NadekoBot/src/NadekoBot/Services/Music/MusicPlayer.cs

634 lines
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C#
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using Discord;
using Discord.Audio;
using System;
using System.Threading;
using System.Threading.Tasks;
using NLog;
using System.Linq;
using System.Collections.Concurrent;
using NadekoBot.Extensions;
using System.Diagnostics;
namespace NadekoBot.Services.Music
{
public enum StreamState
{
Resolving,
Queued,
Playing,
Completed
}
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public class MusicPlayer
{
private readonly Thread _player;
public IVoiceChannel VoiceChannel { get; private set; }
private readonly Logger _log;
private MusicQueue Queue { get; } = new MusicQueue();
public bool Exited { get; set; } = false;
public bool Stopped { get; private set; } = false;
public float Volume { get; private set; } = 1.0f;
public bool Paused => pauseTaskSource != null;
private TaskCompletionSource<bool> pauseTaskSource { get; set; } = null;
public string PrettyVolume => $"🔉 {(int)(Volume * 100)}%";
public string PrettyCurrentTime
{
get
{
var time = CurrentTime.ToString(@"mm\:ss");
var hrs = (int)CurrentTime.TotalHours;
if (hrs > 0)
return hrs + ":" + time;
else
return time;
}
}
public string PrettyFullTime => PrettyCurrentTime + " / " + (Queue.Current.Song?.PrettyTotalTime ?? "?");
private CancellationTokenSource SongCancelSource { get; set; }
public ITextChannel OutputTextChannel { get; set; }
public (int Index, SongInfo Current) Current
{
get
{
if (Stopped)
return (0, null);
return Queue.Current;
}
}
public bool RepeatCurrentSong { get; private set; }
public bool Shuffle { get; private set; }
public bool Autoplay { get; private set; }
public bool RepeatPlaylist { get; private set; } = true;
public uint MaxQueueSize
{
get => Queue.MaxQueueSize;
set { lock (locker) Queue.MaxQueueSize = value; }
}
private bool _fairPlay;
public bool FairPlay
{
get => _fairPlay;
set
{
if (value)
{
var cur = Queue.Current;
if (cur.Song != null)
RecentlyPlayedUsers.Add(cur.Song.QueuerName);
}
else
{
RecentlyPlayedUsers.Clear();
}
_fairPlay = value;
}
}
public uint MaxPlaytimeSeconds { get; set; }
const int _frameBytes = 3840;
const float _miliseconds = 20.0f;
public TimeSpan CurrentTime => TimeSpan.FromSeconds(_bytesSent / (float)_frameBytes / (1000 / _miliseconds));
private int _bytesSent = 0;
private IAudioClient _audioClient;
private readonly object locker = new object();
private MusicService _musicService;
#region events
public event Action<MusicPlayer, (int Index, SongInfo Song)> OnStarted;
public event Action<MusicPlayer, SongInfo> OnCompleted;
public event Action<MusicPlayer, bool> OnPauseChanged;
#endregion
private bool manualSkip = false;
private bool manualIndex = false;
private bool newVoiceChannel = false;
private readonly IGoogleApiService _google;
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private bool cancel = false;
private ConcurrentHashSet<string> RecentlyPlayedUsers { get; } = new ConcurrentHashSet<string>();
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public TimeSpan TotalPlaytime
{
get
{
var songs = Queue.ToArray().Songs;
return songs.Any(s => s.TotalTime == TimeSpan.MaxValue)
? TimeSpan.MaxValue
: new TimeSpan(songs.Sum(s => s.TotalTime.Ticks));
}
}
public MusicPlayer(MusicService musicService, IGoogleApiService google, IVoiceChannel vch, ITextChannel output, float volume)
{
_log = LogManager.GetCurrentClassLogger();
this.Volume = volume;
this.VoiceChannel = vch;
this.SongCancelSource = new CancellationTokenSource();
this.OutputTextChannel = output;
this._musicService = musicService;
this._google = google;
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_log.Info("Initialized");
_player = new Thread(new ThreadStart(PlayerLoop));
_player.Start();
_log.Info("Loop started");
}
private async void PlayerLoop()
{
while (!Exited)
{
_bytesSent = 0;
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cancel = false;
CancellationToken cancelToken;
(int Index, SongInfo Song) data;
lock (locker)
{
data = Queue.Current;
cancelToken = SongCancelSource.Token;
manualSkip = false;
manualIndex = false;
}
if (data.Song != null)
{
_log.Info("Starting");
AudioOutStream pcm = null;
SongBuffer b = null;
try
{
b = new SongBuffer(await data.Song.Uri(), "", data.Song.ProviderType == Database.Models.MusicType.Local);
//_log.Info("Created buffer, buffering...");
//var bufferTask = b.StartBuffering(cancelToken);
//var timeout = Task.Delay(10000);
//if (Task.WhenAny(bufferTask, timeout) == timeout)
//{
// _log.Info("Buffering failed due to a timeout.");
// continue;
//}
//else if (!bufferTask.Result)
//{
// _log.Info("Buffering failed due to a cancel or error.");
// continue;
//}
//_log.Info("Buffered. Getting audio client...");
var ac = await GetAudioClient();
_log.Info("Got Audio client");
if (ac == null)
{
_log.Info("Can't join");
await Task.Delay(900, cancelToken);
// just wait some time, maybe bot doesn't even have perms to join that voice channel,
// i don't want to spam connection attempts
continue;
}
pcm = ac.CreatePCMStream(AudioApplication.Music, bufferMillis: 500);
_log.Info("Created pcm stream");
OnStarted?.Invoke(this, data);
byte[] buffer = new byte[3840];
