fixed current time on repeating songs

This commit is contained in:
Kwoth 2017-02-17 13:57:01 +01:00
parent b588da43e5
commit 40989604e9

View File

@ -5,12 +5,9 @@ using System;
using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using VideoLibrary;
using System.Net;
namespace NadekoBot.Modules.Music.Classes
@ -32,13 +29,13 @@ namespace NadekoBot.Modules.Music.Classes
public string QueuerName { get; set; }
public TimeSpan TotalTime { get; set; } = TimeSpan.Zero;
public TimeSpan CurrentTime => TimeSpan.FromSeconds(bytesSent / frameBytes / (1000 / milliseconds));
public TimeSpan CurrentTime => TimeSpan.FromSeconds(bytesSent / (float)_frameBytes / (1000 / (float)_milliseconds));
const int milliseconds = 20;
const int samplesPerFrame = (48000 / 1000) * milliseconds;
const int frameBytes = 3840; //16-bit, 2 channels
private const int _milliseconds = 20;
private const int _samplesPerFrame = (48000 / 1000) * _milliseconds;
private const int _frameBytes = 3840; //16-bit, 2 channels
private ulong bytesSent { get; set; } = 0;
private ulong bytesSent { get; set; }
//pwetty
@ -65,22 +62,19 @@ namespace NadekoBot.Modules.Music.Classes
}
}
private string PrettyTotalTime {
get {
public string PrettyTotalTime {
get
{
if (TotalTime == TimeSpan.Zero)
return "(?)";
else if (TotalTime == TimeSpan.MaxValue)
if (TotalTime == TimeSpan.MaxValue)
return "∞";
else
{
var time = TotalTime.ToString(@"mm\:ss");
var hrs = (int)TotalTime.TotalHours;
var time = TotalTime.ToString(@"mm\:ss");
var hrs = (int)TotalTime.TotalHours;
if (hrs > 0)
return hrs + ":" + time;
else
return time;
}
if (hrs > 0)
return hrs + ":" + time;
return time;
}
}
@ -89,13 +83,13 @@ namespace NadekoBot.Modules.Music.Classes
switch (SongInfo.ProviderType)
{
case MusicType.Radio:
return $"https://cdn.discordapp.com/attachments/155726317222887425/261850925063340032/1482522097_radio.png"; //test links
return "https://cdn.discordapp.com/attachments/155726317222887425/261850925063340032/1482522097_radio.png"; //test links
case MusicType.Normal:
//todo have videoid in songinfo from the start
var videoId = Regex.Match(SongInfo.Query, "<=v=[a-zA-Z0-9-]+(?=&)|(?<=[0-9])[^&\n]+|(?<=v=)[^&\n]+");
return $"https://img.youtube.com/vi/{ videoId }/0.jpg";
case MusicType.Local:
return $"https://cdn.discordapp.com/attachments/155726317222887425/261850914783100928/1482522077_music.png"; //test links
return "https://cdn.discordapp.com/attachments/155726317222887425/261850914783100928/1482522077_music.png"; //test links
case MusicType.Soundcloud:
return SongInfo.AlbumArt;
default:
@ -122,36 +116,32 @@ namespace NadekoBot.Modules.Music.Classes
}
}
private int skipTo = 0;
public int SkipTo {
get { return skipTo; }
set {
skipTo = value;
bytesSent = (ulong)skipTo * 3840 * 50;
}
}
public int SkipTo { get; set; }
private readonly Logger _log;
public Song(SongInfo songInfo)
{
this.SongInfo = songInfo;
this._log = LogManager.GetCurrentClassLogger();
SongInfo = songInfo;
_log = LogManager.GetCurrentClassLogger();
}
public Song Clone()
{
var s = new Song(SongInfo);
s.MusicPlayer = MusicPlayer;
s.QueuerName = QueuerName;
var s = new Song(SongInfo)
{
MusicPlayer = MusicPlayer,
QueuerName = QueuerName
};
return s;
}
public async Task Play(IAudioClient voiceClient, CancellationToken cancelToken)
{
bytesSent = (ulong) SkipTo * 3840 * 50;
var filename = Path.Combine(Music.MusicDataPath, DateTime.Now.UnixTimestamp().ToString());
