This commit is contained in:
Kwoth 2017-03-27 15:09:03 +02:00
commit 2f69535565
15 changed files with 3080 additions and 3216 deletions

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@ -505,13 +505,13 @@ Grund: {1}</value>
<value>Ereignis {0} wird in diesem Kanal aufgezeichnet.</value>
</data>
<data name="administration_log_all" xml:space="preserve">
<value>Alle Ereignise wird in diesem Kanal aufgezeichnet.</value>
<value>Alle Ereignisse wird in diesem Kanal aufgezeichnet.</value>
</data>
<data name="administration_log_disabled" xml:space="preserve">
<value>Aufzeichnungen wurden deaktiviert.</value>
</data>
<data name="administration_log_events" xml:space="preserve">
<value>Aufzeichnungs Ereignise die Sie abonnieren können:</value>
<value>Aufzeichnungs Ereignisse die Sie abonnieren können:</value>
</data>
<data name="administration_log_ignore" xml:space="preserve">
<value>Aufzeichnungen werden {0} ignorieren</value>
@ -1280,12 +1280,12 @@ Vergessen Sie bitte nicht, Ihren Discord-Namen oder Ihre ID in der Nachricht zu
<value>Währungsgeneration in diesem Kanal aktiviert.</value>
</data>
<data name="games_curgen_pl" xml:space="preserve">
<value>{0} zufällige {1} sind erschienen!</value>
<value>{0} zufällige {1} sind erschienen! </value>
<comment>plural
Fuzzy</comment>
</data>
<data name="games_curgen_sn" xml:space="preserve">
<value>Eine zufällige {0} ist erschienen!</value>
<value>Eine zufällige {0} ist erschienen! </value>
<comment>Fuzzy</comment>
</data>
<data name="games_failed_loading_question" xml:space="preserve">
@ -1321,7 +1321,7 @@ Fuzzy</comment>
<comment>Kwoth picked 5*</comment>
</data>
<data name="games_planted" xml:space="preserve">
<value>{0} pflanzte {1}</value>
<value>{0} pflanzte {1}! </value>
<comment>Kwoth planted 5*</comment>
</data>
<data name="games_trivia_already_running" xml:space="preserve">
@ -2328,10 +2328,10 @@ ID des Besitzers: {2}</value>
<comment>Fuzzy</comment>
</data>
<data name="games_pick_pl" xml:space="preserve">
<value>sammel sie durch das Schreiben von `{0}pick`</value>
<value>Sammel sie durch das Schreiben von `{0}pick`</value>
</data>
<data name="games_pick_sn" xml:space="preserve">
<value>sammel sie durch das Schreiben von `{0}pick</value>
<value>Sammel sie durch das Schreiben von `{0}pick</value>
</data>
<data name="gambling_no_users_found" xml:space="preserve">
<value>Kein Benutzer gefunden.</value>

