This commit is contained in:
Kwoth 2017-03-05 16:23:44 +01:00
commit 65f87f2021
3 changed files with 308 additions and 292 deletions

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@ -139,7 +139,7 @@
<value>@{0} sie haben die Basis #{1} bereits beansprucht. Sie können keine weitere beanspruchen.</value> <value>@{0} sie haben die Basis #{1} bereits beansprucht. Sie können keine weitere beanspruchen.</value>
</data> </data>
<data name="clashofclans_claim_expired" xml:space="preserve"> <data name="clashofclans_claim_expired" xml:space="preserve">
<value>Einnahme von @{0} für den Krieg gegen {1} ist abgelaufen.</value> <value>Beanspruchung von @{0} für den Krieg gegen {1} ist abgelaufen.</value>
</data> </data>
<data name="clashofclans_enemy" xml:space="preserve"> <data name="clashofclans_enemy" xml:space="preserve">
<value>Gegner</value> <value>Gegner</value>
@ -474,7 +474,7 @@ Grund: {1}</value>
{0}</value> {0}</value>
</data> </data>
<data name="administration_lang_set" xml:space="preserve"> <data name="administration_lang_set" xml:space="preserve">
<value>Ihr Servers Sprachumgebung ist jetzt {1} - {1}</value> <value>Die Sprachumgebung des Servers ist jetzt {1} - {1}</value>
</data> </data>
<data name="administration_lang_set_bot" xml:space="preserve"> <data name="administration_lang_set_bot" xml:space="preserve">
<value>Die Sprachumgebung des Bots ist nun {0} - {1}</value> <value>Die Sprachumgebung des Bots ist nun {0} - {1}</value>
@ -486,7 +486,8 @@ Grund: {1}</value>
<value>Setzen der Sprachumgebung fehlgeschlagen. Greifen Sie auf diesen Befehls hilfe erneut auf.</value> <value>Setzen der Sprachumgebung fehlgeschlagen. Greifen Sie auf diesen Befehls hilfe erneut auf.</value>
</data> </data>
<data name="administration_lang_set_show" xml:space="preserve"> <data name="administration_lang_set_show" xml:space="preserve">
<value>Dieser Servers Sprache wurde zu {0} - {1} gesetzt</value> <value>Diese Servers Sprache wurde zu {0} - {1} gesetzt</value>
<comment>Fuzzy</comment>
</data> </data>
<data name="administration_left" xml:space="preserve"> <data name="administration_left" xml:space="preserve">
<value>{0} verließ {1}</value> <value>{0} verließ {1}</value>
@ -872,7 +873,7 @@ Grund: {1}</value>
<value>Nutzer wurde gekickt</value> <value>Nutzer wurde gekickt</value>
</data> </data>
<data name="gambling_awarded" xml:space="preserve"> <data name="gambling_awarded" xml:space="preserve">
<value>vegab {0} zu {1}</value> <value>gab {0} an {1}</value>
</data> </data>
<data name="gambling_better_luck" xml:space="preserve"> <data name="gambling_better_luck" xml:space="preserve">
<value>Hoffentlich haben Sie beim nächsten Mal mehr Glück ^_^</value> <value>Hoffentlich haben Sie beim nächsten Mal mehr Glück ^_^</value>
@ -1295,10 +1296,10 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<value>Wird beendet nach dieser Frage.</value> <value>Wird beendet nach dieser Frage.</value>
</data> </data>
<data name="games_trivia_times_up" xml:space="preserve"> <data name="games_trivia_times_up" xml:space="preserve">
<value>Die Zeit is um! Die richtige Antwort war {0}</value> <value>Die Zeit ist um! Die richtige Antwort war {0}</value>
</data> </data>
<data name="games_trivia_win" xml:space="preserve"> <data name="games_trivia_win" xml:space="preserve">
<value>{0} erriet es und hat das spiel GEWONNEN! Die Antwort war: {1}</value> <value>{0} erriet es und hat das Spiel GEWONNEN! Die Antwort war: {1}</value>
</data> </data>
<data name="games_ttt_against_yourself" xml:space="preserve"> <data name="games_ttt_against_yourself" xml:space="preserve">
<value>Sie können nicht gegen sich selber spielen.</value> <value>Sie können nicht gegen sich selber spielen.</value>
@ -1443,7 +1444,7 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<comment>context: &quot;removed song #5&quot;</comment> <comment>context: &quot;removed song #5&quot;</comment>
</data> </data>
<data name="music_repeating_cur_song" xml:space="preserve"> <data name="music_repeating_cur_song" xml:space="preserve">
<value>Aktuelle Lied wird wiederholt</value> <value>Aktuelles Lied wird wiederholt</value>
</data> </data>
<data name="music_repeating_playlist" xml:space="preserve"> <data name="music_repeating_playlist" xml:space="preserve">
<value>Playlist wird wiederholt</value> <value>Playlist wird wiederholt</value>
@ -1617,7 +1618,7 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<value>{0} mit ID {1} von Sperrliste entfernt</value> <value>{0} mit ID {1} von Sperrliste entfernt</value>
</data> </data>
<data name="permissions_uneditable" xml:space="preserve"> <data name="permissions_uneditable" xml:space="preserve">
<value>Nicht Bearbeitbar</value> <value>Nicht editierbar</value>
</data> </data>
<data name="permissions_ux_disable" xml:space="preserve"> <data name="permissions_ux_disable" xml:space="preserve">
<value>Benutzung von {0} {1} wurde für Benutzer {2} verboten.</value> <value>Benutzung von {0} {1} wurde für Benutzer {2} verboten.</value>
@ -1626,7 +1627,7 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<value>Benutzung von {0} {1} wurde für Benutzer {2} erlaubt.</value> <value>Benutzung von {0} {1} wurde für Benutzer {2} erlaubt.</value>
</data> </data>
<data name="permissions_verbose_false" xml:space="preserve"> <data name="permissions_verbose_false" xml:space="preserve">
<value>Ich werde nicht mehr Warnungen für Rechte anzeigen.</value> <value>Ich werde keine Warnungen für Rechte mehr anzeigen.</value>
</data> </data>
<data name="permissions_verbose_true" xml:space="preserve"> <data name="permissions_verbose_true" xml:space="preserve">
<value>Ich werde jetzt Warnungen für Rechte anzeigen.</value> <value>Ich werde jetzt Warnungen für Rechte anzeigen.</value>
@ -1647,10 +1648,10 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<value>Fähigkeiten</value> <value>Fähigkeiten</value>
</data> </data>
<data name="searches_anime_no_fav" xml:space="preserve"> <data name="searches_anime_no_fav" xml:space="preserve">
<value>Keine favoritisierten anime </value> <value>Keine favorisierten anime</value>
</data> </data>
