fixed current time on repeating songs
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b588da43e5
commit
40989604e9
@ -5,12 +5,9 @@ using System;
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using System.Diagnostics;
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using System.Diagnostics.Contracts;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using VideoLibrary;
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using System.Net;
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namespace NadekoBot.Modules.Music.Classes
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@ -32,13 +29,13 @@ namespace NadekoBot.Modules.Music.Classes
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public string QueuerName { get; set; }
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public TimeSpan TotalTime { get; set; } = TimeSpan.Zero;
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public TimeSpan CurrentTime => TimeSpan.FromSeconds(bytesSent / frameBytes / (1000 / milliseconds));
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public TimeSpan CurrentTime => TimeSpan.FromSeconds(bytesSent / (float)_frameBytes / (1000 / (float)_milliseconds));
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const int milliseconds = 20;
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const int samplesPerFrame = (48000 / 1000) * milliseconds;
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const int frameBytes = 3840; //16-bit, 2 channels
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private const int _milliseconds = 20;
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private const int _samplesPerFrame = (48000 / 1000) * _milliseconds;
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private const int _frameBytes = 3840; //16-bit, 2 channels
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private ulong bytesSent { get; set; } = 0;
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private ulong bytesSent { get; set; }
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//pwetty
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@ -65,22 +62,19 @@ namespace NadekoBot.Modules.Music.Classes
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}
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}
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private string PrettyTotalTime {
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get {
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public string PrettyTotalTime {
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get
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{
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if (TotalTime == TimeSpan.Zero)
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return "(?)";
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else if (TotalTime == TimeSpan.MaxValue)
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if (TotalTime == TimeSpan.MaxValue)
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return "∞";
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else
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{
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var time = TotalTime.ToString(@"mm\:ss");
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var hrs = (int)TotalTime.TotalHours;
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var time = TotalTime.ToString(@"mm\:ss");
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var hrs = (int)TotalTime.TotalHours;
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if (hrs > 0)
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return hrs + ":" + time;
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else
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return time;
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}
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if (hrs > 0)
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return hrs + ":" + time;
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return time;
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}
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}
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@ -89,13 +83,13 @@ namespace NadekoBot.Modules.Music.Classes
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switch (SongInfo.ProviderType)
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{
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case MusicType.Radio:
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return $"https://cdn.discordapp.com/attachments/155726317222887425/261850925063340032/1482522097_radio.png"; //test links
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return "https://cdn.discordapp.com/attachments/155726317222887425/261850925063340032/1482522097_radio.png"; //test links
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case MusicType.Normal:
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//todo have videoid in songinfo from the start
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var videoId = Regex.Match(SongInfo.Query, "<=v=[a-zA-Z0-9-]+(?=&)|(?<=[0-9])[^&\n]+|(?<=v=)[^&\n]+");
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return $"https://img.youtube.com/vi/{ videoId }/0.jpg";
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case MusicType.Local:
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return $"https://cdn.discordapp.com/attachments/155726317222887425/261850914783100928/1482522077_music.png"; //test links
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return "https://cdn.discordapp.com/attachments/155726317222887425/261850914783100928/1482522077_music.png"; //test links
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case MusicType.Soundcloud:
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return SongInfo.AlbumArt;
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default:
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@ -122,36 +116,32 @@ namespace NadekoBot.Modules.Music.Classes
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}
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}
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private int skipTo = 0;
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public int SkipTo {
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get { return skipTo; }
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set {
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skipTo = value;
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bytesSent = (ulong)skipTo * 3840 * 50;
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}
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}
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public int SkipTo { get; set; }
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private readonly Logger _log;
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public Song(SongInfo songInfo)
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{
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this.SongInfo = songInfo;
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this._log = LogManager.GetCurrentClassLogger();
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SongInfo = songInfo;
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_log = LogManager.GetCurrentClassLogger();
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}
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public Song Clone()
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{
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var s = new Song(SongInfo);
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s.MusicPlayer = MusicPlayer;
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s.QueuerName = QueuerName;
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var s = new Song(SongInfo)
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{
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MusicPlayer = MusicPlayer,
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QueuerName = QueuerName
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};
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return s;
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}
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public async Task Play(IAudioClient voiceClient, CancellationToken cancelToken)
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{
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bytesSent = (ulong) SkipTo * 3840 * 50;