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@ -140,7 +140,6 @@
</data>
<data name="clashofclans_claim_expired" xml:space="preserve">
<value>La demande de la part de @{0} pour une guerre contre {1} a expiré.</value>
<comment>Fuzzy</comment>
</data>
<data name="clashofclans_enemy" xml:space="preserve">
<value>Ennemi</value>
@ -153,11 +152,9 @@
</data>
<data name="clashofclans_invalid_size" xml:space="preserve">
<value>La taille de la guerre n&apos;est pas valide.</value>
<comment>Fuzzy</comment>
</data>
<data name="clashofclans_list_active_wars" xml:space="preserve">
<value>Liste des guerres en cours</value>
<comment>Fuzzy</comment>
</data>
<data name="clashofclans_not_claimed" xml:space="preserve">
<value>non réclamé</value>
@ -210,7 +207,6 @@
</data>
<data name="customreactions_no_found" xml:space="preserve">
<value>Aucune réaction personnalisée trouvée.</value>
<comment>Fuzzy</comment>
</data>
<data name="customreactions_no_found_id" xml:space="preserve">
<value>Aucune réaction personnalisée ne correspond à cet ID.</value>
@ -473,11 +469,9 @@ Raison: {1}</value>
</data>
<data name="administration_kicked_user" xml:space="preserve">
<value>Utilisateur expulsé</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_lang_list" xml:space="preserve">
<value>Listes des langues</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_lang_set" xml:space="preserve">
<value>La langue du serveur est désormais {0} - {1}</value>
@ -536,11 +530,9 @@ Raison: {1}</value>
</data>
<data name="administration_msg_del" xml:space="preserve">
<value>Message supprimé dans #{0}</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_msg_update" xml:space="preserve">
<value>Mise à jour du message dans #{0}</value>
<comment>Fuzzy</comment>
<value>Message mis-à-jour dans #{0}</value>
</data>
<data name="administration_muted_pl" xml:space="preserve">
<value>Tous les utilisateurs sont maintenant muets.</value>
@ -561,19 +553,15 @@ Raison: {1}</value>
</data>
<data name="administration_new_msg" xml:space="preserve">
<value>Nouveau message</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_new_nick" xml:space="preserve">
<value>Nouveau pseudonyme</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_new_topic" xml:space="preserve">
<value>Nouveau sujet</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_nick_change" xml:space="preserve">
<value>Pseudonyme changé</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_no_server" xml:space="preserve">
<value>Impossible de trouver ce serveur</value>
@ -584,15 +572,12 @@ Raison: {1}</value>
</data>
<data name="administration_old_msg" xml:space="preserve">
<value>Ancien message</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_old_nick" xml:space="preserve">
<value>Ancien pseudonyme</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_old_topic" xml:space="preserve">
<value>Ancien sujet</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_perms" xml:space="preserve">
<value>Erreur. Je ne dois sûrement pas posséder les permissions suffisantes.</value>
@ -602,7 +587,6 @@ Raison: {1}</value>
</data>
<data name="administration_prot_active" xml:space="preserve">
<value>Protections actives</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_prot_disable" xml:space="preserve">
<value>{0} a été **désactivé** sur ce serveur.</value>
@ -615,7 +599,6 @@ Raison: {1}</value>
</data>
<data name="administration_prot_none" xml:space="preserve">
<value>Aucune protection activée.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_raid_cnt" xml:space="preserve">
<value>Le seuil d&apos;utilisateurs doit être entre {0} et {1}.</value>
@ -779,11 +762,9 @@ Raison: {1}</value>
</data>
<data name="administration_text_chan_created" xml:space="preserve">
<value>Salon textuel créé.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_text_chan_destroyed" xml:space="preserve">
<value>Salon textuel supprimé.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_undeafen" xml:space="preserve">
<value>Son activé avec succès.</value>
@ -797,14 +778,12 @@ Raison: {1}</value>
</data>
<data name="administration_username_changed" xml:space="preserve">
<value>Nom d&apos;utilisateur modifié.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_users" xml:space="preserve">
<value>Utilisateurs</value>
</data>
<data name="administration_user_banned" xml:space="preserve">
<value>Utilisateur banni</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_user_chat_mute" xml:space="preserve">
<value>{0} est maintenant **muet** sur le chat.</value>
@ -814,22 +793,18 @@ Raison: {1}</value>
</data>
<data name="administration_user_joined" xml:space="preserve">
<value>L&apos;utilisateur a rejoint</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_user_left" xml:space="preserve">
<value>L&apos;utilisateur a quitté</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_user_muted" xml:space="preserve">
<value>{0} est maintenant **muet** à la fois sur les salons textuels et vocaux.</value>
</data>
<data name="administration_user_role_add" xml:space="preserve">
<value>Rôle ajouté à l&apos;utilisateur</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_user_role_rem" xml:space="preserve">
<value>Rôle retiré de l&apos;utilisateur</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_user_status_change" xml:space="preserve">
<value>{0} est maintenant {1}</value>
@ -854,11 +829,9 @@ Raison: {1}</value>
</data>
<data name="administration_voice_chan_created" xml:space="preserve">
<value>Salon vocal créé.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_voice_chan_destroyed" xml:space="preserve">
<value>Salon vocal supprimé.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_vt_disabled" xml:space="preserve">
<value>Fonctionnalités vocales et textuelles désactivées.</value>
@ -890,7 +863,6 @@ Raison: {1}</value>
</data>
<data name="administration_user_unbanned" xml:space="preserve">
<value>Utilisateur débanni</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_migration_done" xml:space="preserve">
<value>Migration effectuée!</value>
@ -900,11 +872,9 @@ Raison: {1}</value>
</data>
<data name="administration_presence_updates" xml:space="preserve">
<value>Présences mises à jour.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_sb_user" xml:space="preserve">
<value>Utilisateur expulsé.</value>
<comment>Fuzzy</comment>
</data>
<data name="gambling_awarded" xml:space="preserve">
<value>a récompensé {0} à {1}</value>
@ -948,7 +918,6 @@ Raison: {1}</value>
</data>
<data name="gambling_heads" xml:space="preserve">
<value>Face</value>
<comment>Fuzzy</comment>
</data>
<data name="gambling_leaderboard" xml:space="preserve">
<value>Classement</value>
@ -970,7 +939,6 @@ Raison: {1}</value>
</data>
<data name="gambling_raffled_user" xml:space="preserve">
<value>Utilisateur tiré au sort</value>
<comment>Fuzzy</comment>
</data>
<data name="gambling_roll" xml:space="preserve">
<value>Vous avez roulé un {0}.</value>
@ -1005,8 +973,7 @@ Raison: {1}</value>
</data>
<data name="gambling_tails" xml:space="preserve">
<value>Pile</value>
<comment>C&apos;est pas plutôt face ca ?
Fuzzy</comment>
<comment>C&apos;est pas plutôt face ca ?</comment>
</data>
<data name="gambling_take" xml:space="preserve">
<value>Vous avez pris {0} de {1} avec succès</value>
@ -1019,7 +986,6 @@ Fuzzy</comment>
</data>
<data name="help_bot_owner_only" xml:space="preserve">
<value>Propriétaire du Bot seulement</value>
<comment>Fuzzy</comment>
</data>
<data name="help_channel_permission" xml:space="preserve">
<value>Nécessite {0} permissions du salon.</value>
@ -1029,11 +995,9 @@ Fuzzy</comment>
</data>
<data name="help_cmd_and_alias" xml:space="preserve">
<value>Commandes et alias</value>
<comment>Fuzzy</comment>
</data>
<data name="help_commandlist_regen" xml:space="preserve">
<value>Liste des commandes rafraîchie.</value>
