Merge to single file, implemented most suggestions
This commit is contained in:
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88ed05127b
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53b5803f25
@ -89,6 +89,7 @@ namespace NadekoBot.Classes.JSONModels {
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public string Gambling { get; set; } = "$";
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public string Permissions { get; set; } = ";";
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public string Programming { get; set; } = "%";
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public string Pokemon { get; set; } = "poke";
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}
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public static class ConfigHandler {
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@ -1,419 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Discord.Modules;
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using Discord.Commands;
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using NadekoBot.Commands;
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using NadekoBot.Classes;
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using NadekoBot.Extensions;
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using NadekoBot.Classes._DataModels;
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using NadekoBot.Classes.Permissions;
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namespace NadekoBot.Modules.pokegame
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{
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class Pokegame : DiscordModule
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{
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public override string Prefix { get; } = "poke";
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public readonly int BASEHEALTH = 500;
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private Dictionary<ulong, Pokestats> stats = new Dictionary<ulong, Pokestats>();
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public Pokegame()
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{
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//Something?
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}
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public override void Install(ModuleManager manager)
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{
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manager.CreateCommands("", cgb =>
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{
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cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
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commands.ForEach(cmd => cmd.Init(cgb));
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cgb.CreateCommand(Prefix + "attack")
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.Description("Attacks a target with the given move")
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.Parameter("move", ParameterType.Required)
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.Parameter("target", ParameterType.Required)
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.Do(async e =>
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{
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var move = e.GetArg("move");
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var target = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
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if (target == null)
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{
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await e.Channel.SendMessage("No such person.");
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return;
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}
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// Checking stats first, then move
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//Set up the userstats
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Pokestats userstats;
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if (stats.ContainsKey(e.User.Id))
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{
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userstats = stats[e.User.Id];
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}
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else
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{
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//not really necessary now
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userstats = defaultStats();
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stats.Add(e.User.Id, userstats);
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}
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//Check if able to move
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//User not able if HP < 0, has made more than 4 attacks
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if (userstats.HP < 0)
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{
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await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!");
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return;
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}
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if (userstats.movesMade >= 5)
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{
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await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!");
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return;
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}
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if (userstats.lastAttacked.Contains(target.Id))
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{
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await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!");
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return;
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}
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//get target stats
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Pokestats targetstats;
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if (stats.ContainsKey(target.Id))
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{
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targetstats = stats[target.Id];
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}
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else
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{
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targetstats = defaultStats();
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stats.Add(target.Id, targetstats);
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}
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//If target's HP is below 0, no use attacking
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if (targetstats.HP < 0)
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{
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await e.Channel.SendMessage($"{target.Mention} has already fainted!");
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return;
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}
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//Check whether move can be used
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pokegame.PokemonTypes.PokeType usertype = getPokeType(e.User.Id);
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var EnabledMoves = usertype.getMoves();
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if (!EnabledMoves.Contains(move.ToLowerInvariant()))
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{
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await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use {Prefix}listmoves to see moves you can use");
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return;
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}
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//get target type
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pokegame.PokemonTypes.PokeType targetType = getPokeType(target.Id);
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//generate damage
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int damage = getDamage(usertype, targetType);
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//apply damage to target
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targetstats.HP -= damage;
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var response = $"{e.User.Mention} used **{move}** on {target.Mention} for **{damage}** damage";
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//Damage type
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if (damage < 40)
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{
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response += "\nIt's not effective..";
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}
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else if (damage > 60)
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{
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response += "\nIt's super effective!";
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}
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else
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{
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response += "\nIt's somewhat effective";
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}
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//check fainted
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if (targetstats.HP < 0)
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{
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response += $"\n**{target.Name}** has fainted!";
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}
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else
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{
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response += $"\n**{target.Name}** has {targetstats.HP} HP remaining";
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}
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//update other stats
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userstats.lastAttacked.Add(target.Id);
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userstats.movesMade++;
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targetstats.movesMade = 0;
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if (targetstats.lastAttacked.Contains(e.User.Id))
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{
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targetstats.lastAttacked.Remove(e.User.Id);
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}
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//update dictionary
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stats[e.User.Id] = userstats;
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stats[target.Id] = targetstats;
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await e.Channel.SendMessage(response);
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});
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cgb.CreateCommand(Prefix + "listmoves")
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.Description("Lists the moves you are able to use")
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.Do(async e =>
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{
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var userType = getPokeType(e.User.Id);
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var movesList = userType.getMoves();
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var str = "**Moves:**";
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foreach (string m in movesList)
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{
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str += $"\n{userType.getImage()}{m}";
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}
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await e.Channel.SendMessage(str);
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});
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cgb.CreateCommand(Prefix + "addmove")
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.Description($"Adds move given to database.\n**Usage**: {Prefix}addmove flame fire")
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.Parameter("movename", ParameterType.Required)
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.Parameter("movetype", ParameterType.Required)
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.Do(async e =>
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{
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//Implement NadekoFlowers????
