Update ResponseStrings.en-US.resx (POEditor.com)

This commit is contained in:
Master Kwoth 2017-03-08 02:18:02 +01:00
parent 6f5850830a
commit a20fa2ef14

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@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>That base is already claimed or destroyed.</value>
@ -136,7 +136,7 @@
<value>{0} claimed a base #{1} in a war against {2}</value>
</data>
<data name="clashofclans_claimed_other" xml:space="preserve">
<value>@{0} You already claimed base #{1}. You can't claim a new one.</value>
<value>@{0} You already claimed base #{1}. You can&apos;t claim a new one.</value>
</data>
<data name="clashofclans_claim_expired" xml:space="preserve">
<value>Claim from @{0} in a war against {1} has expired.</value>
@ -245,10 +245,10 @@
<comment>Kwoth used punch:type_icon: on Sanity:type_icon: for 50 damage.</comment>
</data>
<data name="pokemon_cant_attack_again" xml:space="preserve">
<value>You can't attack again without retaliation!</value>
<value>You can&apos;t attack again without retaliation!</value>
</data>
<data name="pokemon_cant_attack_yourself" xml:space="preserve">
<value>You can't attack yourself.</value>
<value>You can&apos;t attack yourself.</value>
</data>
<data name="pokemon_fainted" xml:space="preserve">
<value>{0} has fainted!</value>
@ -260,16 +260,16 @@
<value>{0} has {1} HP remaining.</value>
</data>
<data name="pokemon_invalid_move" xml:space="preserve">
<value>You can't use {0}. Type `{1}ml` to see a list of moves you can use.</value>
<value>You can&apos;t use {0}. Type `{1}ml` to see a list of moves you can use.</value>
</data>
<data name="pokemon_moves" xml:space="preserve">
<value>Movelist for {0} type</value>
</data>
<data name="pokemon_not_effective" xml:space="preserve">
<value>It's not effective.</value>
<value>It&apos;s not effective.</value>
</data>
<data name="pokemon_no_currency" xml:space="preserve">
<value>You don't have enough {0}</value>
<value>You don&apos;t have enough {0}</value>
</data>
<data name="pokemon_revive_other" xml:space="preserve">
<value>revived {0} with one {1}</value>
@ -281,13 +281,13 @@
<value>Your type has been changed to {0} for a {1}</value>
</data>
<data name="pokemon_somewhat_effective" xml:space="preserve">
<value>It's somewhat effective.</value>
<value>It&apos;s somewhat effective.</value>
</data>
<data name="pokemon_super_effective" xml:space="preserve">
<value>It's super effective!</value>
<value>It&apos;s super effective!</value>
</data>
<data name="pokemon_too_many_moves" xml:space="preserve">
<value>You used too many moves in a row, so you can't move!</value>
<value>You used too many moves in a row, so you can&apos;t move!</value>
</data>
<data name="pokemon_type_of_user" xml:space="preserve">
<value>Type of {0} is {1}</value>
@ -448,7 +448,7 @@ Reason: {1}</value>
<value>Greet announcements enabled on this channel.</value>
</data>
<data name="administration_hierarchy" xml:space="preserve">
<value>You can't use this command on users with a role higher or equal to yours in the role hierarchy.</value>
<value>You can&apos;t use this command on users with a role higher or equal to yours in the role hierarchy.</value>
</data>
<data name="administration_images_loaded" xml:space="preserve">
<value>Images loaded after {0} seconds!</value>
@ -473,19 +473,19 @@ Reason: {1}</value>
<value>List of languages</value>
</data>
<data name="administration_lang_set" xml:space="preserve">
<value>Your server's locale is now {0} - {1}</value>
<value>Your server&apos;s locale is now {0} - {1}</value>
</data>
<data name="administration_lang_set_bot" xml:space="preserve">
<value>Bot's default locale is now {0} - {1}</value>
<value>Bot&apos;s default locale is now {0} - {1}</value>
</data>
<data name="administration_lang_set_bot_show" xml:space="preserve">
<value>Bot's language is set to {0} - {1}</value>
<value>Bot&apos;s language is set to {0} - {1}</value>
</data>
<data name="administration_lang_set_fail" xml:space="preserve">
<value>Failed setting locale. Revisit this command's help.</value>
<value>Failed setting locale. Revisit this command&apos;s help.</value>
</data>
<data name="administration_lang_set_show" xml:space="preserve">
<value>This server's language is set to {0} - {1}</value>
<value>This server&apos;s language is set to {0} - {1}</value>
</data>
<data name="administration_left" xml:space="preserve">
<value>{0} has left {1}</value>
@ -538,10 +538,10 @@ Reason: {1}</value>
</data>
<data name="administration_muted_sn" xml:space="preserve">
<value>Muted</value>
<comment>singular "User muted."</comment>
<comment>singular &quot;User muted.&quot;</comment>
</data>
<data name="administration_mute_error" xml:space="preserve">
<value>I don't have the permission necessary for that most likely.</value>
<value>I don&apos;t have the permission necessary for that most likely.</value>
</data>
<data name="administration_mute_role_set" xml:space="preserve">
