Staging and testing for json data movement

This commit is contained in:
Rob L 2016-07-07 12:46:22 -04:00
parent 8d1647b712
commit ffbed442e8
2 changed files with 7 additions and 6 deletions

View File

@ -1,5 +1,5 @@
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var jsonEmpire = {
/* var jsonEmpire = {
"CU": {
"name": "Cardasian Union",
"color": "#CC9933",
@ -1060,7 +1060,7 @@ var jsonEmpire = {
},
"bases": {}
}
};
}; */
var camera, controls, scene, renderer;
var canvas_t=[];
var context_t=[];

View File

@ -1,10 +1,11 @@
<html>
<head>
<script src="http://threejs.org/build/three.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="http://gamestd.io/three-text2d/dist/three-text2d.js"></script>
<script src="http://crival.net/3d/js/Detector.js"></script> <!-- Not sure if this is even needed anymore. -->
<script src"js/empiredata.js"></script>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/three-text2d.js"></script>
<script src="js/Detector.js"></script> <!-- Not sure if this is even needed anymore. -->
<script src="js/mapviewgl.js"></script>
<style type="text/css">
body { margin: 0; }