Merge pull request #55 from Kwoth/dev
Added some logging, slight changes and fixed music thumbnail
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commit
2e6f42d7c5
@ -37,8 +37,6 @@ namespace NadekoBot.Modules.Administration
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{
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_log = LogManager.GetCurrentClassLogger();
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NadekoBot.CommandHandler.CommandExecuted += DelMsgOnCmd_Handler;
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}
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private static async Task DelMsgOnCmd_Handler(IUserMessage msg, Command cmd)
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@ -12,6 +12,8 @@ using NadekoBot.Services.Database.Models;
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using System.Linq;
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using NadekoBot.Extensions;
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using System.Threading;
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using System.Diagnostics;
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using NLog;
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namespace NadekoBot.Modules.ClashOfClans
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{
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@ -22,8 +24,12 @@ namespace NadekoBot.Modules.ClashOfClans
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private static Timer checkWarTimer { get; }
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private static new readonly Logger _log;
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static ClashOfClans()
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{
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_log = LogManager.GetCurrentClassLogger();
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var sw = Stopwatch.StartNew();
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using (var uow = DbHandler.UnitOfWork())
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{
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ClashWars = new ConcurrentDictionary<ulong, List<ClashWar>>(
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@ -50,6 +56,9 @@ namespace NadekoBot.Modules.ClashOfClans
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}
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}
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}, null, TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1));
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sw.Stop();
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_log.Debug($"Loaded in {sw.Elapsed.TotalSeconds:F2}s");
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}
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private static async Task CheckWar(TimeSpan callExpire, ClashWar war)
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@ -7,6 +7,8 @@ using System.Collections.Concurrent;
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using NadekoBot.Services.Database.Models;
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using Discord;
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using NadekoBot.Extensions;
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using NLog;
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using System.Diagnostics;
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namespace NadekoBot.Modules.CustomReactions
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{
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@ -18,14 +20,20 @@ namespace NadekoBot.Modules.CustomReactions
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public static ConcurrentDictionary<string, uint> ReactionStats { get; } = new ConcurrentDictionary<string, uint>();
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private static new readonly Logger _log;
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static CustomReactions()
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{
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_log = LogManager.GetCurrentClassLogger();
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var sw = Stopwatch.StartNew();
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using (var uow = DbHandler.UnitOfWork())
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{
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var items = uow.CustomReactions.GetAll();
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GuildReactions = new ConcurrentDictionary<ulong, ConcurrentHashSet<CustomReaction>>(items.Where(g => g.GuildId != null && g.GuildId != 0).GroupBy(k => k.GuildId.Value).ToDictionary(g => g.Key, g => new ConcurrentHashSet<CustomReaction>(g)));
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GlobalReactions = new ConcurrentHashSet<CustomReaction>(items.Where(g => g.GuildId == null || g.GuildId == 0));
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}
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sw.Stop();
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_log.Debug($"Loaded in {sw.Elapsed.TotalSeconds:F2}s");
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}
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public CustomReactions() : base()
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{
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@ -20,7 +20,7 @@ namespace NadekoBot.Modules.Gambling
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public static string CurrencyPluralName { get; set; }
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public static string CurrencySign { get; set; }
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public Gambling() : base()
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static Gambling()
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{
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using (var uow = DbHandler.UnitOfWork())
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{
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@ -21,9 +21,7 @@ namespace NadekoBot.Modules.Games
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}
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}
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}
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public Games() : base()
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{
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}
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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@ -22,6 +22,8 @@ namespace NadekoBot.Modules.Help
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static Help()
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{
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//todo don't cache this, just query db when someone wants -h
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using (var uow = DbHandler.UnitOfWork())
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{
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var config = uow.BotConfig.GetOrCreate();
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@ -91,15 +91,17 @@ namespace NadekoBot
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internal Task LoginAsync(TokenType tokenType, string token) =>
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Task.WhenAll(Clients.Select(async c => { await c.LoginAsync(tokenType, token).ConfigureAwait(false); _log.Info($"Shard #{c.ShardId} logged in."); }));
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internal Task ConnectAsync() =>
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Task.WhenAll(Clients.Select(async c =>
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internal async Task ConnectAsync()
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{
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foreach (var c in Clients)
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{
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try
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{
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var sw = Stopwatch.StartNew();
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await c.ConnectAsync().ConfigureAwait(false);
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sw.Stop();
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_log.Info($"Shard #{c.ShardId} connected after {sw.Elapsed.TotalSeconds}s ({++_connectedCount}/{Clients.Count})");
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_log.Info($"Shard #{c.ShardId} connected after {sw.Elapsed.TotalSeconds:F2}s ({++_connectedCount}/{Clients.Count})");
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}
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catch
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{
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@ -111,7 +113,8 @@ namespace NadekoBot
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_log.Error(ex2);
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}
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}
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}));
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}
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}
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internal Task DownloadAllUsersAsync() =>
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Task.WhenAll(Clients.Select(async c =>
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@ -119,7 +122,7 @@ namespace NadekoBot
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var sw = Stopwatch.StartNew();
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await c.DownloadAllUsersAsync().ConfigureAwait(false);
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sw.Stop();
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_log.Info($"Shard #{c.ShardId} downloaded {c.GetGuilds().Sum(g => g.GetUsers().Count)} users after {sw.Elapsed.TotalSeconds}s ({++_downloadedCount}/{Clients.Count}).");
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_log.Info($"Shard #{c.ShardId} downloaded {c.GetGuilds().Sum(g => g.GetUsers().Count)} users after {sw.Elapsed.TotalSeconds:F2}s ({++_downloadedCount}/{Clients.Count}).");
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}));
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public async Task SetGame(string game)
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