Improve performance and remove object arrays for mesh/geometry/materials

This commit is contained in:
Rob L 2016-07-14 13:21:22 -04:00
parent 8af99436ae
commit 2de0aa215c
2 changed files with 216 additions and 237 deletions

View File

@ -1,8 +1,6 @@
if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var camera, controls, scene, renderer; var camera, controls, scene, renderer;
var canvas_t=[];
var context_t=[];
var clock = new THREE.Clock(); var clock = new THREE.Clock();
var WIDTH = window.innerWidth , HEIGHT = window.innerHeight var WIDTH = window.innerWidth , HEIGHT = window.innerHeight
@ -10,7 +8,6 @@ window.onload = function() {
loadData(function() { loadData(function() {
init(); init();
animate(); animate();
render();
}); });
} }
@ -22,7 +19,7 @@ function loadData(_callback) {
xmlhttp.onreadystatechange = function() { xmlhttp.onreadystatechange = function() {
if (xmlhttp.readyState == 4 && xmlhttp.status == 200) { if (xmlhttp.readyState == 4 && xmlhttp.status == 200) {
jsonEmpire = JSON.parse(xmlhttp.responseText); jsonEmpire = JSON.parse(xmlhttp.responseText)['ATS_Navcomp_DB']['empires'];
_callback(); _callback();
} }
@ -34,81 +31,66 @@ function loadData(_callback) {
function reset_view() { function reset_view() {
camera.position.set(-9300,50,550); camera.position.set(-9300,50,550);
controls.target.x = jsonEmpire[1]['borders'][0].x; controls.target.x = scene.getObjectByName("Federation").position.x;
controls.target.y = jsonEmpire[1]['borders'][0].y; controls.target.y = scene.getObjectByName("Federation").position.y;
controls.target.z = jsonEmpire[1]['borders'][0].z; controls.target.z = scene.getObjectByName("Federation").position.z;
camera.updateProjectionMatrix();
render();
} }
function init() { function init() {
scene = new THREE.Scene(); scene = new THREE.Scene();
//scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
renderer = new THREE.WebGLRenderer(); renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement ); document.body.appendChild( renderer.domElement );
container = document.createElement( 'div' ); container = document.createElement( 'div' );
document.body.appendChild( container ); document.body.appendChild( container );
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1e7); camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1e7);
/* controls = new THREE.TrackballControls( camera, renderer.domElement ); // I don't like how the Trackball controls work.
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = true;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
camera.position.set(-8500,50,550);
/* camera.target = new THREE.Vector3().addVectors(/*new line for readability*/
// new THREE.Vector3(-9800,200,0), camera.getWorldDirection()); */
//camera.target = new THREE.Vector3(-9197,0,0); // END Trackball controls
controls = new THREE.OrbitControls( camera, renderer.domElement ); controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true; controls.enableDamping = true;
controls.dampingFactor = 0.25; controls.dampingFactor = 0.25;
controls.enableZoom = true; controls.enableZoom = true;
camera.position.set(-9300,50,550);
controls.addEventListener( 'change', render ); controls.addEventListener( 'change', render );
var borders=[];
var geometry=[];
var material=[];
var planets=[];
var labels=[];
var bases=[];
var Text2D = THREE_Text.Text2D; var Text2D = THREE_Text.Text2D;
var SpriteText2D = THREE_Text.SpriteText2D; var SpriteText2D = THREE_Text.SpriteText2D;
var textAlign = THREE_Text.textAlign var textAlign = THREE_Text.textAlign
var raycaster = new THREE.Raycaster(); var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2(); var mouse = new THREE.Vector2();
var rays = []; var b_geometry, b_material, b_mesh, p_geometry, p_material, p_mesh, s_geometry, s_material, s_mesh, l_text;
jsonEmpire = jsonEmpire['ATS_Navcomp_DB']['empires'];
for (var key in jsonEmpire) { for (var key in jsonEmpire) {
area=jsonEmpire[key]; area=jsonEmpire[key];
// Border Generation. If it's not visible, don't generate it, dummy.
for (var key2 in area['borders']) { for (var key2 in area['borders']) {
var border = area['borders'][key2]; var border = area['borders'][key2];
geometry[border.name] = new THREE.SphereGeometry( border.radius, 10, 10 ); b_geometry = new THREE.SphereGeometry( border.radius, 10, 10 );
material[border.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: true} ); b_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: true} );
borders[border.name] = new THREE.Mesh( geometry[border.name], material[border.name] ); b_mesh = new THREE.Mesh( b_geometry, b_material );b_mesh
borders[border.name].position.x = border.x; b_mesh.position.x = border.x;
borders[border.name].position.y = border.y; b_mesh.position.y = border.y;
borders[border.name].position.z = border.z; b_mesh.position.z = border.z;
borders[border.name].name = border.name; b_mesh.name = border.name;
scene.add( borders[border.name] ); scene.add( b_mesh );
if (border.radius > 10) { if (border.radius > 10) {
var text = new Text2D(border.name, { align: textAlign.center, font: '25px Arial', fillStyle: '#777' , antialias: false }); l_text = new Text2D(border.name, { align: textAlign.center, font: '25px Arial', fillStyle: '#777' , antialias: false });
text.material.alphaTest = 0.5; l_text.material.alphaTest = 0.5;
text.position.set(border.x,border.y,border.z); l_text.position.set(border.x,border.y,border.z);
text.scale.set(0.75,0.75,0.75); l_text.scale.set(0.75,0.75,0.75);
scene.add(text); scene.add(l_text);
} }
} }
@ -117,44 +99,41 @@ for (var key in jsonEmpire) {
// Planet Generation // Planet Generation
for (var key in area["planets"]) { for (var key in area["planets"]) {
var planet = area.planets[key]; var planet = area.planets[key];
geometry[planet.name] = new THREE.SphereGeometry( 1, 10, 10 ); p_geometry= new THREE.SphereGeometry( 1, 10, 10 );
material[planet.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} ); p_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
planets[planet.name]= new THREE.Mesh( geometry[planet.name], material[planet.name] ); p_mesh = new THREE.Mesh( p_geometry, p_material );
planets[planet.name].position.x=planet.x; p_mesh.position.x=planet.x;
planets[planet.name].position.y=planet.y; p_mesh.position.y=planet.y;
planets[planet.name].position.z=planet.z; p_mesh.position.z=planet.z;
planets[planet.name].name = planet.name; p_mesh.name = planet.name;
var text = new Text2D(planet.name, { align: textAlign.right, font: '12px Arial', fillStyle: '#FFF' , antialias: false }); scene.add( p_mesh );
text.material.alphaTest = 0.0; l_text = new Text2D(planet.name, { align: textAlign.right, font: '12px Arial', fillStyle: '#FFF' , antialias: false });
text.position.set(planet.x,planet.y,planet.z); l_text.material.alphaTest = 0.0;
text.scale.set(0.25,0.25,0.25); l_text.position.set(planet.x,planet.y,planet.z);
scene.add(text); l_text.scale.set(0.25,0.25,0.25);
scene.add( planets[planet.name] ); scene.add(l_text);
} }
// Base Generation // Base Generation
for (var key in area["stations"]) { for (var key in area["stations"]) {
var base = area.stations[key]; var base = area.stations[key];
var TILE_SIZE = 0.5; s_geometry = new THREE.CylinderGeometry( 0.1, 0.5*3, 0.5*3, 4 );
geometry[base.name] = new THREE.CylinderGeometry( 0.1, TILE_SIZE*3, TILE_SIZE*3, 4 ); s_material = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} );
material[base.name] = new THREE.MeshBasicMaterial( { color: area.color, wireframe: false} ); s_mesh = new THREE.Mesh( s_geometry, s_material );
bases[base.name] = new THREE.Mesh( geometry[base.name], material[base.name] ); s_mesh.position.x=base.x;
bases[base.name].position.x=base.x; s_mesh.position.y=base.y;
bases[base.name].position.y=base.y; s_mesh.position.z=base.z;
bases[base.name].position.z=base.z; s_mesh.name = base.name;
bases[base.name].name = base.name; scene.add( s_mesh );
scene.add( bases[base.name] ); l_text = new Text2D(base.name, { align: textAlign.left, font: '12px Arial', fillStyle: '#ABABAB' , antialias: false });
var text = new Text2D(base.name, { align: textAlign.left, font: '12px Arial', fillStyle: '#ABABAB' , antialias: false }); l_text.material.alphaTest = 0.0;
text.material.alphaTest = 0.0; l_text.position.set(base.x,base.y+3,base.z);
text.position.set(base.x,base.y+3,base.z); l_text.scale.set(0.20,0.20,0.20);
text.scale.set(0.20,0.20,0.20); scene.add(l_text);
scene.add(text);
}
} }
// Initial Target spot. UFP for convinence. }
// Set view and camera to point to initial location
reset_view(); reset_view();
} }
@ -163,27 +142,25 @@ window.onresize = function() {
camera.aspect = window.innerWidth / window.innerHeight; camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
render(); render();
} }
function animate() { function animate() {
var delta = clock.getDelta(); var delta = clock.getDelta();
requestAnimationFrame( animate ); requestAnimationFrame( animate );
scene.updateMatrixWorld() scene.updateMatrixWorld()
controls.update(delta); controls.update(delta);
renderer.render(scene, camera); render();
} }
function render () { function render () {
//requestAnimationFrame( render );
requestAnimationFrame( animate );
renderer.render( scene, camera ); renderer.render( scene, camera );
} }
@ -219,6 +196,9 @@ function zoomfocus(name) {
var vantage = new THREE.Vector3( 5, 60 , 150 ); var vantage = new THREE.Vector3( 5, 60 , 150 );
focus.add(vantage); focus.add(vantage);
camera.position.set(focus.x,focus.y,focus.z); camera.position.set(focus.x,focus.y,focus.z);
camera.updateProjectionMatrix();
render();
} }

