Improve performance and remove object arrays for mesh/geometry/materials
This commit is contained in:
parent
8af99436ae
commit
2de0aa215c
200
js/mapviewgl.js
200
js/mapviewgl.js
@ -1,8 +1,6 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var camera, controls, scene, renderer;
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var camera, controls, scene, renderer;
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var canvas_t=[];
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var context_t=[];
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var clock = new THREE.Clock();
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var clock = new THREE.Clock();
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var WIDTH = window.innerWidth , HEIGHT = window.innerHeight
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var WIDTH = window.innerWidth , HEIGHT = window.innerHeight
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@ -10,7 +8,6 @@ window.onload = function() {
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loadData(function() {
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loadData(function() {
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init();
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init();
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animate();
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animate();
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render();
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});
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});
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}
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}
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@ -22,7 +19,7 @@ function loadData(_callback) {
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xmlhttp.onreadystatechange = function() {
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xmlhttp.onreadystatechange = function() {
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if (xmlhttp.readyState == 4 && xmlhttp.status == 200) {
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if (xmlhttp.readyState == 4 && xmlhttp.status == 200) {
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jsonEmpire = JSON.parse(xmlhttp.responseText);
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jsonEmpire = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['empires'];
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_callback();
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_callback();
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}
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}
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@ -34,128 +31,110 @@ function loadData(_callback) {
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function reset_view() {
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function reset_view() {
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camera.position.set(-9300,50,550);
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camera.position.set(-9300,50,550);
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controls.target.x = jsonEmpire[1]['borders'][0].x;
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controls.target.x = scene.getObjectByName("Federation").position.x;
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controls.target.y = jsonEmpire[1]['borders'][0].y;
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controls.target.y = scene.getObjectByName("Federation").position.y;
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controls.target.z = jsonEmpire[1]['borders'][0].z;
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controls.target.z = scene.getObjectByName("Federation").position.z;
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camera.updateProjectionMatrix();
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render();
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}
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}
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function init() {
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function init() {
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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//scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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renderer = new THREE.WebGLRenderer();
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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document.body.appendChild( renderer.domElement );
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container = document.createElement( 'div' );
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1e7);
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camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1e7);
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/* controls = new THREE.TrackballControls( camera, renderer.domElement ); // I don't like how the Trackball controls work.
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controls.rotateSpeed = 1.0;
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controls.zoomSpeed = 1.2;
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controls.panSpeed = 0.8;
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controls.noZoom = false;
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controls.noPan = true;
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controls.staticMoving = true;
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controls.dynamicDampingFactor = 0.3;
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controls.keys = [ 65, 83, 68 ];
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camera.position.set(-8500,50,550);
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/* camera.target = new THREE.Vector3().addVectors(/*new line for readability*/
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// new THREE.Vector3(-9800,200,0), camera.getWorldDirection()); */
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//camera.target = new THREE.Vector3(-9197,0,0); // END Trackball controls
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.enableDamping = true;
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controls.enableDamping = true;
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controls.dampingFactor = 0.25;
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controls.dampingFactor = 0.25;
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controls.enableZoom = true;
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controls.enableZoom = true;
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camera.position.set(-9300,50,550);
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controls.addEventListener( 'change', render );
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controls.addEventListener( 'change', render );
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var borders=[];
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var geometry=[];
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var material=[];
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var planets=[];
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var labels=[];
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var bases=[];
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var Text2D = THREE_Text.Text2D;
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var Text2D = THREE_Text.Text2D;
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var SpriteText2D = THREE_Text.SpriteText2D;
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var SpriteText2D = THREE_Text.SpriteText2D;
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var textAlign = THREE_Text.textAlign
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var textAlign = THREE_Text.textAlign
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var raycaster = new THREE.Raycaster();
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var raycaster = new THREE.Raycaster();
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var mouse = new THREE.Vector2();
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var mouse = new THREE.Vector2();
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var rays = [];
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var b_geometry, b_material, b_mesh, p_geometry, p_material, p_mesh, s_geometry, s_material, s_mesh, l_text;
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jsonEmpire = jsonEmpire['ATS_Navcomp_DB']['empires'];
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for (var key in jsonEmpire) {
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for (var key in jsonEmpire) {
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area=jsonEmpire[key];
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area=jsonEmpire[key];
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// Border Generation. If it's not visible, don't generate it, dummy.
