NadekoBot/NadekoBot.Core/Modules/Gambling/Services/CurrencyRaffleService.cs
2017-10-20 05:55:14 +02:00

92 lines
3.3 KiB
C#

using System.Threading.Tasks;
using NadekoBot.Core.Services;
using NadekoBot.Core.Modules.Gambling.Common;
using System.Threading;
using System.Linq;
using NadekoBot.Common;
using System.Collections.Generic;
using Discord;
using System;
namespace NadekoBot.Core.Modules.Gambling.Services
{
public class CurrencyRaffleService : INService
{
public enum JoinErrorType {
NotEnoughCurrency,
AlreadyJoined
}
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
private readonly DbService _db;
private readonly CurrencyService _cs;
public Dictionary<ulong, CurrencyRaffleGame> Games { get; } = new Dictionary<ulong, CurrencyRaffleGame>();
public CurrencyRaffleService(DbService db, CurrencyService cs)
{
_db = db;
_cs = cs;
}
public async Task<(CurrencyRaffleGame, JoinErrorType?)> JoinOrCreateGame(ulong channelId, IUser user, int amount, Func<IUser, int, Task> onEnded)
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
var newGame = false;
if (!Games.TryGetValue(channelId, out var crg))
{
newGame = true;
crg = new CurrencyRaffleGame(amount);
}
using (var uow = _db.UnitOfWork)
{
//remove money, and stop the game if this
// user created it and doesn't have the money
if (!await _cs.RemoveAsync(user.Id, "Currency Raffle Join", amount, uow).ConfigureAwait(false))
{
if(newGame)
Games.Remove(channelId);
return (null, JoinErrorType.NotEnoughCurrency);
}
if (!crg.AddUser(user))
{
await _cs.AddAsync(user.Id, "Curency Raffle Refund", amount, uow).ConfigureAwait(false);
return (null, JoinErrorType.AlreadyJoined);
}
}
if (newGame)
{
var _t = new Timer(async state =>
{
await _locker.WaitAsync().ConfigureAwait(false);
try
{
var users = crg.Users.ToArray();
var rng = new NadekoRandom();
var usr = users[rng.Next(0, users.Length)];
using (var uow = _db.UnitOfWork)
{
await _cs.AddAsync(usr.Id, "Currency Raffle Win",
amount * users.Length, uow);
}
Games.Remove(channelId, out _);
var oe = onEnded(usr, users.Length * amount);
}
catch { }
finally { _locker.Release(); }
}, null, 30000, Timeout.Infinite);
}
return (crg, null);
}
finally
{
_locker.Release();
}
}
}
}