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string newMove = e.GetArg("movename").ToLowerInvariant();
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var newType = PokemonTypes.stringToPokeType(e.GetArg("movetype").ToUpperInvariant());
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int typeNum = newType.getNum();
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var db = DbHandler.Instance.GetAllRows<PokeMoves>().Select(x => x.move);
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if (db.Contains(newMove))
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{
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await e.Channel.SendMessage($"{newMove} already exists");
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return;
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}
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await Task.Run(() =>
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{
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DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
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{
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move = newMove,
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type = typeNum
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});
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});
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await e.Channel.SendMessage($"Added {newType.getImage()}{newMove}");
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});
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cgb.CreateCommand(Prefix + "heal")
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.Description($"Heals someone. Revives those that fainted. Costs a NadekoFlower \n**Usage**:{Prefix}revive @someone")
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.Parameter("target", ParameterType.Required)
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.Do(async e =>
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{
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var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
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if (usr == null)
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{
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await e.Channel.SendMessage("No such person.");
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return;
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}
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if (stats.ContainsKey(usr.Id))
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{
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var targetStats = stats[usr.Id];
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int HP = targetStats.HP;
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if (targetStats.HP == BASEHEALTH)
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{
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await e.Channel.SendMessage($"{usr.Name} already has full HP!");
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return;
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}
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//Payment~
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var amount = 1;
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var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
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if (pts < amount)
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{
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await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
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return;
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}
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var up = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
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await FlowersHandler.RemoveFlowersAsync(e.User, $"heal {up}", amount);
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//healing
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targetStats.HP = BASEHEALTH;
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if (HP < 0)
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{
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//Could heal only for half HP?
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stats[usr.Id].HP = (BASEHEALTH / 2);
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await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} for 🌸");
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return;
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}
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await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {BASEHEALTH - HP} HP with a 🌸");
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return;
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}
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else
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{
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await e.Channel.SendMessage($"{usr.Name} already has full HP!");
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}
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});
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cgb.CreateCommand(Prefix + "type")
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.Description($"Get the poketype of the target.\n**Usage**: {Prefix}type @someone")
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.Parameter("target", ParameterType.Required)
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.Do(async e =>
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{
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var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
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if (usr == null)
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{
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await e.Channel.SendMessage("No such person.");
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return;
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}
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var pType = getPokeType(usr.Id);
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await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.getName().ToLowerInvariant()}**{pType.getImage()}");
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});
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cgb.CreateCommand(Prefix + "defaultmoves")
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.Description($"Sets the moves DB to the default state **OWNER ONLY**")
