Merge to single file, implemented most suggestions

This commit is contained in:
appelemac 2016-03-27 10:57:30 +02:00
parent 88ed05127b
commit 53b5803f25
5 changed files with 433 additions and 462 deletions

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@ -89,6 +89,7 @@ namespace NadekoBot.Classes.JSONModels {
public string Gambling { get; set; } = "$"; public string Gambling { get; set; } = "$";
public string Permissions { get; set; } = ";"; public string Permissions { get; set; } = ";";
public string Programming { get; set; } = "%"; public string Programming { get; set; } = "%";
public string Pokemon { get; set; } = "poke";
} }
public static class ConfigHandler { public static class ConfigHandler {

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@ -1,419 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.Modules;
using Discord.Commands;
using NadekoBot.Commands;
using NadekoBot.Classes;
using NadekoBot.Extensions;
using NadekoBot.Classes._DataModels;
using NadekoBot.Classes.Permissions;
namespace NadekoBot.Modules.pokegame
{
class Pokegame : DiscordModule
{
public override string Prefix { get; } = "poke";
public readonly int BASEHEALTH = 500;
private Dictionary<ulong, Pokestats> stats = new Dictionary<ulong, Pokestats>();
public Pokegame()
{
//Something?
}
public override void Install(ModuleManager manager)
{
manager.CreateCommands("", cgb =>
{
cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
commands.ForEach(cmd => cmd.Init(cgb));
cgb.CreateCommand(Prefix + "attack")
.Description("Attacks a target with the given move")
.Parameter("move", ParameterType.Required)
.Parameter("target", ParameterType.Required)
.Do(async e =>
{
var move = e.GetArg("move");
var target = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (target == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
// Checking stats first, then move
//Set up the userstats
Pokestats userstats;
if (stats.ContainsKey(e.User.Id))
{
userstats = stats[e.User.Id];
}
else
{
//not really necessary now
userstats = defaultStats();
stats.Add(e.User.Id, userstats);
}
//Check if able to move
//User not able if HP < 0, has made more than 4 attacks
if (userstats.HP < 0)
{
await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!");
return;
}
if (userstats.movesMade >= 5)
{
await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!");
return;
}
if (userstats.lastAttacked.Contains(target.Id))
{
await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!");
return;
}
//get target stats
Pokestats targetstats;
if (stats.ContainsKey(target.Id))
{
targetstats = stats[target.Id];
}
else
{
targetstats = defaultStats();
stats.Add(target.Id, targetstats);
}
//If target's HP is below 0, no use attacking
if (targetstats.HP < 0)
{
await e.Channel.SendMessage($"{target.Mention} has already fainted!");
return;
}
//Check whether move can be used
pokegame.PokemonTypes.PokeType usertype = getPokeType(e.User.Id);
var EnabledMoves = usertype.getMoves();
if (!EnabledMoves.Contains(move.ToLowerInvariant()))
{
await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use {Prefix}listmoves to see moves you can use");
return;
}
//get target type
pokegame.PokemonTypes.PokeType targetType = getPokeType(target.Id);
//generate damage
int damage = getDamage(usertype, targetType);
//apply damage to target
targetstats.HP -= damage;
var response = $"{e.User.Mention} used **{move}** on {target.Mention} for **{damage}** damage";
//Damage type
if (damage < 40)
{
response += "\nIt's not effective..";
}
else if (damage > 60)
{
response += "\nIt's super effective!";
}
else
{
response += "\nIt's somewhat effective";
}
//check fainted
if (targetstats.HP < 0)
{
response += $"\n**{target.Name}** has fainted!";
}
else
{
response += $"\n**{target.Name}** has {targetstats.HP} HP remaining";
}
//update other stats
userstats.lastAttacked.Add(target.Id);
userstats.movesMade++;
targetstats.movesMade = 0;
if (targetstats.lastAttacked.Contains(e.User.Id))
{
targetstats.lastAttacked.Remove(e.User.Id);
}
//update dictionary
stats[e.User.Id] = userstats;
stats[target.Id] = targetstats;
await e.Channel.SendMessage(response);
});
cgb.CreateCommand(Prefix + "listmoves")
.Description("Lists the moves you are able to use")
.Do(async e =>
{
var userType = getPokeType(e.User.Id);
var movesList = userType.getMoves();
var str = "**Moves:**";
foreach (string m in movesList)
{
str += $"\n{userType.getImage()}{m}";
}
await e.Channel.SendMessage(str);
});
cgb.CreateCommand(Prefix + "addmove")
.Description($"Adds move given to database.\n**Usage**: {Prefix}addmove flame fire")
.Parameter("movename", ParameterType.Required)
.Parameter("movetype", ParameterType.Required)
.Do(async e =>
{
//Implement NadekoFlowers????