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for (var key2 in area['borders']) {
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var border = area['borders'][key2];
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geometry[border.name] = new THREE.SphereGeometry( border.radius, 10, 10 );
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for (var key2 in area['borders']) {
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material[border.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: true} );
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var border = area['borders'][key2];
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borders[border.name] = new THREE.Mesh( geometry[border.name], material[border.name] );
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borders[border.name].position.x = border.x;
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b_geometry = new THREE.SphereGeometry( border.radius, 10, 10 );
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borders[border.name].position.y = border.y;
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b_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: true} );
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borders[border.name].position.z = border.z;
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b_mesh = new THREE.Mesh( b_geometry, b_material );b_mesh
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borders[border.name].name = border.name;
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b_mesh.position.x = border.x;
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scene.add( borders[border.name] );
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b_mesh.position.y = border.y;
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if (border.radius > 10) {
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b_mesh.position.z = border.z;
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var text = new Text2D(border.name, { align: textAlign.center, font: '25px Arial', fillStyle: '#777' , antialias: false });
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b_mesh.name = border.name;
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text.material.alphaTest = 0.5;
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scene.add( b_mesh );
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text.position.set(border.x,border.y,border.z);
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if (border.radius > 10) {
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text.scale.set(0.75,0.75,0.75);
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l_text = new Text2D(border.name, { align: textAlign.center, font: '25px Arial', fillStyle: '#777' , antialias: false });
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scene.add(text);
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l_text.material.alphaTest = 0.5;
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l_text.position.set(border.x,border.y,border.z);
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l_text.scale.set(0.75,0.75,0.75);
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scene.add(l_text);
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}
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}
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}
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}
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// Planet Generation
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// Planet Generation
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for (var key in area["planets"]) {
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for (var key in area["planets"]) {
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var planet = area.planets[key];
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var planet = area.planets[key];
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geometry[planet.name] = new THREE.SphereGeometry( 1, 10, 10 );
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p_geometry= new THREE.SphereGeometry( 1, 10, 10 );
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material[planet.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
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p_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
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planets[planet.name]= new THREE.Mesh( geometry[planet.name], material[planet.name] );
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p_mesh = new THREE.Mesh( p_geometry, p_material );
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planets[planet.name].position.x=planet.x;
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p_mesh.position.x=planet.x;
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planets[planet.name].position.y=planet.y;
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p_mesh.position.y=planet.y;
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planets[planet.name].position.z=planet.z;
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p_mesh.position.z=planet.z;
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planets[planet.name].name = planet.name;
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p_mesh.name = planet.name;
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var text = new Text2D(planet.name, { align: textAlign.right, font: '12px Arial', fillStyle: '#FFF' , antialias: false });
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scene.add( p_mesh );
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text.material.alphaTest = 0.0;
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l_text = new Text2D(planet.name, { align: textAlign.right, font: '12px Arial', fillStyle: '#FFF' , antialias: false });
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text.position.set(planet.x,planet.y,planet.z);
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l_text.material.alphaTest = 0.0;
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text.scale.set(0.25,0.25,0.25);
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l_text.position.set(planet.x,planet.y,planet.z);
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scene.add(text);
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l_text.scale.set(0.25,0.25,0.25);
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scene.add( planets[planet.name] );
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scene.add(l_text);
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}
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}
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// Base Generation
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// Base Generation
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for (var key in area["stations"]) {
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for (var key in area["stations"]) {
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var base = area.stations[key];
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var base = area.stations[key];
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var TILE_SIZE = 0.5;
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s_geometry = new THREE.CylinderGeometry( 0.1, 0.5*3, 0.5*3, 4 );
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geometry[base.name] = new THREE.CylinderGeometry( 0.1, TILE_SIZE*3, TILE_SIZE*3, 4 );
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s_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
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material[base.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
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s_mesh = new THREE.Mesh( s_geometry, s_material );
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bases[base.name] = new THREE.Mesh( geometry[base.name], material[base.name] );
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s_mesh.position.x=base.x;
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bases[base.name].position.x=base.x;
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s_mesh.position.y=base.y;
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bases[base.name].position.y=base.y;
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s_mesh.position.z=base.z;
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bases[base.name].position.z=base.z;
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s_mesh.name = base.name;
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bases[base.name].name = base.name;
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scene.add( s_mesh );
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scene.add( bases[base.name] );
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l_text = new Text2D(base.name, { align: textAlign.left, font: '12px Arial', fillStyle: '#ABABAB' , antialias: false });
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var text = new Text2D(base.name, { align: textAlign.left, font: '12px Arial', fillStyle: '#ABABAB' , antialias: false });
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l_text.material.alphaTest = 0.0;
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text.material.alphaTest = 0.0;
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l_text.position.set(base.x,base.y+3,base.z);
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text.position.set(base.x,base.y+3,base.z);
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l_text.scale.set(0.20,0.20,0.20);
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text.scale.set(0.20,0.20,0.20);
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scene.add(l_text);
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scene.add(text);
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}
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}
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}
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// Initial Target spot. UFP for convinence.