<data name="searches_atl_ad_started" xml:space="preserve"> <data name="searches_atl_ad_started" xml:space="preserve">
<value>Startete die Automatische Übersetzung der Nachrichten auf diesem kanal. Nachrichten von Benutzern werden automatisch gelöscht.</value> <value>Startete die Automatische Übersetzung der Nachrichten auf diesem Kanal. Nachrichten von Benutzern werden automatisch gelöscht.</value>
</data> </data>
<data name="searches_atl_removed" xml:space="preserve"> <data name="searches_atl_removed" xml:space="preserve">
<value>Ihre Automatische-Übersetzungs Sprache wurde entfernt.</value> <value>Ihre Automatische-Übersetzungs Sprache wurde entfernt.</value>
@ -1799,19 +1800,19 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<value>Über {0} Bilder gefunden. Zeige zufälliges {0}.</value> <value>Über {0} Bilder gefunden. Zeige zufälliges {0}.</value>
</data> </data>
<data name="searches_ow_user_not_found" xml:space="preserve"> <data name="searches_ow_user_not_found" xml:space="preserve">
<value>Benutzer nicht gefunden! Bitte überprüfe die Region und den BattleTag before erneuten versuchen.</value> <value>Benutzer nicht gefunden! Bitte überprüfe die Region und den BattleTag bevor erneuten Versuchen.</value>
</data> </data>
<data name="searches_plan_to_watch" xml:space="preserve"> <data name="searches_plan_to_watch" xml:space="preserve">
<value>Vermerkte</value> <value>Vermerkte</value>
</data> </data>
<data name="searches_platform" xml:space="preserve"> <data name="searches_platform" xml:space="preserve">
<value>Platform</value> <value>Plattform</value>
</data> </data>
<data name="searches_pokemon_ability_none" xml:space="preserve"> <data name="searches_pokemon_ability_none" xml:space="preserve">
<value>Keine Fähigkeit gefunden.</value> <value>Keine Fähigkeit gefunden.</value>
</data> </data>
<data name="searches_pokemon_none" xml:space="preserve"> <data name="searches_pokemon_none" xml:space="preserve">
<value>Kein pokemon gefunden.</value> <value>Kein Pokemon gefunden.</value>
</data> </data>
<data name="searches_profile_link" xml:space="preserve"> <data name="searches_profile_link" xml:space="preserve">
<value>Profil Link:</value> <value>Profil Link:</value>
@ -1859,7 +1860,7 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<value>Streamer {0} ist online mit {1} Zuschauern.</value> <value>Streamer {0} ist online mit {1} Zuschauern.</value>
</data> </data>
<data name="searches_streams_following" xml:space="preserve"> <data name="searches_streams_following" xml:space="preserve">
<value>Sie folgen {0} Streamer auf diesem Server.</value> <value>Sie folgen {0} Streamern auf diesem Server.</value>
</data> </data>
<data name="searches_streams_none" xml:space="preserve"> <data name="searches_streams_none" xml:space="preserve">
<value>Sie folgen keinem Streamer auf diesem Server.</value> <value>Sie folgen keinem Streamer auf diesem Server.</value>

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@ -760,7 +760,7 @@ __IgnoredChannels__: {2}</value>
<value>Tekst kanaal verwijderd.</value> <value>Tekst kanaal verwijderd.</value>
</data> </data>
<data name="administration_undeafen" xml:space="preserve"> <data name="administration_undeafen" xml:space="preserve">
<value></value> <value>Ontdempen succesvol</value>
</data> </data>
<data name="administration_unmuted_sn" xml:space="preserve"> <data name="administration_unmuted_sn" xml:space="preserve">
<value>Ongedempt</value> <value>Ongedempt</value>
@ -792,397 +792,411 @@ __IgnoredChannels__: {2}</value>
</data> </data>
<data name="administration_user_left" xml:space="preserve"> <data name="administration_user_left" xml:space="preserve">
<value>Gebruiker verlaten</value> <value>Gebruiker verlaten</value>
<comment>Fuzzy</comment>
</data> </data>
<data name="administration_user_muted" xml:space="preserve"> <data name="administration_user_muted" xml:space="preserve">
<value></value> <value>{0} is **gedempt** van het tekst en stem kanaal.</value>
</data> </data>
<data name="administration_user_role_add" xml:space="preserve"> <data name="administration_user_role_add" xml:space="preserve">
<value>Gebruiker&apos;s rol toegevoegd</value> <value>Rol van gebruiker toegevoegd</value>
</data> </data>
<data name="administration_user_role_rem" xml:space="preserve"> <data name="administration_user_role_rem" xml:space="preserve">
<value>Gebruiker&apos;s rol verwijderd</value> <value>Rol van gebruiker verwijderd</value>
</data> </data>
<data name="administration_user_status_change" xml:space="preserve"> <data name="administration_user_status_change" xml:space="preserve">
<value>{0} is nu {1}</value> <value>{0} is nu {1}</value>
</data> </data>
<data name="administration_user_unmuted" xml:space="preserve"> <data name="administration_user_unmuted" xml:space="preserve">
<value></value> <value>{0} is **ongedempt** van het tekst en stem kanaal.</value>
</data> </data>
<data name="administration_user_vjoined" xml:space="preserve"> <data name="administration_user_vjoined" xml:space="preserve">
<value></value> <value>{0} is {1} spraakkanaal toegetreden.</value>
</data> </data>
<data name="administration_user_vleft" xml:space="preserve"> <data name="administration_user_vleft" xml:space="preserve">
<value></value> <value>{0} heeft {1} spraakkanaal verlaten.</value>
</data> </data>
<data name="administration_user_vmoved" xml:space="preserve"> <data name="administration_user_vmoved" xml:space="preserve">
<value></value> <value>{0} heeft {1} naar {2} spraakkanaal verplaatst.</value>
</data> </data>
<data name="administration_user_voice_mute" xml:space="preserve"> <data name="administration_user_voice_mute" xml:space="preserve">
<value></value> <value>{0} is **spraak gedempt**</value>
</data> </data>
<data name="administration_user_voice_unmute" xml:space="preserve"> <data name="administration_user_voice_unmute" xml:space="preserve">
<value></value> <value>{0} is **spraak ongedempt**</value>
</data> </data>
<data name="administration_voice_chan_created" xml:space="preserve"> <data name="administration_voice_chan_created" xml:space="preserve">
<value></value> <value>Spraakkanaal gemaakt</value>
</data> </data>
