemoved = delegate { };
//public MusicPlayer(IVoiceChannel startingVoiceChannel, ITextChannel outputChannel, float? defaultVolume, IGoogleApiService google)
//{
// _log = LogManager.GetCurrentClassLogger();
// _google = google;
// OutputTextChannel = outputChannel;
// Volume = defaultVolume ?? 1.0f;
// PlaybackVoiceChannel = startingVoiceChannel ?? throw new ArgumentNullException(nameof(startingVoiceChannel));
// SongCancelSource = new CancellationTokenSource();
// CancelToken = SongCancelSource.Token;
// Task.Run(async () =>
// {
// try
// {
// while (!Destroyed)
// {
// try
// {
// if (ActionQueue.TryDequeue(out Action action))
// {
// action();
// }
// }
// finally
// {
// await Task.Delay(100).ConfigureAwait(false);
// }
// }
// }
// catch (Exception ex)
// {
// _log.Warn("Action queue crashed");
// _log.Warn(ex);
// }
// }).ConfigureAwait(false);
// var t = new Thread(async () =>
// {
// while (!Destroyed)
// {
// try
// {
// CurrentSong = GetNextSong();
// if (CurrentSong == null)
// continue;
// while (AudioClient?.ConnectionState == ConnectionState.Disconnecting ||
// AudioClient?.ConnectionState == ConnectionState.Connecting)
// {
// _log.Info("Waiting for Audio client");
// await Task.Delay(200).ConfigureAwait(false);
// }
// if (AudioClient == null || AudioClient.ConnectionState == ConnectionState.Disconnected)
// AudioClient = await PlaybackVoiceChannel.ConnectAsync().ConfigureAwait(false);
// var index = _playlist.IndexOf(CurrentSong);
// if (index != -1)
// RemoveSongAt(index, true);
// OnStarted(this, CurrentSong);
// try
// {
// await CurrentSong.Play(AudioClient, CancelToken);
// }
// catch (OperationCanceledException)
// {
// }
// finally
// {
// OnCompleted(this, CurrentSong);
// }
// if (RepeatPlaylist & !RepeatSong)
// AddSong(CurrentSong, CurrentSong.QueuerName);
// if (RepeatSong)
// AddSong(CurrentSong, 0);
// }
// catch (Exception ex)
// {
// _log.Warn("Music thread almost crashed.");
// _log.Warn(ex);
// await Task.Delay(3000).ConfigureAwait(false);
// }
// finally
// {
// if (!CancelToken.IsCancellationRequested)
// {
// SongCancelSource.Cancel();
// }
// SongCancelSource = new CancellationTokenSource();
// CancelToken = SongCancelSource.Token;
// CurrentSong = null;
// await Task.Delay(300).ConfigureAwait(false);
// }
// }
// });
// t.Start();
//}
//public void Next()
//{
// ActionQueue.Enqueue(() =>
// {
// Paused = false;
// SongCancelSource.Cancel();
// });
//}
//public void Stop()
//{
// ActionQueue.Enqueue(() =>
// {
// RepeatPlaylist = false;
// RepeatSong = false;
// Autoplay = false;
// _playlist.Clear();
// if (!SongCancelSource.IsCancellationRequested)
// SongCancelSource.Cancel();
// });
//}
//public void TogglePause() => OnPauseChanged(Paused = !Paused);
//public int SetVolume(int volume)
//{
// if (volume < 0)
// volume = 0;
// if (volume > 100)
// volume = 100;
// Volume = volume / 100.0f;
// return volume;
//}
//private Song GetNextSong()
//{
// if (!FairPlay)
// {
// return _playlist.FirstOrDefault();
// }
// var song = _playlist.FirstOrDefault(c => !RecentlyPlayedUsers.Contains(c.QueuerName))
// ?? _playlist.FirstOrDefault();
// if (song == null)
// return null;
// if (RecentlyPlayedUsers.Contains(song.QueuerName))
// {
// RecentlyPlayedUsers.Clear();
// }
// RecentlyPlayedUsers.Add(song.QueuerName);
// return song;
//}
//public void Shuffle()
//{
// ActionQueue.Enqueue(() =>
// {
// var oldPlaylist = _playlist.ToArray();
// _playlist.Clear();
// _playlist.AddRange(oldPlaylist.Shuffle());
// });
//}
//public void AddSong(Song s, string username)
//{
// if (s == null)
// throw new ArgumentNullException(nameof(s));
// ThrowIfQueueFull();
// ActionQueue.Enqueue(() =>
// {
// s.MusicPlayer = this;
// s.QueuerName = username.TrimTo(10);
// _playlist.Add(s);
// });
//}
//public void AddSong(Song s, int index)
//{
// if (s == null)
// throw new ArgumentNullException(nameof(s));
// ActionQueue.Enqueue(() =>
// {
// _playlist.Insert(index, s);
// });
//}
//public void RemoveSong(Song s)
//{
// if (s == null)
// throw new ArgumentNullException(nameof(s));
// ActionQueue.Enqueue(() =>
// {
// _playlist.Remove(s);
// });
//}
//public void RemoveSongAt(int index, bool silent = false)
//{
// ActionQueue.Enqueue(() =>
// {
// if (index < 0 || index >= _playlist.Count)
// return;
// var song = _playlist.ElementAtOrDefault(index);
// if (_playlist.Remove(song) && !silent)
// {
// SongRemoved(song, index);
// }
// });
//}
//public void ClearQueue()
//{
// ActionQueue.Enqueue(() =>
// {
// _playlist.Clear();
// });
//}
//public async Task UpdateSongDurationsAsync()
//{
// var curSong = CurrentSong;
// var toUpdate = _playlist.Where(s => s.SongInfo.ProviderType == MusicType.Normal &&
// s.TotalTime == TimeSpan.Zero)
// .ToArray();
// if (curSong != null)
// {
// Array.Resize(ref toUpdate, toUpdate.Length + 1);
// toUpdate[toUpdate.Length - 1] = curSong;
// }
// var ids = toUpdate.Select(s => s.SongInfo.Query.Substring(s.SongInfo.Query.LastIndexOf("?v=") + 3))
// .Distinct();
// var durations = await _google.GetVideoDurationsAsync(ids);
// toUpdate.ForEach(s =>
// {
// foreach (var kvp in durations)
// {
// if (s.SongInfo.Query.EndsWith(kvp.Key))
// {
// s.TotalTime = kvp.Value;
// return;
// }
// }
// });
//}
//public void Destroy()
//{
// ActionQueue.Enqueue(async () =>
// {
// RepeatPlaylist = false;
// RepeatSong = false;
// Autoplay = false;
// Destroyed = true;
// _playlist.Clear();
// try { await AudioClient.StopAsync(); } catch { }
// if (!SongCancelSource.IsCancellationRequested)
// SongCancelSource.Cancel();
// });
//}
////public async Task MoveToVoiceChannel(IVoiceChannel voiceChannel)
////{
//// if (audioClient?.ConnectionState != ConnectionState.Connected)
//// throw new InvalidOperationException("Can't move while bot is not connected to voice channel.");
//// PlaybackVoiceChannel = voiceChannel;
//// audioClient = await voiceChannel.ConnectAsync().ConfigureAwait(false);
////}
//public bool ToggleRepeatSong() => RepeatSong = !RepeatSong;
//public bool ToggleRepeatPlaylist() => RepeatPlaylist = !RepeatPlaylist;
//public bool ToggleAutoplay() => Autoplay = !Autoplay;
//public void ThrowIfQueueFull()
//{
// if (MaxQueueSize == 0)
// return;
// if (_playlist.Count >= MaxQueueSize)
// throw new PlaylistFullException();
//}
// new TimeSpan(_playlist.Sum(s => s.TotalTime.Ticks));
}
}
}

