Remove some debuging output
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@ -389,7 +389,7 @@ function calcBestRoute(pointa,pointb) {
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stops.forEach(function(s, idx, array) {if(s.gate !=true && array[idx-1].gate !=true) { stops[idx].distance = calcDist(s.location,array[idx-1].location); }
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else if(idx == 0) {stops[idx].distance = calcDist(pointa,s.name.split('@')[s.name.split('@').length-1] ); } else if(s.gate == true && array[idx-1].gate == true) {stops[idx].distance = 0;}
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else if(stops[idx-1].name.split('@')[stops[idx-1].name.split('@').length-1] == s.name.split('@')[s.name.split('@').length-1]) {stops[idx].distance=0;}
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else { console.log(stops[idx-1].name.split('@')[stops[idx-1].name.split('@').length-1]); console.log(s.name); stops[idx].distance = calcDist(stops[idx-1].name.split('@')[stops[idx-1].name.split('@').length-1],s.name.split('@')[s.name.split('@').length-1]); }});
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else { u stops[idx].distance = calcDist(stops[idx-1].name.split('@')[stops[idx-1].name.split('@').length-1],s.name.split('@')[s.name.split('@').length-1]); }});
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var wh_dist = 0;
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stops.forEach(function(s) { wh_dist += s.distance; });
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@ -401,7 +401,7 @@ function calcBestRoute(pointa,pointb) {
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// Sort all routes by distance traveled. Index of zero should be the fastest, in theory any way
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var route_keys_sorted = Object.keys(route).sort(function(a,b) {return route[a].distance-route[b].distance});
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console.log(route)
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return route[route_keys_sorted[0]];
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}
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