<data name="administration_voice_chan_destroyed" xml:space="preserve"> <data name="administration_voice_chan_destroyed" xml:space="preserve">
<value></value> <value>Spraakkanaal vernietigd</value>
</data> </data>
<data name="administration_vt_disabled" xml:space="preserve"> <data name="administration_vt_disabled" xml:space="preserve">
<value></value> <value>Spraak + tekst mogelijkheid uitgezet.</value>
</data> </data>
<data name="administration_vt_enabled" xml:space="preserve"> <data name="administration_vt_enabled" xml:space="preserve">
<value></value> <value>Spraak + tekst mogelijkheid aangezet.</value>
</data> </data>
<data name="administration_vt_exit" xml:space="preserve"> <data name="administration_vt_exit" xml:space="preserve">
<value></value> <value>Ik heb geen **Rol Beheering** en/of **Kanaal Beheering** toestemmingen, dus ik kan geen `stem+text` gebruiken op de {0} server.</value>
</data> </data>
<data name="administration_vt_no_admin" xml:space="preserve"> <data name="administration_vt_no_admin" xml:space="preserve">
<value></value> <value>Deze eigenschap wordt door jou ingeschakelt/uitgeschakelt maar **Ik heb geen ADMINISTRATIEVE toestemmingen**. Hierdoor kunnen er mogelijk problemen ontstaan, en je zal daarna de tekst kanalen zelf moeten opruimen.</value>
</data> </data>
<data name="administration_vt_perms" xml:space="preserve"> <data name="administration_vt_perms" xml:space="preserve">
<value></value> <value>Ik heb tenminste **Rol Beheering** en **Kanaal Beheering** toestemmingen nodig om deze eigenschap in te schakelen. (Geliefe adminstratieve rechten)</value>
</data> </data>
<data name="administration_xmuted_text" xml:space="preserve"> <data name="administration_xmuted_text" xml:space="preserve">
<value></value> <value>Gebruiker {0} van tekstkanaal</value>
</data> </data>
<data name="administration_xmuted_text_and_voice" xml:space="preserve"> <data name="administration_xmuted_text_and_voice" xml:space="preserve">
<value></value> <value>Gebruiker {0} van tekst- en spraakkanaal</value>
</data> </data>
<data name="administration_xmuted_voice" xml:space="preserve"> <data name="administration_xmuted_voice" xml:space="preserve">
<value></value> <value>Gebruiker {0} van spraakkanaal</value>
</data> </data>
<data name="administration_sbdm" xml:space="preserve"> <data name="administration_sbdm" xml:space="preserve">
<value></value> <value>Je bent zacht-verbannen van {0} server.
Reden: {1}</value>
</data> </data>
<data name="administration_user_unbanned" xml:space="preserve"> <data name="administration_user_unbanned" xml:space="preserve">
<value></value> <value>Gebruiker niet meer verbannen</value>
</data> </data>
<data name="administration_migration_done" xml:space="preserve"> <data name="administration_migration_done" xml:space="preserve">
<value></value> <value>Migratie gelukt!</value>
</data> </data>
<data name="adminsitration_migration_error" xml:space="preserve"> <data name="adminsitration_migration_error" xml:space="preserve">
<value></value> <value>Fout tijdens het migreren, kijk in de bot&apos;s console voor meer informatie.</value>
</data> </data>
<data name="administration_presence_updates" xml:space="preserve"> <data name="administration_presence_updates" xml:space="preserve">
<value></value> <value>Aanwezigheid Updates</value>
</data> </data>
<data name="administration_sb_user" xml:space="preserve"> <data name="administration_sb_user" xml:space="preserve">
<value></value> <value>Gebruiker zacht-verbannen</value>
</data> </data>
<data name="gambling_awarded" xml:space="preserve"> <data name="gambling_awarded" xml:space="preserve">
<value></value> <value>heeft {0} aan {1} gegeven</value>
</data> </data>
<data name="gambling_better_luck" xml:space="preserve"> <data name="gambling_better_luck" xml:space="preserve">
<value></value> <value>Volgende keer beter ^_^</value>
</data> </data>
<data name="gambling_br_win" xml:space="preserve"> <data name="gambling_br_win" xml:space="preserve">
<value></value> <value>Gefeliciteerd! Je hebt {0} gewonnen voor het rollen boven de {1}</value>
</data> </data>
<data name="gambling_deck_reshuffled" xml:space="preserve"> <data name="gambling_deck_reshuffled" xml:space="preserve">
<value></value> <value>Dek geschud.</value>
</data> </data>
<data name="gambling_flipped" xml:space="preserve"> <data name="gambling_flipped" xml:space="preserve">
<value></value> <value>heeft de munt op {0} gegooid</value>
<comment>User flipped tails.</comment> <comment>User flipped tails.</comment>
</data> </data>
<data name="gambling_flip_guess" xml:space="preserve"> <data name="gambling_flip_guess" xml:space="preserve">
<value></value> <value>Je hebt het goed gegokt! Je hebt {0} gewonnen</value>
</data> </data>
<data name="gambling_flip_invalid" xml:space="preserve"> <data name="gambling_flip_invalid" xml:space="preserve">
<value></value> <value>Ongeldig nummer opgegeven. Je kan 1 tot {0} munten opgooien</value>
</data> </data>
<data name="gambling_flowerreaction_desc" xml:space="preserve"> <data name="gambling_flowerreaction_desc" xml:space="preserve">
<value></value> <value>Voeg een {0} reactie toe aan dit bericht om {0} te krijgen</value>
</data> </data>
<data name="gambling_flowerreaction_footer" xml:space="preserve"> <data name="gambling_flowerreaction_footer" xml:space="preserve">
<value></value> <value>Dit evenement blijft actief voor {0} uur.</value>
</data> </data>
<data name="gambling_flowerreaction_title" xml:space="preserve"> <data name="gambling_flowerreaction_title" xml:space="preserve">
<value></value> <value>Bloemen reactie evenement gestart!</value>
</data> </data>
<data name="gambling_gifted" xml:space="preserve"> <data name="gambling_gifted" xml:space="preserve">
<value></value> <value>heeft {0} aan {1} cadeau gegeven</value>
<comment>X has gifted 15 flowers to Y</comment> <comment>X has gifted 15 flowers to Y</comment>
</data> </data>
<data name="gambling_has" xml:space="preserve"> <data name="gambling_has" xml:space="preserve">
<value></value> <value>{0} heeft {1}</value>
<comment>X has Y flowers</comment> <comment>X has Y flowers</comment>
</data> </data>