int bytesRead = 0;
while ((bytesRead = b.Read(buffer, 0, buffer.Length)) > 0
&& (MaxPlaytimeSeconds <= 0 || MaxPlaytimeSeconds >= CurrentTime.TotalSeconds))
{
AdjustVolume(buffer, Volume);
await pcm.WriteAsync(buffer, 0, bytesRead, cancelToken).ConfigureAwait(false);
unchecked { _bytesSent += bytesRead; }
await (pauseTaskSource?.Task ?? Task.CompletedTask);
}
}
catch (OperationCanceledException)
{
_log.Info("Song Canceled");
cancel = true;
}
catch (Exception ex)
{
_log.Warn(ex);
}
finally
{
if (pcm != null)
{
// flush is known to get stuck from time to time,
// just skip flushing if it takes more than 1 second
var flushCancel = new CancellationTokenSource();
var flushToken = flushCancel.Token;
var flushDelay = Task.Delay(1000, flushToken);
await Task.WhenAny(flushDelay, pcm.FlushAsync(flushToken));
flushCancel.Cancel();
pcm.Dispose();
}
if (b != null)
b.Dispose();
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OnCompleted?.Invoke(this, data.Song);
if (_bytesSent == 0 && !cancel)
{
lock (locker)
Queue.RemoveSong(data.Song);
_log.Info("Song removed because it can't play");
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}
}
try
{
//if repeating current song, just ignore other settings,
// and play this song again (don't change the index)
// ignore rcs if song is manually skipped
int queueCount;
lock (locker)
queueCount = Queue.Count;
if (!manualIndex && (!RepeatCurrentSong || manualSkip))
{
if (Shuffle)
{
_log.Info("Random song");
Queue.Random(); //if shuffle is set, set current song index to a random number
}
else
{
//if last song, and autoplay is enabled, and if it's a youtube song
// do autplay magix
if (queueCount - 1 == data.Index && Autoplay && data.Song?.ProviderType == Database.Models.MusicType.YouTube)
{
try
{
_log.Info("Loading related song");
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await _musicService.TryQueueRelatedSongAsync(data.Song, OutputTextChannel, VoiceChannel);
Queue.Next();
}
catch
{
_log.Info("Loading related song failed.");
}
}
else if (FairPlay)
{
lock (locker)
{
_log.Info("Next fair song");
var q = Queue.ToArray().Songs.Shuffle().ToArray();
bool found = false;
for (var i = 0; i < q.Length; i++) //first try to find a queuer who didn't have their song played recently
{
var item = q[i];
if (RecentlyPlayedUsers.Add(item.QueuerName)) // if it's found, set current song to that index
{
Queue.CurrentIndex = i;
found = true;
break;
}
}
if (!found) //if it's not
{
RecentlyPlayedUsers.Clear(); //clear all recently played users (that means everyone from the playlist has had their song played)
Queue.Random(); //go to a random song (to prevent looping on the first few songs)
var cur = Current;
if (cur.Current != null) // add newely scheduled song's queuer to the recently played list
RecentlyPlayedUsers.Add(cur.Current.QueuerName);
}
}
}
else if (queueCount - 1 == data.Index && !RepeatPlaylist && !manualSkip)
{
_log.Info("Stopping because repeatplaylist is disabled");
lock (locker)
{
Stop();
}
}
else
{
_log.Info("Next song");
lock (locker)
{
Queue.Next();
}
}
}
}
}
catch (Exception ex)
{
_log.Error(ex);
}
}
do
{
await Task.Delay(500);
}
while ((Queue.Count == 0 || Stopped) && !Exited);
}
}
private async Task<IAudioClient> GetAudioClient(bool reconnect = false)
{
if (_audioClient == null ||
_audioClient.ConnectionState != ConnectionState.Connected ||
reconnect ||
newVoiceChannel)
try
{
try
{
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var t = _audioClient?.StopAsync();
if (t != null)
{
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_log.Info("Stopping audio client");
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await t;
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_log.Info("Disposing audio client");
_audioClient.Dispose();
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}
}
catch
{
}
newVoiceChannel = false;
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_log.Info("Get current user");
var curUser = await VoiceChannel.Guild.GetCurrentUserAsync();
if (curUser.VoiceChannel != null)
{
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_log.Info("Connecting");
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var ac = await VoiceChannel.ConnectAsync();
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_log.Info("Connected, stopping");
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await ac.StopAsync();
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_log.Info("Disconnected");
await Task.Delay(1000);
}
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_log.Info("Connecting");
_audioClient = await VoiceChannel.ConnectAsync();
}
catch
{
return null;
}
return _audioClient;
}
public int Enqueue(SongInfo song)
{
lock (locker)
{
if (Exited)
return -1;
Queue.Add(song);
return Queue.Count;
}
}
public void SetIndex(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException(nameof(index));
lock (locker)
{
if (Exited)
return;
Queue.CurrentIndex = index;
manualIndex = true;
Stopped = false;
CancelCurrentSong();
}
}
public void Next(int skipCount = 1)
{
lock (locker)
{
if (Exited)
return;
manualSkip = true;
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// if player is stopped, and user uses .n, it should play current song.