<value>New mute role set.</value>
@ -562,7 +562,7 @@ Reason: {1}</value>
<value>Nickname changed</value>
</data>
<data name="administration_no_server" xml:space="preserve">
<value>Can't find that server</value>
<value>Can&apos;t find that server</value>
</data>
<data name="administration_no_shard_id" xml:space="preserve">
<value>No shard with that ID found.</value>
@ -577,7 +577,7 @@ Reason: {1}</value>
<value>Old topic</value>
</data>
<data name="administration_perms" xml:space="preserve">
<value>Error. Most likely I don't have sufficient permissions.</value>
<value>Error. Most likely I don&apos;t have sufficient permissions.</value>
</data>
<data name="administration_perms_reset" xml:space="preserve">
<value>Permissions for this server are reset.</value>
@ -637,7 +637,7 @@ Reason: {1}</value>
<value>Failed to rename role. I have insufficient permissions.</value>
</data>
<data name="administration_renrole_perms" xml:space="preserve">
<value>You can't edit roles higher than your highest role.</value>
<value>You can&apos;t edit roles higher than your highest role.</value>
</data>
<data name="administration_reprm" xml:space="preserve">
<value>Removed the playing message: {0}</value>
@ -683,13 +683,13 @@ Reason: {1}</value>
<value>That role is not self-assignable.</value>
</data>
<data name="administration_self_assign_not_have" xml:space="preserve">
<value>You don't have {0} role.</value>
<value>You don&apos;t have {0} role.</value>
</data>
<data name="administration_self_assign_no_excl" xml:space="preserve">
<value>Self assigned roles are now not exclusive!</value>
</data>
<data name="administration_self_assign_perms" xml:space="preserve">
<value>I am unable to add that role to you. `I can't add roles to owners or other roles higher than my role in the role hierarchy.`</value>
<value>I am unable to add that role to you. `I can&apos;t add roles to owners or other roles higher than my role in the role hierarchy.`</value>
</data>
<data name="administration_self_assign_rem" xml:space="preserve">
<value>{0} has been removed from the list of self-assignable roles.</value>
@ -731,7 +731,7 @@ Reason: {1}</value>
<value>Shutting down</value>
</data>
<data name="administration_slowmode_desc" xml:space="preserve">
<value>Users can't send more than {0} messages every {1} seconds.</value>
<value>Users can&apos;t send more than {0} messages every {1} seconds.</value>
</data>
<data name="administration_slowmode_disabled" xml:space="preserve">
<value>Slow mode disabled.</value>
@ -794,10 +794,10 @@ Reason: {1}</value>
<value>{0} has been **muted** from text and voice chat.</value>
</data>
<data name="administration_user_role_add" xml:space="preserve">
<value>User's role added</value>
<value>User&apos;s role added</value>
</data>
<data name="administration_user_role_rem" xml:space="preserve">
<value>User's role removed</value>
<value>User&apos;s role removed</value>
</data>
<data name="administration_user_status_change" xml:space="preserve">
<value>{0} is now {1}</value>
@ -833,7 +833,7 @@ Reason: {1}</value>
<value>Enabled voice + text feature.</value>
</data>
<data name="administration_vt_exit" xml:space="preserve">
<value>I don't have **manage roles** and/or **manage channels** permission, so I cannot run `voice+text` on {0} server.</value>
<value>I don&apos;t have **manage roles** and/or **manage channels** permission, so I cannot run `voice+text` on {0} server.</value>
</data>
<data name="administration_vt_no_admin" xml:space="preserve">
<value>You are enabling/disabling this feature and **I do not have ADMINISTRATOR permissions**. This may cause some issues, and you will have to clean up text channels yourself afterwards.</value>
@ -861,7 +861,7 @@ Reason: {1}</value>
<value>Migration done!</value>
</data>
<data name="adminsitration_migration_error" xml:space="preserve">
<value>Error while migrating, check bot's console for more information.</value>
<value>Error while migrating, check bot&apos;s console for more information.</value>
</data>
<data name="administration_presence_updates" xml:space="preserve">
<value>Presence updates</value>
@ -918,13 +918,13 @@ Reason: {1}</value>
<value>Awarded {0} to {1} users from {2} role.</value>
</data>
<data name="gambling_max_bet_limit" xml:space="preserve">
<value>You can't bet more than {0}</value>
<value>You can&apos;t bet more than {0}</value>
</data>
<data name="gambling_min_bet_limit" xml:space="preserve">
<value>You can't bet less than {0}</value>
<value>You can&apos;t bet less than {0}</value>
</data>
<data name="gambling_not_enough" xml:space="preserve">
<value>You don't have enough {0}</value>
<value>You don&apos;t have enough {0}</value>
</data>
<data name="gambling_no_more_cards" xml:space="preserve">
<value>No more cards in the deck.</value>
@ -955,7 +955,7 @@ Reason: {1}</value>
</data>
<data name="gambling_sneakygamestatus_desc" xml:space="preserve">
<value>Users must type a secret code to get {0}.