<data name="gambling_heads" xml:space="preserve"> <data name="gambling_heads" xml:space="preserve">
<value></value> <value>Kop</value>
</data> </data>
<data name="gambling_leaderboard" xml:space="preserve"> <data name="gambling_leaderboard" xml:space="preserve">
<value></value> <value>Scoreboard</value>
</data> </data>
<data name="gambling_mass_award" xml:space="preserve"> <data name="gambling_mass_award" xml:space="preserve">
<value></value> <value>{0} heeft {1} gebruikers beloont met {2} rol.</value>
</data> </data>
<data name="gambling_max_bet_limit" xml:space="preserve"> <data name="gambling_max_bet_limit" xml:space="preserve">
<value></value> <value>Je kan niet meer dan {0} gokken</value>
</data> </data>
<data name="gambling_min_bet_limit" xml:space="preserve"> <data name="gambling_min_bet_limit" xml:space="preserve">
<value></value> <value>Je kan niet minder dan {0} gokken</value>
</data> </data>
<data name="gambling_not_enough" xml:space="preserve"> <data name="gambling_not_enough" xml:space="preserve">
<value></value> <value>Je hebt niet genoeg {0}</value>
</data> </data>
<data name="gambling_no_more_cards" xml:space="preserve"> <data name="gambling_no_more_cards" xml:space="preserve">
<value></value> <value>Geen kaarten meer in het dek</value>
</data> </data>
<data name="gambling_raffled_user" xml:space="preserve"> <data name="gambling_raffled_user" xml:space="preserve">
<value></value> <value>Verloten gebruiker</value>
</data> </data>
<data name="gambling_roll" xml:space="preserve"> <data name="gambling_roll" xml:space="preserve">
<value></value> <value>Je hebt {0} gerold</value>
</data> </data>
<data name="gambling_slot_bet" xml:space="preserve"> <data name="gambling_slot_bet" xml:space="preserve">
<value></value> <value>Inzet</value>
</data> </data>
<data name="gambling_slot_jackpot" xml:space="preserve"> <data name="gambling_slot_jackpot" xml:space="preserve">
<value></value> <value>WOAAHHHHHH!!! Gefeliciteerd!!! x{0}</value>
</data> </data>
<data name="gambling_slot_single" xml:space="preserve"> <data name="gambling_slot_single" xml:space="preserve">
<value></value> <value>Een enkele {0}, x{1}</value>
</data> </data>
<data name="gambling_slot_three" xml:space="preserve"> <data name="gambling_slot_three" xml:space="preserve">
<value></value> <value>Wow! Gelukkig! Drie van dezelfde! x{0}</value>
</data> </data>
<data name="gambling_slot_two" xml:space="preserve"> <data name="gambling_slot_two" xml:space="preserve">
<value></value> <value>Goed gedaan! Twee {0} - wed x{1}</value>
</data> </data>
<data name="gambling_slot_won" xml:space="preserve"> <data name="gambling_slot_won" xml:space="preserve">
<value></value> <value>Gewonnen</value>
</data> </data>
<data name="gambling_sneakygamestatus_desc" xml:space="preserve"> <data name="gambling_sneakygamestatus_desc" xml:space="preserve">
<value></value> <value>Gebruikers moeten een geheime code in typen om {0} te krijgen.
Duurt {1} seconden. Vertel het aan niemand. Shhh.</value>
</data> </data>
<data name="gambling_sneakygamestatus_end" xml:space="preserve"> <data name="gambling_sneakygamestatus_end" xml:space="preserve">
<value></value> <value>SneakyGame evenement geeindigt. {0} gebruikers hebben een beloning ontvangen.</value>
</data> </data>
<data name="gambling_sneakygamestatus_title" xml:space="preserve"> <data name="gambling_sneakygamestatus_title" xml:space="preserve">
<value></value> <value>SneakyGameStatus evenement gestart.</value>
</data> </data>
<data name="gambling_tails" xml:space="preserve"> <data name="gambling_tails" xml:space="preserve">
<value></value> <value>Munt</value>
</data> </data>
<data name="gambling_take" xml:space="preserve"> <data name="gambling_take" xml:space="preserve">
<value></value> <value>succesvol {0} van {1} genomen</value>
</data> </data>
<data name="gambling_take_fail" xml:space="preserve"> <data name="gambling_take_fail" xml:space="preserve">
<value></value> <value>kon niet {0} van {1} nemen omdat de gebruiker niet zoveel {2} heeft!</value>
</data> </data>
<data name="help_back_to_toc" xml:space="preserve"> <data name="help_back_to_toc" xml:space="preserve">
<value></value> <value>Terug naar de inhoudsopgave</value>
</data> </data>
<data name="help_bot_owner_only" xml:space="preserve"> <data name="help_bot_owner_only" xml:space="preserve">
<value></value> <value>Alleen Voor Bot Eigenaren</value>
</data> </data>
<data name="help_channel_permission" xml:space="preserve"> <data name="help_channel_permission" xml:space="preserve">
<value></value> <value>Heeft {0} kanaal rechten nodig.</value>
</data> </data>
<data name="help_cmdlist_donate" xml:space="preserve"> <data name="help_cmdlist_donate" xml:space="preserve">
<value></value> <value>Je kan het project steunen op patreon: &lt;{0}&gt; of paypal: &lt;{1}&gt;</value>
</data> </data>
<data name="help_cmd_and_alias" xml:space="preserve"> <data name="help_cmd_and_alias" xml:space="preserve">
<value></value> <value>Command en aliassen.</value>
</data> </data>
<data name="help_commandlist_regen" xml:space="preserve"> <data name="help_commandlist_regen" xml:space="preserve">
<value></value> <value>Commandolijst Geregenereerd.</value>
</data> </data>
<data name="help_commands_instr" xml:space="preserve"> <data name="help_commands_instr" xml:space="preserve">
<value></value> <value>Typ `{0}h CommandoNaam` om de hulp te zien voor die specifieke commando. b.v `{0}h &gt;8bal`</value>
</data> </data>
<data name="help_command_not_found" xml:space="preserve"> <data name="help_command_not_found" xml:space="preserve">
<value></value> <value>Ik kan die commando niet vinden. Verifiëren of die commando echt bestaat voor dat je het opnieuw probeert.</value>
</data> </data>
<data name="help_desc" xml:space="preserve"> <data name="help_desc" xml:space="preserve">
<value></value> <value>Beschrijving</value>
</data> </data>
<data name="help_donate" xml:space="preserve"> <data name="help_donate" xml:space="preserve">
<value></value> <value>Je kan het NadekoBot project steunen op
Patreon &lt;{0}&gt; of
Paypal &lt;{1}&gt;
Vergeet niet je discord naam en id in het bericht te zetten.
