Account for wormholes in route calculation.

This commit is contained in:
Rob L 2016-08-19 15:59:16 -04:00
parent 8b3cbef8cb
commit fa35c6e1eb
3 changed files with 66 additions and 23 deletions

View File

@ -162,7 +162,6 @@ function populateRoutePlan(pointa,pointb,speed) {
$('#cal_end').html( pointb ); $('#cal_end').html( pointb );
$('#cal_speed').html( speed.speed + " " + speed.unit ); $('#cal_speed').html( speed.speed + " " + speed.unit );
var route = calcBestRoute(pointa,pointb); var route = calcBestRoute(pointa,pointb);
console.log(route)
var dist = route.distance; var dist = route.distance;
var eta = calcETA(speed,dist); var eta = calcETA(speed,dist);
$('#cal_eta').html( timeformat(eta) ); $('#cal_eta').html( timeformat(eta) );
@ -179,9 +178,9 @@ function populateRoutePlan(pointa,pointb,speed) {
if(waypoint.gate && lastWaypoint.gate) {routeplan += '<option>^---- Gate Exit</option>'; } if(waypoint.gate && lastWaypoint.gate) {routeplan += '<option>^---- Gate Exit</option>'; }
if(!waypoint.gate || (!lastWaypoint.gate && waypoint.gate)) { if(!waypoint.gate || (!lastWaypoint.gate && waypoint.gate)) {
routeplan += '<option>Distance:' + calcDist(lastWaypoint.name,waypoint.name).toFixed(2) + '</option>' routeplan += '<option>Distance:' + waypoint.distance.toFixed(2) + '</option>'
routeplan += '<option>ETA: ' + timeformat(calcETA(speed,calcDist(lastWaypoint.name,waypoint.name))) + '</option>'; routeplan += '<option>ETA: ' + timeformat(calcETA(speed,waypoint.distance)) + '</option>';
drawline(grabPositionByName(lastWaypoint.name),grabPositionByName(waypoint.name)); drawline(grabPositionByName(lastWaypoint.name.split('@')[lastWaypoint.name.split('@').length-1] ),grabPositionByName(waypoint.name.split('@')[waypoint.name.split('@').length-1] ));
} }
lastWaypoint = waypoint; lastWaypoint = waypoint;
}); });

View File

@ -9,8 +9,9 @@
{ "name":"Kildare V / Kildare IX / Kildare XI / USB Stormwatch"} { "name":"Kildare V / Kildare IX / Kildare XI / USB Stormwatch"}
], ],
"wormholes": [ "wormholes": [
{"enda" : "Magna Roma", "endb": "Usho Prime", "endaname": "Transwarp Gate MR-01", "endbname": "Transwarp Gate U-02", "exitaname": "Transwarp Exit MR-01", "exitbname": "Transwarp Exit U-02"} {"name": "Magna Roma <-> Usho Prime", "enda": {"location": "Magna Roma", "displayname": "Transwarp Gate MR-01", "oppsiteexit": "Transwarp Exit U-02" }, "endb": {"location": "Usho Prime", "displayname": "Transwarp Gate U-02", "oppsiteexit": "Transwarp Exit M-01"}},
], {"name": "Bajor <-> Idran X", "enda": {"location": "Bajor/Jeraddo", "displayname": "Wormhole BQ Entrance", "oppsiteexit": "Wormhole GQ Exit" }, "endb": {"location": "Idran X", "displayname": "Wormhole GQ Entrance", "oppsiteexit": "Wormhole BQ Exit"}}
],
"empires": [ "empires": [
{ {
"name": "Cardassian", "name": "Cardassian",

