Merge pull request #1 from mattburchett/dev
fixing some whitespacing, and fixing the member count code
This commit is contained in:
commit
bae64a8727
72
bot.js
72
bot.js
@ -1,7 +1,7 @@
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// Require Discord Libraries
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// Require Discord Libraries
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var Discordie = require('discordie');
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var Discordie = require('discordie');
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// Require log4js for logging to files
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// Require log4js for logging to files
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var log4js = require('log4js');
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var log4js = require('log4js');
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// require custom settings
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// require custom settings
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@ -33,40 +33,42 @@ client.connect({
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// once connected
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// once connected
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client.Dispatcher.on(Events.GATEWAY_READY, e => {
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client.Dispatcher.on(Events.GATEWAY_READY, e => {
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// acknoledge connection to console logs
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// acknoledge connection to console logs
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logcon.info('Connected as: ' + client.User.username);
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logcon.info('Connected as: ' + client.User.username);
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// check for the number of active users every 30 seconds and log to the active users logs
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setInterval(function() {
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client.Users.fetchMembers(config.guild_id);
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actcon.info(config.guild_name + " Active Users: " + client.Users.onlineMembersForGuild(config.guild_id).length);}, 30000)
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});
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});
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// when messages are created
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// check for the number of active users every 30 seconds and log to the active users logs
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client.Dispatcher.on(Events.MESSAGE_CREATE, e => {
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// log the guild name, the channel name, the username, and the message to the channels log
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chancon.info(e.message.guild.name + ":" + " #" + e.message.channel.name + ": " + "<" + e.message.displayUsername + ">: "+ e.message.content);
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});
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// if connection is lost to Discord, issue a reconnect.
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client.Dispatcher.on(Events.DISCONNECTED, e => {
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// force disconnection to Discord
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client.disconnect();
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logcon.info('Disconnected from server ...');
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// reconnect to Discord
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logcon.info('Reconnecting to Discord ... ');
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client.connect({
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token: config.bot_token
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});
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});
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// also, reconnect the bot hourly.
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setInterval(function() {
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setInterval(function() {
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logcon.info('Reconnecting to server per timeout of ' + config.reconnect + 'ms.');
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client.Users.fetchMembers(config.guild_id);
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client.disconnect();
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actcon.info(config.guild_name + " Active Users: " + client.Users.onlineMembersForGuild(config.guild_id).length);}, 30000);
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client.connect({
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token: config.bot_token
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// when messages are created
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client.Dispatcher.on(Events.MESSAGE_CREATE, e => {
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// log the guild name, the channel name, the username, and the message to the channels log and disable DMs.
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if (!e.message.isPrivate)
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chancon.info(e.message.guild.name + ":" + " #" + e.message.channel.name + ": " + "<" + e.message.displayUsername + ">: "+ e.message.content);
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});
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});
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}, config.reconnect);
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// if connection is lost to Discord, issue a reconnect.
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client.Dispatcher.on(Events.DISCONNECTED, e => {
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// force disconnection to Discord
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client.disconnect();
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logcon.info('Disconnected from server ...');
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// reconnect to Discord
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logcon.info('Reconnecting to Discord ... ');
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client.connect({
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token: config.bot_token
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});
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});
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// also, reconnect the bot hourly.
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setInterval(function() {
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logcon.info('Reconnecting to server per timeout of ' + config.reconnect + 'ms.');
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client.disconnect();
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client.connect({
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token: config.bot_token
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});
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}, config.reconnect);
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