!m mv moves the bot to your voice channel (works only if music is playing)
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@ -9,20 +9,20 @@ using MusicModule = NadekoBot.Modules.Music;
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namespace NadekoBot.Classes.Music {
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public class MusicControls {
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private CommandEventArgs _e;
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public bool NextSong = false;
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public IAudioClient Voice;
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public bool NextSong { get; set; } = false;
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public IAudioClient Voice { get; set; }
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public bool Pause = false;
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public List<StreamRequest> SongQueue = new List<StreamRequest>();
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public StreamRequest CurrentSong = null;
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public bool Pause { get; set; } = false;
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public List<StreamRequest> SongQueue { get; set; } = new List<StreamRequest>();
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public StreamRequest CurrentSong { get; set; } = null;
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public float Volume { get; set; } = .5f;
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public bool IsPaused { get; internal set; } = false;
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public bool Stopped { get; private set; }
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public Channel VoiceChannel = null;
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public Channel VoiceChannel { get; set; } = null;
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public IAudioClient VoiceClient = null;
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public IAudioClient VoiceClient { get; set; } = null;
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private readonly object _voiceLock = new object();
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@ -9,6 +9,7 @@ using NadekoBot.Classes.Music;
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using Timer = System.Timers.Timer;
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using System.Threading.Tasks;
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using NadekoBot.Classes;
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using Discord.Audio;
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namespace NadekoBot.Modules {
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class Music : DiscordModule {
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@ -196,6 +197,16 @@ namespace NadekoBot.Modules {
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await QueueSong(e, e.GetArg("radio_link"), radio: true);
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});
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cgb.CreateCommand("mv")
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.Description("Moves the bot to your voice channel. (works only if music is already playing)")
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.Do(async e => {
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MusicControls mc;
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if (e.User.VoiceChannel == null || e.User.VoiceChannel.Server != e.Server || !musicPlayers.TryGetValue(e.Server,out mc))
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return;
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mc.VoiceChannel = e.User.VoiceChannel;
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mc.VoiceClient = await mc.VoiceChannel.JoinAudio();
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});
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cgb.CreateCommand("debug")
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.Description("Writes some music data to console. **BOT OWNER ONLY**")
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.Do(e => {
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