<comment>Fuzzy</comment>
</data>
<data name="help_commands_instr" xml:space="preserve">
<value>Écrivez `{0}h NomDeLaCommande` pour voir l&apos;aide spécifique à cette commande. Ex: `{0}h &gt;8ball`</value>
@ -1055,15 +1019,12 @@ N&apos;oubliez pas de mettre votre nom discord ou ID dans le message.
<data name="help_guide" xml:space="preserve">
<value>**Liste des Commandes**: &lt;{0}&gt;
**La liste des guides et tous les documents peuvent être trouvés ici**: &lt;{1}&gt;</value>
<comment>Fuzzy</comment>
</data>
<data name="help_list_of_commands" xml:space="preserve">
<value>Liste des commandes</value>
<comment>Fuzzy</comment>
</data>
<data name="help_list_of_modules" xml:space="preserve">
<value>Liste des modules</value>
<comment>Fuzzy</comment>
</data>
<data name="help_modules_footer" xml:space="preserve">
<value>Entrez `{0}cmds NomDuModule` pour avoir la liste des commandes de ce module. ex `{0}cmds games`</value>
@ -1076,7 +1037,6 @@ N&apos;oubliez pas de mettre votre nom discord ou ID dans le message.
</data>
<data name="help_table_of_contents" xml:space="preserve">
<value>Table des matières</value>
<comment>Fuzzy</comment>
</data>
<data name="help_usage" xml:space="preserve">
<value>Usage</value>
@ -1090,7 +1050,6 @@ N&apos;oubliez pas de mettre votre nom discord ou ID dans le message.
</data>
<data name="gambling_animal_race" xml:space="preserve">
<value>Course d&apos;animaux</value>
<comment>Fuzzy</comment>
</data>
<data name="gambling_animal_race_failed" xml:space="preserve">
<value>Pas assez de participants pour commencer.</value>
@ -1291,19 +1250,16 @@ La nouvelle valeur de {0} est {1} !</value>
</data>
<data name="games_curgen_pl" xml:space="preserve">
<value>{0} {1} aléatoires sont apparus!</value>
<comment>plural
Fuzzy</comment>
<comment>plural</comment>
</data>
<data name="games_curgen_sn" xml:space="preserve">
<value>Un {0} aléatoire est apparu!</value>
<comment>Fuzzy</comment>
</data>
<data name="games_failed_loading_question" xml:space="preserve">
<value>Impossible de charger une question.</value>
</data>
<data name="games_game_started" xml:space="preserve">
<value>La jeu a commencé.</value>
<comment>Fuzzy</comment>
</data>
<data name="games_hangman_game_started" xml:space="preserve">
<value>Partie de pendu commencée.</value>
@ -1372,18 +1328,15 @@ Fuzzy</comment>
</data>
<data name="games_ttt_has_won" xml:space="preserve">
<value>{0} a gagné!</value>
<comment>Fuzzy</comment>
</data>
<data name="games_ttt_matched_three" xml:space="preserve">
<value>Trois alignés.</value>
<comment>Fuzzy</comment>
</data>
<data name="games_ttt_no_moves" xml:space="preserve">
<value>Aucun mouvement restant !</value>
</data>
<data name="games_ttt_time_expired" xml:space="preserve">
<value>Le temps a expiré!</value>
<comment>Fuzzy</comment>
</data>
<data name="games_ttt_users_move" xml:space="preserve">
<value>Tour de {0}.</value>
@ -1411,7 +1364,6 @@ Fuzzy</comment>
</data>
<data name="music_finished_song" xml:space="preserve">
<value>Lecture terminée</value>
<comment>Fuzzy</comment>
</data>
<data name="music_fp_disabled" xml:space="preserve">
<value>Système de tour de rôle désactivé.</value>
@ -1448,7 +1400,6 @@ Fuzzy</comment>
</data>
<data name="music_now_playing" xml:space="preserve">
<value>Vous écoutez</value>
<comment>Fuzzy</comment>
</data>
<data name="music_no_player" xml:space="preserve">
<value>Aucun lecteur de musique actif.</value>
@ -1461,18 +1412,15 @@ Fuzzy</comment>
</data>
<data name="music_player_queue" xml:space="preserve">
<value>File d&apos;attente - Page {0}/{1}</value>
<comment>Fuzzy</comment>
</data>
<data name="music_playing_song" xml:space="preserve">
<value>Lecture en cours</value>
<comment>Fuzzy</comment>
</data>
<data name="music_playlists" xml:space="preserve">
<value>`#{0}` - **{1}** par *{2}* ({3} pistes)</value>
</data>
<data name="music_playlists_page" xml:space="preserve">
<value>Page {0} des listes de lecture sauvegardées</value>
<comment>Fuzzy</comment>
</data>
<data name="music_playlist_deleted" xml:space="preserve">
<value>Liste de lecture supprimée.</value>
@ -1488,7 +1436,6 @@ Fuzzy</comment>
</data>
<data name="music_playlist_saved" xml:space="preserve">
<value>Liste de lecture sauvegardée</value>
<comment>Fuzzy</comment>
</data>
<data name="music_play_limit" xml:space="preserve">
<value>Limite à {0}s</value>
@ -1498,7 +1445,6 @@ Fuzzy</comment>
</data>
<data name="music_queued_song" xml:space="preserve">
<value>Piste ajoutée à la file d&apos;attente</value>
<comment>Fuzzy</comment>
</data>
<data name="music_queue_cleared" xml:space="preserve">
<value>File d&apos;attente effacée.</value>
@ -1511,16 +1457,13 @@ Fuzzy</comment>
<comment>context: &quot;removed song #5&quot;</comment>
</data>
<data name="music_repeating_cur_song" xml:space="preserve">
<value>Répétition de la piste actuelle</value>
<comment>Fuzzy</comment>
<value>Répétition de la piste actuelle.</value>
</data>
<data name="music_repeating_playlist" xml:space="preserve">
<value>Liste de lecture en boucle</value>
<comment>Fuzzy</comment>
</data>
<data name="music_repeating_track" xml:space="preserve">
<value>Piste en boucle</value>
<comment>Fuzzy</comment>
</data>
<data name="music_repeating_track_stopped" xml:space="preserve">
<value>La piste ne sera lue qu&apos;une fois.</value>
@ -1542,11 +1485,9 @@ Fuzzy</comment>
</data>
<data name="music_songs_shuffled" xml:space="preserve">
<value>Pistes mélangées.</value>
<comment>Fuzzy</comment>
</data>
<data name="music_song_moved" xml:space="preserve">
<value>Piste déplacée</value>
<comment>Fuzzy</comment>
</data>
<data name="music_time_format" xml:space="preserve">
<value>{0}h {1}m {2}s</value>
@ -1565,22 +1506,18 @@ Fuzzy</comment>
</data>
<data name="permissions_acm_disable" xml:space="preserve">
<value>Désactivation de TOUS LES MODULES pour le salon {0}.</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_acm_enable" xml:space="preserve">
<value>Activation de TOUS LES MODULES pour le salon {0}.</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_allowed" xml:space="preserve">
<value>Permis</value>
</data>
<data name="permissions_arm_disable" xml:space="preserve">
<value>Désactivation de TOUS LES MODULES pour le rôle {0}.</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_arm_enable" xml:space="preserve">
<value>Activation de TOUS LES MODULES pour le rôle {0}.</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_asm_disable" xml:space="preserve">
<value>Désactivation de TOUS LES MODULES sur ce serveur.</value>
@ -1590,11 +1527,9 @@ Fuzzy</comment>
</data>
<data name="permissions_aum_disable" xml:space="preserve">
<value>Désactivation de TOUS LES MODULES pour l&apos;utilisateur {0}.</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_aum_enable" xml:space="preserve">
<value>Activation de TOUS LES MODULES pour l&apos;utilisateur {0}.</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_blacklisted" xml:space="preserve">
<value>{0} sur liste noire avec l&apos;ID {1}</value>
@ -1604,15 +1539,13 @@ Fuzzy</comment>
<value>La commande {0} a désormais {1}s de temps de recharge.</value>
</data>
<data name="permissions_cmdcd_cleared" xml:space="preserve">
<value>La commande {0} n&apos;a pas de temps de recharge et tous les temps de recharge ont été réinitialisés.</value>
<comment>Fuzzy</comment>
<value>La commande {0} n&apos;a plus de temps de recharge et tous les temps de recharge ont été réinitialisés.</value>
</data>
<data name="permissions_cmdcd_none" xml:space="preserve">
<value>Aucune commande n&apos;a de temps de recharge.</value>
</data>
<data name="permissions_command_costs" xml:space="preserve">
<value>Coût de la commande :</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_cx_disable" xml:space="preserve">
<value>Désactivation: {1} {0} sur le salon {2}.</value>
@ -1630,7 +1563,6 @@ Fuzzy</comment>
</data>