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.AddCheck(SimpleCheckers.OwnerOnly())
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.Do(async e =>
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{
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//clear DB
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var db = DbHandler.Instance.GetAllRows<PokeMoves>();
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foreach (PokeMoves p in db)
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{
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DbHandler.Instance.Delete<PokeMoves>(p.Id);
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}
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Dictionary<string, int> defaultmoves = new Dictionary<string, int>()
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{
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{"flame",1},
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{"hack",3},
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{"scare",13},
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{"splash",2},
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{"freeze",5},
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{"strike",4},
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{"surge",3},
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{"electrocute",3},
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{"surf",2},
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{"mellow",4},
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{"flamethrower",1},
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{"thundershock",3},
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{"lava",12},
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{"fly",9},
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{"control",10},
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{"sting",11},
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{"poison",7},
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{"confusion",10},
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{"breathe",14},
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{"ultrabash",6},
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{"punch",6},
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{"blind",15},
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{"earthquake",8},
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{"rocksmash",12},
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{"transform",0},
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{"bulldoze",8},
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{"frustate",0},
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{"confide",0},
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{"metronome",0},
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{"dracometeor",14},
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{"outrage",14}
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};
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foreach (KeyValuePair<string, int> entry in defaultmoves)
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{
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DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
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{
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move = entry.Key,
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type = entry.Value
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});
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}
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var str = "Reset moves.\n**Moves:**";
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//could sort, but meh
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var dbMoves = DbHandler.Instance.GetAllRows<PokeMoves>();
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foreach (PokeMoves m in dbMoves)
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{
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var t = PokemonTypes.intToPokeType(m.type);
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str += $"\n{t.getImage()}{m.move}";
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}
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await e.Channel.SendMessage(str);
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});
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cgb.CreateCommand(Prefix + "settype")
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.Description($"Set your poketype. Costs a NadekoFlower.\n**Usage**: {Prefix}settype fire")
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.Parameter("targetType", ParameterType.Required)
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.Do(async e =>
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{
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var targetTypeString = e.GetArg("targetType");
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var targetType = PokemonTypes.stringToPokeType(targetTypeString.ToUpperInvariant());
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if (targetType == null)
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{
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await e.Channel.SendMessage("Invalid type specified. Type must be one of:\nNORMAL, FIRE, WATER, ELECTRIC, GRASS, ICE, FIGHTING, POISON, GROUND, FLYING, PSYCHIC, BUG, ROCK, GHOST, DRAGON, DARK, STEEL");
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return;
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}
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if (targetType == getPokeType(e.User.Id))
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{
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await e.Channel.SendMessage($"Your type is already {targetType.getName().ToLowerInvariant()}{targetType.getImage()}");
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return;
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}
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//Payment~
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var amount = 1;
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var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
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if (pts < amount)
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{
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await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
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return;
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}
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await FlowersHandler.RemoveFlowersAsync(e.User, $"set usertype to {targetTypeString}", amount);