**Hartelijk bedankt** ♥️</value>
</data> </data>
<data name="help_guide" xml:space="preserve"> <data name="help_guide" xml:space="preserve">
<value></value> <value>**Lijst met commando&apos;s**: &lt;{0}&gt;
**Hosting gidsen en documenten kunnen hier gevonden worden**: &lt;{1}&gt;</value>
</data> </data>
<data name="help_list_of_commands" xml:space="preserve"> <data name="help_list_of_commands" xml:space="preserve">
<value></value> <value>Lijst Met Commando&apos;s</value>
</data> </data>
<data name="help_list_of_modules" xml:space="preserve"> <data name="help_list_of_modules" xml:space="preserve">
<value></value> <value>Lijst Met Modules</value>
</data> </data>
<data name="help_modules_footer" xml:space="preserve"> <data name="help_modules_footer" xml:space="preserve">
<value></value> <value>Typ `{0}cmds ModuleNaam` om een lijst van commando&apos;s te krijgen voor die module. bv `{0}cmds games`</value>
</data> </data>
<data name="help_module_not_found" xml:space="preserve"> <data name="help_module_not_found" xml:space="preserve">
<value></value> <value>Deze module bestaat niet</value>
</data> </data>
<data name="help_server_permission" xml:space="preserve"> <data name="help_server_permission" xml:space="preserve">
<value></value> <value>Heeft {0} server rechten nodig.</value>
</data> </data>
<data name="help_table_of_contents" xml:space="preserve"> <data name="help_table_of_contents" xml:space="preserve">
<value></value> <value>Inhoudsopgave</value>
</data> </data>
<data name="help_usage" xml:space="preserve"> <data name="help_usage" xml:space="preserve">
<value></value> <value>Gebruik</value>
</data> </data>
<data name="nsfw_autohentai_started" xml:space="preserve"> <data name="nsfw_autohentai_started" xml:space="preserve">
<value></value> <value>Autohentai gestart. Elke {0}s word een foto geplaatst met de volgende labels:
{1}</value>
<comment>Fuzzy</comment>
</data> </data>
<data name="nsfw_tag" xml:space="preserve"> <data name="nsfw_tag" xml:space="preserve">
<value></value> <value>Label</value>
</data> </data>
<data name="gambling_animal_race" xml:space="preserve"> <data name="gambling_animal_race" xml:space="preserve">
<value></value> <value>Dieren race</value>
</data> </data>
<data name="gambling_animal_race_failed" xml:space="preserve"> <data name="gambling_animal_race_failed" xml:space="preserve">
<value></value> <value>Gefaalt om te starten omdat er niet genoeg deelnemers zijn.</value>
</data> </data>
<data name="gambling_animal_race_full" xml:space="preserve"> <data name="gambling_animal_race_full" xml:space="preserve">
<value></value> <value>De race is vol! De race wordt onmiddelijk gestart.</value>
</data> </data>
<data name="gambling_animal_race_join" xml:space="preserve"> <data name="gambling_animal_race_join" xml:space="preserve">
<value></value> <value>{0} doet mee als een {1}</value>
</data> </data>
<data name="gambling_animal_race_join_bet" xml:space="preserve"> <data name="gambling_animal_race_join_bet" xml:space="preserve">
<value></value> <value>{0} doet mee als een {1} en wed {2}!</value>
</data> </data>
<data name="gambling_animal_race_join_instr" xml:space="preserve"> <data name="gambling_animal_race_join_instr" xml:space="preserve">
<value></value> <value>Typ {0}jr om mee te doen met de race.</value>
</data> </data>
<data name="gambling_animal_race_starting" xml:space="preserve"> <data name="gambling_animal_race_starting" xml:space="preserve">
<value></value> <value>De race zal beginnen in 20 seconden of wanneer de kamer is vol.</value>
</data> </data>
<data name="gambling_animal_race_starting_with_x" xml:space="preserve"> <data name="gambling_animal_race_starting_with_x" xml:space="preserve">
<value></value> <value>De race zal beginnen met {0} deelnemers.</value>
</data> </data>
<data name="gambling_animal_race_won" xml:space="preserve"> <data name="gambling_animal_race_won" xml:space="preserve">
<value></value> <value>{0} heeft de race gewonnen als {1}!</value>
</data> </data>
<data name="gambling_animal_race_won_money" xml:space="preserve"> <data name="gambling_animal_race_won_money" xml:space="preserve">
<value></value> <value>{0} heeft de race gewonnen als {1} en {2}!</value>
</data> </data>
<data name="gambling_dice_invalid_number" xml:space="preserve"> <data name="gambling_dice_invalid_number" xml:space="preserve">
