Improve performance and remove object arrays for mesh/geometry/materials

This commit is contained in:
Rob L 2016-07-14 13:21:22 -04:00
parent 8af99436ae
commit 2de0aa215c
2 changed files with 216 additions and 237 deletions

View File

@ -1,8 +1,6 @@
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var camera, controls, scene, renderer;
var canvas_t=[];
var context_t=[];
var clock = new THREE.Clock();
var WIDTH = window.innerWidth , HEIGHT = window.innerHeight
@ -10,7 +8,6 @@ window.onload = function() {
loadData(function() {
init();
animate();
render();
});
}
@ -22,7 +19,7 @@ function loadData(_callback) {
xmlhttp.onreadystatechange = function() {
if (xmlhttp.readyState == 4 && xmlhttp.status == 200) {
jsonEmpire = JSON.parse(xmlhttp.responseText);
jsonEmpire = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['empires'];
_callback();
}
@ -34,128 +31,110 @@ function loadData(_callback) {
function reset_view() {
camera.position.set(-9300,50,550);
controls.target.x = jsonEmpire[1]['borders'][0].x;
controls.target.y = jsonEmpire[1]['borders'][0].y;
controls.target.z = jsonEmpire[1]['borders'][0].z;
controls.target.x = scene.getObjectByName("Federation").position.x;
controls.target.y = scene.getObjectByName("Federation").position.y;
controls.target.z = scene.getObjectByName("Federation").position.z;
camera.updateProjectionMatrix();
render();
}
function init() {
scene = new THREE.Scene();
//scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1e7);
/* controls = new THREE.TrackballControls( camera, renderer.domElement ); // I don't like how the Trackball controls work.
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = true;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
camera.position.set(-8500,50,550);
/* camera.target = new THREE.Vector3().addVectors(/*new line for readability*/
// new THREE.Vector3(-9800,200,0), camera.getWorldDirection()); */
//camera.target = new THREE.Vector3(-9197,0,0); // END Trackball controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = true;
camera.position.set(-9300,50,550);
controls.addEventListener( 'change', render );
var borders=[];
var geometry=[];
var material=[];
var planets=[];
var labels=[];
var bases=[];
var Text2D = THREE_Text.Text2D;
var SpriteText2D = THREE_Text.SpriteText2D;
var textAlign = THREE_Text.textAlign
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var rays = [];
var b_geometry, b_material, b_mesh, p_geometry, p_material, p_mesh, s_geometry, s_material, s_mesh, l_text;
jsonEmpire = jsonEmpire['ATS_Navcomp_DB']['empires'];
for (var key in jsonEmpire) {
area=jsonEmpire[key];
// Border Generation. If it's not visible, don't generate it, dummy.
for (var key2 in area['borders']) {
var border = area['borders'][key2];
geometry[border.name] = new THREE.SphereGeometry( border.radius, 10, 10 );
material[border.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: true} );
borders[border.name] = new THREE.Mesh( geometry[border.name], material[border.name] );
borders[border.name].position.x = border.x;
borders[border.name].position.y = border.y;
borders[border.name].position.z = border.z;
borders[border.name].name = border.name;
scene.add( borders[border.name] );
if (border.radius > 10) {
var text = new Text2D(border.name, { align: textAlign.center, font: '25px Arial', fillStyle: '#777' , antialias: false });
text.material.alphaTest = 0.5;
text.position.set(border.x,border.y,border.z);
text.scale.set(0.75,0.75,0.75);
scene.add(text);
for (var key2 in area['borders']) {
var border = area['borders'][key2];
b_geometry = new THREE.SphereGeometry( border.radius, 10, 10 );
b_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: true} );
b_mesh = new THREE.Mesh( b_geometry, b_material );b_mesh
b_mesh.position.x = border.x;
b_mesh.position.y = border.y;
b_mesh.position.z = border.z;
b_mesh.name = border.name;
scene.add( b_mesh );
if (border.radius > 10) {
l_text = new Text2D(border.name, { align: textAlign.center, font: '25px Arial', fillStyle: '#777' , antialias: false });
l_text.material.alphaTest = 0.5;
l_text.position.set(border.x,border.y,border.z);