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//Actually changing the type here
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var preTypes = DbHandler.Instance.GetAllRows<PokeTypes>();
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Dictionary<long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id);
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if (Dict.ContainsKey((long)e.User.Id))
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{
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//delete previous type
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DbHandler.Instance.Delete<PokeTypes>(Dict[(long)e.User.Id]);
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}
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DbHandler.Instance.InsertData(new Classes._DataModels.PokeTypes
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{
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UserId = (long)e.User.Id,
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type = targetType.getNum()
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});
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//Now for the response
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await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeString}{targetType.getImage()} for a 🌸");
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});
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});
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}
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private int getDamage(PokemonTypes.PokeType usertype, PokemonTypes.PokeType targetType)
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{
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Random rng = new Random();
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int damage = rng.Next(40, 60);
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double multiplier = 1;
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multiplier = usertype.getMagnifier(targetType);
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damage = (int)(damage * multiplier);
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return damage;
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}
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private pokegame.PokemonTypes.PokeType getPokeType(ulong id)
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{
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var db = DbHandler.Instance.GetAllRows<PokeTypes>();
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Dictionary<long, int> setTypes = db.ToDictionary(x => x.UserId, y => y.type);
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if (setTypes.ContainsKey((long)id))
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{
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return PokemonTypes.intToPokeType(setTypes[(long)id]);
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}
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int remainder = (int)id % 16;
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return PokemonTypes.intToPokeType(remainder);
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}
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private Pokestats defaultStats()
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{
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Pokestats s = new Pokestats();
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s.HP = BASEHEALTH;
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return s;
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}
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}
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}
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@ -1,18 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NadekoBot.Modules.pokegame
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{
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class Pokestats
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{
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//Health left
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public int HP { get; set; } = 500;
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//Amount of moves made since last time attacked
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public int movesMade { get; set; } = 0;
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//Last people attacked
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public List<ulong> lastAttacked { get; set; } = new List<ulong>();
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}
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}
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@ -1,15 +1,436 @@
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using NadekoBot.Classes;
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using NadekoBot.Classes._DataModels;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Discord.Modules;
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using Discord.Commands;
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using NadekoBot.Commands;
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using NadekoBot.Classes;
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using NadekoBot.Extensions;
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using NadekoBot.Classes._DataModels;
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using NadekoBot.Classes.Permissions;
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using System.Collections.Concurrent;
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namespace NadekoBot.Modules.pokegame
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{
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using Modules.pokegame.poketypes;
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class Pokegame : DiscordModule
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{
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public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Pokemon;
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public readonly int BASEHEALTH = 500;
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//private Dictionary<ulong, Pokestats> stats = new Dictionary<ulong, Pokestats>();
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private ConcurrentDictionary<ulong, Pokestats> stats = new ConcurrentDictionary<ulong, Pokestats>();
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public Pokegame()
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{
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//Something?
