webglmapview/js/wsclient.js

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2018-01-09 15:27:33 +00:00
//////////////////////////////////////////////////////////////////
// WebSockClient for PennMUSH
// There is no license. Just make a neato game with it.
//////////////////////////////////////////////////////////////////
var WSClient = (function (window, document, undefined) {
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
// MU* protocol carried over the WebSocket API.
function Connection(url) {
var that = this;
this.url = url;
this.socket = null;
this.isOpen = false;
Connection.reconnect(that);
}
Connection.CHANNEL_TEXT = 't';
Connection.CHANNEL_JSON = 'j';
Connection.CHANNEL_HTML = 'h';
Connection.CHANNEL_PUEBLO = 'p';
Connection.CHANNEL_PROMPT = '>';
Connection.reconnect = function (that) {
that.reconnect();
};
Connection.onopen = function (that, evt) {
that.isOpen = true;
that.onOpen && that.onOpen(evt);
};
Connection.onerror = function (that, evt) {
that.onError && that.onError(evt);
};
Connection.onclose = function (that, evt) {
that.onClose && that.onClose(evt);
};
Connection.onmessage = function (that, evt) {
that.onMessage && that.onMessage(evt.data[0], evt.data.substring(1));
};
Connection.prototype.reconnect = function () {
var that = this;
// quit the old connection, if we have one
if (this.socket) {
var old = this.socket;
this.sendText('QUIT');
setTimeout(old.close, 1000);
}
this.socket = new window.WebSocket(this.url);
this.isOpen = false;
this.socket.onopen = function (evt) {
Connection.onopen(that, evt);
};
this.socket.onerror = function (evt) {
Connection.onerror(that, evt);
};
this.socket.onclose = function (evt) {
Connection.onclose(that, evt);
};
this.socket.onmessage = function (evt) {
Connection.onmessage(that, evt);
};
};
Connection.prototype.isConnected = function() {
return (this.socket && this.isOpen && (this.socket.readyState === 1));
};
Connection.prototype.close = function () {
this.socket && this.socket.close();
};
Connection.prototype.sendText = function (data) {
this.isConnected() && this.socket.send(Connection.CHANNEL_TEXT + data + '\r\n');
};
Connection.prototype.sendObject = function (data) {
this.isConnected() && this.socket.send(Connection.CHANNEL_JSON + window.JSON.stringify(data));
};
Connection.prototype.onOpen = null;
Connection.prototype.onError = null;
Connection.prototype.onClose = null;
Connection.prototype.onMessage = function (channel, data) {
switch (channel) {
case Connection.CHANNEL_TEXT:
this.onText && this.onText(data);
break;
case Connection.CHANNEL_JSON:
this.onObject && this.onObject(window.JSON.parse(data));
break;
case Connection.CHANNEL_HTML:
if (this.onHTML) {
var div = document.createElement('div');
div.innerHTML = data;
var fragment = document.createDocumentFragment();
for (var child = div.firstChild; child; child = child.nextSibling) {
fragment.appendChild(child);
}
this.onHTML(fragment);
}
break;
case Connection.CHANNEL_PUEBLO:
if (this.onPueblo) {
var tag, attrs;
var idx = data.indexOf(' ');
if (idx !== -1) {
tag = data.substring(0, idx);
attrs = data.substring(idx + 1);
} else {
tag = data;
attrs = '';
}
this.onPueblo(tag.toUpperCase(), attrs);
}
break;
case Connection.CHANNEL_PROMPT:
this.onPrompt && this.onPrompt(data);
break;
default:
window.console && window.console.log('unhandled message', channel, data);
return false;
}
return true;
};
Connection.prototype.onText = null;
Connection.prototype.onObject = null;
Connection.prototype.onHTML = null;
Connection.prototype.onPueblo = null;
Connection.prototype.onPrompt = null;
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
// MU* terminal emulator.