string newMove = e.GetArg("movename").ToLowerInvariant();
var newType = PokemonTypes.stringToPokeType(e.GetArg("movetype").ToUpperInvariant());
int typeNum = newType.getNum();
var db = DbHandler.Instance.GetAllRows<PokeMoves>().Select(x => x.move);
if (db.Contains(newMove))
{
await e.Channel.SendMessage($"{newMove} already exists");
return;
}
await Task.Run(() =>
{
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
{
move = newMove,
type = typeNum
});
});
await e.Channel.SendMessage($"Added {newType.getImage()}{newMove}");
});
cgb.CreateCommand(Prefix + "heal")
.Description($"Heals someone. Revives those that fainted. Costs a NadekoFlower \n**Usage**:{Prefix}revive @someone")
.Parameter("target", ParameterType.Required)
.Do(async e =>
{
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (usr == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
if (stats.ContainsKey(usr.Id))
{
var targetStats = stats[usr.Id];
int HP = targetStats.HP;
if (targetStats.HP == BASEHEALTH)
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
return;
}
//Payment~
var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
return;
}
var up = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
await FlowersHandler.RemoveFlowersAsync(e.User, $"heal {up}", amount);
//healing
targetStats.HP = BASEHEALTH;
if (HP < 0)
{
//Could heal only for half HP?
stats[usr.Id].HP = (BASEHEALTH / 2);
await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} for 🌸");
return;
}
await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {BASEHEALTH - HP} HP with a 🌸");
return;
}
else
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
}
});
cgb.CreateCommand(Prefix + "type")
.Description($"Get the poketype of the target.\n**Usage**: {Prefix}type @someone")
.Parameter("target", ParameterType.Required)
.Do(async e =>
{
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (usr == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
var pType = getPokeType(usr.Id);
await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.getName().ToLowerInvariant()}**{pType.getImage()}");
});
cgb.CreateCommand(Prefix + "defaultmoves")
.Description($"Sets the moves DB to the default state **OWNER ONLY**")
.AddCheck(SimpleCheckers.OwnerOnly())
.Do(async e =>
{
//clear DB
var db = DbHandler.Instance.GetAllRows<PokeMoves>();
foreach (PokeMoves p in db)
{
DbHandler.Instance.Delete<PokeMoves>(p.Id);
}
Dictionary<string, int> defaultmoves = new Dictionary<string, int>()
{
{"flame",1},
{"hack",3},
{"scare",13},
{"splash",2},
{"freeze",5},
{"strike",4},
{"surge",3},
{"electrocute",3},
{"surf",2},
{"mellow",4},
{"flamethrower",1},
{"thundershock",3},
{"lava",12},
{"fly",9},
{"control",10},
{"sting",11},
{"poison",7},
{"confusion",10},
{"breathe",14},
{"ultrabash",6},
{"punch",6},
{"blind",15},
{"earthquake",8},
{"rocksmash",12},
{"transform",0},
{"bulldoze",8},
{"frustate",0},
{"confide",0},
{"metronome",0},
{"dracometeor",14},
{"outrage",14}
};
foreach (KeyValuePair<string, int> entry in defaultmoves)
{
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
{
move = entry.Key,
type = entry.Value
});
}
var str = "Reset moves.\n**Moves:**";
//could sort, but meh
var dbMoves = DbHandler.Instance.GetAllRows<PokeMoves>();
foreach (PokeMoves m in dbMoves)
{
var t = PokemonTypes.intToPokeType(m.type);
str += $"\n{t.getImage()}{m.move}";
}
await e.Channel.SendMessage(str);
});
cgb.CreateCommand(Prefix + "settype")