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}
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public override void Install(ModuleManager manager)
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{
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manager.CreateCommands("", cgb =>
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{
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cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
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commands.ForEach(cmd => cmd.Init(cgb));
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cgb.CreateCommand(Prefix + "attack")
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.Description("Attacks a target with the given move")
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.Parameter("move", ParameterType.Required)
|
||||
.Parameter("target", ParameterType.Unparsed)
|
||||
.Do(async e =>
|
||||
{
|
||||
var move = e.GetArg("move");
|
||||
Discord.User target = null;
|
||||
if (!string.IsNullOrWhiteSpace(e.GetArg("target")))
|
||||
{
|
||||
|
||||
target = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
|
||||
if (target == null)
|
||||
{
|
||||
await e.Channel.SendMessage("No such person.");
|
||||
return;
|
||||
}
|
||||
} else
|
||||
{
|
||||
await e.Channel.SendMessage("No such person.");
|
||||
return;
|
||||
}
|
||||
// Checking stats first, then move
|
||||
//Set up the userstats
|
||||
Pokestats userstats;
|
||||
userstats = stats.GetOrAdd(e.User.Id, defaultStats());
|
||||
|
||||
//Check if able to move
|
||||
//User not able if HP < 0, has made more than 4 attacks
|
||||
if (userstats.HP < 0)
|
||||
{
|
||||
await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!");
|
||||
return;
|
||||
}
|
||||
if (userstats.movesMade >= 5)
|
||||
{
|
||||
await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!");
|
||||
return;
|
||||
}
|
||||
if (userstats.lastAttacked.Contains(target.Id))
|
||||
{
|
||||
await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!");
|
||||
return;
|
||||
}
|
||||
//get target stats
|
||||
Pokestats targetstats;
|
||||
targetstats = stats.GetOrAdd(target.Id, defaultStats());
|
||||
|
||||
//If target's HP is below 0, no use attacking
|
||||
if (targetstats.HP <= 0)
|
||||
{
|
||||
await e.Channel.SendMessage($"{target.Mention} has already fainted!");
|
||||
return;
|
||||
}
|
||||
|
||||
//Check whether move can be used
|
||||
PokemonTypes.PokeType usertype = getPokeType(e.User.Id);
|
||||
|
||||
var EnabledMoves = usertype.getMoves();
|
||||
if (!EnabledMoves.Contains(move.ToLowerInvariant()))
|
||||
{
|
||||
await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use {Prefix}listmoves to see moves you can use");
|
||||
return;
|
||||
}
|
||||
|
||||
//get target type
|
||||
PokemonTypes.PokeType targetType = getPokeType(target.Id);
|
||||
//generate damage
|
||||
int damage = getDamage(usertype, targetType);
|
||||
//apply damage to target
|
||||
targetstats.HP -= damage;
|
||||
|
||||
var response = $"{e.User.Mention} used **{move}** on {target.Mention} for **{damage}** damage";
|
||||
|
||||
//Damage type
|
||||
if (damage < 40)
|
||||
{
|
||||
response += "\nIt's not effective..";
|
||||
}
|
||||
else if (damage > 60)
|
||||
{
|
||||
response += "\nIt's super effective!";
|
||||
}
|
||||
else
|
||||
{
|
||||
response += "\nIt's somewhat effective";
|
||||
}
|
||||
|
||||
//check fainted
|
||||
|
||||
if (targetstats.HP <= 0)
|
||||
{
|
||||
response += $"\n**{target.Name}** has fainted!";
|
||||
}
|
||||
else
|
||||
{
|
||||
response += $"\n**{target.Name}** has {targetstats.HP} HP remaining";
|
||||
}
|
||||
|
||||
//update other stats
|
||||
userstats.lastAttacked.Add(target.Id);
|
||||
userstats.movesMade++;
|
||||
targetstats.movesMade = 0;
|
||||
if (targetstats.lastAttacked.Contains(e.User.Id))
|
||||
{
|
||||
targetstats.lastAttacked.Remove(e.User.Id);
|
||||
}
|
||||
|
||||
//update dictionary
|
||||
//This can stay the same right?
|
||||
stats[e.User.Id] = userstats;
|
||||
stats[target.Id] = targetstats;
|
||||
|
||||
await e.Channel.SendMessage(response);
|
||||
});
|
||||
|
||||
cgb.CreateCommand(Prefix + "listmoves")
|
||||
.Description("Lists the moves you are able to use")
|
||||
.Do(async e =>
|
||||
{
|
||||
var userType = getPokeType(e.User.Id);
|
||||
List<string> movesList = userType.getMoves();
|
||||
var str = "**Moves:**";
|
||||
foreach (string m in movesList)
|
||||
{
|
||||
str += $"\n{userType.getImage()}{m}";
|
||||
}
|
||||
await e.Channel.SendMessage(str);
|
||||
});
|
||||
|
||||
cgb.CreateCommand(Prefix + "addmove")
|
||||
.Description($"Adds move given to database.\n**Usage**: {Prefix}addmove flame fire")
|
||||
.Parameter("movename", ParameterType.Required)
|
||||
.Parameter("movetype", ParameterType.Required)
|
||||
.Do(async e =>
|
||||
{
|
||||
//Implement NadekoFlowers????
|
||||
string newMove = e.GetArg("movename").ToLowerInvariant();
|
||||
var newType = PokemonTypes.stringToPokeType(e.GetArg("movetype").ToUpperInvariant());
|
||||
int typeNum = newType.getNum();
|
||||
var db = DbHandler.Instance.GetAllRows<PokeMoves>().Select(x => x.move);
|
||||
if (db.Contains(newMove))
|
||||
{
|
||||
await e.Channel.SendMessage($"{newMove} already exists");
|
||||
return;
|
||||
}
|
||||
await Task.Run(() =>
|
||||
{
|
||||
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
|
||||
{
|
||||
move = newMove,
|
||||
type = typeNum
|
||||
});
|
||||
});
|
||||
await e.Channel.SendMessage($"Added {newType.getImage()}{newMove}");
|
||||
});
|
||||
|
||||
cgb.CreateCommand(Prefix + "heal")
|
||||
.Description($"Heals someone. Revives those that fainted. Costs a NadekoFlower \n**Usage**:{Prefix}revive @someone")
|
||||
.Parameter("target", ParameterType.Required)
|
||||
.Do(async e =>
|
||||
{
|
||||
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
|
||||
if (usr == null)
|
||||
{
|
||||
await e.Channel.SendMessage("No such person.");
|
||||
return;
|
||||
}
|
||||
if (stats.ContainsKey(usr.Id))
|
||||
{
|
||||
|
||||
var targetStats = stats[usr.Id];
|
||||
int HP = targetStats.HP;
|
||||
if (targetStats.HP == BASEHEALTH)
|
||||
{
|
||||
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
|
||||
return;
|
||||
}
|
||||
//Payment~
|
||||
var amount = 1;
|
||||
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
|
||||
if (pts < amount)
|
||||
{
|
||||
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
|
||||
return;
|
||||
}
|
||||
var up = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
|
||||
await FlowersHandler.RemoveFlowersAsync(e.User, $"heal {up}", amount);
|
||||
//healing
|
||||
targetStats.HP = BASEHEALTH;
|
||||
if (HP < 0)
|
||||
{
|
||||
//Could heal only for half HP?
