Fixed pokemon

i have fixed the stats between the pokemon types and added the fairy
type to the types!
This commit is contained in:
HACKERS\Wayne 2016-04-01 16:26:13 +01:00
parent 28368ec205
commit 1c66c369a7
10 changed files with 48 additions and 4 deletions

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@ -79,7 +79,11 @@ namespace NadekoBot.Modules.Pokemon
{"bullet punch",16},
{"metal burst",16},
{"gear grind",16},
{"magnet bomb",16}
{"magnet bomb",16},
{"fairy wind",17},
{"draining kiss",17},
{"dazzling gleam",17},
{"play rough",17}
};

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@ -18,8 +18,10 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
case "FIGHTING": return 0.5;
case "POISON": return 0.5;
case "FLYING": return 0.5;
case "GHOST": return 0.5;
case "PSYCHIC": return 2;
case "ROCK": return 0.5;
case "FAIRY": return 0.5;
case "DARK": return 2;
case "STEEL": return 0.5;
default: return 1;

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@ -17,7 +17,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
case "PSYCHIC": return 2;
case "GHOST": return 2;
case "DARK": return 0.5;
case "STEEL": return 0.5;
case "FAIRY": return 0.5;
default: return 1;
}
}

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@ -15,6 +15,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
case "DRAGON": return 2;
case "STEEL": return 0.5;
case "FAIRY": return 0;
default: return 1;
}
}

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@ -0,0 +1,33 @@
using NadekoBot.Modules.Pokemon.PokeTypes;
using System.Collections.Generic;
namespace NadekoBot.Modules.Pokemon.PokemonTypes
{
class FairyType : PokeType
{
static readonly string name = "FAIRY";
public static int numType = 17;
public double Multiplier(PokeType target)
{
switch (target.Name)
{
case "FIGHTING": return 2;
case "FIRE": return 0.5;
case "DARK": return 0.5;
case "POISON": return 0.5;
case "STEEL": return 2;
case "DRAGON": return 2;
default: return 1;
}
}
List<string> moves = new List<string>();
public string Name => name;
public string Image => "💫";
public int Num => numType;
}
}

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@ -23,6 +23,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
case "GHOST": return 0;
case "DARK": return 2;
case "STEEL": return 2;
case "FAIRY": return 0.5;
default: return 1;
}
}

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@ -19,6 +19,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
case "ROCK": return 0.5;
case "GHOST": return 0.5;
case "STEEL": return 0;
case "FAIRY": return 2;
default: return 1;
}
}

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@ -45,7 +45,8 @@ namespace NadekoBot.Modules.Pokemon.PokeTypes
new GhostType(),
new DragonType(),
new DarkType(),
new SteelType()
new SteelType(),
new FairyType()
};
public static PokeType IntToPokeType(int id)

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@ -28,7 +28,7 @@ namespace NadekoBot.Modules.Pokemon.PokemonTypes
public string Name => name;
public string Image => "💫";
public string Image => "🔮";
public int Num => numType;
}

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@ -194,6 +194,7 @@
<Compile Include="Modules\Administration\Commands\RatelimitCommand.cs" />
<Compile Include="Modules\Pokemon\DefaultMoves.cs" />
<Compile Include="Modules\Pokemon\PokemonModule.cs" />
<Compile Include="Modules\Pokemon\PokemonTypes\FairyType.cs" />
<Compile Include="Modules\Pokemon\PokemonTypes\IPokeTypeExtensions.cs" />
<Compile Include="Modules\Pokemon\PokemonTypes\PokeType.cs" />
<Compile Include="Modules\Pokemon\PokemonTypes\PsychicType.cs" />