.Description($"Set your poketype. Costs a NadekoFlower.\n**Usage**: {Prefix}settype fire")
.Parameter("targetType", ParameterType.Required)
.Do(async e =>
{
var targetTypeString = e.GetArg("targetType");
var targetType = PokemonTypes.stringToPokeType(targetTypeString.ToUpperInvariant());
if (targetType == null)
{
await e.Channel.SendMessage("Invalid type specified. Type must be one of:\nNORMAL, FIRE, WATER, ELECTRIC, GRASS, ICE, FIGHTING, POISON, GROUND, FLYING, PSYCHIC, BUG, ROCK, GHOST, DRAGON, DARK, STEEL");
return;
}
if (targetType == getPokeType(e.User.Id))
{
await e.Channel.SendMessage($"Your type is already {targetType.getName().ToLowerInvariant()}{targetType.getImage()}");
return;
}
//Payment~
var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
return;
}
await FlowersHandler.RemoveFlowersAsync(e.User, $"set usertype to {targetTypeString}", amount);
//Actually changing the type here
var preTypes = DbHandler.Instance.GetAllRows<PokeTypes>();
Dictionary<long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id);
if (Dict.ContainsKey((long)e.User.Id))
{
//delete previous type
DbHandler.Instance.Delete<PokeTypes>(Dict[(long)e.User.Id]);
}
DbHandler.Instance.InsertData(new Classes._DataModels.PokeTypes
{
UserId = (long)e.User.Id,
type = targetType.getNum()
});
//Now for the response
await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeString}{targetType.getImage()} for a 🌸");
});
});
}
private int getDamage(PokemonTypes.PokeType usertype, PokemonTypes.PokeType targetType)
{
Random rng = new Random();
int damage = rng.Next(40, 60);
double multiplier = 1;
multiplier = usertype.getMagnifier(targetType);
damage = (int)(damage * multiplier);
return damage;
}
private pokegame.PokemonTypes.PokeType getPokeType(ulong id)
{
var db = DbHandler.Instance.GetAllRows<PokeTypes>();
Dictionary<long, int> setTypes = db.ToDictionary(x => x.UserId, y => y.type);
if (setTypes.ContainsKey((long)id))
{
return PokemonTypes.intToPokeType(setTypes[(long)id]);
}
int remainder = (int)id % 16;
return PokemonTypes.intToPokeType(remainder);
}
private Pokestats defaultStats()
{
Pokestats s = new Pokestats();
s.HP = BASEHEALTH;
return s;
}
}
}

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@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.pokegame
{
class Pokestats
{
//Health left
public int HP { get; set; } = 500;
//Amount of moves made since last time attacked
public int movesMade { get; set; } = 0;
//Last people attacked
public List<ulong> lastAttacked { get; set; } = new List<ulong>();
}
}

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@ -1,15 +1,436 @@
using NadekoBot.Classes; using System;
using NadekoBot.Classes._DataModels;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Discord.Modules;
using Discord.Commands;
using NadekoBot.Commands;
using NadekoBot.Classes;
using NadekoBot.Extensions;
using NadekoBot.Classes._DataModels;
using NadekoBot.Classes.Permissions;
using System.Collections.Concurrent;
namespace NadekoBot.Modules.pokegame namespace NadekoBot.Modules.pokegame
{
using Modules.pokegame.poketypes;
class Pokegame : DiscordModule
{
public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Pokemon;
public readonly int BASEHEALTH = 500;
//private Dictionary<ulong, Pokestats> stats = new Dictionary<ulong, Pokestats>();
private ConcurrentDictionary<ulong, Pokestats> stats = new ConcurrentDictionary<ulong, Pokestats>();
public Pokegame()
{
//Something?
