currency events localizable 🆗
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@ -5,12 +5,9 @@ using NadekoBot.Extensions;
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using NadekoBot.Services;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Discord.WebSocket;
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using NadekoBot.Services.Database;
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using System.Threading;
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using NLog;
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@ -27,7 +24,7 @@ namespace NadekoBot.Modules.Gambling
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SneakyGameStatus
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}
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//flower reaction event
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public static readonly ConcurrentHashSet<ulong> _sneakyGameAwardedUsers = new ConcurrentHashSet<ulong>();
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private static readonly ConcurrentHashSet<ulong> _sneakyGameAwardedUsers = new ConcurrentHashSet<ulong>();
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private static readonly char[] _sneakyGameStatusChars = Enumerable.Range(48, 10)
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@ -36,7 +33,7 @@ namespace NadekoBot.Modules.Gambling
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.Select(x => (char)x)
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.ToArray();
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private static string _secretCode = String.Empty;
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private static string _secretCode = string.Empty;
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[NadekoCommand, Usage, Description, Aliases]
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[RequireContext(ContextType.Guild)]
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@ -54,7 +51,7 @@ namespace NadekoBot.Modules.Gambling
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}
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}
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public static async Task SneakyGameStatusEvent(CommandContext Context, int? arg)
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public async Task SneakyGameStatusEvent(CommandContext context, int? arg)
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{
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int num;
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if (arg == null || arg < 5)
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@ -62,11 +59,11 @@ namespace NadekoBot.Modules.Gambling
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else
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num = arg.Value;
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if (_secretCode != String.Empty)
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if (_secretCode != string.Empty)
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return;
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var rng = new NadekoRandom();
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for (int i = 0; i < 5; i++)
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for (var i = 0; i < 5; i++)
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{
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_secretCode += _sneakyGameStatusChars[rng.Next(0, _sneakyGameStatusChars.Length)];
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}
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@ -75,10 +72,9 @@ namespace NadekoBot.Modules.Gambling
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.ConfigureAwait(false);
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try
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{
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await Context.Channel.SendConfirmAsync($"SneakyGameStatus event started",
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$"Users must type a secret code to get 100 currency.\n" +
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$"Lasts {num} seconds. Don't tell anyone. Shhh.")
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.ConfigureAwait(false);
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var title = GetText("sneakygamestatus_title");
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var desc = GetText("sneakygamestatus_desc", Format.Bold(100.ToString()) + CurrencySign, Format.Bold(num.ToString()));
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await context.Channel.SendConfirmAsync(title, desc).ConfigureAwait(false);
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}
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catch
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{
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@ -92,9 +88,9 @@ namespace NadekoBot.Modules.Gambling
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var cnt = _sneakyGameAwardedUsers.Count;
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_sneakyGameAwardedUsers.Clear();
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_secretCode = String.Empty;
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_secretCode = string.Empty;
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await NadekoBot.Client.SetGameAsync($"SneakyGame event ended. {cnt} users received a reward.")
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await NadekoBot.Client.SetGameAsync(GetText("sneakygamestatus_end", cnt))
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.ConfigureAwait(false);
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}
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@ -119,22 +115,31 @@ namespace NadekoBot.Modules.Gambling
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return Task.Delay(0);
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}
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public static Task FlowerReactionEvent(CommandContext context) =>
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new FlowerReactionEvent().Start(context);
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public async Task FlowerReactionEvent(CommandContext context)
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{
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var title = GetText("flowerreaction_title");
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var desc = GetText("flowerreaction_desc", "🌸", Format.Bold(100.ToString()) + CurrencySign);
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var footer = GetText("flowerreaction_footer", 24);
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var msg = await context.Channel.SendConfirmAsync(title,
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desc, footer: footer)
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.ConfigureAwait(false);
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await new FlowerReactionEvent().Start(msg, context);
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}
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}
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}
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public abstract class CurrencyEvent
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{
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public abstract Task Start(CommandContext channel);
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public abstract Task Start(IUserMessage msg, CommandContext channel);
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}
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public class FlowerReactionEvent : CurrencyEvent
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{
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public readonly ConcurrentHashSet<ulong> _flowerReactionAwardedUsers = new ConcurrentHashSet<ulong>();
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private readonly ConcurrentHashSet<ulong> _flowerReactionAwardedUsers = new ConcurrentHashSet<ulong>();
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private readonly Logger _log;
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private IUserMessage msg { get; set; } = null;
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private IUserMessage msg { get; set; }
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private CancellationTokenSource source { get; }
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private CancellationToken cancelToken { get; }
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@ -167,13 +172,9 @@ namespace NadekoBot.Modules.Gambling
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return Task.CompletedTask;
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}
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public override async Task Start(CommandContext context)
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public override async Task Start(IUserMessage umsg, CommandContext context)
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{
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msg = await context.Channel.SendConfirmAsync("Flower reaction event started!",
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"Add 🌸 reaction to this message to get 100" + NadekoBot.BotConfig.CurrencySign,
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footer: "This event is active for up to 24 hours.")