|
||||
stats[usr.Id].HP = (BASEHEALTH / 2);
|
||||
await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} for 🌸");
|
||||
return;
|
||||
}
|
||||
await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {BASEHEALTH - HP} HP with a 🌸");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
await e.Channel.SendMessage($"{usr.Name} already has full HP!");
|
||||
}
|
||||
});
|
||||
|
||||
cgb.CreateCommand(Prefix + "type")
|
||||
.Description($"Get the poketype of the target.\n**Usage**: {Prefix}type @someone")
|
||||
.Parameter("target", ParameterType.Required)
|
||||
.Do(async e =>
|
||||
{
|
||||
var usr = e.Server.FindUsers(e.GetArg("target")).FirstOrDefault();
|
||||
if (usr == null)
|
||||
{
|
||||
await e.Channel.SendMessage("No such person.");
|
||||
return;
|
||||
}
|
||||
var pType = getPokeType(usr.Id);
|
||||
await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.getName().ToLowerInvariant()}**{pType.getImage()}");
|
||||
|
||||
});
|
||||
|
||||
cgb.CreateCommand(Prefix + "defaultmoves")
|
||||
.Description($"Sets the moves DB to the default state **OWNER ONLY**")
|
||||
.AddCheck(SimpleCheckers.OwnerOnly())
|
||||
.Do(async e =>
|
||||
{
|
||||
//clear DB
|
||||
var db = DbHandler.Instance.GetAllRows<PokeMoves>();
|
||||
foreach (PokeMoves p in db)
|
||||
{
|
||||
DbHandler.Instance.Delete<PokeMoves>(p.Id);
|
||||
}
|
||||
|
||||
Dictionary<string, int> defaultmoves = new Dictionary<string, int>()
|
||||
{
|
||||
{"flame",1},
|
||||
{"hack",3},
|
||||
{"scare",13},
|
||||
{"splash",2},
|
||||
{"freeze",5},
|
||||
{"strike",4},
|
||||
{"surge",3},
|
||||
{"electrocute",3},
|
||||
{"surf",2},
|
||||
{"mellow",4},
|
||||
{"flamethrower",1},
|
||||
{"thundershock",3},
|
||||
{"lava",12},
|
||||
{"fly",9},
|
||||
{"control",10},
|
||||
{"sting",11},
|
||||
{"poison",7},
|
||||
{"confusion",10},
|
||||
{"breathe",14},
|
||||
{"ultrabash",6},
|
||||
{"punch",6},
|
||||
{"blind",15},
|
||||
{"earthquake",8},
|
||||
{"rocksmash",12},
|
||||
{"transform",0},
|
||||
{"bulldoze",8},
|
||||
{"frustate",0},
|
||||
{"confide",0},
|
||||
{"metronome",0},
|
||||
{"dracometeor",14},
|
||||
{"outrage",14}
|
||||
};
|
||||
|
||||
foreach (KeyValuePair<string, int> entry in defaultmoves)
|
||||
{
|
||||
DbHandler.Instance.InsertData(new Classes._DataModels.PokeMoves
|
||||
{
|
||||
move = entry.Key,
|
||||
type = entry.Value
|
||||
});
|
||||
}
|
||||
|
||||
var str = "Reset moves.\n**Moves:**";
|
||||
//could sort, but meh
|
||||
var dbMoves = DbHandler.Instance.GetAllRows<PokeMoves>();
|
||||
foreach (PokeMoves m in dbMoves)
|
||||
{
|
||||
var t = PokemonTypes.intToPokeType(m.type);
|
||||
|
||||
str += $"\n{t.getImage()}{m.move}";
|
||||
}
|
||||
|
||||
await e.Channel.SendMessage(str);
|
||||
|
||||
});
|
||||
|
||||
cgb.CreateCommand(Prefix + "settype")
|
||||
.Description($"Set your poketype. Costs a NadekoFlower.\n**Usage**: {Prefix}settype fire")
|
||||
.Parameter("targetType", ParameterType.Required)
|
||||
.Do(async e =>
|
||||
{
|
||||
var targetTypeString = e.GetArg("targetType");
|