function Terminal(root) {
this.root = root;
this.clear();
}
Terminal.PARSE_PLAIN = 0;
Terminal.PARSE_CR = 1;
Terminal.PARSE_ESC1 = 2;
Terminal.PARSE_ESC2 = 3;
Terminal.ANSI_NORMAL = 0;
Terminal.ANSI_BRIGHT = 1;
Terminal.ANSI_UNDERLINE = 4;
Terminal.ANSI_BLINK = 5;
Terminal.ANSI_INVERSE = 7;
Terminal.ANSI_XTERM_FG = 38;
Terminal.ANSI_XTERM_BG = 48;
Terminal.DEFAULT_FG = 37;
Terminal.DEFAULT_BG = 30;
Terminal.UNCLOSED_TAGS = ['area', 'base', 'br', 'col', 'command', 'embed', 'hr', 'img',
'input', 'keygen', 'link', 'menuitem', 'meta', 'param', 'source', 'track', 'wbr'];
/////////////////////////////////////////////////////
// ansi parsing routines
Terminal.encodeState = function (state) {
if (!state) {
return '';
}
var classes = [];
if (state[Terminal.ANSI_INVERSE]) {
var value = state.fg;
state.fg = state.bg;
state.bg = value;
value = state.fg256;
state.fg256 = state.bg256;
state.bg256 = value;
}
var fg = state.fg;
var bg = state.bg;
if (state[Terminal.ANSI_UNDERLINE]) {
classes[classes.length] = 'ansi-' + Terminal.ANSI_UNDERLINE;
}
// make sure to avoid conflict with XTERM256 color's usage of blink (code 5)
if (state.fg256) {
classes[classes.length] = 'ansi-38-5-' + state.fg;
} else {
if (state[Terminal.ANSI_BRIGHT]) {
if (state[Terminal.ANSI_INVERSE]) {
if (fg !== Terminal.DEFAULT_FG) {
classes[classes.length] = 'ansi-' + fg;
}
} else {
classes[classes.length] = 'ansi-1-' + fg;
}
} else if (fg !== Terminal.DEFAULT_FG) {
classes[classes.length] = 'ansi-' + fg;
}
}
if (state.bg256) {
classes[classes.length] = 'ansi-48-5-' + state.bg;
} else {
if (state[Terminal.ANSI_BRIGHT]) {
if (state[Terminal.ANSI_INVERSE]) {
classes[classes.length] = 'ansi-1-' + (bg + 10);
} else {
if (bg !== Terminal.DEFAULT_BG) {
classes[classes.length] = 'ansi-' + (bg + 10);
}
}
} else if (bg !== Terminal.DEFAULT_BG) {
classes[classes.length] = 'ansi-' + (bg + 10);
}
}
if (state[Terminal.ANSI_BLINK] && !(state.fg256 || state.bg256)) {
classes[classes.length] = 'ansi-' + Terminal.ANSI_BLINK;
}
return classes.join(' ');
};
Terminal.prototype.getANSI = function () {
if (!this.ansiState) {
this.ansiState = {
fg: Terminal.DEFAULT_FG,
bg: Terminal.DEFAULT_BG,
fg256: false,
bg256: false
};
}
return this.ansiState;
};
Terminal.prototype.applyANSI = function (ansi) {
switch (ansi.charCodeAt(ansi.length - 1)) {
case 109: // m (SGR)
var codes = ansi.substring(0, ansi.length - 1).split(';');
var value, state;
for (var ii = 0; (value = codes[ii]) !== undefined; ++ii) {
if (value.length === 0) {
// Empty is treated as the equivalent of 0.