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}
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reset_view();
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// Set view and camera to point to initial location
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reset_view();
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}
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}
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@ -163,28 +142,26 @@ window.onresize = function() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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render();
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render();
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}
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function animate() {
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var delta = clock.getDelta();
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requestAnimationFrame( animate );
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scene.updateMatrixWorld()
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controls.update(delta);
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renderer.render(scene, camera);
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}
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}
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function animate() {
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var delta = clock.getDelta();
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requestAnimationFrame( animate );
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scene.updateMatrixWorld()
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controls.update(delta);
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render();
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}
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function render () {
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function render () {
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//requestAnimationFrame( render );
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requestAnimationFrame( animate );
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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}
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}
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@ -207,18 +184,21 @@ function listobjects(type) {
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function zoomfocus(name) {
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function zoomfocus(name) {
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var types = ['planets','stations'];
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var types = ['planets','stations'];
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for (var type in types){
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for (var type in types) {
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var objects = listobjects(types[type]);
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var objects = listobjects(types[type]);
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for ( var key in objects ) {
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for ( var key in objects ) {
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if (escapeHTML(key) == name) {
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if (escapeHTML(key) == name) {
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var object = objects[key];
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var object = objects[key];
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controls.target.x = object.x;
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controls.target.x = object.x;
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controls.target.y = object.y;
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controls.target.y = object.y;
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controls.target.z = object.z;
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controls.target.z = object.z;
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var focus = new THREE.Vector3( object.x, object.y, object.z );
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var focus = new THREE.Vector3( object.x, object.y, object.z );
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var vantage = new THREE.Vector3( 5, 60 , 150 );
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var vantage = new THREE.Vector3( 5, 60 , 150 );
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focus.add(vantage);
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focus.add(vantage);
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camera.position.set(focus.x,focus.y,focus.z);
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camera.position.set(focus.x,focus.y,focus.z);
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camera.updateProjectionMatrix();
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render();
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}
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}
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@ -231,12 +211,12 @@ function zoomfocus(name) {
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function drawline(name,origin,dest) {
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function drawline(name,origin,dest) {
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var geometry = new THREE.Geometry();
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var geometry = new THREE.Geometry();
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var material = new THREE.LineBasicMaterial( { color: '#FFF', });
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var material = new THREE.LineBasicMaterial( { color: '#FFF', });
