Staging and testing for json data movement
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@ -1,5 +1,5 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var jsonEmpire = {
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/* var jsonEmpire = {
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"CU": {
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"name": "Cardasian Union",
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"color": "#CC9933",
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@ -1060,7 +1060,7 @@ var jsonEmpire = {
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},
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"bases": {}
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}
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};
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}; */
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var camera, controls, scene, renderer;
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var canvas_t=[];
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var context_t=[];
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@ -1,10 +1,11 @@
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<html>
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<head>
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<script src="http://threejs.org/build/three.js"></script>
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<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
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<script src="http://gamestd.io/three-text2d/dist/three-text2d.js"></script>
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<script src="http://crival.net/3d/js/Detector.js"></script> <!-- Not sure if this is even needed anymore. -->
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<script src"js/empiredata.js"></script>
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<script src="js/three.js"></script>
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<script src="js/OrbitControls.js"></script>
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<script src="js/three-text2d.js"></script>
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<script src="js/Detector.js"></script> <!-- Not sure if this is even needed anymore. -->
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<script src="js/mapviewgl.js"></script>
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<style type="text/css">
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body { margin: 0; }
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