43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Discord.WebSocket;
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using NadekoBot.Modules.Utility.Common;
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using NadekoBot.Core.Services;
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using NadekoBot.Core.Services.Database.Models;
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namespace NadekoBot.Modules.Utility.Services
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{
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public class MessageRepeaterService : INService
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{
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//messagerepeater
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//guildid/RepeatRunners
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public ConcurrentDictionary<ulong, ConcurrentQueue<RepeatRunner>> Repeaters { get; set; }
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public bool RepeaterReady { get; private set; }
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public MessageRepeaterService(NadekoBot bot, DiscordSocketClient client)
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{
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var _ = Task.Run(async () =>
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{
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await bot.Ready.Task.ConfigureAwait(false);
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Repeaters = new ConcurrentDictionary<ulong, ConcurrentQueue<RepeatRunner>>(
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bot.AllGuildConfigs
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.Select(gc =>
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{
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var guild = client.GetGuild(gc.GuildId);
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if (guild == null)
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return (0, null);
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return (gc.GuildId, new ConcurrentQueue<RepeatRunner>(gc.GuildRepeaters
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.Select(gr => new RepeatRunner(client, guild, gr))
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.Where(x => x.Guild != null)));
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})
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.Where(x => x.Item2 != null)
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.ToDictionary(x => x.GuildId, x => x.Item2));
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RepeaterReady = true;
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});
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}
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}
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}
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