Lasts {1} seconds. Don't tell anyone. Shhh.</value>
Lasts {1} seconds. Don&apos;t tell anyone. Shhh.</value>
</data>
<data name="gambling_sneakygamestatus_end" xml:space="preserve">
<value>SneakyGame event ended. {0} users received the reward.</value>
@ -970,7 +970,7 @@ Lasts {1} seconds. Don't tell anyone. Shhh.</value>
<value>successfully took {0} from {1}</value>
</data>
<data name="gambling_take_fail" xml:space="preserve">
<value>was unable to take {0} from{1} because the user doesn't have that much {2}!</value>
<value>was unable to take {0} from{1} because the user doesn&apos;t have that much {2}!</value>
</data>
<data name="help_back_to_toc" xml:space="preserve">
<value>Back to ToC</value>
@ -994,7 +994,7 @@ Lasts {1} seconds. Don't tell anyone. Shhh.</value>
<value>Type `{0}h CommandName` to see the help for that specified command. e.g. `{0}h &gt;8ball`</value>
</data>
<data name="help_command_not_found" xml:space="preserve">
<value>I can't find that command. Please verify that the command exists before trying again.</value>
<value>I can&apos;t find that command. Please verify that the command exists before trying again.</value>
</data>
<data name="help_desc" xml:space="preserve">
<value>Description</value>
@ -1003,7 +1003,7 @@ Lasts {1} seconds. Don't tell anyone. Shhh.</value>
<value>You can support the NadekoBot project on
Patreon &lt;{0}&gt; or
Paypal &lt;{1}&gt;
Don't forget to leave your discord name or id in the message.
Don&apos;t forget to leave your discord name or id in the message.
**Thank you** ♥️</value>
</data>
@ -1101,9 +1101,6 @@ Don't forget to leave your discord name or id in the message.
<data name="gambling_likes" xml:space="preserve">
<value>Likes</value>
</data>
<data name="gambling_nobody" xml:space="preserve">
<value>Nobody</value>
</data>
<data name="gambling_price" xml:space="preserve">
<value>Price</value>
</data>
@ -1114,7 +1111,7 @@ Don't forget to leave your discord name or id in the message.
<value>Top Waifus</value>
</data>
<data name="gambling_waifu_affinity_already" xml:space="preserve">
<value>your affinity is already set to that waifu or you're trying to remove your affinity while not having one.</value>
<value>your affinity is already set to that waifu or you&apos;re trying to remove your affinity while not having one.</value>
</data>
<data name="gambling_waifu_affinity_changed" xml:space="preserve">
<value>changed their affinity from {0} to {1}.
@ -1129,7 +1126,7 @@ Don't forget to leave your discord name or id in the message.
<value>Your affinity is reset. You no longer have a person you like.</value>
</data>
<data name="gambling_waifu_affinity_set" xml:space="preserve">
<value>wants to be {0}'s waifu. Aww &lt;3</value>
<value>wants to be {0}&apos;s waifu. Aww &lt;3</value>
</data>
<data name="gambling_waifu_claimed" xml:space="preserve">
<value>claimed {0} as their waifu for {1}!</value>
@ -1138,15 +1135,12 @@ Don't forget to leave your discord name or id in the message.
<value>You have divorced a waifu who likes you. You heartless monster.