View File

@ -114,15 +114,14 @@
<option value=''></option> <option value=''></option>
</select> </span> </select> </span>
<br/><input type="checkbox" name="objtype" id="cbp" value="planets" onclick="populateUserFields();"><label for="cbp"> Planets</label> <input type="checkbox" name="objtype" id="cbs" value="stations" onclick="populateUserFields();"> <label for="cbs">Stations</label> <br/><input type="checkbox" name="objtype" id="cbp" value="planets" onclick="populateUserFields();"><label for="cbp"> Planets</label> <input type="checkbox" name="objtype" id="cbs" value="stations" onclick="populateUserFields();"> <label for="cbs">Stations</label>
<br><button id="submitfindbyname" class="btn">Find</button> <br /><button id="submitfindbyname" class="btn">Find</button>
</div> </div>
<div class="wvg-tools" id="Info"> <div class="wvg-tools" id="Info">
<span> This tool was designed by Frey @ ATSMUSH. It is based on MapView for ATS with data used from the Navcomp MUSHClient plugin with permission. </span> <span> This tool was designed by Frey @ ATSMUSH. It is based on MapView for ATS with data used from the Navcomp MUSHClient plugin with permission. </span>
</div> </div>
</div> <div class="reset-container"><span class="reset-button"> Reset </span></div> </div>
<div class="reset-container"><span class="reset-button"> Reset </span></div>
</div> </div>
</body> </body>
</html> </html>