NadekoBot/NadekoBot/Modules/Gambling/Commands/AnimalRacing.cs

285 lines
10 KiB
C#
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using NadekoBot.Classes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.Commands;
using System.Collections.Concurrent;
using Discord;
using NadekoBot.Extensions;
using System.Threading;
namespace NadekoBot.Modules.Gambling.Commands
{
class AnimalRacing : DiscordCommand
{
public static ConcurrentDictionary<ulong, AnimalRace> AnimalRaces = new ConcurrentDictionary<ulong, AnimalRace>();
public AnimalRacing(DiscordModule module) : base(module)
{
}
internal override void Init(CommandGroupBuilder cgb)
{
cgb.CreateCommand(Prefix + "race")
.Description("Starts a new animal race.")
.Do(e => {
var ar = new AnimalRace(e.Server.Id, e.Channel);
if (ar.Fail)
{
return;
}
});
cgb.CreateCommand(Prefix + "joinrace")
.Alias(Prefix + "jr")
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.Description("Joins a new race. You can specify an amount of flowers for betting (optional). You will get YourBet*(participants-1) back if you win. | `$jr` or `$jr 5`")
.Parameter("amount", ParameterType.Optional)
.Do(async e => {
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int amount;
if (!int.TryParse(e.GetArg("amount"), out amount) || amount < 0)
amount = 0;
var userFlowers = GamblingModule.GetUserFlowers(e.User.Id);
if (userFlowers < amount)
{
await e.Channel.SendMessage($"{e.User.Mention} You don't have enough {NadekoBot.Config.CurrencyName}s. You only have {userFlowers}{NadekoBot.Config.CurrencySign}.").ConfigureAwait(false);
return;
}
if (amount > 0)
await FlowersHandler.RemoveFlowers(e.User, "BetRace", (int)amount, true).ConfigureAwait(false);
AnimalRace ar;
if (!AnimalRaces.TryGetValue(e.Server.Id, out ar)) {
await e.Channel.SendMessage("No race exists on this server");
}
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await ar.JoinRace(e.User, amount);
});
}
public class AnimalRace
{
private ConcurrentQueue<string> animals = new ConcurrentQueue<string>(NadekoBot.Config.RaceAnimals.Shuffle());
public bool Fail { get; internal set; }
public List<Participant> participants = new List<Participant>();
private ulong serverId;
private int messagesSinceGameStarted = 0;
public Channel raceChannel { get; set; }
public bool Started { get; private set; } = false;
public AnimalRace(ulong serverId, Channel ch)
{
this.serverId = serverId;
this.raceChannel = ch;
if (!AnimalRaces.TryAdd(serverId, this))
{
Fail = true;
return;
}
var cancelSource = new CancellationTokenSource();
var token = cancelSource.Token;
var fullgame = CheckForFullGameAsync(token);
Task.Run(async () =>
{
await raceChannel.SendMessage($"🏁`Race is starting in 20 seconds or when the room is full. Type $jr to join the race.`");
var t = await Task.WhenAny(Task.Delay(20000, token), fullgame);
Started = true;
cancelSource.Cancel();
if (t == fullgame)
{
await raceChannel.SendMessage("🏁`Race full, starting right now!`");
}
else if (participants.Count > 1) {
await raceChannel.SendMessage("🏁`Game starting with " + participants.Count + " praticipants.`");
}
else {
await raceChannel.SendMessage("🏁`Race failed to start since there was not enough participants.`");
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var p = participants.FirstOrDefault();
if (p != null)
await FlowersHandler.AddFlowersAsync(p.User, "BetRace", p.AmountBet, true).ConfigureAwait(false);
End();
return;
}
await Task.Run(StartRace);
End();
});
}
private void End()
{
AnimalRace throwaway;
AnimalRaces.TryRemove(serverId, out throwaway);
}
private async Task StartRace() {
var rng = new Random();
Participant winner = null;
Message msg = null;
int place = 1;
try
{
NadekoBot.Client.MessageReceived += Client_MessageReceived;
while (!participants.All(p => p.Total >= 60))
{
//update the state
participants.ForEach(p =>
{
p.Total += 1 + rng.Next(0, 10);
if (p.Total > 60)
{
p.Total = 60;
if (winner == null)
{
winner = p;
}
if (p.Place == 0)
p.Place = place++;
}
});
//draw the state
var text = $@"|🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🔚|
{String.Join("\n", participants.Select(p => $"{(int)(p.Total / 60f * 100),-2}%|{p.ToString()}"))}
|🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🏁🔚|";
if (msg == null || messagesSinceGameStarted >= 10) // also resend the message if channel was spammed
{
if(msg != null)
try { await msg.Delete(); } catch { }
msg = await raceChannel.SendMessage(text);
messagesSinceGameStarted = 0;
}
else
await msg.Edit(text);
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await Task.Delay(2500);
}
}
finally
{
NadekoBot.Client.MessageReceived -= Client_MessageReceived;
}
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if (winner.AmountBet > 0)
{
var wonAmount = winner.AmountBet * (participants.Count - 1);
await FlowersHandler.AddFlowersAsync(winner.User, "Won a Race", wonAmount).ConfigureAwait(false);
await raceChannel.SendMessage($"🏁 {winner.User.Mention} as {winner.Animal} **Won the race and {wonAmount}{NadekoBot.Config.CurrencySign}!**");
}
else
{
await raceChannel.SendMessage($"🏁 {winner.User.Mention} as {winner.Animal} **Won the race!**");
}
}
private void Client_MessageReceived(object sender, MessageEventArgs e)
{
if (e.Message.IsAuthor)
return;
Console.WriteLine("Message received " + messagesSinceGameStarted);
messagesSinceGameStarted++;
}
private async Task CheckForFullGameAsync(CancellationToken cancelToken) {
while (animals.Count > 0)
{
await Task.Delay(100,cancelToken);
}
}
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public async Task<bool> JoinRace(User u, int amount = 0)
{
var animal = "";
if (!animals.TryDequeue(out animal))
{
await raceChannel.SendMessage($"{u.Mention} `There is no running race on this server.`");
return false;
}
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var p = new Participant(u, animal, amount);
if (participants.Contains(p))
{
await raceChannel.SendMessage($"{u.Mention} `You already joined this race.`");
return false;
}
if (Started)
{
await raceChannel.SendMessage($"{u.Mention} `Race is already started`");
return false;
}
participants.Add(p);
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await raceChannel.SendMessage($"{u.Mention} **joined the race as a {p.Animal}" + (amount > 0 ? $" and bet {amount} {NadekoBot.Config.CurrencyName.SnPl(amount)}!**" : "**"));
return true;
}
}
public class Participant
{
public User User { get; set; }
public string Animal { get; set; }
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public int AmountBet { get; set; }
public float Coeff { get; set; }
public int Total { get; set; }
public int Place { get; set; } = 0;
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public Participant(User u, string a, int amount)
{
this.User = u;
this.Animal = a;
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this.AmountBet = amount;
}
public override int GetHashCode()
{
return User.GetHashCode();
}
public override bool Equals(object obj)
{
var p = obj as Participant;
return p == null?
false:
p.User == User;
}
public override string ToString()
{
var str = new string('‣', Total) + Animal;
if (Place == 0)
return str;
if (Place == 1)
{
return str + "🏆";
}
else if (Place == 2)
{
return str + "`2nd`";
}
else if (Place == 3)
{
return str + "`3rd`";
}
else {
return str + $"`{Place}th`";
}
}
}
}
}