158 lines
5.4 KiB
C#
158 lines
5.4 KiB
C#
using System.Collections.Generic;
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namespace NadekoBot.Core.Services.Database.Models
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{
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public class BotConfig : DbEntity
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{
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public HashSet<BlacklistItem> Blacklist { get; set; }
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public ulong BufferSize { get; set; } = 4000000;
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public bool ForwardMessages { get; set; } = true;
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public bool ForwardToAllOwners { get; set; } = true;
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public float CurrencyGenerationChance { get; set; } = 0.02f;
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public int CurrencyGenerationCooldown { get; set; } = 10;
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public List<PlayingStatus> RotatingStatusMessages { get; set; } = new List<PlayingStatus>();
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public bool RotatingStatuses { get; set; } = false;
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public string RemindMessageFormat { get; set; } = "❗⏰**I've been told to remind you to '%message%' now by %user%.**⏰❗";
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//currency
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public string CurrencySign { get; set; } = "🌸";
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public string CurrencyName { get; set; } = "Nadeko Flower";
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public string CurrencyPluralName { get; set; } = "Nadeko Flowers";
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public int TriviaCurrencyReward { get; set; } = 0;
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public int MinimumBetAmount { get; set; } = 2;
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public float BetflipMultiplier { get; set; } = 1.95f;
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public int CurrencyDropAmount { get; set; } = 1;
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public int? CurrencyDropAmountMax { get; set; } = null;
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public float Betroll67Multiplier { get; set; } = 2;
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public float Betroll91Multiplier { get; set; } = 4;
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public float Betroll100Multiplier { get; set; } = 10;
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//public HashSet<CommandCost> CommandCosts { get; set; } = new HashSet<CommandCost>();
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/// <summary>
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/// I messed up, don't use
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/// </summary>
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public HashSet<CommandPrice> CommandPrices { get; set; } = new HashSet<CommandPrice>();
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public HashSet<EightBallResponse> EightBallResponses { get; set; } = new HashSet<EightBallResponse>();
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public HashSet<RaceAnimal> RaceAnimals { get; set; } = new HashSet<RaceAnimal>();
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public string DMHelpString { get; set; } = "Type `.h` for help.";
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public string HelpString { get; set; } = @"To add me to your server, use this link -> <https://discordapp.com/oauth2/authorize?client_id={0}&scope=bot&permissions=66186303>
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You can use `{1}modules` command to see a list of all modules.
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You can use `{1}commands ModuleName`
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(for example `{1}commands Administration`) to see a list of all of the commands in that module.
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For a specific command help, use `{1}h CommandName` (for example {1}h {1}q)
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**LIST OF COMMANDS CAN BE FOUND ON THIS LINK**
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<http://nadekobot.readthedocs.io/en/latest/Commands%20List/>
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Nadeko Support Server: https://discord.gg/nadekobot";
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public int MigrationVersion { get; set; }
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public string OkColor { get; set; } = "71cd40";
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public string ErrorColor { get; set; } = "ee281f";
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public string Locale { get; set; } = null;
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public List<StartupCommand> StartupCommands { get; set; }
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public HashSet<BlockedCmdOrMdl> BlockedCommands { get; set; }
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public HashSet<BlockedCmdOrMdl> BlockedModules { get; set; }
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public int PermissionVersion { get; set; }
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public string DefaultPrefix { get; set; } = ".";
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public bool CustomReactionsStartWith { get; set; } = false;
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public int XpPerMessage { get; set; } = 3;
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public int XpMinutesTimeout { get; set; } = 5;
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public HashSet<LoadedPackage> LoadedPackages { get; set; } = new HashSet<LoadedPackage>();
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}
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public class BlockedCmdOrMdl : DbEntity
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{
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public string Name { get; set; }
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public override bool Equals(object obj)
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{
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if (obj == null || GetType() != obj.GetType())
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{
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return false;
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}
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return ((BlockedCmdOrMdl)obj).Name.ToLowerInvariant() == Name.ToLowerInvariant();
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}
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public override int GetHashCode() => Name.GetHashCode();
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}
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public class StartupCommand : DbEntity, IIndexed
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{
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public int Index { get; set; }
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public string CommandText { get; set; }
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public ulong ChannelId { get; set; }
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public string ChannelName { get; set; }
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public ulong? GuildId { get; set; }
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public string GuildName { get; set; }
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public ulong? VoiceChannelId { get; set; }
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public string VoiceChannelName { get; set; }
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}
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public class PlayingStatus :DbEntity
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{
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public string Status { get; set; }
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}
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public class BlacklistItem : DbEntity
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{
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public ulong ItemId { get; set; }
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public BlacklistType Type { get; set; }
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}
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public enum BlacklistType
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{
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Server,
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Channel,
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User
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}
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public class EightBallResponse : DbEntity
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{
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public string Text { get; set; }
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public override int GetHashCode()
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{
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return Text.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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if (!(obj is EightBallResponse))
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return base.Equals(obj);
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return ((EightBallResponse)obj).Text == Text;
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}
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}
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public class RaceAnimal : DbEntity
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{
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public string Icon { get; set; }
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public string Name { get; set; }
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public override int GetHashCode()
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{
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return Icon.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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if (!(obj is RaceAnimal))
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return base.Equals(obj);
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return ((RaceAnimal)obj).Icon == Icon;
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}
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}
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}
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