View File

@ -24,6 +24,7 @@ function loadData(_callback) {
if (xmlhttp.readyState == 4 && xmlhttp.status == 200) { if (xmlhttp.readyState == 4 && xmlhttp.status == 200) {
jsonEmpire = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['empires']; jsonEmpire = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['empires'];
jsonGate = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['gates']; jsonGate = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['gates'];
jsonWormhole = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['wormholes'];
_callback(); _callback();
} }
@ -110,13 +111,15 @@ for (var key in jsonEmpire) {
l_text.material.alphaTest = 0.0; l_text.material.alphaTest = 0.0;
l_text.position.set(planet.x,planet.y,planet.z); l_text.position.set(planet.x,planet.y,planet.z);
l_text.scale.set(0.25,0.25,0.25); l_text.scale.set(0.25,0.25,0.25);
l_text.name = escapeHTML(planet.name);
scene.add(l_text); scene.add(l_text);
} }
// Base Generation // Base Generation
for (var key in area["stations"]) { for (var key in area["stations"]) {
var base = area.stations[key]; var base = area.stations[key];
s_geometry = new THREE.CylinderGeometry( 0.1, 0.5*3, 0.5*3, 4 ); s_geometry = new THREE.CylinderGeometry( 0.2, 0.6*3, 0.5*3, 4 );
s_geometry.computeBoundingSphere();
s_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} ); s_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
s_mesh = new THREE.Mesh( s_geometry, s_material ); s_mesh = new THREE.Mesh( s_geometry, s_material );
s_mesh.position.x=base.x; s_mesh.position.x=base.x;
@ -128,6 +131,7 @@ for (var key in jsonEmpire) {
l_text.material.alphaTest = 0.0; l_text.material.alphaTest = 0.0;
l_text.position.set(base.x,base.y+3,base.z); l_text.position.set(base.x,base.y+3,base.z);
l_text.scale.set(0.20,0.20,0.20); l_text.scale.set(0.20,0.20,0.20);
l_text.name = escapeHTML(base.name);
scene.add(l_text); scene.add(l_text);
} }
@ -210,7 +214,7 @@ function listobjects(type) {
function zoomfocus(name) { function zoomfocus(name) {
var zoomto = grabPositionByName(name); var zoomto = grabPositionByName(name.split('@')[name.split('@').length-1]);
if (zoomto != null) { if (zoomto != null) {
controls.target.x = zoomto.x; controls.target.x = zoomto.x;
controls.target.y = zoomto.y; controls.target.y = zoomto.y;
@ -330,39 +334,74 @@ function calcBestRoute(pointa,pointb) {
delete route['0']; // WTF? We shouldn't need to do this. I hate JS.... delete route['0']; // WTF? We shouldn't need to do this. I hate JS....
// Calculate direct route. // Calculate direct route.
route['Direct'] = { 'stops': [{'name':pointb, 'gate': false}], 'distance': calcDist(pointa, pointb)}; route['Direct'] = { 'stops': [{'name':pointb, 'gate': false, 'distance':calcDist(pointa,pointb)}], 'distance': calcDist(pointa, pointb)};
// Thats it! Direct is easy stuff
// Find route via stargate. // Find route via stargate.
var distance_a = {}; var distance_a = {};
var distance_b = {}; var distance_b = {};
var viawormhole = {};
var distance_wb = {};
var near_a,near_b; var near_a,near_b;
// Find gate closest to point a // Find gate closest to point a
jsonGate.forEach(function(name) { distance_a[name.name] = calcDist(pointa,name.name);}); jsonGate.forEach(function(name) { distance_a[name.name] = calcDist(pointa,name.name);});
var dist_a_sorted = Object.keys(distance_a).sort(function(a,b) {return distance_a[a]-distance_a[b]}); var dist_a_sorted = Object.keys(distance_a).sort(function(a,b) {return distance_a[a]-distance_a[b]});
var near_a = dist_a_sorted[0]; var near_a = dist_a_sorted[0];
// Dump out right now if A->nearest gate > direct. Save the compute cycles.
if(distance_a[near_a] > route['Direct'].distance || near_a == pointb) {
return route['Direct'];
}
// Find gate closest to point b // Find gate closest to point b
jsonGate.forEach(function(name) { distance_b[name.name] = calcDist(pointb,name.name) ;}); jsonGate.forEach(function(name) { distance_b[name.name] = calcDist(pointb,name.name) ;});
var dist_b_sorted = Object.keys(distance_b).sort(function(a,b) {return distance_b[a]-distance_b[b]}); var dist_b_sorted = Object.keys(distance_b).sort(function(a,b) {return distance_b[a]-distance_b[b]});
var near_b = dist_b_sorted[0]; var near_b = dist_b_sorted[0];
// Dump out right now if B->nearest gate > direct or the same fucking gate. Save the compute cycles. // Dump out right now if it's the same fucking gate.
if(distance_b[near_b] > route['Direct'].distance || near_a == near_b) { if( near_a != near_b) {
return route['Direct'];
}
// Assemble the gate travel plan. With our powers unite, we are shitty code! // Assemble the gate travel plan. With our powers unite, we are shitty code!
gate_distance = distance_a[near_a] + distance_b[near_b]; gate_distance = distance_a[near_a] + distance_b[near_b];