l_text.scale.set(0.75,0.75,0.75);
scene.add(l_text);
}
}
}
// Planet Generation
for (var key in area["planets"]) {
var planet = area.planets[key];
geometry[planet.name] = new THREE.SphereGeometry( 1, 10, 10 );
material[planet.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
planets[planet.name]= new THREE.Mesh( geometry[planet.name], material[planet.name] );
planets[planet.name].position.x=planet.x;
planets[planet.name].position.y=planet.y;
planets[planet.name].position.z=planet.z;
planets[planet.name].name = planet.name;
var text = new Text2D(planet.name, { align: textAlign.right, font: '12px Arial', fillStyle: '#FFF' , antialias: false });
text.material.alphaTest = 0.0;
text.position.set(planet.x,planet.y,planet.z);
text.scale.set(0.25,0.25,0.25);
scene.add(text);
scene.add( planets[planet.name] );
}
p_geometry= new THREE.SphereGeometry( 1, 10, 10 );
p_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
p_mesh = new THREE.Mesh( p_geometry, p_material );
p_mesh.position.x=planet.x;
p_mesh.position.y=planet.y;
p_mesh.position.z=planet.z;
p_mesh.name = planet.name;
scene.add( p_mesh );
l_text = new Text2D(planet.name, { align: textAlign.right, font: '12px Arial', fillStyle: '#FFF' , antialias: false });
l_text.material.alphaTest = 0.0;
l_text.position.set(planet.x,planet.y,planet.z);
l_text.scale.set(0.25,0.25,0.25);
scene.add(l_text);
}
// Base Generation
for (var key in area["stations"]) {
var base = area.stations[key];
var TILE_SIZE = 0.5;
geometry[base.name] = new THREE.CylinderGeometry( 0.1, TILE_SIZE*3, TILE_SIZE*3, 4 );
material[base.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
bases[base.name] = new THREE.Mesh( geometry[base.name], material[base.name] );
bases[base.name].position.x=base.x;
bases[base.name].position.y=base.y;
bases[base.name].position.z=base.z;
bases[base.name].name = base.name;
scene.add( bases[base.name] );
var text = new Text2D(base.name, { align: textAlign.left, font: '12px Arial', fillStyle: '#ABABAB' , antialias: false });
text.material.alphaTest = 0.0;
text.position.set(base.x,base.y+3,base.z);
text.scale.set(0.20,0.20,0.20);
scene.add(text);
var base = area.stations[key];
s_geometry = new THREE.CylinderGeometry( 0.1, 0.5*3, 0.5*3, 4 );
s_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
s_mesh = new THREE.Mesh( s_geometry, s_material );
s_mesh.position.x=base.x;
s_mesh.position.y=base.y;
s_mesh.position.z=base.z;
s_mesh.name = base.name;
scene.add( s_mesh );
l_text = new Text2D(base.name, { align: textAlign.left, font: '12px Arial', fillStyle: '#ABABAB' , antialias: false });
l_text.material.alphaTest = 0.0;
l_text.position.set(base.x,base.y+3,base.z);
l_text.scale.set(0.20,0.20,0.20);
scene.add(l_text);
}
}
// Initial Target spot. UFP for convinence.
reset_view();
}
// Set view and camera to point to initial location
reset_view();
}
@ -163,28 +142,26 @@ window.onresize = function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function animate() {
var delta = clock.getDelta();
requestAnimationFrame( animate );
scene.updateMatrixWorld()
controls.update(delta);
renderer.render(scene, camera);
}
function animate() {
var delta = clock.getDelta();
requestAnimationFrame( animate );
scene.updateMatrixWorld()
controls.update(delta);
render();
}
function render () {
requestAnimationFrame( animate );
renderer.render( scene, camera );
//requestAnimationFrame( render );
renderer.render( scene, camera );
}
@ -207,18 +184,21 @@ function listobjects(type) {
function zoomfocus(name) {
var types = ['planets','stations'];
for (var type in types){
for (var type in types) {
var objects = listobjects(types[type]);
for ( var key in objects ) {
for ( var key in objects ) {
if (escapeHTML(key) == name) {
var object = objects[key];
controls.target.x = object.x;
controls.target.y = object.y;
controls.target.z = object.z;
var focus = new THREE.Vector3( object.x, object.y, object.z );
var vantage = new THREE.Vector3( 5, 60 , 150 );
focus.add(vantage);
camera.position.set(focus.x,focus.y,focus.z);
var object = objects[key];
controls.target.x = object.x;
controls.target.y = object.y;
