.die should now stop all music players, #1329

This commit is contained in:
Master Kwoth 2017-07-05 12:23:37 +02:00
parent 221a30b576
commit 65b76ec48e
2 changed files with 13 additions and 1 deletions

View File

@ -15,6 +15,7 @@ using Microsoft.EntityFrameworkCore;
using NadekoBot.Services.Administration;
using System.Diagnostics;
using NadekoBot.DataStructures;
using NadekoBot.Services.Music;
namespace NadekoBot.Modules.Administration
{
@ -29,14 +30,16 @@ namespace NadekoBot.Modules.Administration
private readonly SelfService _service;
private readonly DiscordSocketClient _client;
private readonly IImagesService _images;
private readonly MusicService _music;
public SelfCommands(DbService db, SelfService service, DiscordSocketClient client,
IImagesService images)
MusicService music, IImagesService images)
{
_db = db;
_service = service;
_client = client;
_images = images;
_music = music;
}
[NadekoCommand, Usage, Description, Aliases]
@ -268,6 +271,7 @@ namespace NadekoBot.Modules.Administration
// ignored
}
await Task.Delay(2000).ConfigureAwait(false);
try { await _music.DestroyAllPlayers().ConfigureAwait(false); } catch { }
Environment.Exit(0);
}

View File

@ -272,6 +272,14 @@ namespace NadekoBot.Services.Music
};
}
public async Task DestroyAllPlayers()
{
foreach (var key in MusicPlayers.Keys)
{
await DestroyPlayer(key);
}
}
public async Task<SongInfo> ResolveYoutubeSong(string query, string queuerName)
{
var link = (await _google.GetVideoLinksByKeywordAsync(query).ConfigureAwait(false)).FirstOrDefault();