<data name="permissions_filter_word_list" xml:space="preserve">
<value>Liste Des Mots Filtrés</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_filter_word_remove" xml:space="preserve">
<value>Suppression du mot {0} de la liste des mots filtrés.</value>
@ -1766,15 +1698,12 @@ Fuzzy</comment>
</data>
<data name="searches_compet_loses" xml:space="preserve">
<value>Parties compétitives perdues</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_compet_played" xml:space="preserve">
<value>Parties compétitives jouées</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_compet_rank" xml:space="preserve">
<value>Rang en compétitif</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_compet_wins" xml:space="preserve">
<value>Parties compétitives gagnées</value>
@ -1830,7 +1759,6 @@ Fuzzy</comment>
</data>
<data name="searches_image_search_for" xml:space="preserve">
<value>Recherche d&apos;images pour:</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_imdb_fail" xml:space="preserve">
<value>Impossible de trouver ce film.</value>
@ -1874,11 +1802,9 @@ Fuzzy</comment>
</data>
<data name="searches_on_hold" xml:space="preserve">
<value>En attente</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_original_url" xml:space="preserve">
<value>Url d&apos;origine</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_osu_api_key" xml:space="preserve">
<value>Une clé d&apos;API osu! est nécessaire.</value>
@ -1907,18 +1833,15 @@ Fuzzy</comment>
</data>
<data name="searches_profile_link" xml:space="preserve">
<value>Lien du profil :</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_quality" xml:space="preserve">
<value>Qualité</value>
</data>
<data name="searches_quick_playtime" xml:space="preserve">
<value>Temps en parties rapides</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_quick_wins" xml:space="preserve">
<value>Parties rapides gagnées</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_rating" xml:space="preserve">
<value>Évaluation</value>
@ -1927,16 +1850,14 @@ Fuzzy</comment>
<value>Score:</value>
</data>
<data name="searches_search_for" xml:space="preserve">
<value>Chercher pour:</value>
<comment>recherche plutôt non ?
Fuzzy</comment>
<value>Recherche pour:</value>
<comment>recherche plutôt non ?</comment>
</data>
<data name="searches_shorten_fail" xml:space="preserve">
<value>Impossible de réduire cette Url.</value>
</data>
<data name="searches_short_url" xml:space="preserve">
<value>Url réduite</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_something_went_wrong" xml:space="preserve">
<value>Une erreur s&apos;est produite.</value>
@ -1948,8 +1869,7 @@ Fuzzy</comment>
<value>Statut</value>
</data>
<data name="searches_store_url" xml:space="preserve">
<value>Url stockée</value>
<comment>Fuzzy</comment>
<value>Url du magasin</value>
</data>
<data name="searches_streamer_offline" xml:space="preserve">
<value>Le streamer {0} est hors ligne.</value>
@ -2019,7 +1939,6 @@ Fuzzy</comment>
</data>
<data name="searches_wind_speed" xml:space="preserve">
<value>Vitesse du vent</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_x_most_banned_champs" xml:space="preserve">
<value>Les {0} champions les plus bannis</value>
@ -2037,7 +1956,6 @@ Fuzzy</comment>
</data>
<data name="utility_activity_page" xml:space="preserve">
<value>Page d&apos;activité #{0}</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_activity_users_total" xml:space="preserve">
<value>{0} utilisateurs en total.</value>
@ -2056,11 +1974,9 @@ Fuzzy</comment>
</data>
<data name="utility_channel_topic" xml:space="preserve">
<value>Sujet du salon</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_commands_ran" xml:space="preserve">
<value>Commandes exécutées</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_convert" xml:space="preserve">
<value>{0} {1} est équivalent à {2} {3}</value>
@ -2076,7 +1992,6 @@ Fuzzy</comment>
</data>
<data name="utility_created_at" xml:space="preserve">
<value>Créé le</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_csc_join" xml:space="preserve">
<value>Salon inter-serveur rejoint.</value>
@ -2089,7 +2004,6 @@ Fuzzy</comment>
</data>
<data name="utility_custom_emojis" xml:space="preserve">
<value>Emojis personnalisées</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_error" xml:space="preserve">
<value>Erreur</value>
@ -2105,7 +2019,6 @@ Fuzzy</comment>
</data>
<data name="utility_inrole_list" xml:space="preserve">
<value>Liste des utilisateurs ayant le rôle {0}:</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_inrole_not_allowed" xml:space="preserve">
<value>Vous ne pouvez pas utiliser cette commande sur les rôles associés à beaucoup d&apos;utilisateurs afin d&apos;éviter les abus.</value>
@ -2120,20 +2033,17 @@ Fuzzy</comment>
</data>
<data name="utility_joined_server" xml:space="preserve">
<value>Serveur rejoint</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_listservers" xml:space="preserve">
<value>ID: {0}
Membres: {1}
ID du propriétaire: {2}</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_listservers_none" xml:space="preserve">
<value>Aucun serveur trouvée sur cette page.</value>
</data>
<data name="utility_list_of_repeaters" xml:space="preserve">
<value>Liste des messages répétés</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_members" xml:space="preserve">
<value>Membres</value>
@ -2145,8 +2055,7 @@ ID du propriétaire: {2}</value>
<value>Messages</value>
</data>
<data name="utility_message_repeater" xml:space="preserve">
<value>Répéteur de messages</value>
<comment>Fuzzy</comment>
<value>Répétition de messages</value>
</data>
<data name="utility_name" xml:space="preserve">
<value>Nom</value>
@ -2201,14 +2110,12 @@ ID du propriétaire: {2}</value>
</data>
<data name="utility_quote_deleted" xml:space="preserve">
<value>Citation #{0} supprimée.</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_region" xml:space="preserve">
<value>Région</value>
</data>
<data name="utility_registered_on" xml:space="preserve">
<value>Inscrit sur</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_remind" xml:space="preserve">
<value>Je vais rappeler {0} de {1} dans {2} `({3:d.M.yyyy} à {4:HH:mm})`</value>
@ -2224,7 +2131,6 @@ ID du propriétaire: {2}</value>
</data>
<data name="utility_repeaters_list" xml:space="preserve">
<value>Liste des répétitions</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_repeaters_none" xml:space="preserve">
<value>Aucune répétition active sur ce serveur.</value>
@ -2261,7 +2167,6 @@ ID du propriétaire: {2}</value>
</data>
<data name="utility_server_info" xml:space="preserve">
<value>Info du serveur</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_shard" xml:space="preserve">
<value>Shard</value>
@ -2269,8 +2174,7 @@ ID du propriétaire: {2}</value>
</data>
<data name="utility_shard_stats" xml:space="preserve">
<value>Statistique des shards</value>
<comment>Ne pas confondre Shard et Shared ;) Dans discord, le mot shard n&apos;a pas d&apos;équivalent francophone.
Fuzzy</comment>
<comment>Ne pas confondre Shard et Shared ;) Dans discord, le mot shard n&apos;a pas d&apos;équivalent francophone.</comment>
</data>
<data name="utility_shard_stats_txt" xml:space="preserve">
<value>Le shard **#{0}** est en état {1} avec {2} serveurs.</value>
@ -2287,7 +2191,6 @@ Fuzzy</comment>
</data>
<data name="utility_text_channels" xml:space="preserve">
<value>Salons textuels</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_togtub_room_link" xml:space="preserve">
<value>Voici le lien pour votre salon:</value>
@ -2304,7 +2207,6 @@ Fuzzy</comment>
</data>
<data name="utility_voice_channels" xml:space="preserve">
<value>Salons vocaux</value>
<comment>Fuzzy</comment>
</data>
<data name="gambling_animal_race_already_in" xml:space="preserve">
<value>Vous avez déjà rejoint cette course!</value>

