Indonesian language completed
This commit is contained in:
		| @@ -27,6 +27,7 @@ namespace NadekoBot.Modules.Administration | |||||||
|                 {"fr-FR", "Français, France"}, |                 {"fr-FR", "Français, France"}, | ||||||
|                 {"de-DE", "Deutsch, Deutschland"}, |                 {"de-DE", "Deutsch, Deutschland"}, | ||||||
|                 {"he-IL", "עברית, ישראל"}, |                 {"he-IL", "עברית, ישראל"}, | ||||||
|  |                 {"id-ID", "Bahasa Indonesia, Indonesia" }, | ||||||
|                 {"it-IT", "Italiano, Italia" }, |                 {"it-IT", "Italiano, Italia" }, | ||||||
|                 //{"ja-JP", "日本語, 日本"}, |                 //{"ja-JP", "日本語, 日本"}, | ||||||
|                 {"ko-KR", "한국어, 대한민국" }, |                 {"ko-KR", "한국어, 대한민국" }, | ||||||
|   | |||||||
							
								
								
									
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							| @@ -1,260 +0,0 @@ | |||||||
| //------------------------------------------------------------------------------ |  | ||||||
| // <auto-generated> |  | ||||||
| //     This code was generated by a tool. |  | ||||||
| //     Runtime Version:4.0.30319.42000 |  | ||||||
| // |  | ||||||
| //     Changes to this file may cause incorrect behavior and will be lost if |  | ||||||
| //     the code is regenerated. |  | ||||||
| // </auto-generated> |  | ||||||
| //------------------------------------------------------------------------------ |  | ||||||
|  |  | ||||||
| namespace NadekoBot.Resources { |  | ||||||
|     using System; |  | ||||||
|     using System.Reflection; |  | ||||||
|      |  | ||||||
|      |  | ||||||
|     /// <summary> |  | ||||||
|     ///    A strongly-typed resource class, for looking up localized strings, etc. |  | ||||||
|     /// </summary> |  | ||||||
|     // This class was auto-generated by the StronglyTypedResourceBuilder |  | ||||||
|     // class via a tool like ResGen or Visual Studio. |  | ||||||
|     // To add or remove a member, edit your .ResX file then rerun ResGen |  | ||||||
|     // with the /str option, or rebuild your VS project. |  | ||||||
|     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |  | ||||||
|     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |  | ||||||
|     public class ResponseStrings_sr_SP { |  | ||||||
|          |  | ||||||
|         private static global::System.Resources.ResourceManager resourceMan; |  | ||||||
|          |  | ||||||
|         private static global::System.Globalization.CultureInfo resourceCulture; |  | ||||||
|          |  | ||||||
|         internal ResponseStrings_sr_SP() { |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Returns the cached ResourceManager instance used by this class. |  | ||||||
|         /// </summary> |  | ||||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |  | ||||||
|         public static global::System.Resources.ResourceManager ResourceManager { |  | ||||||
|             get { |  | ||||||
|                 if (object.ReferenceEquals(resourceMan, null)) { |  | ||||||
|                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NadekoBot.Resources.ResponseStrings-sr-SP", typeof(ResponseStrings_sr_SP).GetTypeInfo().Assembly); |  | ||||||
|                     resourceMan = temp; |  | ||||||
|                 } |  | ||||||
|                 return resourceMan; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Overrides the current thread's CurrentUICulture property for all |  | ||||||
|         ///    resource lookups using this strongly typed resource class. |  | ||||||
|         /// </summary> |  | ||||||
|         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |  | ||||||
|         public static global::System.Globalization.CultureInfo Culture { |  | ||||||
|             get { |  | ||||||
|                 return resourceCulture; |  | ||||||
|             } |  | ||||||
|             set { |  | ||||||
|                 resourceCulture = value; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to {0} has already fainted.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_already_fainted { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_already_fainted", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to {0} already has full HP.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_already_full { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_already_full", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to Your type is already {0}. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_already_that_type { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_already_that_type", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to used {0}{1} on {2}{3} for {4} damage.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_attack { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_attack", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to You can't attack again without retaliation!. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_cant_attack_again { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_cant_attack_again", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to You can't attack yourself.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_cant_attack_yourself { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_cant_attack_yourself", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to {0} has fainted!. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_fainted { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_fainted", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to healed {0} with one {1}. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_healed { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_healed", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to {0} has {1} HP remaining.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_hp_remaining { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_hp_remaining", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to You can't use {0}. Type `{1}ml` to see a list of moves you can use.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_invalid_move { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_invalid_move", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to Movelist for {0} type. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_moves { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_moves", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to You don't have enough {0}. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_no_currency { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_no_currency", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to It's not effective.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_not_effective { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_not_effective", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to revived {0} with one {1}. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_revive_other { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_revive_other", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to You revived yourself with one {0}. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_revive_yourself { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_revive_yourself", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to Your type has been changed to {0} for a {1}. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_settype_success { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_settype_success", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to It's somewhat effective.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_somewhat_effective { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_somewhat_effective", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to It's super effective!. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_super_effective { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_super_effective", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to You used too many moves in a row, so you can't move!. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_too_many_moves { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_too_many_moves", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to Type of {0} is {1}. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_type_of_user { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_type_of_user", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to User not found.. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_user_not_found { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_user_not_found", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|          |  | ||||||
|         /// <summary> |  | ||||||
|         ///    Looks up a localized string similar to You fainted, so you are not able to move!. |  | ||||||
|         /// </summary> |  | ||||||
|         public static string pokemon_you_fainted { |  | ||||||
|             get { |  | ||||||
|                 return ResourceManager.GetString("pokemon_you_fainted", resourceCulture); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
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