Fixed pokemon
i have fixed the stats between the pokemon types and added the fairy type to the types!
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28368ec205
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1c66c369a7
@ -79,7 +79,11 @@ namespace NadekoBot.Modules.Pokemon
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{"bullet punch",16},
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{"metal burst",16},
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{"gear grind",16},
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{"magnet bomb",16}
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{"magnet bomb",16},
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{"fairy wind",17},
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{"draining kiss",17},
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{"dazzling gleam",17},
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{"play rough",17}
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};
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@ -18,8 +18,10 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
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case "FIGHTING": return 0.5;
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case "POISON": return 0.5;
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case "FLYING": return 0.5;
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case "GHOST": return 0.5;
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case "PSYCHIC": return 2;
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case "ROCK": return 0.5;
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case "FAIRY": return 0.5;
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case "DARK": return 2;
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case "STEEL": return 0.5;
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default: return 1;
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@ -17,7 +17,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
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case "PSYCHIC": return 2;
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case "GHOST": return 2;
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case "DARK": return 0.5;
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case "STEEL": return 0.5;
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case "FAIRY": return 0.5;
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default: return 1;
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}
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}
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@ -15,6 +15,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
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case "DRAGON": return 2;
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case "STEEL": return 0.5;
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case "FAIRY": return 0;
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default: return 1;
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}
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}
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33
NadekoBot/Modules/Pokemon/PokemonTypes/FairyType.cs
Normal file
33
NadekoBot/Modules/Pokemon/PokemonTypes/FairyType.cs
Normal file
@ -0,0 +1,33 @@
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using NadekoBot.Modules.Pokemon.PokeTypes;
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using System.Collections.Generic;
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namespace NadekoBot.Modules.Pokemon.PokemonTypes
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{
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class FairyType : PokeType
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{
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static readonly string name = "FAIRY";
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public static int numType = 17;
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public double Multiplier(PokeType target)
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{
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switch (target.Name)
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{
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case "FIGHTING": return 2;
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case "FIRE": return 0.5;
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case "DARK": return 0.5;
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case "POISON": return 0.5;
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case "STEEL": return 2;
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case "DRAGON": return 2;
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default: return 1;
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}
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}
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List<string> moves = new List<string>();
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public string Name => name;
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public string Image => "💫";
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public int Num => numType;
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}
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}
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@ -23,6 +23,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
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case "GHOST": return 0;
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case "DARK": return 2;
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case "STEEL": return 2;
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case "FAIRY": return 0.5;
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default: return 1;
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}
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}
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@ -19,6 +19,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
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case "ROCK": return 0.5;
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case "GHOST": return 0.5;
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case "STEEL": return 0;
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case "FAIRY": return 2;
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default: return 1;
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}
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}
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@ -45,7 +45,8 @@ namespace NadekoBot.Modules.Pokemon.PokeTypes
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new GhostType(),
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new DragonType(),
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new DarkType(),
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new SteelType()
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new SteelType(),
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new FairyType()
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};
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public static PokeType IntToPokeType(int id)
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@ -28,7 +28,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
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public string Name => name;
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public string Image => "💫";
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public string Image => "🔮";
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public int Num => numType;
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}
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@ -194,6 +194,7 @@
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<Compile Include="Modules\Administration\Commands\RatelimitCommand.cs" />
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<Compile Include="Modules\Pokemon\DefaultMoves.cs" />
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<Compile Include="Modules\Pokemon\PokemonModule.cs" />
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<Compile Include="Modules\Pokemon\PokemonTypes\FairyType.cs" />
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<Compile Include="Modules\Pokemon\PokemonTypes\IPokeTypeExtensions.cs" />
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<Compile Include="Modules\Pokemon\PokemonTypes\PokeType.cs" />
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<Compile Include="Modules\Pokemon\PokemonTypes\PsychicType.cs" />
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