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geometry.vertices.push(origin, direction);
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geometry.vertices.push(origin, direction);
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var line = new THREE.Line( geometry, material );
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var line = new THREE.Line( geometry, material );
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ray.name = "test";
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ray.name = "test";
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scene.add(ray);
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scene.add(ray);
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animate();
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animate();
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}
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}
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195
webviewgl.htm
195
webviewgl.htm
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</script>
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</script>
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<style type="text/css">
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<style type="text/css">
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body { margin: 0; overflow:hidden;}
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body { margin: 0; overflow:hidden;}
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canvas { width: 75%; height: 100% ;}
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canvas { width: 75%; height: 100% ;}
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.reset-button {margin: 0; padding: 0; padding: 3px 3px; color: #AAA; }
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.reset-button {margin: 0; padding: 0; padding: 3px 3px; color: #AAA; }
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.menu-button { float: right; position: absolute; right: 0.1vw; top: 0; z-index: 5; color:white; background-color:#003133; padding: 0px; font-weight: bold; font-size:2.5vh; }
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.menu-button { float: right; position: absolute; right: 0.1vw; top: 0; z-index: 5; color:white; background-color:#003133; padding: 0px; font-weight: bold; font-size:2.5vh; }
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.reset-container { margin: 0; padding: 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; background-color: maroon; width: 100%; height: 2.5vh; float:bottom; }
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.reset-container { margin: 0; padding: 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; background-color: maroon; width: 100%; height: 2.5vh; float:bottom; }
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.wvg-controls { position: fixed; left: 85%; height: 96%; width: 15%; margin-top: 0; display: none;}
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.wvg-controls { position: fixed; left: 85%; height: 96%; width: 15%; margin-top: 0; display: none;}
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ul.wvg-navbar { height: 3vh; width: 100%; background-color: #003133; list-style-type: none; overflow: hidden; padding: 0; margin: 0; }
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ul.wvg-navbar { height: 3vh; width: 100%; background-color: #003133; list-style-type: none; overflow: hidden; padding: 0; margin: 0; }
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ul.wvg-navbar li { width:auto; height: 100%; float: left; } .wvg-tablink { margin: 0; padding: 0; padding: 8px 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; }
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ul.wvg-navbar li { width:auto; height: 100%; float: left; } .wvg-tablink { margin: 0; padding: 0; padding: 8px 10px; font-weight: bold; text-align: center; font-family: 'Space Mono', monospace; color:#67989A; }
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.wvg-tab-active { background-color: #0D4A4D; color: #003133; }
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.wvg-tab-active { background-color: #0D4A4D; color: #003133; }
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.wvg-tools { width: 100%; height: 98%; background: #333; display: none; color: #AAA; padding-top: 2vh; padding-left:1vw; padding-right: 2.5vw;}
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.wvg-tools { width: 100%; height: 98%; background: #333; display: none; color: #AAA; padding-top: 2vh; padding-left:1vw; padding-right: 2.5vw;}
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.wvg-tools select {
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.wvg-tools select {
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width: 75%;
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width: 75%;
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padding: 5px;
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padding: 5px;
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font-size: 16px;
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font-size: 16px;
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line-height: 1;
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line-height: 1;
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border: 1px solid #67878A;
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border: 1px solid #67878A;
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border-radius: 0;
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border-radius: 0;
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height: auto;
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height: auto;
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-webkit-appearance: none;
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-webkit-appearance: none;
|
||||||
