removed some legacy code, thanks blitz
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@ -1,46 +0,0 @@
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using Discord;
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using Discord.Commands;
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using NadekoBot.Classes;
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using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Threading.Tasks;
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namespace NadekoBot.Modules.Administration.Commands
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{
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internal class VoiceNotificationCommand : DiscordCommand
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{
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//voicechannel/text channel
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private readonly ConcurrentDictionary<Channel, Channel> subscribers = new ConcurrentDictionary<Channel, Channel>();
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public Func<CommandEventArgs, Task> DoFunc() => async e =>
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{
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var arg = e.GetArg("voice_name");
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if (string.IsNullOrWhiteSpace("voice_name"))
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return;
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var voiceChannel = e.Server.FindChannels(arg, ChannelType.Voice).FirstOrDefault();
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if (voiceChannel == null)
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return;
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if (subscribers.ContainsKey(voiceChannel))
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{
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await e.Channel.SendMessage("`Voice channel notifications disabled.`").ConfigureAwait(false);
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return;
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}
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if (subscribers.TryAdd(voiceChannel, e.Channel))
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{
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await e.Channel.SendMessage("`Voice channel notifications enabled.`").ConfigureAwait(false);
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}
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};
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "voicenotif")
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.Description("Enables notifications on who joined/left the voice channel. |.voicenotif Karaoke club")
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.Parameter("voice_name", ParameterType.Unparsed)
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.Do(DoFunc());
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}
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public VoiceNotificationCommand(DiscordModule module) : base(module) { }
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}
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}
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@ -264,7 +264,6 @@
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<Compile Include="Modules\Gambling\DrawCommand.cs" />
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<Compile Include="Modules\Gambling\FlipCoinCommand.cs" />
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<Compile Include="Modules\Help\Commands\HelpCommand.cs" />
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<Compile Include="Modules\Administration\Commands\VoiceNotificationCommand.cs" />
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<Compile Include="Modules\Administration\Commands\VoicePlusTextCommand.cs" />
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<Compile Include="Modules\Administration\AdministrationModule.cs" />
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<Compile Include="Modules\Conversations\Conversations.cs" />
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