value = Terminal.ANSI_NORMAL;
} else {
value = parseInt(value);
}
state = this.getANSI();
// check for xterm256 fg/bg first, fallback to standard codes otherwise
if (state[Terminal.ANSI_XTERM_FG] && state[Terminal.ANSI_BLINK]) {
if (value >= 0 && value <= 255) {
state.fg = value;
state.fg256 = true;
state[Terminal.ANSI_XTERM_FG] = false;
state[Terminal.ANSI_BLINK] = false;
} else {
// invalid xterm256, let's reset the ansi state due to bad codes
this.ansiState = null;
}
} else if (state[Terminal.ANSI_XTERM_BG] && state[Terminal.ANSI_BLINK]) {
if (value >= 0 && value <= 255) {
state.bg = value;
state.bg256 = true;
state[Terminal.ANSI_XTERM_BG] = false;
state[Terminal.ANSI_BLINK] = false;
} else {
// invalid xterm256, let's reset the ansi state due to bad codes
this.ansiState = null;
}
} else {
// detect regular ansi codes
switch (value) {
case Terminal.ANSI_NORMAL: // reset
this.ansiState = null;
break;
case Terminal.ANSI_BRIGHT:
case Terminal.ANSI_UNDERLINE:
case Terminal.ANSI_BLINK:
case Terminal.ANSI_INVERSE:
case Terminal.ANSI_XTERM_FG:
case Terminal.ANSI_XTERM_BG:
state[value] = true;
break;
default:
if (30 <= value && value <= 37) {
state.fg = value;
} else if (40 <= value && value <= 47) {
state.bg = value - 10;
}
break;
}
}
this.ansiDirty = true;
}
break;
}
};
Terminal.prototype.write = function (value, start, end) {
if (start === end) {
return;
}
if (this.ansiDirty) {
var next = Terminal.encodeState(this.ansiState);
if (this.ansiClass !== next) {
this.ansiClass = next;
this.span = null;
}
this.ansiDirty = false;
}
if (this.ansiClass && !this.span) {
this.span = document.createElement('span');
this.span.className = this.ansiClass;
this.stack[this.stack.length - 1].appendChild(this.span);
}
var text = document.createTextNode(value.substring(start, end));
this.lineBuf[this.lineBuf.length] = text;
this.appendHTML(text);
};
Terminal.prototype.endLine = function () {
var that = this;
this.onLine && this.onLine(that, this.lineBuf);
this.write('\n', 0, 1);
this.lineBuf.length = 0;
};
Terminal.prototype.abortParse = function (value, start, end) {
switch (this.state) {
case Terminal.PARSE_PLAIN:
this.write(value, start, end);
break;
case Terminal.PARSE_ESC1:
this.write('\u001B', 0, 1);
break;
case Terminal.PARSE_ESC2:
this.write('\u001B[', 0, 2);
this.write(this.parseBuf, 0, this.parseBuf.length);
this.parseBuf = '';
break;
}
};
/////////////////////////////////////////////////////
// message appending routines
// appends a text string to the terminal, parsing ansi escape codes into html/css
Terminal.prototype.appendText = function (data) {
var start = 0;
// Scan for sequence start characters.
// TODO: Could scan with RegExp; not convinced sufficiently simpler/faster.
for (var ii = 0, ilen = data.length; ii < ilen; ++ii) {
var ch = data.charCodeAt(ii);
// Resynchronize at special characters.
switch (ch) {
case 10: // newline
if (this.state !== Terminal.PARSE_CR) {
this.abortParse(data, start, ii);
this.endLine();
}
start = ii + 1;
this.state = Terminal.PARSE_PLAIN;
continue;
case 13: // carriage return
this.abortParse(data, start, ii);
this.endLine();
start = ii + 1;
this.state = Terminal.PARSE_CR;
continue;
case 27: // escape
this.abortParse(data, start, ii);
start = ii + 1;
this.state = Terminal.PARSE_ESC1;
continue;
}
// Parse other characters.
switch (this.state) {
case Terminal.PARSE_CR:
this.state = Terminal.PARSE_PLAIN;
break;
case Terminal.PARSE_ESC1:
if (ch === 91) {
// Start of escape sequence (\e[).
start = ii + 1;
this.state = Terminal.PARSE_ESC2;
} else {
// Not an escape sequence.
this.abortParse(data, start, ii);
start = ii;
this.state = Terminal.PARSE_PLAIN;
}
break;
case Terminal.PARSE_ESC2:
if (64 <= ch && ch <= 126) {
// End of escape sequence.
this.parseBuf += data.substring(start, (start = ii + 1));
this.applyANSI(this.parseBuf);
this.parseBuf = '';
this.state = Terminal.PARSE_PLAIN;
}
break;
}
}
// Handle tail.
switch (this.state) {
case Terminal.PARSE_PLAIN:
this.write(data, start, data.length);
break;
case Terminal.PARSE_ESC2:
this.parseBuf += data.substring(start);
break;
}
};
// append an HTML fragment to the terminal
Terminal.prototype.appendHTML = function (fragment) {
(this.span || this.stack[this.stack.length - 1]).appendChild(fragment);
// TODO: May want to animate this, to make it less abrupt.