route['Gate'] = {'stops': [{'name':near_a, 'gate':true} ,{'name': near_b, 'gate': true},{'name': pointb, 'gate':false}], 'distance':gate_distance} route['Gate'] = {'stops': [{'name':near_a, 'gate':true, 'distance': calcDist(pointa,near_a)} ,{'name': near_b, 'gate': true, 'distance':0},{'name': pointb, 'gate':false, 'distance':calcDist(near_b,pointb)}], 'distance':gate_distance}
} // End gate work...
// Calculate wormhole route
// Qon does this by quadrant. Frey does this by brute force. The following may be really scary.
jsonWormhole.forEach(function(wh) { distance_wb[wh.enda.location] = calcDist(pointb,wh.enda.location); distance_wb[wh.endb.location] = calcDist(pointb,wh.endb.location); });
var dist_wb_sorted = Object.keys(distance_wb).sort(function(a,b) {return distance_wb[a]-distance_wb[b]});
var near_wb;
jsonWormhole.forEach(function(wh) {if(wh.enda.location == dist_wb_sorted[0]) { near_wb = wh.enda; } else if (wh.endb.location == dist_wb_sorted[0] ) {near_wb = wh.endb; } })
//var near_wb = dist_wb_sorted[0];
jsonWormhole.forEach(function(wh) {if(wh.enda.location == near_wb.location || wh.endb.location == near_wb.location) { viawormhole = wh } });
var via_wh_dista ={}
via_wh_dista["enda"] = calcDist(pointa,viawormhole.enda.location);
via_wh_dista["endb"] = calcDist(pointa,viawormhole.endb.location);
var via_wh_dista_sorted = Object.keys(via_wh_dista).sort(function(a,b) {return via_wh_dista[a]-via_wh_dista[b]});
var near_wa = viawormhole[via_wh_dista_sorted[0]];
// Build Wormhole route.
if(near_wa.location != near_wb.location ) {
var temproute_a = calcBestRoute(pointa,near_wa.location);
temproute_a['stops'][temproute_a['stops'].length-1]['gate'] = true;
temproute_a['stops'][temproute_a['stops'].length-1]['name'] = near_wa.displayname + "@" + near_wa.location;
temproute_a['stops'][temproute_a['stops'].length] = {'name': near_wa.oppsiteexit + "@" + near_wb.location, 'gate': true};
var temproute_b = calcBestRoute(near_wb.location,pointb);
var stops=temproute_a['stops'];
for (var obj in temproute_b['stops']) { stops[stops.length] = temproute_b['stops'][obj]}
stops.forEach(function(s, idx, array) {if(s.gate !=true && array[idx-1].gate !=true) { stops[idx].distance = calcDist(s.location,array[idx-1].location); }
else if(idx == 0) {stops[idx].distance = calcDist(pointa,s.name.split('@')[s.name.split('@').length-1] ); } else if(s.gate == true && array[idx-1].gate == true) {stops[idx].distance = 0;}
else if(stops[idx-1].name.split('@')[stops[idx-1].name.split('@').length-1] == s.name.split('@')[s.name.split('@').length-1]) {stops[idx].distance=0;}
else { console.log(stops[idx-1].name.split('@')[stops[idx-1].name.split('@').length-1]); console.log(s.name); stops[idx].distance = calcDist(stops[idx-1].name.split('@')[stops[idx-1].name.split('@').length-1],s.name.split('@')[s.name.split('@').length-1]); }});
var wh_dist = 0;
stops.forEach(function(s) { wh_dist += s.distance; });
route['Wormhole'] = {'stops': stops, 'distance':wh_dist}
}
// Sort all routes by distance traveled. Index of zero should be the fastest, in theory any way // Sort all routes by distance traveled. Index of zero should be the fastest, in theory any way
var route_keys_sorted = Object.keys(route).sort(function(a,b) {return route[a].distance-route[b].distance}); var route_keys_sorted = Object.keys(route).sort(function(a,b) {return route[a].distance-route[b].distance});
console.log(route)
return route[route_keys_sorted[0]]; return route[route_keys_sorted[0]];
} }
@ -375,7 +414,6 @@ function predictDestination(loc,heading,frame) {
var objFrame = new THREE.Vector3(0,0,0); var objFrame = new THREE.Vector3(0,0,0);
} }
console.log(frame)
var adjLoc = loc.clone(); var adjLoc = loc.clone();
adjLoc = adjLoc.add(objFrame); adjLoc = adjLoc.add(objFrame);
var headingvec = new THREE.Vector3(heading.x, heading.y, 300); var headingvec = new THREE.Vector3(heading.x, heading.y, 300);
@ -383,12 +421,13 @@ function predictDestination(loc,heading,frame) {
drawline(adjLoc,farpoint); drawline(adjLoc,farpoint);
var directionvector = farpoint.sub(adjLoc); var directionvector = farpoint.sub(adjLoc);
var ray = new THREE.Raycaster(adjLoc, directionvector.clone().normalize()); var ray = new THREE.Raycaster(adjLoc, directionvector.clone().normalize());
ray.precision = 100;
scene.updateMatrixWorld(); scene.updateMatrixWorld();
var intersects = ray.intersectObjects(scene.children,false); var intersects = ray.intersectObjects(scene.children,false);
var correctedintersections=[]; var correctedintersections=[];
if (intersects[0]) { if (intersects[0]) {
intersects.forEach(function(obj) { intersects.forEach(function(obj) {
if (obj.object.geometry.boundingSphere.radius != 'undefined' && obj.object.geometry.boundingSphere.radius < 2) { if (obj.object.geometry.boundingSphere.radius != 'undefined' && obj.object.geometry.boundingSphere.radius < 4 ) {
correctedintersections.push(obj.object.name); correctedintersections.push(obj.object.name);
} }
}); });
@ -397,3 +436,7 @@ function predictDestination(loc,heading,frame) {
return "Unable to predict" return "Unable to predict"
} }
function boundingSphereGrab(name){
return scene.getObjectByName(name)
}