Indonesian language completed
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3703e39cc9
commit
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@ -27,6 +27,7 @@ namespace NadekoBot.Modules.Administration
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{"fr-FR", "Français, France"},
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{"de-DE", "Deutsch, Deutschland"},
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{"he-IL", "עברית, ישראל"},
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{"id-ID", "Bahasa Indonesia, Indonesia" },
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{"it-IT", "Italiano, Italia" },
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//{"ja-JP", "日本語, 日本"},
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{"ko-KR", "한국어, 대한민국" },
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2285
src/NadekoBot/Resources/ResponseStrings.id-ID.resx
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2285
src/NadekoBot/Resources/ResponseStrings.id-ID.resx
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@ -1,260 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace NadekoBot.Resources {
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using System;
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using System.Reflection;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class ResponseStrings_sr_SP {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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internal ResponseStrings_sr_SP() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NadekoBot.Resources.ResponseStrings-sr-SP", typeof(ResponseStrings_sr_SP).GetTypeInfo().Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} has already fainted..
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/// </summary>
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public static string pokemon_already_fainted {
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get {
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return ResourceManager.GetString("pokemon_already_fainted", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} already has full HP..
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/// </summary>
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public static string pokemon_already_full {
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get {
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return ResourceManager.GetString("pokemon_already_full", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Your type is already {0}.
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/// </summary>
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public static string pokemon_already_that_type {
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get {
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return ResourceManager.GetString("pokemon_already_that_type", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to used {0}{1} on {2}{3} for {4} damage..
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/// </summary>
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public static string pokemon_attack {
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get {
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return ResourceManager.GetString("pokemon_attack", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You can't attack again without retaliation!.
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/// </summary>
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public static string pokemon_cant_attack_again {
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get {
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return ResourceManager.GetString("pokemon_cant_attack_again", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You can't attack yourself..
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/// </summary>
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public static string pokemon_cant_attack_yourself {
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get {
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return ResourceManager.GetString("pokemon_cant_attack_yourself", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} has fainted!.
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/// </summary>
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public static string pokemon_fainted {
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get {
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return ResourceManager.GetString("pokemon_fainted", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to healed {0} with one {1}.
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/// </summary>
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public static string pokemon_healed {
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get {
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return ResourceManager.GetString("pokemon_healed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} has {1} HP remaining..
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/// </summary>
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public static string pokemon_hp_remaining {
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get {
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return ResourceManager.GetString("pokemon_hp_remaining", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You can't use {0}. Type `{1}ml` to see a list of moves you can use..
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/// </summary>
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public static string pokemon_invalid_move {
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get {
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return ResourceManager.GetString("pokemon_invalid_move", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Movelist for {0} type.
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/// </summary>
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public static string pokemon_moves {
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get {
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return ResourceManager.GetString("pokemon_moves", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You don't have enough {0}.
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/// </summary>
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public static string pokemon_no_currency {
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get {
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return ResourceManager.GetString("pokemon_no_currency", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to It's not effective..
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/// </summary>
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public static string pokemon_not_effective {
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get {
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return ResourceManager.GetString("pokemon_not_effective", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to revived {0} with one {1}.
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/// </summary>
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public static string pokemon_revive_other {
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get {
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return ResourceManager.GetString("pokemon_revive_other", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You revived yourself with one {0}.
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/// </summary>
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public static string pokemon_revive_yourself {
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get {
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return ResourceManager.GetString("pokemon_revive_yourself", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Your type has been changed to {0} for a {1}.
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/// </summary>
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public static string pokemon_settype_success {
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get {
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return ResourceManager.GetString("pokemon_settype_success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to It's somewhat effective..
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/// </summary>
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public static string pokemon_somewhat_effective {
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get {
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return ResourceManager.GetString("pokemon_somewhat_effective", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to It's super effective!.
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/// </summary>
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public static string pokemon_super_effective {
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get {
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return ResourceManager.GetString("pokemon_super_effective", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You used too many moves in a row, so you can't move!.
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/// </summary>
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public static string pokemon_too_many_moves {
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get {
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return ResourceManager.GetString("pokemon_too_many_moves", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Type of {0} is {1}.
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/// </summary>
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public static string pokemon_type_of_user {
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get {
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return ResourceManager.GetString("pokemon_type_of_user", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to User not found..
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/// </summary>
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public static string pokemon_user_not_found {
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get {
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return ResourceManager.GetString("pokemon_user_not_found", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You fainted, so you are not able to move!.
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/// </summary>
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public static string pokemon_you_fainted {
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get {
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return ResourceManager.GetString("pokemon_you_fainted", resourceCulture);
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}
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}
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}
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}
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