{0} received {1} as a compensation.</value>
</data>
<data name="gambling_waifu_divorced_notlike" xml:space="preserve">
<value>You have divorced a waifu who doesn't like you. You received {0} back.</value>
</data>
<data name="gambling_waifu_egomaniac" xml:space="preserve">
<value>you can't set affinity to yourself, you egomaniac.</value>
<value>you can&apos;t set affinity to yourself, you egomaniac.</value>
</data>
<data name="gambling_waifu_fulfilled" xml:space="preserve">
<value>🎉 Their love is fulfilled! 🎉
{0}'s new value is {1}!</value>
{0}&apos;s new value is {1}!</value>
</data>
<data name="gambling_waifu_isnt_cheap" xml:space="preserve">
<value>No waifu is that cheap. You must pay at least {0} to get a waifu, even if their actual value is lower.</value>
@ -1158,11 +1152,17 @@ Don't forget to leave your discord name or id in the message.
<value>That waifu is not yours.</value>
</data>
<data name="gambling_waifu_not_yourself" xml:space="preserve">
<value>You can't claim yourself.</value>
<value>You can&apos;t claim yourself.</value>
</data>
<data name="gambling_waifu_recent_divorce" xml:space="preserve">
<value>You divorced recently. You must wait {0} hours and {1} minutes to divorce again.</value>
</data>
<data name="gambling_nobody" xml:space="preserve">
<value>Nobody</value>
</data>
<data name="gambling_waifu_divorced_notlike" xml:space="preserve">
<value>You have divorced a waifu who doesn&apos;t like you. You received {0} back.</value>
</data>
<data name="games_8ball" xml:space="preserve">
<value>8ball</value>
</data>
@ -1206,7 +1206,7 @@ Don't forget to leave your discord name or id in the message.
<value>Question</value>
</data>
<data name="games_rps_draw" xml:space="preserve">
<value>It's a draw! Both picked {0}</value>
<value>It&apos;s a draw! Both picked {0}</value>
</data>
<data name="games_rps_win" xml:space="preserve">
<value>{0} won! {1} beats {2}</value>
@ -1217,9 +1217,6 @@ Don't forget to leave your discord name or id in the message.
<data name="gambling_animal_race_already_started" xml:space="preserve">
<value>Animal Race is already running.</value>
</data>
<data name="gambling_animal_race_already_in" xml:space="preserve">
<value>You've already joined this race!</value>
</data>
<data name="gambling_total_average" xml:space="preserve">
<value>Total: {0} Average: {1}</value>
</data>
@ -1261,13 +1258,13 @@ Don't forget to leave your discord name or id in the message.
<value>Starting hangman errored.</value>
</data>
<data name="games_hangman_types" xml:space="preserve">
<value>List of "{0}hangman" term types:</value>
<value>List of &quot;{0}hangman&quot; term types:</value>
</data>
<data name="games_leaderboard" xml:space="preserve">
<value>Leaderboard</value>
</data>
<data name="games_not_enough" xml:space="preserve">
<value>You don't have enough {0}</value>
<value>You don&apos;t have enough {0}</value>
</data>
<data name="games_no_results" xml:space="preserve">
<value>No results</value>
@ -1299,13 +1296,13 @@ Don't forget to leave your discord name or id in the message.
<value>Stopping after this question.</value>
</data>
<data name="games_trivia_times_up" xml:space="preserve">
<value>Time's up! The correct answer was {0}</value>
<value>Time&apos;s up! The correct answer was {0}</value>
</data>
<data name="games_trivia_win" xml:space="preserve">
<value>{0} guessed it and WON the game! The answer was: {1}</value>
</data>
<data name="games_ttt_against_yourself" xml:space="preserve">
<value>You can't play against yourself.</value>
<value>You can&apos;t play against yourself.</value>
</data>
<data name="games_ttt_already_running" xml:space="preserve">
<value>TicTacToe Game is already running in this channel.</value>
@ -1329,7 +1326,7 @@ Don't forget to leave your discord name or id in the message.
<value>Time expired!</value>
</data>
<data name="games_ttt_users_move" xml:space="preserve">
<value>{0}'s move</value>
<value>{0}&apos;s move</value>
</data>
<data name="games_vs" xml:space="preserve">
<value>{0} vs {1}</value>
@ -1416,10 +1413,10 @@ Don't forget to leave your discord name or id in the message.
<value>Playlist deleted.</value>
</data>
<data name="music_playlist_delete_fail" xml:space="preserve">
<value>Failed to delete that playlist. It either doesn't exist, or you are not its author.</value>
<value>Failed to delete that playlist. It either doesn&apos;t exist, or you are not its author.</value>
</data>
<data name="music_playlist_id_not_found" xml:space="preserve">
<value>Playlist with that ID doesn't exist.</value>
<value>Playlist with that ID doesn&apos;t exist.</value>
</data>
<data name="music_playlist_queue_complete" xml:space="preserve">
<value>Playlist queue complete.</value>
@ -1444,7 +1441,7 @@ Don't forget to leave your discord name or id in the message.
