NadekoBot/src/NadekoBot/Modules/Gambling/Commands/AnimalRacing.cs

303 lines
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C#
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using Discord;
using Discord.Commands;
using NadekoBot.Attributes;
using NadekoBot.Extensions;
using NadekoBot.Services;
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using NLog;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Gambling
{
public partial class Gambling
{
[Group]
public class AnimalRacing
{
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public static ConcurrentDictionary<ulong, AnimalRace> AnimalRaces { get; } = new ConcurrentDictionary<ulong, AnimalRace>();
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
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public async Task Race()
{
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//var channel = (ITextChannel)Context.Channel;
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var ar = new AnimalRace(Context.Guild.Id, channel);
if (ar.Fail)
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await Context.Channel.SendErrorAsync("🏁 `Failed starting a race. Another race is probably running.`");
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task JoinRace(IUserMessage umsg, int amount = 0)
{
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//var channel = (ITextChannel)Context.Channel;
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if (amount < 0)
amount = 0;
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AnimalRace ar;
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if (!AnimalRaces.TryGetValue(Context.Guild.Id, out ar))
{
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await Context.Channel.SendErrorAsync("No race exists on this server");
return;
}
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await ar.JoinRace(Context.User as IGuildUser, amount);
}
public class AnimalRace
{
private ConcurrentQueue<string> animals { get; }
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public bool Fail { get; set; }
public List<Participant> participants = new List<Participant>();
private ulong serverId;
private int messagesSinceGameStarted = 0;
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private Logger _log { get; }
public ITextChannel raceChannel { get; set; }
public bool Started { get; private set; } = false;
public AnimalRace(ulong serverId, ITextChannel ch)
{
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this._log = LogManager.GetCurrentClassLogger();
this.serverId = serverId;
this.raceChannel = ch;
if (!AnimalRaces.TryAdd(serverId, this))
{
Fail = true;
return;
}
using (var uow = DbHandler.UnitOfWork())
{
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animals = new ConcurrentQueue<string>(uow.BotConfig.GetOrCreate().RaceAnimals.Select(ra => ra.Icon).Shuffle());
}
var cancelSource = new CancellationTokenSource();
var token = cancelSource.Token;
var fullgame = CheckForFullGameAsync(token);
Task.Run(async () =>
{
try
{
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try { await raceChannel.SendConfirmAsync($"🏁`Race is starting in 20 seconds or when the room is full. Type {NadekoBot.ModulePrefixes[typeof(Gambling).Name]}jr to join the race.`"); } catch (Exception ex) { _log.Warn(ex); }
var t = await Task.WhenAny(Task.Delay(20000, token), fullgame);
Started = true;
cancelSource.Cancel();
if (t == fullgame)
{
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try { await raceChannel.SendConfirmAsync("🏁`Race full, starting right now!`"); } catch (Exception ex) { _log.Warn(ex); }
}
else if (participants.Count > 1)
{
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try { await raceChannel.SendConfirmAsync("🏁`Game starting with " + participants.Count + " participants.`"); } catch (Exception ex) { _log.Warn(ex); }
}
else
{
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try { await raceChannel.SendErrorAsync("🏁`Race failed to start since there was not enough participants.`"); } catch (Exception ex) { _log.Warn(ex); }
var p = participants.FirstOrDefault();
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if (p != null && p.AmountBet > 0)
await CurrencyHandler.AddCurrencyAsync(p.User, "BetRace", p.AmountBet, false).ConfigureAwait(false);
End();
return;
}
await Task.Run(StartRace);
End();
}
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catch { try { End(); } catch { } }
});
}
private void End()
{
AnimalRace throwaway;
AnimalRaces.TryRemove(serverId, out throwaway);
}
private async Task StartRace()
{
var rng = new NadekoRandom();
Participant winner = null;
IUserMessage msg = null;
int place = 1;
try
{