}
public override void Install(ModuleManager manager)
{
manager.CreateCommands("", cgb =>
{
cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
commands.ForEach(cmd => cmd.Init(cgb));
cgb.CreateCommand(Prefix + "attack")
.Description("Attacks a target with the given move")
.Parameter("move", ParameterType.Required)
.Parameter("target", ParameterType.Unparsed)
.Do(async e =>
{
var move = e.GetArg("move");
Discord.User target = null;
if (!string.IsNullOrWhiteSpace(e.GetArg("target")))
{
target = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (target == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
} else
{
await e.Channel.SendMessage("No such person.");
return;
}
// Checking stats first, then move
//Set up the userstats
Pokestats userstats;
userstats = stats.GetOrAdd(e.User.Id, defaultStats());
//Check if able to move
//User not able if HP < 0, has made more than 4 attacks
if (userstats.HP < 0)
{
await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!");
return;
}
if (userstats.movesMade >= 5)
{
await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!");
return;
}
if (userstats.lastAttacked.Contains(target.Id))
{
await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!");
return;
}
//get target stats
Pokestats targetstats;
targetstats = stats.GetOrAdd(target.Id, defaultStats());
//If target's HP is below 0, no use attacking
if (targetstats.HP <= 0)
{
await e.Channel.SendMessage($"{target.Mention} has already fainted!");
return;
}
//Check whether move can be used
PokemonTypes.PokeType usertype = getPokeType(e.User.Id);
var EnabledMoves = usertype.getMoves();
if (!EnabledMoves.Contains(move.ToLowerInvariant()))
{
await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use {Prefix}listmoves to see moves you can use");
return;
}
//get target type
PokemonTypes.PokeType targetType = getPokeType(target.Id);
//generate damage
int damage = getDamage(usertype, targetType);
//apply damage to target
targetstats.HP -= damage;
var response = $"{e.User.Mention} used **{move}** on {target.Mention} for **{damage}** damage";
//Damage type
if (damage < 40)
{
response += "\nIt's not effective..";
}
else if (damage > 60)
{
response += "\nIt's super effective!";
}
else
{
response += "\nIt's somewhat effective";
}
//check fainted
if (targetstats.HP <= 0)
{
response += $"\n**{target.Name}** has fainted!";
}
else
{
response += $"\n**{target.Name}** has {targetstats.HP} HP remaining";
}
//update other stats
userstats.lastAttacked.Add(target.Id);
userstats.movesMade++;
targetstats.movesMade = 0;
if (targetstats.lastAttacked.Contains(e.User.Id))
{
targetstats.lastAttacked.Remove(e.User.Id);
}
//update dictionary
//This can stay the same right?
stats[e.User.Id] = userstats;
stats[target.Id] = targetstats;
await e.Channel.SendMessage(response);
});
cgb.CreateCommand(Prefix + "listmoves")
.Description("Lists the moves you are able to use")
.Do(async e =>
{
var userType = getPokeType(e.User.Id);
List<string> movesList = userType.getMoves();
var str = "**Moves:**";
foreach (string m in movesList)
{
str += $"\n{userType.getImage()}{m}";
}
await e.Channel.SendMessage(str);
});
cgb.CreateCommand(Prefix + "addmove")
.Description($"Adds move given to database.\n**Usage**: {Prefix}addmove flame fire")
.Parameter("movename", ParameterType.Required)
.Parameter("movetype", ParameterType.Required)
.Do(async e =>
{
//Implement NadekoFlowers????