SongBuffer inStream = new SongBuffer(MusicPlayer, filename, SongInfo, skipTo, frameBytes * 100);
var inStream = new SongBuffer(MusicPlayer, filename, SongInfo, SkipTo, _frameBytes * 100);
var bufferTask = inStream.BufferSong(cancelToken).ConfigureAwait(false);
try
@ -200,22 +190,22 @@ namespace NadekoBot.Modules.Music.Classes
var outStream = voiceClient.CreatePCMStream(960);
int nextTime = Environment.TickCount + milliseconds;
int nextTime = Environment.TickCount + _milliseconds;
byte[] buffer = new byte[frameBytes];
byte[] buffer = new byte[_frameBytes];
while (!cancelToken.IsCancellationRequested && //song canceled for whatever reason
!(MusicPlayer.MaxPlaytimeSeconds != 0 && CurrentTime.TotalSeconds >= MusicPlayer.MaxPlaytimeSeconds)) // or exceedded max playtime
{
//Console.WriteLine($"Read: {songBuffer.ReadPosition}\nWrite: {songBuffer.WritePosition}\nContentLength:{songBuffer.ContentLength}\n---------");
var read = await inStream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
//await inStream.CopyToAsync(voiceClient.OutputStream);
if (read < frameBytes)
if (read < _frameBytes)
_log.Debug("read {0}", read);
unchecked
{
bytesSent += (ulong)read;
}
if (read < frameBytes)
if (read < _frameBytes)
{
if (read == 0)
{
@ -231,12 +221,12 @@ namespace NadekoBot.Modules.Music.Classes
_log.Warn("Slow connection has disrupted music, waiting a bit for buffer");
await Task.Delay(1000, cancelToken).ConfigureAwait(false);
nextTime = Environment.TickCount + milliseconds;
nextTime = Environment.TickCount + _milliseconds;
}
else
{
await Task.Delay(100, cancelToken).ConfigureAwait(false);
nextTime = Environment.TickCount + milliseconds;
nextTime = Environment.TickCount + _milliseconds;
}
}
else
@ -245,16 +235,16 @@ namespace NadekoBot.Modules.Music.Classes
else
attempt = 0;
while (this.MusicPlayer.Paused)
while (MusicPlayer.Paused)
{
await Task.Delay(200, cancelToken).ConfigureAwait(false);
nextTime = Environment.TickCount + milliseconds;
nextTime = Environment.TickCount + _milliseconds;
}
buffer = AdjustVolume(buffer, MusicPlayer.Volume);
if (read != frameBytes) continue;
nextTime = unchecked(nextTime + milliseconds);
if (read != _frameBytes) continue;
nextTime = unchecked(nextTime + _milliseconds);
int delayMillis = unchecked(nextTime - Environment.TickCount);
if (delayMillis > 0)
await Task.Delay(delayMillis, cancelToken).ConfigureAwait(false);
@ -264,8 +254,7 @@ namespace NadekoBot.Modules.Music.Classes
finally
{
await bufferTask;
if (inStream != null)
inStream.Dispose();
inStream.Dispose();
}
}
@ -279,7 +268,7 @@ namespace NadekoBot.Modules.Music.Classes
}
//aidiakapi ftw
public unsafe static byte[] AdjustVolume(byte[] audioSamples, float volume)
public static unsafe byte[] AdjustVolume(byte[] audioSamples, float volume)
{
Contract.Requires(audioSamples != null);
Contract.Requires(audioSamples.Length % 2 == 0);
@ -289,15 +278,15 @@ namespace NadekoBot.Modules.Music.Classes
if (Math.Abs(volume - 1f) < 0.0001f) return audioSamples;
// 16-bit precision for the multiplication
int volumeFixed = (int)Math.Round(volume * 65536d);
var volumeFixed = (int)Math.Round(volume * 65536d);
int count = audioSamples.Length / 2;
var count = audioSamples.Length / 2;
fixed (byte* srcBytes = audioSamples)
{
short* src = (short*)srcBytes;
var src = (short*)srcBytes;
for (int i = count; i != 0; i--, src++)
for (var i = count; i != 0; i--, src++)
*src = (short)(((*src) * volumeFixed) >> 16);
}