Indonesian language completed

This commit is contained in:
Kwoth 2017-03-31 14:03:22 +02:00
parent 3703e39cc9
commit 272bf6b85e
3 changed files with 2286 additions and 260 deletions

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@ -27,6 +27,7 @@ namespace NadekoBot.Modules.Administration
{"fr-FR", "Français, France"},
{"de-DE", "Deutsch, Deutschland"},
{"he-IL", "עברית, ישראל"},
{"id-ID", "Bahasa Indonesia, Indonesia" },
{"it-IT", "Italiano, Italia" },
//{"ja-JP", "日本語, 日本"},
{"ko-KR", "한국어, 대한민국" },

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@ -1,260 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace NadekoBot.Resources {
using System;
using System.Reflection;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class ResponseStrings_sr_SP {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
internal ResponseStrings_sr_SP() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NadekoBot.Resources.ResponseStrings-sr-SP", typeof(ResponseStrings_sr_SP).GetTypeInfo().Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to {0} has already fainted..
/// </summary>
public static string pokemon_already_fainted {
get {
return ResourceManager.GetString("pokemon_already_fainted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} already has full HP..
/// </summary>
public static string pokemon_already_full {
get {
return ResourceManager.GetString("pokemon_already_full", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your type is already {0}.
/// </summary>
public static string pokemon_already_that_type {
get {
return ResourceManager.GetString("pokemon_already_that_type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to used {0}{1} on {2}{3} for {4} damage..
/// </summary>
public static string pokemon_attack {
get {
return ResourceManager.GetString("pokemon_attack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can&apos;t attack again without retaliation!.
/// </summary>
public static string pokemon_cant_attack_again {
get {
return ResourceManager.GetString("pokemon_cant_attack_again", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can&apos;t attack yourself..
/// </summary>
public static string pokemon_cant_attack_yourself {
get {
return ResourceManager.GetString("pokemon_cant_attack_yourself", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} has fainted!.
/// </summary>
public static string pokemon_fainted {
get {
return ResourceManager.GetString("pokemon_fainted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to healed {0} with one {1}.
/// </summary>
public static string pokemon_healed {
get {
return ResourceManager.GetString("pokemon_healed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} has {1} HP remaining..
/// </summary>
public static string pokemon_hp_remaining {
get {
return ResourceManager.GetString("pokemon_hp_remaining", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can&apos;t use {0}. Type `{1}ml` to see a list of moves you can use..
/// </summary>
public static string pokemon_invalid_move {
get {
return ResourceManager.GetString("pokemon_invalid_move", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Movelist for {0} type.
/// </summary>
public static string pokemon_moves {
get {
return ResourceManager.GetString("pokemon_moves", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You don&apos;t have enough {0}.
/// </summary>
public static string pokemon_no_currency {
get {
return ResourceManager.GetString("pokemon_no_currency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It&apos;s not effective..
/// </summary>
public static string pokemon_not_effective {
get {
return ResourceManager.GetString("pokemon_not_effective", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to revived {0} with one {1}.
/// </summary>
public static string pokemon_revive_other {
get {
return ResourceManager.GetString("pokemon_revive_other", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You revived yourself with one {0}.
/// </summary>
public static string pokemon_revive_yourself {
get {
return ResourceManager.GetString("pokemon_revive_yourself", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your type has been changed to {0} for a {1}.
/// </summary>
public static string pokemon_settype_success {
get {
return ResourceManager.GetString("pokemon_settype_success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It&apos;s somewhat effective..
/// </summary>
public static string pokemon_somewhat_effective {
get {
return ResourceManager.GetString("pokemon_somewhat_effective", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It&apos;s super effective!.
/// </summary>
public static string pokemon_super_effective {
get {
return ResourceManager.GetString("pokemon_super_effective", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You used too many moves in a row, so you can&apos;t move!.
/// </summary>
public static string pokemon_too_many_moves {
get {
return ResourceManager.GetString("pokemon_too_many_moves", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Type of {0} is {1}.
/// </summary>
public static string pokemon_type_of_user {
get {
return ResourceManager.GetString("pokemon_type_of_user", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User not found..
/// </summary>
public static string pokemon_user_not_found {
get {
return ResourceManager.GetString("pokemon_user_not_found", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You fainted, so you are not able to move!.
/// </summary>
public static string pokemon_you_fainted {
get {
return ResourceManager.GetString("pokemon_you_fainted", resourceCulture);
}
}
}
}