Begin adding control area. Remove un-needed comment.
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js/GUI.Utils.js
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8
js/GUI.Utils.js
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@ -0,0 +1,8 @@
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function openTab(tabName) {
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var i;
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var x = document.getElementsByClassName("tab");
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for (i = 0; i < x.length; i++) {
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x[i].style.display = "none";
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}
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document.getElementById(tabName).style.display = "block";
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}
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@ -4,18 +4,19 @@
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<script src="js/three.js"></script>
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<script src="js/three.js"></script>
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<script src="js/OrbitControls.js"></script>
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<script src="js/OrbitControls.js"></script>
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<script src="js/three-text2d.js"></script>
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<script src="js/three-text2d.js"></script>
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<script src="js/Detector.js"></script> <!-- Not sure if this is even needed anymore. -->
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<script src="js/Detector.js"></script>
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<script src="js/mapviewgl.js"></script>
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<script src="js/mapviewgl.js"></script>
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<style type="text/css">
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<style type="text/css">
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body { margin: 0; }
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body { margin: 0; }
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canvas { width: 100%; height: 100% }
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canvas { width: 75%; height: 100% ; }
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#reset-button { position: absolute; top:0; left:90%; background-color:#AAA; width: 50px; height:25px; color:#FFF; font-weight: bold; text-align:center;}
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#reset-button { position: absolute; top: 0; left: 90%; background-color: #AAA; width: 50px; height: 25px; color: #FFF; font-weight: bold; text-align: center;}
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#controls { position: fixed; left: 85%; height: 100%; width: 15%; background-color: #FFF; }
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<div id="container"></div>
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<div id="container"></div>
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<div id="reset-button" onClick="reset_view();"> Reset </div>
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<div id="reset-button" onClick="reset_view();"> Reset </div>
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<div id="controls"> </div>
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</body>
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</body>
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</html>
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</html>
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