this.root.scrollTop = this.root.scrollHeight;
};
// append a log message to the terminal
Terminal.prototype.appendMessage = function (classid, message) {
var div = document.createElement('div');
div.className = classid;
// create a text node to safely append the string without rendering code
var text = document.createTextNode(message);
div.appendChild(text);
this.appendHTML(div);
};
// push a new html element onto the stack
Terminal.prototype.pushElement = function (element) {
this.span = null;
this.stack[this.stack.length - 1].appendChild(element);
this.stack[this.stack.length] = element;
};
// remove 1 level from the stack, check consistency
Terminal.prototype.popElement = function () {
this.span = null;
if (this.stack.length > 1) {
--this.stack.length;
} else {
window.console && window.console.warn('element stack underflow');
}
};
// append a pueblo tag to the terminal stack (or pop if an end tag)
Terminal.prototype.appendPueblo = function (tag, attrs) {
var html = '<' + tag + (attrs ? ' ' : '') + attrs + '>';
var start;
if (tag[0] !== '/') {
start = true;
} else {
start = false;
tag = tag.substring(1);
}
var selfClosing = false;
if ((tag.substring(-1) === '/') || (attrs.substring(-1) === '/')) {
selfClosing = true;
}
if (Terminal.UNCLOSED_TAGS.indexOf(tag.toLowerCase()) > -1) {
selfClosing = true;
}
if ((tag === 'XCH_PAGE') ||
((tag === 'IMG') && (attrs.search(/xch_graph=(("[^"]*")|('[^']*')|([^\s]*))/i) !== -1))) {
//console.log("unhandled pueblo", html);
return;
}
// we have a starting <tag> (not </tag>)
if (start) {
var div = document.createElement('div');
html = html.replace(
/xch_graph=(("[^"]*")|('[^']*')|([^\s]*))/i,
''
);
html = html.replace(
/xch_mode=(("[^"]*")|('[^']*')|([^\s]*))/i,
''
);
html = html.replace(
/xch_hint="([^"]*)"/i,
'title="$1"'
);
div.innerHTML = html.replace(
/xch_cmd="([^"]*)"/i,
"onClick='this.onCommand(&quot;$1&quot;)'"
);
div.firstChild.onCommand = this.onCommand;
div.setAttribute('target', '_blank');
// add this tag to the stack to keep track of nested elements
this.pushElement(div.firstChild);
// automatically pop the tag if it is self closing
if (selfClosing) {
this.popElement();
}
} else {
// we have an ending </tag> so remove the closed tag from the stack
// don't bother for self closing tags with an explicit end tag, we already popped them
if (!selfClosing) {
this.popElement();
}
}
};
Terminal.prototype.clear = function() {
this.root.innerHTML = '';
this.stack = [this.root];
this.state = Terminal.PARSE_PLAIN;
this.line = null;
this.lineBuf = [];
this.span = null;
this.parseBuf = '';
this.ansiClass = '';
this.ansiState = null;
this.ansiDirty = false;
};
// setup the pueblo xch_cmd callback
Terminal.prototype.onCommand = null;
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
// User input handler (command history, callback events)
function UserInput(root) {
var that = this;
this.root = root;
this.history = [];
this.ncommand = 0;
this.save_current = '';
this.current = -1;
this.root.onkeydown = function(evt) {
UserInput.onkeydown(that, evt);
};
this.root.onkeyup = function(evt) {
UserInput.onkeyup(that, evt);
};
}
// passthrough to the local onKeyDown callback
UserInput.onkeydown = function(that, evt) {
that.onKeyDown && that.onKeyDown(evt);
};
// passthrough to the local onKeyUp callback
UserInput.onkeyup = function(that, evt) {
that.onKeyUp && that.onKeyUp(evt);
};
// set the default onKeyDown handler
UserInput.prototype.onKeyDown = function(e) {
PressKey(this, e);
};
// set the default onKeyUp handler
UserInput.prototype.onKeyUp = function(e) {
ReleaseKey(this, e);
};
UserInput.prototype.onEnter = null;
UserInput.prototype.onEscape = null;
// push a command onto the history list and clear the input box
UserInput.prototype.saveCommand = function() {
if (this.root.value !== '') {
this.history[this.ncommand] = this.root.value;