<value></value> <value>Ongeldig nummer ingevoerd. Je kan de dobbelsteen van {0}-{1} rollen.</value>
</data> </data>
<data name="gambling_dice_rolled" xml:space="preserve"> <data name="gambling_dice_rolled" xml:space="preserve">
<value></value> <value>{0} gerold.</value>
<comment>Someone rolled 35</comment> <comment>Someone rolled 35</comment>
</data> </data>
<data name="gambling_dice_rolled_num" xml:space="preserve"> <data name="gambling_dice_rolled_num" xml:space="preserve">
<value></value> <value>Dobbelsteen gerold: {0}</value>
<comment>Dice Rolled: 5</comment> <comment>Dice Rolled: 5</comment>
</data> </data>
<data name="gambling_race_failed_starting" xml:space="preserve"> <data name="gambling_race_failed_starting" xml:space="preserve">
<value></value> <value>Gefaalt om de race te starten. Een andere race is waarschijnlijk bezig.</value>
</data> </data>
<data name="gambling_race_not_exist" xml:space="preserve"> <data name="gambling_race_not_exist" xml:space="preserve">
<value></value> <value>Geen enkele race bestaat op deze server.</value>
</data> </data>
<data name="gambling_second_larger_than_first" xml:space="preserve"> <data name="gambling_second_larger_than_first" xml:space="preserve">
<value></value> <value>Het tweede nummer moet groter zijn dan het eerste nummer.</value>
</data> </data>
<data name="gambling_changes_of_heart" xml:space="preserve"> <data name="gambling_changes_of_heart" xml:space="preserve">
<value></value> <value>Verandering Van Het Hart</value>
</data> </data>
<data name="gambling_claimed_by" xml:space="preserve"> <data name="gambling_claimed_by" xml:space="preserve">
<value></value> <value>Overwonnen door</value>
</data> </data>
<data name="gambling_divorces" xml:space="preserve"> <data name="gambling_divorces" xml:space="preserve">
<value></value> <value>Scheidingen</value>
</data> </data>
<data name="gambling_likes" xml:space="preserve"> <data name="gambling_likes" xml:space="preserve">
<value></value> <value>Leuk</value>
</data> </data>
<data name="gambling_price" xml:space="preserve"> <data name="gambling_price" xml:space="preserve">
<value></value> <value>Prijs</value>
</data> </data>
<data name="gambling_waifus_none" xml:space="preserve"> <data name="gambling_waifus_none" xml:space="preserve">
<value></value> <value>Nog geen waifus zijn overwonnen.</value>
</data> </data>
<data name="gambling_waifus_top_waifus" xml:space="preserve"> <data name="gambling_waifus_top_waifus" xml:space="preserve">
<value></value> <value>Top Waifus</value>
</data> </data>
<data name="gambling_waifu_affinity_already" xml:space="preserve"> <data name="gambling_waifu_affinity_already" xml:space="preserve">
<value></value> <value>Jouw affiniteit is al ingesteld op een waifu, of je probeert om je affiniteit weg te halen terwijl je geen hebt.</value>
</data> </data>
<data name="gambling_waifu_affinity_changed" xml:space="preserve"> <data name="gambling_waifu_affinity_changed" xml:space="preserve">
<value></value> <value>Affiniteit verandert van {0} naar {1}
Dit is moreel twijfelachtig🤔 </value>
<comment>Make sure to get the formatting right, and leave the thinking emoji</comment> <comment>Make sure to get the formatting right, and leave the thinking emoji</comment>
</data> </data>
<data name="gambling_waifu_affinity_cooldown" xml:space="preserve"> <data name="gambling_waifu_affinity_cooldown" xml:space="preserve">
<value></value> <value>Je moet {0} uren en {1} minuten wachten om je affiniteit weer te veranderen.</value>
</data> </data>
<data name="gambling_waifu_affinity_reset" xml:space="preserve"> <data name="gambling_waifu_affinity_reset" xml:space="preserve">
<value></value> <value>Jouw affiniteit is gereset. Je hebt geen persoon meer die je leuk vindt.</value>
</data> </data>
<data name="gambling_waifu_affinity_set" xml:space="preserve"> <data name="gambling_waifu_affinity_set" xml:space="preserve">
<value></value> <value>wil {0}&apos;s waifu zijn. Aww &lt;3</value>
</data> </data>
<data name="gambling_waifu_claimed" xml:space="preserve"> <data name="gambling_waifu_claimed" xml:space="preserve">
<value></value> <value>heeft {0} genomen als hun waifu voor {1}!</value>
</data> </data>
<data name="gambling_waifu_divorced_like" xml:space="preserve"> <data name="gambling_waifu_divorced_like" xml:space="preserve">
<value></value> <value>Je bent gescheiden met een waifu die jou leuk vindt. Jij harteloze monster.