NadekoBot.Client.MessageReceived += Client_MessageReceived;
while (!participants.All(p => p.Total >= 60))
{
//update the state
participants.ForEach(p =>
{
p.Total += 1 + rng.Next(0, 10);
if (p.Total > 60)
{
p.Total = 60;
if (winner == null)
{
winner = p;
}
if (p.Place == 0)
p.Place = place++;
}
});
//draw the state
var text = $@"|🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🔚|
{String.Join("\n", participants.Select(p => $"{(int)(p.Total / 60f * 100),-2}%|{p.ToString()}"))}
|🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🔚|";
if (msg == null || messagesSinceGameStarted >= 10) // also resend the message if channel was spammed
{
if (msg != null)
try { await msg.DeleteAsync(); } catch { }
messagesSinceGameStarted = 0;
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try { msg = await raceChannel.SendMessageAsync(text).ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
}
else
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{
try { await msg.ModifyAsync(m => m.Content = text).ConfigureAwait(false); } catch (Exception ex) { _log.Warn(ex); }
}
await Task.Delay(2500);
}
}
catch { }
finally
{
NadekoBot.Client.MessageReceived -= Client_MessageReceived;
}
if (winner.AmountBet > 0)
{
var wonAmount = winner.AmountBet * (participants.Count - 1);
await CurrencyHandler.AddCurrencyAsync(winner.User, "Won a Race", wonAmount, false).ConfigureAwait(false);
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await raceChannel.SendConfirmAsync($"🏁 {winner.User.Mention} as {winner.Animal} **Won the race and {wonAmount}{CurrencySign}!**").ConfigureAwait(false);
}
else
{
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await raceChannel.SendConfirmAsync($"🏁 {winner.User.Mention} as {winner.Animal} **Won the race!**");
}
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}
private Task Client_MessageReceived(IMessage imsg)
{
var msg = imsg as IUserMessage;
if (msg == null)
return Task.CompletedTask;
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if (msg.IsAuthor() || !(Context.Channel is ITextChannel) || Context.Channel != raceChannel)
return Task.CompletedTask;
messagesSinceGameStarted++;
return Task.CompletedTask;
}
private async Task CheckForFullGameAsync(CancellationToken cancelToken)
{
while (animals.Count > 0)
{
await Task.Delay(100, cancelToken);
}
}
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public async Task JoinRace(IGuildUser u, int amount = 0)
{
var animal = "";
if (!animals.TryDequeue(out animal))
{
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await raceChannel.SendErrorAsync($"{u.Mention} `There is no running race on this server.`");
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return;
}
var p = new Participant(u, animal, amount);
if (participants.Contains(p))
{
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await raceChannel.SendErrorAsync($"{u.Mention} `You already joined this race.`");
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return;
}
if (Started)
{
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await raceChannel.SendErrorAsync($"{u.Mention} `Race is already started`");
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return;
}
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if (amount > 0)
if (!await CurrencyHandler.RemoveCurrencyAsync((IGuildUser)u, "BetRace", amount, true).ConfigureAwait(false))
{
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try { await raceChannel.SendErrorAsync($"{u.Mention} You don't have enough {Gambling.CurrencyName}s.").ConfigureAwait(false); } catch { }
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return;
}
participants.Add(p);
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await raceChannel.SendConfirmAsync($"{u.Mention} **joined the race as a {p.Animal}" + (amount > 0 ? $" and bet {amount} {CurrencySign}!**" : "**"));
}
}
public class Participant
{
public IGuildUser User { get; set; }
public string Animal { get; set; }
public int AmountBet { get; set; }
public float Coeff { get; set; }
public int Total { get; set; }
public int Place { get; set; } = 0;
public Participant(IGuildUser u, string a, int amount)
{
this.User = u;
this.Animal = a;
this.AmountBet = amount;
}
public override int GetHashCode()
{
return User.GetHashCode();
}
public override bool Equals(object obj)
{
var p = obj as Participant;
return p == null ?
false :
p.User == User;
}
public override string ToString()
{
var str = new string('‣', Total) + Animal;
if (Place == 0)
return str;
if (Place == 1)
{
return str + "🏆";
}
else if (Place == 2)
{
return str + "`2nd`";
}
else if (Place == 3)
{
return str + "`3rd`";
}
else
{
return str + $"`{Place}th`";
}
}
}
}
}
}