||||
var targetType = PokemonTypes.stringToPokeType(targetTypeString.ToUpperInvariant());
|
||||
if (targetType == null)
|
||||
{
|
||||
await e.Channel.SendMessage("Invalid type specified. Type must be one of:\nNORMAL, FIRE, WATER, ELECTRIC, GRASS, ICE, FIGHTING, POISON, GROUND, FLYING, PSYCHIC, BUG, ROCK, GHOST, DRAGON, DARK, STEEL");
|
||||
return;
|
||||
}
|
||||
if (targetType == getPokeType(e.User.Id))
|
||||
{
|
||||
await e.Channel.SendMessage($"Your type is already {targetType.getName().ToLowerInvariant()}{targetType.getImage()}");
|
||||
return;
|
||||
}
|
||||
|
||||
//Payment~
|
||||
var amount = 1;
|
||||
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
|
||||
if (pts < amount)
|
||||
{
|
||||
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough NadekoFlowers! \nYou still need {amount - pts} to be able to do this!");
|
||||
return;
|
||||
}
|
||||
await FlowersHandler.RemoveFlowersAsync(e.User, $"set usertype to {targetTypeString}", amount);
|
||||
//Actually changing the type here
|
||||
var preTypes = DbHandler.Instance.GetAllRows<PokeTypes>();
|
||||
Dictionary<long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id);
|
||||
if (Dict.ContainsKey((long)e.User.Id))
|
||||
{
|
||||
//delete previous type
|
||||
DbHandler.Instance.Delete<PokeTypes>(Dict[(long)e.User.Id]);
|
||||
}
|
||||
|
||||
DbHandler.Instance.InsertData(new Classes._DataModels.PokeTypes
|
||||
{
|
||||
UserId = (long)e.User.Id,
|
||||
type = targetType.getNum()
|
||||
});
|
||||
|
||||
//Now for the response
|
||||
|
||||
await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeString}{targetType.getImage()} for a 🌸");
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private int getDamage(PokemonTypes.PokeType usertype, PokemonTypes.PokeType targetType)
|
||||
{
|
||||
Random rng = new Random();
|
||||
int damage = rng.Next(40, 60);
|
||||
double multiplier = 1;
|
||||
multiplier = usertype.getMagnifier(targetType);
|
||||
damage = (int)(damage * multiplier);
|
||||
return damage;
|
||||
}
|
||||
|
||||
private PokemonTypes.PokeType getPokeType(ulong id)
|
||||
{
|
||||
|
||||
var db = DbHandler.Instance.GetAllRows<PokeTypes>();
|
||||
Dictionary<long, int> setTypes = db.ToDictionary(x => x.UserId, y => y.type);
|
||||
if (setTypes.ContainsKey((long)id))
|
||||
{
|
||||
return PokemonTypes.intToPokeType(setTypes[(long)id]);
|
||||
}
|
||||
|
||||
int remainder = (int)id % 16;
|
||||
|
||||
return PokemonTypes.intToPokeType(remainder);
|
||||
|
||||
|
||||
}
|
||||
|
||||
private Pokestats defaultStats()
|
||||
{
|
||||
Pokestats s = new Pokestats();
|
||||
s.HP = BASEHEALTH;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
class Pokestats
|
||||
{
|
||||
//Health left
|
||||
public int HP { get; set; } = 500;
|
||||
//Amount of moves made since last time attacked
|
||||
public int movesMade { get; set; } = 0;
|
||||
//Last people attacked
|
||||
public List<ulong> lastAttacked { get; set; } = new List<ulong>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Not sure this is what you wanted?