View File

@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>הבסיס הזה נתפס או נהרס.</value>

View File

@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>Quella base è già rivendicata o distrutta.</value>

View File

@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>そのベースはもう要求・破壊されました。</value>
@ -856,7 +856,7 @@ Fuzzy</comment>
<data name="administration_setrole" xml:space="preserve">
<value>ユーザー{1}にロール{0}を追加しました
</value>
<comment>Typo- &quot;successfully&quot; should be &apos;Successfully&apos;</comment>
<comment>Typo- &quot;Sucessfully&quot; should be &apos;Successfully&apos;</comment>
</data>
<data name="administration_setrole_err" xml:space="preserve">
<value>ロールの追加に失敗しました。アクセス権が足りません。</value>

View File

@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>기지가 이미 요청되었거나 파괴되었습니다.</value>
@ -794,7 +794,7 @@ Fuzzy</comment>
</data>
<data name="administration_text_chan_destroyed" xml:space="preserve">
<value>텍스트 채널이 삭제되었습니다.</value>
<comment>destroyed means deleted?
<comment>destroyed means deleted?
디스트로이드 뜻이 삭제됬다는 건가요?</comment>
</data>
<data name="administration_undeafen" xml:space="preserve">

View File

@ -2305,34 +2305,34 @@ Eier ID: {2}</value>
<value>Stemmekanal-roller</value>
</data>
<data name="customreactions_crad_disabled" xml:space="preserve">
<value></value>
<value>Meldingen som aktiverer reaksjonen med ID {0} vil ikke bli automatisk slettet.</value>
</data>
<data name="customreactions_crad_enabled" xml:space="preserve">
<value></value>
<value>Meldingen som aktiverer reaksjonen med ID {0} vil bli automatisk slettet.</value>
</data>
<data name="customreactions_crdm_disabled" xml:space="preserve">
<value></value>
<value>Respons-meldingen for tilpasset reaksjon med ID {0} vil ikke bli sendt som DM.</value>
</data>
<data name="customreactions_crdm_enabled" xml:space="preserve">
<value></value>
<value>Respons-meldingen for tilpasset reaksjon med ID {0} vil bli sendt som DM</value>
</data>
<data name="utility_aliases_none" xml:space="preserve">
<value></value>
<value>Ingen alias funnet</value>
</data>
<data name="utility_alias_added" xml:space="preserve">
<value></value>
<value>{0} er nå alias for {1}</value>
</data>
<data name="utility_alias_list" xml:space="preserve">
<value></value>
<value>Liste over alias</value>
</data>
<data name="utility_alias_removed" xml:space="preserve">
<value></value>
<value>{0} har ikke lenger noe alias</value>
</data>
<data name="utility_alias_remove_fail" xml:space="preserve">
<value></value>
<value>{0} hadde ikke noe alias</value>
</data>
<data name="searches_compet_playtime" xml:space="preserve">
<value></value>
<value>Kompetitiv spilltid</value>
</data>
</root>