controls.target.z = object.z;
var focus = new THREE.Vector3( object.x, object.y, object.z );
var vantage = new THREE.Vector3( 5, 60 , 150 );
focus.add(vantage);
camera.position.set(focus.x,focus.y,focus.z);
camera.updateProjectionMatrix();
render();
}
@ -231,12 +211,12 @@ function zoomfocus(name) {
function drawline(name,origin,dest) {
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial( { color: '#FFF', });
var material = new THREE.LineBasicMaterial( { color: '#FFF', });
geometry.vertices.push(origin, direction);
var line = new THREE.Line( geometry, material );
var line = new THREE.Line( geometry, material );
ray.name = "test";
scene.add(ray);
animate();
animate();
}

View File

@ -20,109 +20,108 @@
</script>
<style type="text/css">
body { margin: 0; overflow:hidden;}
canvas { width: 75%; height: 100% ;}
.reset-button {margin: 0; padding: 0; padding: 3px 3px; color: #AAA; }
.menu-button { float: right; position: absolute; right: 0.1vw; top: 0; z-index: 5; color:white; background-color:#003133; padding: 0px; font-weight: bold; font-size:2.5vh; }
.reset-container { margin: 0; padding: 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; background-color: maroon; width: 100%; height: 2.5vh; float:bottom; }
.wvg-controls { position: fixed; left: 85%; height: 96%; width: 15%; margin-top: 0; display: none;}
ul.wvg-navbar { height: 3vh; width: 100%; background-color: #003133; list-style-type: none; overflow: hidden; padding: 0; margin: 0; }
ul.wvg-navbar li { width:auto; height: 100%; float: left; } .wvg-tablink { margin: 0; padding: 0; padding: 8px 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; }
.wvg-tab-active { background-color: #0D4A4D; color: #003133; }
.wvg-tools { width: 100%; height: 98%; background: #333; display: none; color: #AAA; padding-top: 2vh; padding-left:1vw; padding-right: 2.5vw;}
.wvg-tools select {
width: 75%;
padding: 5px;
font-size: 16px;
line-height: 1;
border: 1px solid #67878A;
border-radius: 0;
height: auto;
-webkit-appearance: none;
background: url('assets/select-arrow.png') no-repeat right center #333;
color: #67989A;
margin: 0 auto;
}
.wvg-tools span { text-align: center; color: #FFF; font-family: 'Space Mono', monospace; margin: 0 auto;}
.wvg-first { display: block; }
#wrapper { height: inherit; width: 100%; }
.active { display: block; }
input[type=radio], input[type=checkbox] {
display:none;
}
input[type=checkbox] + label:before {
content: "";
display: inline-block;
width: 15px;
height: 15px;
vertical-align:middle;
margin-right: 8px;
background-color: #aaa;
box-shadow: inset 0px 2px 2px rgba(0, 0, 0, .3);
border-radius: 4px;
}
input[type=radio]:checked + label:before {
content: "\2022"; /* Bullet */
color:white;
background-color: #666;
font-size:1.8em;
text-align:center;
line-height:14px;
text-shadow:0px 0px 3px #eee;
}
input[type=checkbox]:checked + label:before {
content:"\2714"; /* Tick */
color:white;
background-color: #666;
text-align:center;
line-height:15px;
text-shadow:0px 0px 3px #eee;
}
.btn {
background: #67989A;
-webkit-border-radius: 0;
-moz-border-radius: 0;
border-radius: 0px;
font-family: 'Space Mono', monospace;
color: #003133;
font-size: 14px;
width: 75%;
height: 4vh;
padding: 3px;
border: solid #67878A 1px;
text-decoration: none;
}
body { margin: 0; overflow:hidden;}
canvas { width: 75%; height: 100% ;}
.reset-button {margin: 0; padding: 0; padding: 3px 3px; color: #AAA; }
.menu-button { float: right; position: absolute; right: 0.1vw; top: 0; z-index: 5; color:white; background-color:#003133; padding: 0px; font-weight: bold; font-size:2.5vh; }
.reset-container { margin: 0; padding: 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; background-color: maroon; width: 100%; height: 2.5vh; float:bottom; }
.wvg-controls { position: fixed; left: 85%; height: 96%; width: 15%; margin-top: 0; display: none;}
ul.wvg-navbar { height: 3vh; width: 100%; background-color: #003133; list-style-type: none; overflow: hidden; padding: 0; margin: 0; }
ul.wvg-navbar li { width:auto; height: 100%; float: left; } .wvg-tablink { margin: 0; padding: 0; padding: 8px 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; }