{0} ontvangen {1} als compensatie.</value>
</data> </data>
<data name="gambling_waifu_egomaniac" xml:space="preserve"> <data name="gambling_waifu_egomaniac" xml:space="preserve">
<value></value> <value>Je kunt geen affiniteit zelf opzetten, jij opgeblazen egoist.</value>
</data> </data>
<data name="gambling_waifu_fulfilled" xml:space="preserve"> <data name="gambling_waifu_fulfilled" xml:space="preserve">
<value></value> <value> 🎉Hun liefde overvloeit! 🎉
{0} nieuwe waarde is {1}!</value>
</data> </data>
<data name="gambling_waifu_isnt_cheap" xml:space="preserve"> <data name="gambling_waifu_isnt_cheap" xml:space="preserve">
<value></value> <value>Geen enkele waifu is zo goedkoop. Je moet tenminste {0} betalen om een waifu te krijgen, ook al is hun echte waarde lager.</value>
</data> </data>
<data name="gambling_waifu_not_enough" xml:space="preserve"> <data name="gambling_waifu_not_enough" xml:space="preserve">
<value></value> <value>Je moet tenminste {0} betalen om die waifu te nemen!</value>
</data> </data>
<data name="gambling_waifu_not_yours" xml:space="preserve"> <data name="gambling_waifu_not_yours" xml:space="preserve">
<value></value> <value>Die waifu is niet van jouw.</value>
</data> </data>
<data name="gambling_waifu_not_yourself" xml:space="preserve"> <data name="gambling_waifu_not_yourself" xml:space="preserve">
<value></value> <value>Je kunt jezelf niet als waifu nemen.</value>
</data> </data>
<data name="gambling_waifu_recent_divorce" xml:space="preserve"> <data name="gambling_waifu_recent_divorce" xml:space="preserve">
<value></value> <value>Je bent kort geleden gescheiden. Je moet {0} uren en {1} minuten wachten om weer te scheiden.</value>
</data> </data>
<data name="gambling_nobody" xml:space="preserve"> <data name="gambling_nobody" xml:space="preserve">
<value></value> <value>Niemand</value>
</data> </data>
<data name="gambling_waifu_divorced_notlike" xml:space="preserve"> <data name="gambling_waifu_divorced_notlike" xml:space="preserve">
<value></value> <value>Je bent gescheiden met een waifu die jou niet leuk vindt. Je krijgt {0} terug.</value>
</data> </data>
<data name="games_8ball" xml:space="preserve"> <data name="games_8ball" xml:space="preserve">
<value></value> <value>8bal</value>
</data> </data>
<data name="games_acrophobia" xml:space="preserve"> <data name="games_acrophobia" xml:space="preserve">
<value></value> <value>Acrophobie</value>
</data> </data>
<data name="games_acro_ended_no_sub" xml:space="preserve"> <data name="games_acro_ended_no_sub" xml:space="preserve">
<value></value> <value>Spel geëindigd zonder submissies.</value>
<comment>Fuzzy</comment>
</data> </data>
<data name="games_acro_no_votes_cast" xml:space="preserve"> <data name="games_acro_no_votes_cast" xml:space="preserve">
<value></value> <value>Geen stemmen ingestuurdt. Spel geëindigd zonder winnaar.</value>
</data> </data>
<data name="games_acro_nym_was" xml:space="preserve"> <data name="games_acro_nym_was" xml:space="preserve">
<value></value> <value>Afkorting was {0}</value>
</data> </data>
<data name="games_acro_running" xml:space="preserve"> <data name="games_acro_running" xml:space="preserve">
<value></value> <value>Acrophobie spel is al bezig in dit kanaal.</value>
</data> </data>
<data name="games_acro_started" xml:space="preserve"> <data name="games_acro_started" xml:space="preserve">
<value></value> <value>Game is gestart: maak een zin met de volgende afkorting: {0}.</value>
</data> </data>
<data name="games_acro_started_footer" xml:space="preserve"> <data name="games_acro_started_footer" xml:space="preserve">
<value></value> <value>Je hebt {0} seconden om een inzending te maken.</value>
</data> </data>
<data name="games_acro_submit" xml:space="preserve"> <data name="games_acro_submit" xml:space="preserve">
<value>{0} heeft een zin ingezonden. ({1} in totaal)</value> <value>{0} heeft een zin ingezonden. ({1} in totaal)</value>
</data> </data>
<data name="games_acro_vote" xml:space="preserve"> <data name="games_acro_vote" xml:space="preserve">
<value></value> <value>Stem door het nummer van een inzending te typen</value>
</data> </data>
<data name="games_acro_vote_cast" xml:space="preserve"> <data name="games_acro_vote_cast" xml:space="preserve">
<value>{0} heeft gestemd!</value> <value>{0} heeft gestemd!</value>
@ -1191,56 +1205,56 @@ __IgnoredChannels__: {2}</value>
<value>De winnaar is {0} met {1} punten.</value> <value>De winnaar is {0} met {1} punten.</value>
</data> </data>
<data name="games_acro_winner_only" xml:space="preserve"> <data name="games_acro_winner_only" xml:space="preserve">
<value></value> <value>{0} is de winnaar doordat deze als enige een inzending heeft gemaakt!</value>
</data> </data>
<data name="games_question" xml:space="preserve"> <data name="games_question" xml:space="preserve">
<value></value> <value>Vraag</value>
</data> </data>
<data name="games_rps_draw" xml:space="preserve"> <data name="games_rps_draw" xml:space="preserve">
<value></value> <value>Het is gelijkspel! Beiden hebben {0} gekozen</value>
</data> </data>
<data name="games_rps_win" xml:space="preserve"> <data name="games_rps_win" xml:space="preserve">
<value></value> <value>{0} heeft gewonnen! {1} verslaat {2}</value>
</data> </data>
<data name="games_submissions_closed" xml:space="preserve"> <data name="games_submissions_closed" xml:space="preserve">
<value></value> <value>Inzendingen gesloten.</value>
</data> </data>
<data name="gambling_animal_race_already_started" xml:space="preserve"> <data name="gambling_animal_race_already_started" xml:space="preserve">
<value></value> <value>Dieren Race is al bezig.</value>
</data> </data>
<data name="gambling_total_average" xml:space="preserve"> <data name="gambling_total_average" xml:space="preserve">
<value></value> <value>Totaal: {0} Gemiddelde: {1}</value>
</data> </data>
<data name="games_category" xml:space="preserve"> <data name="games_category" xml:space="preserve">
<value></value> <value>Categorie</value>
</data> </data>
<data name="games_cleverbot_disabled" xml:space="preserve"> <data name="games_cleverbot_disabled" xml:space="preserve">
<value></value> <value>Cleverbot is uitgeschakeld op deze server.</value>
</data> </data>
<data name="games_cleverbot_enabled" xml:space="preserve"> <data name="games_cleverbot_enabled" xml:space="preserve">
<value></value> <value>Cleverbot is ingeschakeld op deze server.</value>
</data> </data>
<data name="games_curgen_disabled" xml:space="preserve"> <data name="games_curgen_disabled" xml:space="preserve">
<value></value> <value>Valuta generatie is uitgeschakeld op dit kanaal.</value>
</data> </data>
<data name="games_curgen_enabled" xml:space="preserve"> <data name="games_curgen_enabled" xml:space="preserve">
<value></value> <value>Valuta generatie is ingeschakeld op dit kanaal.</value>