background: url('assets/select-arrow.png') no-repeat right center #333;
|
background: url('assets/select-arrow.png') no-repeat right center #333;
|
||||||
color: #67989A;
|
color: #67989A;
|
||||||
margin: 0 auto;
|
margin: 0 auto;
|
||||||
}
|
}
|
||||||
.wvg-tools span { text-align: center; color: #FFF; font-family: 'Space Mono', monospace; margin: 0 auto;}
|
.wvg-tools span { text-align: center; color: #FFF; font-family: 'Space Mono', monospace; margin: 0 auto;}
|
||||||
.wvg-first { display: block; }
|
.wvg-first { display: block; }
|
||||||
#wrapper { height: inherit; width: 100%; }
|
#wrapper { height: inherit; width: 100%; }
|
||||||
.active { display: block; }
|
.active { display: block; }
|
||||||
input[type=radio], input[type=checkbox] {
|
input[type=radio], input[type=checkbox] {
|
||||||
display:none;
|
display:none;
|
||||||
}
|
}
|
||||||
input[type=checkbox] + label:before {
|
input[type=checkbox] + label:before {
|
||||||
content: "";
|
content: "";
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
width: 15px;
|
width: 15px;
|
||||||
height: 15px;
|
height: 15px;
|
||||||
vertical-align:middle;
|
vertical-align:middle;
|
||||||
margin-right: 8px;
|
margin-right: 8px;
|
||||||
background-color: #aaa;
|
background-color: #aaa;
|
||||||
box-shadow: inset 0px 2px 2px rgba(0, 0, 0, .3);
|
box-shadow: inset 0px 2px 2px rgba(0, 0, 0, .3);
|
||||||
border-radius: 4px;
|
border-radius: 4px;
|
||||||
}
|
}
|
||||||
input[type=radio]:checked + label:before {
|
input[type=radio]:checked + label:before {
|
||||||
content: "\2022"; /* Bullet */
|
content: "\2022"; /* Bullet */
|
||||||
color:white;
|
color:white;
|
||||||
background-color: #666;
|
background-color: #666;
|
||||||
font-size:1.8em;
|
font-size:1.8em;
|
||||||
text-align:center;
|
text-align:center;
|
||||||
line-height:14px;
|
line-height:14px;
|
||||||
text-shadow:0px 0px 3px #eee;
|
text-shadow:0px 0px 3px #eee;
|
||||||
}
|
}
|
||||||
input[type=checkbox]:checked + label:before {
|
input[type=checkbox]:checked + label:before {
|
||||||
content:"\2714"; /* Tick */
|
content:"\2714"; /* Tick */
|
||||||
color:white;
|
color:white;
|
||||||
background-color: #666;
|
background-color: #666;
|
||||||
text-align:center;
|
text-align:center;
|
||||||
line-height:15px;
|
line-height:15px;
|
||||||
text-shadow:0px 0px 3px #eee;
|
text-shadow:0px 0px 3px #eee;
|
||||||
}
|
}
|
||||||
.btn {
|
.btn {
|
||||||
background: #67989A;
|
background: #67989A;
|
||||||
-webkit-border-radius: 0;
|
-webkit-border-radius: 0;
|
||||||
-moz-border-radius: 0;
|
-moz-border-radius: 0;
|
||||||
border-radius: 0px;
|
border-radius: 0px;
|
||||||
font-family: 'Space Mono', monospace;
|
font-family: 'Space Mono', monospace;
|
||||||
color: #003133;
|
color: #003133;
|
||||||
font-size: 14px;
|
font-size: 14px;
|
||||||
width: 75%;
|
width: 75%;
|
||||||
height: 4vh;
|
height: 4vh;
|
||||||
padding: 3px;
|
padding: 3px;
|
||||||
border: solid #67878A 1px;
|
border: solid #67878A 1px;
|
||||||
text-decoration: none;
|
text-decoration: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
.btn:hover {
|
.btn:hover {
|
||||||
background: #0D4A4D;
|
background: #0D4A4D;
|
||||||
text-decoration: none;
|
text-decoration: none;
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="container"></div>
|
<div id="container"></div>
|
||||||
<div class="menu-button" id="hotdog"> ☰ </div>
|
<div class="menu-button" id="hotdog"> ☰ </div>
|
||||||
<div id="controls" class="wvg-controls active">
|
<div id="controls" class="wvg-controls active">
|
||||||
<div id="wrapper">
|
<div id="wrapper">
|
||||||
<ul class="wvg-navbar">
|
<ul class="wvg-navbar">
|
||||||
<li><a class="wvg-tablink wvg-tab-active" href='#' onclick="openTab(event,'Find');">Find</a></li>
|
<li><a class="wvg-tablink wvg-tab-active" href='#' onclick="openTab(event,'Find');">Find</a></li>
|
||||||
<li><a class="wvg-tablink" href='#' onclick="openTab(event,'Info');">Info</a></li>
|
<li><a class="wvg-tablink" href='#' onclick="openTab(event,'Info');">Info</a></li>
|
||||||
</ul>
|
</ul>
|
||||||
<div class="wvg-tools wvg-first" id="Find">
|
<div class="wvg-tools wvg-first" id="Find">
|
||||||
<span> Find Object By Name </span>
|
<span> Find Object By Name </span>
|
||||||
<span> <select id="findbyselect">
|
<span> <select id="findbyselect">
|
||||||
<option value=''></option>
|
<option value=''></option>
|
||||||
</select> </span>
|
</select> </span>
|
||||||
<br/ ><input type="checkbox" name="objtype" id="cbp" value="planets" onclick="populateUserFields();"><label for="cbp"> Planets</label> <input type="checkbox" name="objtype" id="cbs" value="stations" onclick="populateUserFields();"> <label for="cbs">Stations</label>
|
<br/><input type="checkbox" name="objtype" id="cbp" value="planets" onclick="populateUserFields();"><label for="cbp"> Planets</label> <input type="checkbox" name="objtype" id="cbs" value="stations" onclick="populateUserFields();"> <label for="cbs">Stations</label>
|
||||||
<br><button id="submitfindbyname" class="btn">Find</button>
|
<br /><button id="submitfindbyname" class="btn">Find</button>
|
||||||
</div>
|
</div>
|
||||||
|
<div class="wvg-tools" id="Info">
|
||||||
<div class="wvg-tools" id="Info">
|
<span> This tool was designed by Frey @ ATSMUSH. It is based on MapView for ATS with data used from the Navcomp MUSHClient plugin with permission. </span>
|
||||||
<span> This tool was designed by Frey @ ATSMUSH. It is based on MapView for ATS with data used from the Navcomp MUSHClient plugin with permission. </span>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div> <div class="reset-container"><span class="reset-button"> Reset </span></div>
|
<div class="reset-container"><span class="reset-button"> Reset </span></div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
</html>
|
</html>
|
||||||
|
Loading…
Reference in New Issue
Block a user