54 lines
1.7 KiB
Lua
54 lines
1.7 KiB
Lua
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---------------------------------------------------------------------------
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-- @author Julien Danjou <julien@danjou.info>
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-- @copyright 2008 Julien Danjou
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-- @release v3.4.9
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---------------------------------------------------------------------------
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-- Grab environment we need
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local capi =
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{
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mouse = mouse,
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screen = screen,
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client = client
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}
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local util = require("awful.util")
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local client = require("awful.client")
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--- Screen module for awful
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module("awful.screen")
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local data = {}
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data.padding = {}
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--- Give the focus to a screen, and move pointer.
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-- @param screen Screen number.
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function focus(screen)
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if screen > capi.screen.count() then screen = capi.mouse.screen end
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local c = client.focus.history.get(screen, 0)
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if c then capi.client.focus = c end
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-- Move the mouse on the screen
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capi.mouse.screen = screen
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end
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--- Give the focus to a screen, and move pointer, but relative to the current
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-- focused screen.
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-- @param i Value to add to the current focused screen index. 1 will focus next
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-- screen, -1 would focus the previous one.
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function focus_relative(i)
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return focus(util.cycle(capi.screen.count(), capi.mouse.screen + i))
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end
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--- Get or set the screen padding.
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-- @param screen The screen object to change the padding on
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-- @param padding The padding, an table with 'top', 'left', 'right' and/or
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-- 'bottom'. Can be nil if you only want to retrieve padding
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function padding(screen, padding)
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if padding then
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data.padding[screen] = padding
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screen:emit_signal("padding")
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end
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return data.padding[screen]
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end
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-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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