Staging and testing for json data movement
This commit is contained in:
parent
8d1647b712
commit
ffbed442e8
@ -1,5 +1,5 @@
|
|||||||
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||||||
var jsonEmpire = {
|
/* var jsonEmpire = {
|
||||||
"CU": {
|
"CU": {
|
||||||
"name": "Cardasian Union",
|
"name": "Cardasian Union",
|
||||||
"color": "#CC9933",
|
"color": "#CC9933",
|
||||||
@ -1060,7 +1060,7 @@ var jsonEmpire = {
|
|||||||
},
|
},
|
||||||
"bases": {}
|
"bases": {}
|
||||||
}
|
}
|
||||||
};
|
}; */
|
||||||
var camera, controls, scene, renderer;
|
var camera, controls, scene, renderer;
|
||||||
var canvas_t=[];
|
var canvas_t=[];
|
||||||
var context_t=[];
|
var context_t=[];
|
||||||
|
@ -1,10 +1,11 @@
|
|||||||
<html>
|
<html>
|
||||||
<head>
|
<head>
|
||||||
|
|
||||||
<script src="http://threejs.org/build/three.js"></script>
|
<script src"js/empiredata.js"></script>
|
||||||
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
|
<script src="js/three.js"></script>
|
||||||
<script src="http://gamestd.io/three-text2d/dist/three-text2d.js"></script>
|
<script src="js/OrbitControls.js"></script>
|
||||||
<script src="http://crival.net/3d/js/Detector.js"></script> <!-- Not sure if this is even needed anymore. -->
|
<script src="js/three-text2d.js"></script>
|
||||||
|
<script src="js/Detector.js"></script> <!-- Not sure if this is even needed anymore. -->
|
||||||
<script src="js/mapviewgl.js"></script>
|
<script src="js/mapviewgl.js"></script>
|
||||||
<style type="text/css">
|
<style type="text/css">
|
||||||
body { margin: 0; }
|
body { margin: 0; }
|
||||||
|
Loading…
Reference in New Issue
Block a user