File diff suppressed because it is too large Load Diff

View File

@ -486,7 +486,7 @@ Powód: {1}</value>
<value></value>
</data>
<data name="administration_lang_set_bot_show" xml:space="preserve">
<value></value>
<value>Język bota ustawiony na {0} - {1}</value>
</data>
<data name="administration_lang_set_fail" xml:space="preserve">
<value></value>
@ -501,7 +501,8 @@ Powód: {1}</value>
<value>Opuścił serwer {0}</value>
</data>
<data name="administration_log" xml:space="preserve">
<value></value>
<value>Logowanie wydarzenia {0} na tym kanale.</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_log_all" xml:space="preserve">
<value>Logowanie wszystkich wydarzeń na tym kanale.</value>
@ -513,7 +514,7 @@ Powód: {1}</value>
<value></value>
</data>
<data name="administration_log_ignore" xml:space="preserve">
<value></value>
<value>Logowanie będzie ignorowało {0}</value>
</data>
<data name="administration_log_not_ignore" xml:space="preserve">
<value>Logowanie nie będzie ignorowało {0}</value>
@ -1816,7 +1817,7 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value>Oryginalny URL</value>
</data>
<data name="searches_osu_api_key" xml:space="preserve">
<value></value>
<value>Klucz osu! API jest wymagany.</value>
</data>
<data name="searches_osu_failed" xml:space="preserve">
<value></value>
@ -1825,10 +1826,10 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value>Znaleziono {0} obrazków. Pokazuję przypadkowe {0}</value>
</data>
<data name="searches_ow_user_not_found" xml:space="preserve">
<value></value>
<value>Nie znaleziono użytkownika! Proszę sprawdzić Region i BattleTag zanim znowu spróbujesz.</value>
</data>
<data name="searches_plan_to_watch" xml:space="preserve">
<value></value>
<value>Planowane</value>
</data>
<data name="searches_platform" xml:space="preserve">
<value>Platforma</value>
@ -1876,7 +1877,7 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value>Status</value>
</data>
<data name="searches_store_url" xml:space="preserve">
<value></value>
<value>Url sklepu</value>
</data>
<data name="searches_streamer_offline" xml:space="preserve">
<value>Streamer {0} jest niedostępny.</value>
@ -1898,7 +1899,7 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value>Stream prawdopodobnie nie istnieje.</value>
</data>
<data name="searches_stream_removed" xml:space="preserve">
<value></value>
<value>Usunięto stream użytkownika {0} ({1}) z powiadomień.</value>
</data>
<data name="searches_stream_tracked" xml:space="preserve">
<value></value>
@ -1934,7 +1935,7 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value>Widzowie:</value>
</data>
<data name="searches_watching" xml:space="preserve">
<value></value>
<value>Oglądane</value>
</data>
<data name="searches_wikia_error" xml:space="preserve">
<value></value>
@ -1949,7 +1950,7 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value>Szybkość wiatru</value>
</data>
<data name="searches_x_most_banned_champs" xml:space="preserve">
<value></value>
<value>Najczęściej banowane postacie w {0}</value>
</data>
<data name="searches_yodify_error" xml:space="preserve">
<value>Problem z napisaniem Twojego zdania w stylu Yody</value>
@ -1966,7 +1967,7 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value></value>
</data>
<data name="utility_activity_users_total" xml:space="preserve">
<value></value>
<value>Łącznie {0} użytkowników.</value>
</data>
<data name="utility_author" xml:space="preserve">
<value>Autor</value>
@ -1987,13 +1988,13 @@ Nie zapomnij zostawić swojej discordowej nazwy użytkownika albo ID w wiadomoś
<value></value>
</data>
<data name="utility_convert" xml:space="preserve">
<value></value>
<value>{0} {1} wynosi {2} {3}</value>
</data>
<data name="utility_convertlist" xml:space="preserve">
<value></value>
<value>Jednostki które mogą być przekonwertwane</value>
</data>
<data name="utility_convert_not_found" xml:space="preserve">
<value></value>
<value>Nie można przekonwertować {0} na {1}: nie znaleziono jednostki</value>
</data>
<data name="utility_convert_type_error" xml:space="preserve">
<value></value>
@ -2077,13 +2078,13 @@ ID właściciela: {2}</value>
<value></value>
</data>
<data name="utility_no_roles_on_page" xml:space="preserve">
<value></value>
<value>Brak roli na tej stronie.</value>
</data>
<data name="utility_no_shards_on_page" xml:space="preserve">
<value></value>
</data>
<data name="utility_no_topic_set" xml:space="preserve">
<value></value>
<value>Brak tematu.</value>
</data>
<data name="utility_owner" xml:space="preserve">
<value>Właściciel</value>
@ -2100,10 +2101,10 @@ ID właściciela: {2}</value>
{2} kanałów tekstowych</value>
</data>
<data name="utility_quotes_deleted" xml:space="preserve">
<value></value>
<value>Usunięto wszystkie cytaty ze słowem {0}.</value>
</data>
<data name="utility_quotes_page" xml:space="preserve">
<value></value>
<value>{0} strona cytatów</value>
</data>
<data name="utility_quotes_page_none" xml:space="preserve">
<value></value>
@ -2112,10 +2113,10 @@ ID właściciela: {2}</value>
<value></value>
</data>
<data name="utility_quote_added" xml:space="preserve">
<value></value>
<value>Dodano cytat</value>
</data>
<data name="utility_quote_deleted" xml:space="preserve">
<value></value>
<value>Usunięto cytat #{0}</value>
</data>
<data name="utility_region" xml:space="preserve">
<value>Region</value>
@ -2184,7 +2185,7 @@ ID właściciela: {2}</value>
<value></value>
</data>
<data name="utility_showemojis" xml:space="preserve">
<value></value>
<value>**Nazwa:** {0} **Link:** {1}</value>
</data>
<data name="utility_showemojis_none" xml:space="preserve">
<value>Nie znaleziono żadnych specjalnych emotikon</value>
@ -2196,7 +2197,7 @@ ID właściciela: {2}</value>
<value>Kanały głosowe</value>
</data>
<data name="utility_togtub_room_link" xml:space="preserve">
<value></value>
<value>Twój link do pokoju:</value>
</data>
<data name="utility_uptime" xml:space="preserve">
<value></value>