|
||||
|
||||
|
||||
|
||||
namespace NadekoBot.Modules.pokegame.poketypes
|
||||
{
|
||||
public class PokemonTypes
|
||||
{
|
||||
@ -24,7 +445,7 @@ namespace NadekoBot.Modules.pokegame
|
||||
}
|
||||
public static PokeType stringToPokeType(string newType)
|
||||
{
|
||||
|
||||
|
||||
foreach (PokeType t in typeList)
|
||||
{
|
||||
if (t.getName() == newType)
|
||||
@ -58,7 +479,7 @@ namespace NadekoBot.Modules.pokegame
|
||||
|
||||
public static PokeType intToPokeType(int id)
|
||||
{
|
||||
foreach(PokeType t in typeList)
|
||||
foreach (PokeType t in typeList)
|
||||
{
|
||||
if (t.getNum() == id)
|
||||
{
|
||||
@ -68,7 +489,7 @@ namespace NadekoBot.Modules.pokegame
|
||||
return null;
|
||||
}
|
||||
|
||||
class Type_NORMAL : PokeType
|
||||
class Type_NORMAL : PokeType
|
||||
{
|
||||
static readonly string name = "NORMAL";
|
||||
public static int type_num = 0;
|
||||
@ -123,7 +544,7 @@ namespace NadekoBot.Modules.pokegame
|
||||
return type_num;
|
||||
}
|
||||
}
|
||||
class Type_FIRE : PokeType
|
||||
class Type_FIRE : PokeType
|
||||
{
|
||||
static readonly string name = "FIRE";
|
||||
public static int type_num = 1;
|
||||
@ -183,7 +604,7 @@ namespace NadekoBot.Modules.pokegame
|
||||
return type_num;
|
||||
}
|
||||
}
|
||||
class Type_WATER : PokeType
|
||||
class Type_WATER : PokeType
|
||||
{
|
||||
static readonly string name = "WATER";
|
||||
public static int type_num = 2;
|
||||
@ -1057,16 +1478,4 @@ namespace NadekoBot.Modules.pokegame
|
||||
}
|
||||
}
|
||||
|
||||
namespace PokeTypeExtensions
|
||||
{
|
||||
|
||||
public static class PokeTypeExtension
|
||||
{
|
||||
|
||||
|
||||
static int numberToType(this NadekoBot.Modules.pokegame.PokemonTypes.PokeType t)
|
||||
{
|
||||
return t.getNum();
|
||||
}
|
||||
}
|
||||
}
|
@ -186,9 +186,7 @@
|
||||
<Compile Include="Modules\NSFW.cs" />
|
||||
<Compile Include="Modules\Permissions.cs" />
|
||||
<Compile Include="Commands\RatelimitCommand.cs" />
|
||||
<Compile Include="Modules\Pokegame\Pokegame.cs" />
|
||||
<Compile Include="Modules\Pokegame\PokemonTypes.cs" />
|
||||
<Compile Include="Modules\Pokegame\pokestats.cs" />
|
||||
<Compile Include="Modules\PokemonModule.cs" />
|
||||
<Compile Include="Modules\Searches.cs" />
|
||||
<Compile Include="Modules\Trello.cs" />
|
||||
<Compile Include="NadekoBot.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user