this.ncommand++;
this.save_current = '';
this.current = -1;
this.root.value = '';
}
};
// cycle the history backward
UserInput.prototype.cycleBackward = function() {
// save the current entry in case we come back
if (this.current < 0) {
this.save_current = this.root.value;
}
// cycle command history backward
if (this.current < this.ncommand - 1) {
this.current++;
this.root.value = this.history[this.ncommand - this.current - 1];
}
};
// cycle the history forward
UserInput.prototype.cycleForward = function () {
// cycle command history forward
if (this.current > 0) {
this.current--;
this.root.value = this.history[this.ncommand - this.current - 1];
} else if (this.current === 0) {
// recall the current entry if they had typed something already
this.current = -1;
this.root.value = this.save_current;
}
};
// move the input cursor to the end of the input elements current text
UserInput.prototype.moveCursor = function() {
if (typeof this.root.selectionStart === "number") {
this.root.selectionStart = this.root.selectionEnd = this.root.value.length;
} else if (typeof this.root.createTextRange !== "undefined") {
this.focus();
var range = this.root.createTextRange();
range.collapse(false);
range.select();
}
};
// clear the current input text
UserInput.prototype.clear = function() {
this.root.value = '';
};
// get the current text in the input box
UserInput.prototype.value = function() {
return this.root.value;
};
// refocus the input box
UserInput.prototype.focus = function() {
this.root.focus();
};
// user-defined keys for command history
UserInput.prototype.keyCycleForward = null;
UserInput.prototype.keyCycleBackward = null;
UserInput.isKeyCycleForward = function(that, key) {
if (that && that.keyCycleForward) {
return that.keyCycleForward(key);
} else {
// default key is ctrl+n
return (key.code === 78 && key.ctrl);
}
};
UserInput.isKeyCycleBackward = function (that, key) {
if (that && that.keyCycleBackward) {
return that.keyCycleBackward(key);
} else {
// default key is ctrl+p
return (key.code === 80 && key.ctrl);
}
};
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
// some string helper functions for replacing links and user input tokens
// Example onLine() handler that linkifies URLs in text.
function LinkHandler(that, lineBuf) {
// Merge text so we can scan it.
if (!lineBuf.length) {
return;
}
var line = '';
for (var ii = 0, ilen = lineBuf.length; ii < ilen; ++ii) {
line += lineBuf[ii].nodeValue;
}
// Scan the merged text for links.
var links = LinkHandler.scan(line);
if (!links.length) {
return;
}
// Find the start and end text nodes.
var nodeIdx = 0, nodeStart = 0, nodeEnd = lineBuf[0].nodeValue.length;
for (var ii = 0, ilen = links.length; ii < ilen; ++ii) {
var info = links[ii], startOff, startNode, endOff, endNode;
while (nodeEnd <= info.start) {
nodeStart = nodeEnd;
nodeEnd += lineBuf[++nodeIdx].nodeValue.length;
}
startOff = info.start - nodeStart;
startNode = lineBuf[nodeIdx];
while (nodeEnd < info.end) {
nodeStart = nodeEnd;
nodeEnd += lineBuf[++nodeIdx].nodeValue.length;
}
endOff = info.end - nodeStart;
endNode = lineBuf[nodeIdx];
// Wrap the link text.
// TODO: In this version, we won't try to cross text nodes.
// TODO: Discard any text nodes that are already part of links?
if (startNode !== endNode) {
window.console && window.console.warn('link', info);
continue;
}
lineBuf[nodeIdx] = endNode.splitText(endOff);
nodeStart += endOff;
var middleNode = startNode.splitText(startOff);
var anchor = document.createElement('a');
middleNode.parentNode.replaceChild(anchor, middleNode);
anchor.target = '_blank';
if (info.url === '' && info.xch_cmd !== '') {
anchor.setAttribute('onClick', 'this.onCommand("'+info.xch_cmd+'");');
anchor.onCommand = that.onCommand;
} else {
anchor.href = info.url;
}
anchor.appendChild(middleNode);
}
}
// Link scanner function.