// It's a bit weird, but that's the least annoying solution
if (!Stopped)
Queue.Next(skipCount - 1);
else
Queue.CurrentIndex = 0;
Stopped = false;
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CancelCurrentSong();
Unpause();
}
}
public void Stop(bool clearQueue = false)
{
lock (locker)
{
Stopped = true;
Queue.ResetCurrent();
if (clearQueue)
Queue.Clear();
Unpause();
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CancelCurrentSong();
}
}
private void Unpause()
{
lock (locker)
{
if (pauseTaskSource != null)
{
pauseTaskSource.TrySetResult(true);
pauseTaskSource = null;
}
}
}
public void TogglePause()
{
lock (locker)
{
if (pauseTaskSource == null)
pauseTaskSource = new TaskCompletionSource<bool>();
else
{
Unpause();
}
}
OnPauseChanged?.Invoke(this, pauseTaskSource != null);
}
public void SetVolume(int volume)
{
if (volume < 0 || volume > 100)
throw new ArgumentOutOfRangeException(nameof(volume));
lock (locker)
{
Volume = ((float)volume) / 100;
}
}
public SongInfo RemoveAt(int index)
{
lock (locker)
{
var cur = Queue.Current;
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var toReturn = Queue.RemoveAt(index);
if (cur.Index == index)
Next();
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return toReturn;
}
}
private void CancelCurrentSong()
{
lock (locker)
{
var cs = SongCancelSource;
SongCancelSource = new CancellationTokenSource();
cs.Cancel();
}
}
public void ClearQueue()
{
lock (locker)
{
Queue.Clear();
}
}
public (int CurrentIndex, SongInfo[] Songs) QueueArray()
{
lock (locker)
return Queue.ToArray();
}
//aidiakapi ftw
public static unsafe byte[] AdjustVolume(byte[] audioSamples, float volume)
{
if (Math.Abs(volume - 1f) < 0.0001f) return audioSamples;
// 16-bit precision for the multiplication
var volumeFixed = (int)Math.Round(volume * 65536d);
var count = audioSamples.Length / 2;
fixed (byte* srcBytes = audioSamples)
{
var src = (short*)srcBytes;
for (var i = count; i != 0; i--, src++)
*src = (short)(((*src) * volumeFixed) >> 16);
}
return audioSamples;
}
public bool ToggleRepeatSong()
{
lock (locker)
{
return RepeatCurrentSong = !RepeatCurrentSong;
}
}
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public async Task Destroy()
{
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_log.Info("Destroying");
lock (locker)
{
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Stop();
Exited = true;
Unpause();
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OnCompleted = null;
OnPauseChanged = null;
OnStarted = null;
}
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var ac = _audioClient;
if (ac != null)
await ac.StopAsync();
}
public bool ToggleShuffle()
{
lock (locker)
{
return Shuffle = !Shuffle;
}
}
public bool ToggleAutoplay()
{
lock (locker)
{
return Autoplay = !Autoplay;
}
}
public bool ToggleRepeatPlaylist()
{
lock (locker)
{
return RepeatPlaylist = !RepeatPlaylist;
}
}
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public async Task SetVoiceChannel(IVoiceChannel vch)
{
lock (locker)
{
if (Exited)
return;
VoiceChannel = vch;
}
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_audioClient = await vch.ConnectAsync();
}
public async Task UpdateSongDurationsAsync()
{
var sw = Stopwatch.StartNew();
var (_, songs) = Queue.ToArray();
var toUpdate = songs
.Where(x => x.ProviderType == Database.Models.MusicType.YouTube
&& x.TotalTime == TimeSpan.Zero);
var vIds = toUpdate.Select(x => x.VideoId);
sw.Stop();
_log.Info(sw.Elapsed.TotalSeconds);
if (!vIds.Any())
return;
var durations = await _google.GetVideoDurationsAsync(vIds);
foreach (var x in toUpdate)
{
if (durations.TryGetValue(x.VideoId, out var dur))
x.TotalTime = dur;
}
}
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public SongInfo MoveSong(int n1, int n2)
=> Queue.MoveSong(n1, n2);
//// this should be written better
//public TimeSpan TotalPlaytime =>
// _playlist.Any(s => s.TotalTime == TimeSpan.MaxValue) ?
// TimeSpan.MaxValue :
// new TimeSpan(_playlist.Sum(s => s.TotalTime.Ticks));
}
}