.wvg-tab-active { background-color: #0D4A4D; color: #003133; }
.wvg-tools { width: 100%; height: 98%; background: #333; display: none; color: #AAA; padding-top: 2vh; padding-left:1vw; padding-right: 2.5vw;}
.wvg-tools select {
width: 75%;
padding: 5px;
font-size: 16px;
line-height: 1;
border: 1px solid #67878A;
border-radius: 0;
height: auto;
-webkit-appearance: none;
background: url('assets/select-arrow.png') no-repeat right center #333;
color: #67989A;
margin: 0 auto;
}
.wvg-tools span { text-align: center; color: #FFF; font-family: 'Space Mono', monospace; margin: 0 auto;}
.wvg-first { display: block; }
#wrapper { height: inherit; width: 100%; }
.active { display: block; }
input[type=radio], input[type=checkbox] {
display:none;
}
input[type=checkbox] + label:before {
content: "";
display: inline-block;
width: 15px;
height: 15px;
vertical-align:middle;
margin-right: 8px;
background-color: #aaa;
box-shadow: inset 0px 2px 2px rgba(0, 0, 0, .3);
border-radius: 4px;
}
input[type=radio]:checked + label:before {
content: "\2022"; /* Bullet */
color:white;
background-color: #666;
font-size:1.8em;
text-align:center;
line-height:14px;
text-shadow:0px 0px 3px #eee;
}
input[type=checkbox]:checked + label:before {
content:"\2714"; /* Tick */
color:white;
background-color: #666;
text-align:center;
line-height:15px;
text-shadow:0px 0px 3px #eee;
}
.btn {
background: #67989A;
-webkit-border-radius: 0;
-moz-border-radius: 0;
border-radius: 0px;
font-family: 'Space Mono', monospace;
color: #003133;
font-size: 14px;
width: 75%;
height: 4vh;
padding: 3px;
border: solid #67878A 1px;
text-decoration: none;
}
.btn:hover {
background: #0D4A4D;
text-decoration: none;
}
.btn:hover {
background: #0D4A4D;
text-decoration: none;
}
</style>
</head>
<body>
<div id="container"></div>
<div class="menu-button" id="hotdog"> &#9776; </div>
<div id="controls" class="wvg-controls active">
<div id="wrapper">
<ul class="wvg-navbar">
<li><a class="wvg-tablink wvg-tab-active" href='#' onclick="openTab(event,'Find');">Find</a></li>
<li><a class="wvg-tablink" href='#' onclick="openTab(event,'Info');">Info</a></li>
</ul>
<div class="wvg-tools wvg-first" id="Find">
<span> Find Object By Name </span>
<span> <select id="findbyselect">
<option value=''></option>
</select> </span>
<br/ ><input type="checkbox" name="objtype" id="cbp" value="planets" onclick="populateUserFields();"><label for="cbp"> Planets</label> <input type="checkbox" name="objtype" id="cbs" value="stations" onclick="populateUserFields();"> <label for="cbs">Stations</label>
<br><button id="submitfindbyname" class="btn">Find</button>
</div>
<div class="wvg-tools" id="Info">
<span> This tool was designed by Frey @ ATSMUSH. It is based on MapView for ATS with data used from the Navcomp MUSHClient plugin with permission. </span>
</div>
</div> <div class="reset-container"><span class="reset-button"> Reset </span></div>
<div id="container"></div>
<div class="menu-button" id="hotdog"> &#9776; </div>
<div id="controls" class="wvg-controls active">
<div id="wrapper">
<ul class="wvg-navbar">
<li><a class="wvg-tablink wvg-tab-active" href='#' onclick="openTab(event,'Find');">Find</a></li>
<li><a class="wvg-tablink" href='#' onclick="openTab(event,'Info');">Info</a></li>
</ul>
<div class="wvg-tools wvg-first" id="Find">
<span> Find Object By Name </span>
<span> <select id="findbyselect">
<option value=''></option>
</select> </span>
<br/><input type="checkbox" name="objtype" id="cbp" value="planets" onclick="populateUserFields();"><label for="cbp"> Planets</label> <input type="checkbox" name="objtype" id="cbs" value="stations" onclick="populateUserFields();"> <label for="cbs">Stations</label>
<br /><button id="submitfindbyname" class="btn">Find</button>
</div>
<div class="wvg-tools" id="Info">
<span> This tool was designed by Frey @ ATSMUSH. It is based on MapView for ATS with data used from the Navcomp MUSHClient plugin with permission. </span>
</div>
</div>
<div class="reset-container"><span class="reset-button"> Reset </span></div>
</div>
</body>
</html>