// TODO: Customizers may want to replace this, since regular expressions
// ultimately limit how clever our heuristics can be.
LinkHandler.scan = function (line) {
var links = [], result;
LinkHandler.regex.lastIndex = 0;
while ((result = LinkHandler.regex.exec(line))) {
var info = {};
info.start = result.index + result[1].length;
info.xch_cmd = '';
if (result[2]) {
result = result[2];
info.url = result;
} else if (result[3]) {
result = result[3];
info.url = 'mailto:' + result;
} else if (result[4]) {
result = result[4];
info.url = '';
info.xch_cmd = 'help ' + result;
info.className = "ansi-1-37";
}
info.end = info.start + result.length;
links[links.length] = info;
}
return links;
};
// LinkHandler regex:
//
// 1. Links must be preceded by a non-alphanumeric delimiter.
// 2. Links are matched greedily.
// 3. URLs must start with a supported scheme.
// 4. E-mail addresses are also linkified.
// 5. Twitter users and hash tags are also linkified.
//
// TODO: This can be improved (but also customized). One enhancement might be
// to support internationalized syntax.
LinkHandler.regex = /(^|[^a-zA-Z0-9]+)(?:((?:http|https):\/\/[-a-zA-Z0-9_.~:\/?#[\]@!$&'()*+,;=%]+)|([-.+a-zA-Z0-9_]+@[-a-zA-Z0-9]+(?:\.[-a-zA-Z0-9]+)+)|(@[a-zA-Z]\w*))/g;
// set the default line handler for the terminal to use the LinkHandler
Terminal.prototype.onLine = LinkHandler;
// detect if more user input is required for a pueblo command
function ReplaceToken(command) {
var cmd = command;
var regex = /\?\?/;
// check for the search token '??'
if (cmd.search(regex) !== -1) {
var val = prompt(command);
if (val === null) {
// user cancelled the prompt, don't send any command
cmd = '';
} else {
// replace the ?? token with the prompt value
cmd = cmd.replace(regex, val);
}
}
return cmd;
};
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
// default handler for key press events
function PressKey(that, e) {
var key = { code: (e.keyCode ? e.keyCode : e.which),
ctrl: e.ctrlKey,
shift: e.shiftKey,
alt: e.altKey };
var prevent = true;
if (UserInput.isKeyCycleBackward(that, key)) {
// cycle history backward
that.cycleBackward();
} else if (UserInput.isKeyCycleForward(that, key)) {
// cycle history forward
that.cycleForward();
} else if (key.code === 13) {
// enter key
// save the command string and clear the input box
var cmd = that.root.value;
that.saveCommand();
// pass through to the local callback for sending data
that.onEnter && that.onEnter(cmd);
} else if (key.code === 27) {
// pass through to the local callback for the escape key
that.onEscape && that.onEscape();
} else {
// didn't capture anything, pass it through
prevent = false;
}
if (prevent) {
e.preventDefault();
}
// make sure input retains focus
that.focus();
};
// default handler for key release events
function ReleaseKey(that, e) {
var key = { code: (e.keyCode ? e.keyCode : e.which),
ctrl: e.ctrlKey,
shift: e.shiftKey,
alt: e.altKey };
if (UserInput.isKeyCycleBackward(that, key) ||
UserInput.isKeyCycleForward(that, key)) {
// move the cursor to end of the input text after a history change
that.moveCursor();
}
};
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
// Module exports.
var exports = {};
// open a websocket connection to url
exports.connect = function (url) {
return new Connection(url);
};
// create a terminal emulator that appends output to root
exports.output = function (root) {
return new Terminal(root);
};
// create an input handler that saves and recalls command history
exports.input = function (root) {
return new UserInput(root);
};
// default key event callback handlers
exports.pressKey = PressKey;
exports.releaseKey = ReleaseKey;
// helper for replacing ?? in string with user input
exports.parseCommand = ReplaceToken;
// export the LinkHandler just in case it's useful elsewhere
exports.parseLinks = LinkHandler;
return exports;
})(window, document);