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.ConfigureAwait(false);
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msg = umsg;
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NadekoBot.Client.MessageDeleted += MessageDeletedEventHandler;
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try { await msg.AddReactionAsync("🌸").ConfigureAwait(false); }
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55
src/NadekoBot/Resources/ResponseStrings.Designer.cs
generated
55
src/NadekoBot/Resources/ResponseStrings.Designer.cs
generated
@ -2144,6 +2144,33 @@ namespace NadekoBot.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add {0} reaction to this message to get {1} .
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/// </summary>
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public static string gambling_flowerreaction_desc {
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get {
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return ResourceManager.GetString("gambling_flowerreaction_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This event is active for up to {0} hours..
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/// </summary>
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public static string gambling_flowerreaction_footer {
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get {
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return ResourceManager.GetString("gambling_flowerreaction_footer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Flower reaction event started!.
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/// </summary>
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public static string gambling_flowerreaction_title {
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get {
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return ResourceManager.GetString("gambling_flowerreaction_title", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to has gifted {0} to {1}.
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/// </summary>
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@ -2297,6 +2324,34 @@ namespace NadekoBot.Resources {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Users must type a secret code to get {0}.
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///Lasts {1} seconds. Don't tell anyone. Shhh..
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/// </summary>
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public static string gambling_sneakygamestatus_desc {
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get {
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return ResourceManager.GetString("gambling_sneakygamestatus_desc", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SneakyGame event ended. {0} users received the reward..
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/// </summary>
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public static string gambling_sneakygamestatus_end {
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get {
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return ResourceManager.GetString("gambling_sneakygamestatus_end", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to SneakyGameStatus event started.
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/// </summary>
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public static string gambling_sneakygamestatus_title {
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get {
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return ResourceManager.GetString("gambling_sneakygamestatus_title", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Tails.
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/// </summary>
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@ -895,6 +895,15 @@ Reason: {1}</value>
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<data name="gambling_flip_invalid" xml:space="preserve">
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<value>Invalid number specified. You can flip 1 to {0} coins.</value>
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</data>
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<data name="gambling_flowerreaction_desc" xml:space="preserve">
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<value>Add {0} reaction to this message to get {1} </value>
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</data>
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<data name="gambling_flowerreaction_footer" xml:space="preserve">
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<value>This event is active for up to {0} hours.</value>
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</data>
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<data name="gambling_flowerreaction_title" xml:space="preserve">
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<value>Flower reaction event started!</value>
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</data>
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<data name="gambling_gifted" xml:space="preserve">
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<value>has gifted {0} to {1}</value>
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<comment>X has gifted 15 flowers to Y</comment>
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@ -948,6 +957,16 @@ Reason: {1}</value>
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<data name="gambling_slot_won" xml:space="preserve">
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<value>Won</value>
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</data>
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<data name="gambling_sneakygamestatus_desc" xml:space="preserve">
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<value>Users must type a secret code to get {0}.
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Lasts {1} seconds. Don't tell anyone. Shhh.</value>
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</data>
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<data name="gambling_sneakygamestatus_end" xml:space="preserve">
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<value>SneakyGame event ended. {0} users received the reward.</value>
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</data>
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<data name="gambling_sneakygamestatus_title" xml:space="preserve">
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<value>SneakyGameStatus event started</value>
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</data>
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<data name="gambling_tails" xml:space="preserve">
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<value>Tails</value>
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</data>
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