</data>
<data name="music_removed_song" xml:space="preserve">
<value>Removed song</value>
<comment>context: "removed song #5"</comment>
<comment>context: &quot;removed song #5&quot;</comment>
</data>
<data name="music_repeating_cur_song" xml:space="preserve">
<value>Repeating current song</value>
@ -1573,14 +1570,14 @@ Don't forget to leave your discord name or id in the message.
<value>Moved permission {0} from #{1} to #{2}</value>
</data>
<data name="permissions_not_found" xml:space="preserve">
<value>Can't find permission at index #{0}</value>
<value>Can&apos;t find permission at index #{0}</value>
</data>
<data name="permissions_no_costs" xml:space="preserve">
<value>No costs set.</value>
</data>
<data name="permissions_of_command" xml:space="preserve">
<value>command</value>
<comment>Gen. (of command)</comment>
<comment>Gen (of command)</comment>
</data>
<data name="permissions_of_module" xml:space="preserve">
<value>module</value>
@ -1672,7 +1669,7 @@ Don't forget to leave your discord name or id in the message.
<value>Bad input format, or something went wrong.</value>
</data>
<data name="searches_card_not_found" xml:space="preserve">
<value>Couldn't find that card.</value>
<value>Couldn&apos;t find that card.</value>
</data>
<data name="searches_catfact" xml:space="preserve">
<value>fact</value>
@ -1763,7 +1760,7 @@ Don't forget to leave your discord name or id in the message.
</data>
<data name="searches_list_of_place_tags" xml:space="preserve">
<value>List of {0}place tags</value>
<comment>Don't translate {0}place</comment>
<comment>Don&apos;t translate {0}place</comment>
</data>
<data name="searches_location" xml:space="preserve">
<value>Location</value>
@ -1772,10 +1769,10 @@ Don't forget to leave your discord name or id in the message.
<value>Magic Items not loaded.</value>
</data>
<data name="searches_mal_profile" xml:space="preserve">
<value>{0}'s MAL profile</value>
<value>{0}&apos;s MAL profile</value>
</data>
<data name="searches_mashape_api_missing" xml:space="preserve">
<value>Bot owner didn't specify MashapeApiKey. You can't use this functionality.</value>
<value>Bot owner didn&apos;t specify MashapeApiKey. You can&apos;t use this functionality.</value>
</data>
<data name="searches_min_max" xml:space="preserve">
<value>Min/Max</value>
@ -1871,10 +1868,10 @@ Don't forget to leave your discord name or id in the message.
<value>No such stream.</value>
</data>
<data name="searches_stream_not_exist" xml:space="preserve">
<value>Stream probably doesn't exist.</value>
<value>Stream probably doesn&apos;t exist.</value>
</data>
<data name="searches_stream_removed" xml:space="preserve">
<value>Removed {0}'s stream ({1}) from notifications.</value>
<value>Removed {0}&apos;s stream ({1}) from notifications.</value>
</data>
<data name="searches_stream_tracked" xml:space="preserve">
<value>I will notify this channel when status changes.</value>
@ -1936,7 +1933,7 @@ Don't forget to leave your discord name or id in the message.
<data name="utility_activity_line" xml:space="preserve">
<value>`{0}.` {1} [{2:F2}/s] - {3} total</value>
<comment>/s and total need to be localized to fit the context -
`1.` </comment>
`1.`</comment>
</data>
<data name="utility_activity_page" xml:space="preserve">
<value>Activity page #{0}</value>
@ -2139,7 +2136,7 @@ Owner ID: {2}</value>
<value>No colors are in the correct format. Use `#00ff00` for example.</value>
</data>
<data name="utility_rrc_start" xml:space="preserve">
<value>Started rotating {0} role's color.</value>
<value>Started rotating {0} role&apos;s color.</value>
</data>
<data name="utility_rrc_stop" xml:space="preserve">
<value>Stopped rotating colors for the {0} role</value>
@ -2187,6 +2184,9 @@ Owner ID: {2}</value>
<data name="utility_voice_channels" xml:space="preserve">
<value>Voice channels</value>
</data>
<data name="gambling_animal_race_already_in" xml:space="preserve">
<value>You&apos;ve already joined this race!</value>
</data>
<data name="games_current_poll_results" xml:space="preserve">
<value>Current poll results</value>
</data>
@ -2218,4 +2218,5 @@ Owner ID: {2}</value>
<data name="games_x_votes_cast" xml:space="preserve">
<value>{0} total votes cast.</value>
</data>
</root>