string newMove = e.GetArg("movename").ToLowerInvariant();
var newType = PokemonTypes.stringToPokeType(e.GetArg("movetype").ToUpperInvariant());
int typeNum = newType.getNum();
var db = DbHandler.Instance.GetAllRows<PokeMoves>().Select(x => x.move);
if (db.Contains(newMove))
{
await e.Channel.SendMessage($"{newMove} already exists");
return;
}
await Task.Run(() =>
{
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
{
move = newMove,
type = typeNum
});
});
await e.Channel.SendMessage($"Added {newType.getImage()}{newMove}");
});
cgb.CreateCommand(Prefix + "heal")
.Description($"Heals someone. Revives those that fainted. Costs a NadekoFlower \n**Usage**:{Prefix}revive @someone")
.Parameter("target", ParameterType.Required)
.Do(async e =>
{
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (usr == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
if (stats.ContainsKey(usr.Id))
{
var targetStats = stats[usr.Id];
int HP = targetStats.HP;
if (targetStats.HP == BASEHEALTH)
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
return;
}
//Payment~
var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
return;
}
var up = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
await FlowersHandler.RemoveFlowersAsync(e.User, $"heal {up}", amount);
//healing
targetStats.HP = BASEHEALTH;
if (HP < 0)
{
//Could heal only for half HP?
stats[usr.Id].HP = (BASEHEALTH / 2);
await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} for 🌸");
return;
}
await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {BASEHEALTH - HP} HP with a 🌸");
return;
}
else
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
}
});
cgb.CreateCommand(Prefix + "type")
.Description($"Get the poketype of the target.\n**Usage**: {Prefix}type @someone")
.Parameter("target", ParameterType.Required)
.Do(async e =>
{
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
if (usr == null)
{
await e.Channel.SendMessage("No such person.");
return;
}
var pType = getPokeType(usr.Id);
await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.getName().ToLowerInvariant()}**{pType.getImage()}");
});
cgb.CreateCommand(Prefix + "defaultmoves")
.Description($"Sets the moves DB to the default state **OWNER ONLY**")
.AddCheck(SimpleCheckers.OwnerOnly())
.Do(async e =>
{
//clear DB
var db = DbHandler.Instance.GetAllRows<PokeMoves>();
foreach (PokeMoves p in db)
{
DbHandler.Instance.Delete<PokeMoves>(p.Id);
}
Dictionary<string, int> defaultmoves = new Dictionary<string, int>()
{
{"flame",1},
{"hack",3},
{"scare",13},
{"splash",2},
{"freeze",5},
{"strike",4},
{"surge",3},
{"electrocute",3},
{"surf",2},
{"mellow",4},
{"flamethrower",1},
{"thundershock",3},
{"lava",12},
{"fly",9},
{"control",10},
{"sting",11},
{"poison",7},
{"confusion",10},
{"breathe",14},
{"ultrabash",6},
{"punch",6},
{"blind",15},
{"earthquake",8},
{"rocksmash",12},
{"transform",0},
{"bulldoze",8},
{"frustate",0},
{"confide",0},
{"metronome",0},
{"dracometeor",14},
{"outrage",14}
};
foreach (KeyValuePair<string, int> entry in defaultmoves)
{
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
{
move = entry.Key,
type = entry.Value
});
}
var str = "Reset moves.\n**Moves:**";
//could sort, but meh
var dbMoves = DbHandler.Instance.GetAllRows<PokeMoves>();
foreach (PokeMoves m in dbMoves)
{
var t = PokemonTypes.intToPokeType(m.type);
str += $"\n{t.getImage()}{m.move}";
}
await e.Channel.SendMessage(str);
});
cgb.CreateCommand(Prefix + "settype")
.Description($"Set your poketype. Costs a NadekoFlower.\n**Usage**: {Prefix}settype fire")
.Parameter("targetType", ParameterType.Required)
.Do(async e =>
{
var targetTypeString = e.GetArg("targetType");