</data> </data>
<data name="games_curgen_pl" xml:space="preserve"> <data name="games_curgen_pl" xml:space="preserve">
<value></value> <value>{0} willekeurige {1} zijn verschenen! Pak ze op door `{2}pick` in te typen.</value>
<comment>plural</comment> <comment>plural</comment>
</data> </data>
<data name="games_curgen_sn" xml:space="preserve"> <data name="games_curgen_sn" xml:space="preserve">
<value></value> <value>Een willekeurige {0} is verschenen! Pak ze op door `{1}pick` in te typen.</value>
</data> </data>
<data name="games_failed_loading_question" xml:space="preserve"> <data name="games_failed_loading_question" xml:space="preserve">
<value></value> <value>Het laden van de vraag is gefaalt.</value>
</data> </data>
<data name="games_game_started" xml:space="preserve"> <data name="games_game_started" xml:space="preserve">
<value></value> <value>Spel gestart.</value>
</data> </data>
<data name="games_hangman_game_started" xml:space="preserve"> <data name="games_hangman_game_started" xml:space="preserve">
<value></value> <value>Hangman</value>
</data> </data>
<data name="games_hangman_running" xml:space="preserve"> <data name="games_hangman_running" xml:space="preserve">
<value></value> <value></value>
@ -2123,53 +2137,54 @@ __IgnoredChannels__: {2}</value>
<value></value> <value></value>
</data> </data>
<data name="utility_rrc_start" xml:space="preserve"> <data name="utility_rrc_start" xml:space="preserve">
<value></value> <value>Gestart met het routeren van kleuren voor de rol {0}</value>
<comment>Fuzzy</comment>
</data> </data>
<data name="utility_rrc_stop" xml:space="preserve"> <data name="utility_rrc_stop" xml:space="preserve">
<value></value> <value>Gestopt met het routeren van kleuren voor de rol {0}</value>
</data> </data>
<data name="utility_serverid" xml:space="preserve"> <data name="utility_serverid" xml:space="preserve">
<value></value> <value>{0} van deze server is {1}</value>
</data> </data>
<data name="utility_server_info" xml:space="preserve"> <data name="utility_server_info" xml:space="preserve">
<value></value> <value>Server Informatie</value>
</data> </data>
<data name="utility_shard" xml:space="preserve"> <data name="utility_shard" xml:space="preserve">
<value></value> <value>Shard</value>
</data> </data>
<data name="utility_shard_stats" xml:space="preserve"> <data name="utility_shard_stats" xml:space="preserve">
<value></value> <value>Shard Statestieken</value>
</data> </data>
<data name="utility_shard_stats_txt" xml:space="preserve"> <data name="utility_shard_stats_txt" xml:space="preserve">
<value></value> <value>Shard **#{0}** is in {1} status met {2} servers</value>
</data> </data>
<data name="utility_showemojis" xml:space="preserve"> <data name="utility_showemojis" xml:space="preserve">
<value></value> <value>*Naam:** {0} **Link:** {1}</value>
</data> </data>
<data name="utility_showemojis_none" xml:space="preserve"> <data name="utility_showemojis_none" xml:space="preserve">
<value></value> <value>Geen speciale emojis gevonden.</value>
</data> </data>
<data name="utility_stats_songs" xml:space="preserve"> <data name="utility_stats_songs" xml:space="preserve">
<value></value> <value>{0} liedjes aan het spelen, {1} in de wachtrij</value>
</data> </data>
<data name="utility_text_channels" xml:space="preserve"> <data name="utility_text_channels" xml:space="preserve">
<value></value> <value>Tekst Kanalen</value>
</data> </data>
<data name="utility_togtub_room_link" xml:space="preserve"> <data name="utility_togtub_room_link" xml:space="preserve">
<value></value> <value>Hier is de link naar je sessie:</value>
</data> </data>
<data name="utility_uptime" xml:space="preserve"> <data name="utility_uptime" xml:space="preserve">
<value></value> <value></value>
</data> </data>
<data name="utility_userid" xml:space="preserve"> <data name="utility_userid" xml:space="preserve">
<value></value> <value>{0} van de gebruker {1} is {2}</value>
<comment>Id of the user kwoth#1234 is 123123123123</comment> <comment>Id of the user kwoth#1234 is 123123123123</comment>
</data> </data>
<data name="utility_users" xml:space="preserve"> <data name="utility_users" xml:space="preserve">
<value></value> <value>Gebruikers</value>
</data> </data>
<data name="utility_voice_channels" xml:space="preserve"> <data name="utility_voice_channels" xml:space="preserve">
<value></value> <value>Spraak Kanalen</value>
</data> </data>
</root> </root>

View File

@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value> <value>[base64 mime encoded serialized .NET Framework object]</value>
</data> </data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType> <xsd:complexType>
<xsd:choice maxOccurs="unbounded"> <xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata"> <xsd:element name="metadata">
<xsd:complexType> <xsd:complexType>
<xsd:sequence> <xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" /> <xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence> </xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" /> <xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" /> <xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" /> <xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" /> <xsd:attribute ref="xml:space" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
<xsd:element name="assembly"> <xsd:element name="assembly">
<xsd:complexType> <xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" /> <xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" /> <xsd:attribute name="name" type="xsd:string" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
<xsd:element name="data"> <xsd:element name="data">
<xsd:complexType> <xsd:complexType>
<xsd:sequence> <xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence> </xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" /> <xsd:attribute ref="xml:space" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
<xsd:element name="resheader"> <xsd:element name="resheader">
<xsd:complexType> <xsd:complexType>
<xsd:sequence> <xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence> </xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" /> <xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
</xsd:choice> </xsd:choice>
</xsd:complexType> </xsd:complexType>
</xsd:element> </xsd:element>
</xsd:schema> </xsd:schema>
<resheader name="resmimetype"> <resheader name="resmimetype">
<value>text/microsoft-resx</value> <value>text/microsoft-resx</value>
</resheader> </resheader>
<resheader name="version"> <resheader name="version">
<value>2.0</value> <value>2.0</value>
</resheader> </resheader>
<resheader name="reader"> <resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve"> <data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>此基地已被认领或毁坏。</value> <value>此基地已被认领或毁坏。</value>