View File

@ -583,7 +583,7 @@ Razão: {1}</value>
<value>Nenhum shard com aquele ID foi encontrado.</value>
</data>
<data name="administration_old_msg" xml:space="preserve">
<value>Mensagem Antiga</value>
<value>Mensagem Anterior</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_old_nick" xml:space="preserve">
@ -794,14 +794,12 @@ __Canais Ignorados__: {2}</value>
</data>
<data name="administration_username_changed" xml:space="preserve">
<value>Nome de usuário alterado</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_users" xml:space="preserve">
<value>Usuários</value>
</data>
<data name="administration_user_banned" xml:space="preserve">
<value>Usuário Banido</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_user_chat_mute" xml:space="preserve">
<value>{0} foi **mutado**</value>
@ -1134,7 +1132,7 @@ Não esqueça de deixar seu nome ou id do discord na mensagem.
<value>O segundo número deve ser maior que o primeiro.</value>
</data>
<data name="gambling_changes_of_heart" xml:space="preserve">
<value>Mudanças no Coração</value>
<value>Mudanças de ideia</value>
<comment>Fuzzy</comment>
</data>
<data name="gambling_claimed_by" xml:space="preserve">
@ -1918,7 +1916,7 @@ Fuzzy</comment>
<value>Pontuação:</value>
</data>
<data name="searches_search_for" xml:space="preserve">
<value>Busca Por:</value>
<value>Buscar Por:</value>
<comment>Fuzzy</comment>
</data>
<data name="searches_shorten_fail" xml:space="preserve">
@ -2094,8 +2092,7 @@ Fuzzy</comment>
<value>Índice fora de alcance.</value>
</data>
<data name="utility_inrole_list" xml:space="preserve">
<value>Aqui está uma lista de usuários nestes cargos:</value>
<comment>Fuzzy</comment>
<value>Lista de usuários no cargo {0}</value>
</data>
<data name="utility_inrole_not_allowed" xml:space="preserve">
<value>você não tem permissão de usar esse comando em cargos com muitos usuários para prevenir abuso.</value>
@ -2189,7 +2186,7 @@ OwnerID: {2}</value>
<value>Citação adicionada</value>
</data>
<data name="utility_quote_deleted" xml:space="preserve">
<value>Uma citação aleatória foi removida.</value>
<value>Citação #{0} Deletada.</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_region" xml:space="preserve">

View File

@ -1422,7 +1422,6 @@ Fuzzy</comment>
</data>
<data name="music_playlist_id_not_found" xml:space="preserve">
<value>Плейлист с таким номером не существует.</value>
<comment>Fuzzy</comment>
</data>
<data name="music_playlist_queue_complete" xml:space="preserve">
<value>Добавление плейлиста в очередь завершено.</value>
@ -1526,7 +1525,6 @@ Fuzzy</comment>
</data>
<data name="permissions_blacklisted" xml:space="preserve">
<value>{0} добавлено в чёрный список под номером {1}</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_cmdcd_add" xml:space="preserve">
<value>У команды {0} теперь есть время перезарядки {1}c</value>
@ -1624,7 +1622,6 @@ Fuzzy</comment>
</data>
<data name="permissions_unblacklisted" xml:space="preserve">
<value>{0} с номером {1} убраны из черного списка.</value>
<comment>Fuzzy</comment>
</data>
<data name="permissions_uneditable" xml:space="preserve">
<value>нередактируемое</value>
@ -2268,11 +2265,11 @@ Fuzzy</comment>
<comment>Fuzzy</comment>
</data>
<data name="customreactions_crdm_disabled" xml:space="preserve">
<value>Ответное сообщение для настраеваемой реакцией с номером {0} не будет отправлено в ЛС.</value>
<value>Ответное сообщение для настраеваемой реакции с номером {0} не будет отправлено в ЛС.</value>
<comment>Fuzzy</comment>
</data>
<data name="customreactions_crdm_enabled" xml:space="preserve">
<value>Ответное сообщение для настраиваемой реакцией с номером {0} будет отправлено в ЛС.</value>
<value>Ответное сообщение для настраиваемой реакции с номером {0} будет отправлено в ЛС.</value>
<comment>Fuzzy</comment>
</data>
<data name="utility_aliases_none" xml:space="preserve">

View File

@ -1,121 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="clashofclans_base_already_claimed" xml:space="preserve">
<value>Та база је већ под захетвом или је уништена.</value>
@ -364,7 +364,7 @@ Reason: {1}</value>
<value>Content</value>
</data>
<data name="administration_cr" xml:space="preserve">
<value>successfully created role {0}</value>
<value>Sucessfully created role {0}</value>
</data>
<data name="administration_createtextchan" xml:space="preserve">
<value>Text channel {0} created.</value>
@ -394,7 +394,7 @@ Reason: {1}</value>
<value>DM from</value>
</data>
<data name="administration_donadd" xml:space="preserve">
<value>successfully added a new donator.Total donated amount from this user: {0} 👑</value>
<value>Sucessfully added a new donator.Total donated amount from this user: {0} 👑</value>
</data>
<data name="administration_donators" xml:space="preserve">
<value>Thanks to the people listed below for making this project hjappen!</value>
@ -712,7 +712,7 @@ Reason: {1}</value>
<value>You now have {0} role.</value>
</data>
<data name="administration_setrole" xml:space="preserve">
<value>successfully added role {0} to user {1}</value>
<value>Sucessfully added role {0} to user {1}</value>
</data>
<data name="administration_setrole_err" xml:space="preserve">
<value>Failed to add role. I have insufficient permissions.</value>