View File

@ -11,7 +11,7 @@ namespace NadekoBot.Services.Music
{
private LinkedList<SongInfo> Songs { get; } = new LinkedList<SongInfo>();
private int _currentIndex = 0;
private int CurrentIndex
public int CurrentIndex
{
get
{
@ -124,7 +124,7 @@ namespace NadekoBot.Services.Music
}
}
public (int, SongInfo[]) ToArray()
public (int CurrentIndex, SongInfo[] Songs) ToArray()
{
lock (locker)
{

View File

@ -131,9 +131,9 @@ namespace NadekoBot.Services.Music
playingMessage?.DeleteAfter(0);
playingMessage = await mp.OutputTextChannel.EmbedAsync(new EmbedBuilder().WithOkColor()
.WithAuthor(eab => eab.WithName(GetText("playing_song")).WithMusicIcon())
.WithDescription(song.PrettyName)
.WithFooter(ef => ef.WithText(mp.PrettyVolume + " | " + song.PrettyInfo)))
.WithAuthor(eab => eab.WithName(GetText("playing_song", song.Index + 1)).WithMusicIcon())
.WithDescription(song.Song.PrettyName)
.WithFooter(ef => ef.WithText(mp.PrettyVolume + " | " + song.Song.PrettyInfo)))
.ConfigureAwait(false);
}
catch
@ -288,11 +288,15 @@ namespace NadekoBot.Services.Music
.FirstOrDefault();
if (video == null) // do something with this error
{
_log.Info("Could not load any video elements based on the query.");
return null;
}
//var m = Regex.Match(query, @"\?t=(?<t>\d*)");
//int gotoTime = 0;
//if (m.Captures.Count > 0)
// int.TryParse(m.Groups["t"].ToString(), out gotoTime);
var song = new SongInfo
{
Title = video.Title.Substring(0, video.Title.Length - 10), // removing trailing "- You Tube"

View File

@ -407,7 +407,7 @@
"music_autoplaying": "Auto-playing.",
"music_defvol_set": "Default volume set to {0}%",
"music_dir_queue_complete": "Directory queue complete.",
"music_fairplay": "fairplay",
"music_fairplay": "Fairplay",
"music_finished_song": "Finished song",
"music_fp_disabled": "Fair play disabled.",
"music_fp_enabled": "Fair play enabled.",
@ -425,7 +425,7 @@
"music_no_search_results": "No search results.",
"music_paused": "Music playback paused.",
"music_player_queue": "Player queue - Page {0}/{1}",
"music_playing_song": "Playing song",
"music_playing_song": "Playing song #{0}",
"music_playlists": "`#{0}` - **{1}** by *{2}* ({3} songs)",
"music_playlists_page": "Page {0} of saved playlists",
"music_playlist_deleted": "Playlist deleted.",