--------------------------------------------------------------------------- -- @author Damien Leone <damien.leone@gmail.com> -- @author Julien Danjou <julien@danjou.info> -- @copyright 2008 Damien Leone, Julien Danjou -- @release v3.4.9 --------------------------------------------------------------------------- -- Grab environment we need local pairs = pairs local table = table local string = string local type = type local setmetatable = setmetatable local wibox = wibox local image = image local widget = widget local button = require("awful.button") local capi = { screen = screen, mouse = mouse, client = client, keygrabber = keygrabber } local util = require("awful.util") local tags = require("awful.tag") local layout = require("awful.widget.layout") local awbeautiful = require("beautiful") local tonumber = tonumber --- Creation of menus. module("awful.menu") local cur_menu --- Key bindings for menu navigation. -- Keys are: up, down, exec, back, close. Value are table with a list of valid -- keys for the action, i.e. menu_keys.up = { "j", "k" } will bind 'j' and 'k' -- key to up action. This is common to all created menu. -- @class table -- @name menu_keys menu_keys = { up = { "Up" }, down = { "Down" }, exec = { "Return", "Right" }, back = { "Left" }, close = { "Escape" } } local function load_theme(custom) local theme = {} local beautiful beautiful = awbeautiful.get() theme.fg_focus = custom.fg_focus or beautiful.menu_fg_focus or beautiful.fg_focus theme.bg_focus = custom.bg_focus or beautiful.menu_bg_focus or beautiful.bg_focus theme.fg_normal = custom.fg_normal or beautiful.menu_fg_normal or beautiful.fg_normal theme.bg_normal = custom.bg_normal or beautiful.menu_bg_normal or beautiful.bg_normal theme.submenu_icon = custom.submenu_icon or beautiful.menu_submenu_icon theme.menu_height = custom.height or beautiful.menu_height or 16 theme.menu_width = custom.width or beautiful.menu_width or 100 theme.border = custom.border_color or beautiful.menu_border_color or beautiful.border_normal theme.border_width = custom.border_width or beautiful.menu_border_width or beautiful.border_width return theme end local function item_leave(menu, num) if num > 0 then menu.items[num].wibox.fg = menu.theme.fg_normal menu.items[num].wibox.bg = menu.theme.bg_normal end end --- Hide a menu popup. -- @param menu The menu to hide. function hide(menu) -- Remove items from screen for i = 1, #menu.items do item_leave(menu, i) menu.items[i].wibox.screen = nil end if menu.active_child then menu.active_child:hide() menu.active_child = nil end menu.sel = nil if cur_menu == menu then cur_menu = cur_menu.parent end if not cur_menu and menu.keygrabber then capi.keygrabber.stop() end end -- Get the elder parent so for example when you kill -- it, it will destroy the whole family. local function get_parents(menu) if menu.parent then return get_parents(menu.parent) end return menu end local function exec(menu, num, mouse_event) local cmd = menu.items[num].cmd if type(cmd) == "table" then if #cmd == 0 then return end if not menu.child[num] then menu.child[num] = new({ items = cmd }, menu, num) end if menu.active_child then menu.active_child:hide() menu.active_child = nil end menu.active_child = menu.child[num] menu.active_child:show() elseif type(cmd) == "string" then get_parents(menu):hide() util.spawn(cmd) elseif type(cmd) == "function" then get_parents(menu):hide() cmd(menu.items[num].returned_value) end end local function item_enter(menu, num, mouse_event) if menu.sel == num then return elseif menu.sel then item_leave(menu, menu.sel) end menu.items[num].wibox.fg = menu.theme.fg_focus menu.items[num].wibox.bg = menu.theme.bg_focus menu.sel = num cur_menu = menu if menu.auto_expand and mouse_event then if menu.active_child then menu.active_child:hide() menu.active_child = nil end if type(menu.items[num].cmd) == "table" then exec(menu, num) end end end local function check_access_key(menu, key) for i, item in pairs(menu.items) do if item.akey == key then item_enter(menu, i) exec(menu, i) return end end if menu.parent then check_access_key(menu.parent, key) end end local function grabber(mod, key, event) if event == "release" then return true end local sel = cur_menu.sel or 0 if util.table.hasitem(menu_keys.up, key) then local sel_new = sel-1 < 1 and #cur_menu.items or sel-1 item_enter(cur_menu, sel_new) elseif util.table.hasitem(menu_keys.down, key) then local sel_new = sel+1 > #cur_menu.items and 1 or sel+1 item_enter(cur_menu, sel_new) elseif sel > 0 and util.table.hasitem(menu_keys.exec, key) then exec(cur_menu, sel) elseif util.table.hasitem(menu_keys.back, key) then cur_menu:hide() elseif util.table.hasitem(menu_keys.close, key) then get_parents(cur_menu):hide() else check_access_key(cur_menu, key) end return true end local function add_item(data, num, item_info) local item = wibox({ fg = data.theme.fg_normal, bg = data.theme.bg_normal, border_color = data.theme.border, border_width = data.theme.border_width }) -- Create bindings local bindings = util.table.join( button({}, 1, function () item_enter(data, num); exec(data, num) end), button({}, 3, function () data:hide() end) ) -- Create the item label widget local label = widget({ type = "textbox" }) local key = '' label.text = string.gsub(util.escape(item_info[1]), "&(%w)", function (l) key = string.lower(l) return ""..l.."" end, 1) -- Set icon if needed local iconbox if item_info[3] then local icon = type(item_info[3]) == "string" and image(item_info[3]) or item_info[3] if icon.width > data.h or icon.height > data.h then local width, height if ((data.h/icon.height) * icon.width) > data.h then width, height = data.h, (data.h / icon.width) * icon.height else width, height = (data.h / icon.height) * icon.width, data.h end icon = icon:crop_and_scale(0, 0, icon.width, icon.height, width, height) end iconbox = widget { type = "imagebox" } iconbox.image = icon layout.margins[label] = { left = 2 } else layout.margins[label] = { left = data.h + 2 } end item:buttons(bindings) local mouse_enter_func = function () item_enter(data, num, true) end item:add_signal("mouse::enter", mouse_enter_func) -- Create the submenu icon widget local submenu if type(item_info[2]) == "table" then submenu = widget({ type = "imagebox" }) submenu.image = data.theme.submenu_icon and image(data.theme.submenu_icon) submenu:buttons(bindings) end -- Add widgets to the wibox if iconbox then item.widgets = { iconbox, label, { submenu, layout = layout.horizontal.rightleft }, layout = layout.horizontal.leftright } else item.widgets = { label, { submenu, layout = layout.horizontal.rightleft }, layout = layout.horizontal.leftright } end item.height = label:extents().height + 2 item.ontop = true return { wibox = item, akey= key, cmd = item_info[2], returned_value=item_info[1] } end --- Build a popup menu with running clients and shows it. -- @param menu Menu table, see new() function for more informations -- @param args.keygrabber A boolean enabling or not the keyboard navigation. -- @return The menu. function clients(menu, args) local cls = capi.client.get() local cls_t = {} for k, c in pairs(cls) do cls_t[#cls_t + 1] = { util.escape(c.name) or "", function () if not c:isvisible() then tags.viewmore(c:tags(), c.screen) end capi.client.focus = c c:raise() end, c.icon } end if not menu then menu = {} end menu.items = cls_t local m = new(menu) m:show(args) return m end local function set_coords(menu, screen_idx, m_coords) local s_geometry = capi.screen[screen_idx].workarea local screen_w = s_geometry.x + s_geometry.width local screen_h = s_geometry.y + s_geometry.height local i_h = menu.h + menu.theme.border_width local m_h = (i_h * #menu.items) + menu.theme.border_width if menu.parent then menu.w = menu.parent.w menu.h = menu.parent.h local p_w = i_h * (menu.num - 1) local m_w = menu.w - menu.theme.border_width menu.y = menu.parent.y + p_w + m_h > screen_h and screen_h - m_h or menu.parent.y + p_w menu.x = menu.parent.x + m_w*2 > screen_w and menu.parent.x - m_w or menu.parent.x + m_w else local m_w = menu.w if m_coords == nil then m_coords = capi.mouse.coords() m_coords.x = m_coords.x + 1 m_coords.y = m_coords.y + 1 end menu.y = m_coords.y < s_geometry.y and s_geometry.y or m_coords.y menu.x = m_coords.x < s_geometry.x and s_geometry.x or m_coords.x menu.y = menu.y + m_h > screen_h and screen_h - m_h or menu.y menu.x = menu.x + m_w > screen_w and screen_w - m_w or menu.x end end --- Show a menu. -- @param menu The menu to show. -- @param args.keygrabber A boolean enabling or not the keyboard navigation. -- @param args.coords Menu position defaulting to mouse.coords() function show(menu, args) args = args or {} local screen_index = capi.mouse.screen local keygrabber = args.keygrabber or false local coords = args.coords or nil set_coords(menu, screen_index, coords) for num, item in pairs(menu.items) do local wibox = item.wibox wibox.width = menu.w wibox.height = menu.h wibox.x = menu.x wibox.y = menu.y + (num - 1) * (menu.h + wibox.border_width) wibox.screen = screen_index end if menu.parent then menu.keygrabber = menu.parent.keygrabber elseif keygrabber ~= nil then menu.keygrabber = keygrabber else menu.keygrabber = false end if not cur_menu and menu.keygrabber then capi.keygrabber.run(grabber) end cur_menu = menu end --- Toggle menu visibility. -- @param menu The menu to show if it's hidden, or to hide if it's shown. -- @param args.keygrabber A boolean enabling or not the keyboard navigation. -- @param args.coords Menu position {x,y} function toggle(menu, args) if menu.items[1] and menu.items[1].wibox.screen then menu:hide() else menu:show(args) end end --- Open a menu popup. -- @param menu Table containing the menu informations. Key items: Table containing the displayed items, each element is a tab containing: item name, triggered action, submenu table or function, item icon (optional). Keys [fg|bg]_[focus|normal], border, border_width, submenu_icon, height and width override the default display for your menu, each of them are optional. Key auto_expand controls the submenu auto expand behaviour by setting it to true (default) or false. -- @param parent Specify the parent menu if we want to open a submenu, this value should never be set by the user. -- @param num Specify the parent's clicked item number if we want to open a submenu, this value should never be set by the user. function new(menu, parent, num) -- Create a table to store our menu informations local data = {} data.items = {} data.num = num or 1 data.theme = parent and parent.theme or load_theme(menu) data.parent = parent data.child = {} if parent then data.auto_expand = parent.auto_expand elseif menu.auto_expand ~= nil then data.auto_expand = menu.auto_expand else data.auto_expand = true end data.h = parent and parent.h or data.theme.menu_height if type(data.h) ~= 'number' then data.h = tonumber(data.h) end data.w = parent and parent.w or data.theme.menu_width if type(data.w) ~= 'number' then data.w = tonumber(data.w) end -- Create items for k, v in pairs(menu.items) do table.insert(data.items, add_item(data, k, v)) end if #data.items > 0 and data.h < data.items[1].wibox.height then data.h = data.items[1].wibox.height end -- Set methods data.hide = hide data.show = show data.toggle = toggle return data end setmetatable(_M, { __call = function(_, ...) return new(...) end }) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80