View File

@ -156,7 +156,7 @@
<comment>Fuzzy</comment>
</data>
<data name="clashofclans_list_active_wars" xml:space="preserve">
<value>Lista Över Aktiva Krig</value>
<value>Lista över aktiva krig</value>
<comment>Fuzzy</comment>
</data>
<data name="clashofclans_not_claimed" xml:space="preserve">
@ -209,7 +209,7 @@
<value>Nya egengjorda Reaktioner</value>
</data>
<data name="customreactions_no_found" xml:space="preserve">
<value>Inga egnagjorde reaktioner hittades.</value>
<value>Inga custom reaktioner hittades.</value>
<comment>Fuzzy</comment>
</data>
<data name="customreactions_no_found_id" xml:space="preserve">
@ -536,11 +536,11 @@ Anledning: {1}</value>
<value>{0} flyttad från {1] till {2}</value>
</data>
<data name="administration_msg_del" xml:space="preserve">
<value>Meddelande Raderat i #{0}</value>
<value>Meddelande raderat i #{0}</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_msg_update" xml:space="preserve">
<value>Meddelande Uppdaterat i #{0}</value>
<value>Meddelande uppdaterat i #{0}</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_muted_pl" xml:space="preserve">
@ -561,19 +561,19 @@ Anledning: {1}</value>
<value>Jag behöver **Administration** tillåtelse för att göra det där.</value>
</data>
<data name="administration_new_msg" xml:space="preserve">
<value>Nytt Meddelande</value>
<value>Ny meddelande</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_new_nick" xml:space="preserve">
<value>Nytt Smeknamn</value>
<value>Ny smeknamn</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_new_topic" xml:space="preserve">
<value>Nytt Ämne</value>
<value>Ny ämne</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_nick_change" xml:space="preserve">
<value>Smeknamn Ändrat</value>
<value>Smeknamn ändrat</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_no_server" xml:space="preserve">
@ -583,15 +583,15 @@ Anledning: {1}</value>
<value>Ingen shard med den ID funnen</value>
</data>
<data name="administration_old_msg" xml:space="preserve">
<value>Gammalt Meddelande</value>
<value>Gammal meddelande</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_old_nick" xml:space="preserve">
<value>Gammalt Smeknamn</value>
<value>Gammal smeknamn</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_old_topic" xml:space="preserve">
<value>Gammalt Ämne</value>
<value>Gammal ämne</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_perms" xml:space="preserve">
@ -601,7 +601,7 @@ Anledning: {1}</value>
<value>Tillstånd för denna server har blivit återställt.</value>
</data>
<data name="administration_prot_active" xml:space="preserve">
<value>Aktiva Skydd</value>
<value>Aktiva skydd</value>
<comment>Fuzzy</comment>
</data>
<data name="administration_prot_disable" xml:space="preserve">
@ -2342,7 +2342,7 @@ Medlemmar: {1}
<value>Meddelandet som triggrar den egengjorda reaktion med id {0} kommer bli</value>
</data>
<data name="customreactions_crdm_disabled" xml:space="preserve">
<value></value>
<value>Svar meddelande för custom reaktion med id {0} kommer inte att skickas som ett DM.</value>
</data>
<data name="customreactions_crdm_enabled" xml:space="preserve">
<value>
@ -2358,10 +2358,10 @@ Medlemmar: {1}
<value>Lista av aliaser</value>
</data>
<data name="utility_alias_removed" xml:space="preserve">
<value></value>
<value>Aktivering {0} har inte längre någon alias. </value>
</data>
<data name="utility_alias_remove_fail" xml:space="preserve">
<value></value>
<value>Trigger {0} hade ingen alias.</value>
</data>
<data name="searches_compet_playtime" xml:space="preserve">
<value>Kompetitiv speltid</value>

View File

@ -1337,7 +1337,7 @@ Paypal &lt;{1}&gt;
<value>{0} 對 {1}</value>
</data>
<data name="music_attempting_to_queue" xml:space="preserve">
<value>正在 {0} 首歌...</value>
<value>正在點播 {0} 首歌...</value>
</data>
<data name="music_autoplay_disabled" xml:space="preserve">
<value>已停用自動播放。</value>
@ -2255,16 +2255,16 @@ Paypal &lt;{1}&gt;
<value>語音頻道身分組</value>
</data>
<data name="customreactions_crad_disabled" xml:space="preserve">
<value></value>
<value>觸發自訂回應 ID 為 {0} 的訊息不會自動刪除。</value>
</data>
<data name="customreactions_crad_enabled" xml:space="preserve">
<value></value>
<value>觸發自訂回應 ID 為 {0} 的訊息將會自動刪除。</value>
</data>
<data name="customreactions_crdm_disabled" xml:space="preserve">
<value></value>
<value>自訂回應 ID 為 {0} 的回應不會以私訊方式傳送。</value>
</data>
<data name="customreactions_crdm_enabled" xml:space="preserve">
<value></value>
<value>自訂回應 ID 為 {0} 的回應將會以私訊方式傳送。</value>
</data>
<data name="utility_aliases_none" xml:space="preserve">
<value>找不到別名</value>
@ -2276,13 +2276,13 @@ Paypal &lt;{1}&gt;
<value>別名列表</value>
</data>
<data name="utility_alias_removed" xml:space="preserve">
<value></value>
<value>觸發 {0} 不再有別名。</value>
</data>
<data name="utility_alias_remove_fail" xml:space="preserve">
<value></value>
<value>觸發 {0} 並沒有別名。</value>
</data>
<data name="searches_compet_playtime" xml:space="preserve">
<value></value>
<value>競技時數</value>
</data>
</root>