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var filename = Path.Combine(Music.MusicDataPath, DateTime.Now.UnixTimestamp().ToString());
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SongBuffer inStream = new SongBuffer(MusicPlayer, filename, SongInfo, skipTo, frameBytes * 100);
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var inStream = new SongBuffer(MusicPlayer, filename, SongInfo, SkipTo, _frameBytes * 100);
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var bufferTask = inStream.BufferSong(cancelToken).ConfigureAwait(false);
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try
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@ -200,22 +190,22 @@ namespace NadekoBot.Modules.Music.Classes
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var outStream = voiceClient.CreatePCMStream(960);
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int nextTime = Environment.TickCount + milliseconds;
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int nextTime = Environment.TickCount + _milliseconds;
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byte[] buffer = new byte[frameBytes];
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byte[] buffer = new byte[_frameBytes];
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while (!cancelToken.IsCancellationRequested && //song canceled for whatever reason
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!(MusicPlayer.MaxPlaytimeSeconds != 0 && CurrentTime.TotalSeconds >= MusicPlayer.MaxPlaytimeSeconds)) // or exceedded max playtime
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{
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//Console.WriteLine($"Read: {songBuffer.ReadPosition}\nWrite: {songBuffer.WritePosition}\nContentLength:{songBuffer.ContentLength}\n---------");
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var read = await inStream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
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//await inStream.CopyToAsync(voiceClient.OutputStream);
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if (read < frameBytes)
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if (read < _frameBytes)
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_log.Debug("read {0}", read);
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unchecked
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{
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bytesSent += (ulong)read;
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}
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if (read < frameBytes)
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if (read < _frameBytes)
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{
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if (read == 0)
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{
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@ -231,12 +221,12 @@ namespace NadekoBot.Modules.Music.Classes
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_log.Warn("Slow connection has disrupted music, waiting a bit for buffer");
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await Task.Delay(1000, cancelToken).ConfigureAwait(false);
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nextTime = Environment.TickCount + milliseconds;
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nextTime = Environment.TickCount + _milliseconds;
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}
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else
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{
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await Task.Delay(100, cancelToken).ConfigureAwait(false);
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nextTime = Environment.TickCount + milliseconds;
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nextTime = Environment.TickCount + _milliseconds;
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}
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}
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else
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@ -245,16 +235,16 @@ namespace NadekoBot.Modules.Music.Classes
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else
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attempt = 0;
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while (this.MusicPlayer.Paused)
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while (MusicPlayer.Paused)
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{
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await Task.Delay(200, cancelToken).ConfigureAwait(false);
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nextTime = Environment.TickCount + milliseconds;
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nextTime = Environment.TickCount + _milliseconds;
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}
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buffer = AdjustVolume(buffer, MusicPlayer.Volume);
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if (read != frameBytes) continue;
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nextTime = unchecked(nextTime + milliseconds);
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if (read != _frameBytes) continue;
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nextTime = unchecked(nextTime + _milliseconds);
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int delayMillis = unchecked(nextTime - Environment.TickCount);
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if (delayMillis > 0)
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await Task.Delay(delayMillis, cancelToken).ConfigureAwait(false);
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@ -264,8 +254,7 @@ namespace NadekoBot.Modules.Music.Classes
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finally
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{
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await bufferTask;
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if (inStream != null)
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inStream.Dispose();
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inStream.Dispose();
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}
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}
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@ -279,7 +268,7 @@ namespace NadekoBot.Modules.Music.Classes
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}
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//aidiakapi ftw
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public unsafe static byte[] AdjustVolume(byte[] audioSamples, float volume)
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public static unsafe byte[] AdjustVolume(byte[] audioSamples, float volume)
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{
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Contract.Requires(audioSamples != null);
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Contract.Requires(audioSamples.Length % 2 == 0);
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@ -289,15 +278,15 @@ namespace NadekoBot.Modules.Music.Classes
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if (Math.Abs(volume - 1f) < 0.0001f) return audioSamples;
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// 16-bit precision for the multiplication
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int volumeFixed = (int)Math.Round(volume * 65536d);
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var volumeFixed = (int)Math.Round(volume * 65536d);
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int count = audioSamples.Length / 2;
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var count = audioSamples.Length / 2;
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fixed (byte* srcBytes = audioSamples)
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{
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short* src = (short*)srcBytes;
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var src = (short*)srcBytes;
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for (int i = count; i != 0; i--, src++)
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for (var i = count; i != 0; i--, src++)
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*src = (short)(((*src) * volumeFixed) >> 16);
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}
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