var targetType = PokemonTypes.stringToPokeType(targetTypeString.ToUpperInvariant());
if (targetType == null)
{
await e.Channel.SendMessage("Invalid type specified. Type must be one of:\nNORMAL, FIRE, WATER, ELECTRIC, GRASS, ICE, FIGHTING, POISON, GROUND, FLYING, PSYCHIC, BUG, ROCK, GHOST, DRAGON, DARK, STEEL");
return;
}
if (targetType == getPokeType(e.User.Id))
{
await e.Channel.SendMessage($"Your type is already {targetType.getName().ToLowerInvariant()}{targetType.getImage()}");
return;
}
//Payment~
var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
return;
}
await FlowersHandler.RemoveFlowersAsync(e.User, $"set usertype to {targetTypeString}", amount);
//Actually changing the type here
var preTypes = DbHandler.Instance.GetAllRows<PokeTypes>();
Dictionary<long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id);
if (Dict.ContainsKey((long)e.User.Id))
{
//delete previous type
DbHandler.Instance.Delete<PokeTypes>(Dict[(long)e.User.Id]);
}
DbHandler.Instance.InsertData(new Classes._DataModels.PokeTypes
{
UserId = (long)e.User.Id,
type = targetType.getNum()
});
//Now for the response
await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeString}{targetType.getImage()} for a 🌸");
});
});
}
private int getDamage(PokemonTypes.PokeType usertype, PokemonTypes.PokeType targetType)
{
Random rng = new Random();
int damage = rng.Next(40, 60);
double multiplier = 1;
multiplier = usertype.getMagnifier(targetType);
damage = (int)(damage * multiplier);
return damage;
}
private PokemonTypes.PokeType getPokeType(ulong id)
{
var db = DbHandler.Instance.GetAllRows<PokeTypes>();
Dictionary<long, int> setTypes = db.ToDictionary(x => x.UserId, y => y.type);
if (setTypes.ContainsKey((long)id))
{
return PokemonTypes.intToPokeType(setTypes[(long)id]);
}
int remainder = (int)id % 16;
return PokemonTypes.intToPokeType(remainder);
}
private Pokestats defaultStats()
{
Pokestats s = new Pokestats();
s.HP = BASEHEALTH;
return s;
}
}
class Pokestats
{
//Health left
public int HP { get; set; } = 500;
//Amount of moves made since last time attacked
public int movesMade { get; set; } = 0;
//Last people attacked
public List<ulong> lastAttacked { get; set; } = new List<ulong>();
}
}
//Not sure this is what you wanted?
namespace NadekoBot.Modules.pokegame.poketypes
{ {
public class PokemonTypes public class PokemonTypes
{ {
@ -58,7 +479,7 @@ namespace NadekoBot.Modules.pokegame
public static PokeType intToPokeType(int id) public static PokeType intToPokeType(int id)
{ {
foreach(PokeType t in typeList) foreach (PokeType t in typeList)
{ {
if (t.getNum() == id) if (t.getNum() == id)
{ {
@ -1057,16 +1478,4 @@ namespace NadekoBot.Modules.pokegame
} }
} }
namespace PokeTypeExtensions
{
public static class PokeTypeExtension
{
static int numberToType(this NadekoBot.Modules.pokegame.PokemonTypes.PokeType t)
{
return t.getNum();
}
}
}

View File

@ -186,9 +186,7 @@
<Compile Include="Modules\NSFW.cs" /> <Compile Include="Modules\NSFW.cs" />
<Compile Include="Modules\Permissions.cs" /> <Compile Include="Modules\Permissions.cs" />
<Compile Include="Commands\RatelimitCommand.cs" /> <Compile Include="Commands\RatelimitCommand.cs" />
<Compile Include="Modules\Pokegame\Pokegame.cs" /> <Compile Include="Modules\PokemonModule.cs" />
<Compile Include="Modules\Pokegame\PokemonTypes.cs" />
<Compile Include="Modules\Pokegame\pokestats.cs" />
<Compile Include="Modules\Searches.cs" /> <Compile Include="Modules\Searches.cs" />
<Compile Include="Modules\Trello.cs" /> <Compile Include="Modules\Trello.cs" />
<Compile Include="NadekoBot.cs" /> <Compile Include="NadekoBot.cs" />