Indonesian language completed
This commit is contained in:
		| @@ -27,6 +27,7 @@ namespace NadekoBot.Modules.Administration | ||||
|                 {"fr-FR", "Français, France"}, | ||||
|                 {"de-DE", "Deutsch, Deutschland"}, | ||||
|                 {"he-IL", "עברית, ישראל"}, | ||||
|                 {"id-ID", "Bahasa Indonesia, Indonesia" }, | ||||
|                 {"it-IT", "Italiano, Italia" }, | ||||
|                 //{"ja-JP", "日本語, 日本"}, | ||||
|                 {"ko-KR", "한국어, 대한민국" }, | ||||
|   | ||||
							
								
								
									
										2285
									
								
								src/NadekoBot/Resources/ResponseStrings.id-ID.resx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2285
									
								
								src/NadekoBot/Resources/ResponseStrings.id-ID.resx
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| @@ -1,260 +0,0 @@ | ||||
| //------------------------------------------------------------------------------ | ||||
| // <auto-generated> | ||||
| //     This code was generated by a tool. | ||||
| //     Runtime Version:4.0.30319.42000 | ||||
| // | ||||
| //     Changes to this file may cause incorrect behavior and will be lost if | ||||
| //     the code is regenerated. | ||||
| // </auto-generated> | ||||
| //------------------------------------------------------------------------------ | ||||
|  | ||||
| namespace NadekoBot.Resources { | ||||
|     using System; | ||||
|     using System.Reflection; | ||||
|      | ||||
|      | ||||
|     /// <summary> | ||||
|     ///    A strongly-typed resource class, for looking up localized strings, etc. | ||||
|     /// </summary> | ||||
|     // This class was auto-generated by the StronglyTypedResourceBuilder | ||||
|     // class via a tool like ResGen or Visual Studio. | ||||
|     // To add or remove a member, edit your .ResX file then rerun ResGen | ||||
|     // with the /str option, or rebuild your VS project. | ||||
|     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] | ||||
|     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
|     public class ResponseStrings_sr_SP { | ||||
|          | ||||
|         private static global::System.Resources.ResourceManager resourceMan; | ||||
|          | ||||
|         private static global::System.Globalization.CultureInfo resourceCulture; | ||||
|          | ||||
|         internal ResponseStrings_sr_SP() { | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Returns the cached ResourceManager instance used by this class. | ||||
|         /// </summary> | ||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | ||||
|         public static global::System.Resources.ResourceManager ResourceManager { | ||||
|             get { | ||||
|                 if (object.ReferenceEquals(resourceMan, null)) { | ||||
|                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NadekoBot.Resources.ResponseStrings-sr-SP", typeof(ResponseStrings_sr_SP).GetTypeInfo().Assembly); | ||||
|                     resourceMan = temp; | ||||
|                 } | ||||
|                 return resourceMan; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Overrides the current thread's CurrentUICulture property for all | ||||
|         ///    resource lookups using this strongly typed resource class. | ||||
|         /// </summary> | ||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | ||||
|         public static global::System.Globalization.CultureInfo Culture { | ||||
|             get { | ||||
|                 return resourceCulture; | ||||
|             } | ||||
|             set { | ||||
|                 resourceCulture = value; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to {0} has already fainted.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_already_fainted { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_already_fainted", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to {0} already has full HP.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_already_full { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_already_full", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to Your type is already {0}. | ||||
|         /// </summary> | ||||
|         public static string pokemon_already_that_type { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_already_that_type", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to used {0}{1} on {2}{3} for {4} damage.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_attack { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_attack", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to You can't attack again without retaliation!. | ||||
|         /// </summary> | ||||
|         public static string pokemon_cant_attack_again { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_cant_attack_again", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to You can't attack yourself.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_cant_attack_yourself { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_cant_attack_yourself", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to {0} has fainted!. | ||||
|         /// </summary> | ||||
|         public static string pokemon_fainted { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_fainted", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to healed {0} with one {1}. | ||||
|         /// </summary> | ||||
|         public static string pokemon_healed { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_healed", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to {0} has {1} HP remaining.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_hp_remaining { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_hp_remaining", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to You can't use {0}. Type `{1}ml` to see a list of moves you can use.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_invalid_move { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_invalid_move", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to Movelist for {0} type. | ||||
|         /// </summary> | ||||
|         public static string pokemon_moves { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_moves", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to You don't have enough {0}. | ||||
|         /// </summary> | ||||
|         public static string pokemon_no_currency { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_no_currency", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to It's not effective.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_not_effective { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_not_effective", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to revived {0} with one {1}. | ||||
|         /// </summary> | ||||
|         public static string pokemon_revive_other { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_revive_other", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to You revived yourself with one {0}. | ||||
|         /// </summary> | ||||
|         public static string pokemon_revive_yourself { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_revive_yourself", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to Your type has been changed to {0} for a {1}. | ||||
|         /// </summary> | ||||
|         public static string pokemon_settype_success { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_settype_success", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to It's somewhat effective.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_somewhat_effective { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_somewhat_effective", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to It's super effective!. | ||||
|         /// </summary> | ||||
|         public static string pokemon_super_effective { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_super_effective", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to You used too many moves in a row, so you can't move!. | ||||
|         /// </summary> | ||||
|         public static string pokemon_too_many_moves { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_too_many_moves", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to Type of {0} is {1}. | ||||
|         /// </summary> | ||||
|         public static string pokemon_type_of_user { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_type_of_user", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to User not found.. | ||||
|         /// </summary> | ||||
|         public static string pokemon_user_not_found { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_user_not_found", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         /// <summary> | ||||
|         ///    Looks up a localized string similar to You fainted, so you are not able to move!. | ||||
|         /// </summary> | ||||
|         public static string pokemon_you_fainted { | ||||
|             get { | ||||
|                 return ResourceManager.GetString("pokemon_you_fainted", resourceCulture); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user