Kwoth e5682ce2cd Just making sure nothing is running before bot is ready.
This is hopefuly addressing shared nadeko issues
2016-08-04 04:30:54 +02:00

337 lines
14 KiB
C#

using Discord;
using Discord.Commands;
using NadekoBot.Classes;
using System.Collections.Concurrent;
using System.Linq;
using System.Threading.Tasks;
/* Voltana's legacy
public class AsyncLazy<T> : Lazy<Task<T>>
{
public AsyncLazy(Func<T> valueFactory) :
base(() => Task.Factory.StartNew(valueFactory)) { }
public AsyncLazy(Func<Task<T>> taskFactory) :
base(() => Task.Factory.StartNew(() => taskFactory()).Unwrap()) { }
public TaskAwaiter<T> GetAwaiter() { return Value.GetAwaiter(); }
}
*/
namespace NadekoBot.Modules.Administration.Commands
{
internal class ServerGreetCommand : DiscordCommand
{
public static ConcurrentDictionary<ulong, AnnounceControls> AnnouncementsDictionary;
public static long Greeted = 0;
public ServerGreetCommand(DiscordModule module) : base(module)
{
AnnouncementsDictionary = new ConcurrentDictionary<ulong, AnnounceControls>();
//gotta subscribe after ready, to prevent trying to send these before all guilds are initialized
NadekoBot.OnReady += () =>
{
NadekoBot.Client.UserJoined += UserJoined;
NadekoBot.Client.UserLeft += UserLeft;
};
var data = Classes.DbHandler.Instance.GetAllRows<DataModels.Announcement>();
if (!data.Any()) return;
foreach (var obj in data)
AnnouncementsDictionary.TryAdd((ulong)obj.ServerId, new AnnounceControls(obj));
}
private async void UserLeft(object sender, UserEventArgs e)
{
try
{
if (!AnnouncementsDictionary.ContainsKey(e.Server.Id) ||
!AnnouncementsDictionary[e.Server.Id].Bye) return;
var controls = AnnouncementsDictionary[e.Server.Id];
var channel = NadekoBot.Client.GetChannel(controls.ByeChannel);
var msg = controls.ByeText.Replace("%user%", "**" + e.User.Name + "**").Trim();
if (string.IsNullOrEmpty(msg))
return;
if (controls.ByePM)
{
Greeted++;
try
{
await e.User.SendMessage($"`Farewell Message From {e.Server?.Name}`\n" + msg).ConfigureAwait(false);
}
catch { }
}
else
{
if (channel == null) return;
Greeted++;
var toDelete = await channel.SendMessage(msg).ConfigureAwait(false);
if (e.Server.CurrentUser.GetPermissions(channel).ManageMessages && controls.DeleteGreetMessages)
{
await Task.Delay(30000).ConfigureAwait(false); // 5 minutes
await toDelete.Delete().ConfigureAwait(false);
}
}
}
catch { }
}
private async void UserJoined(object sender, Discord.UserEventArgs e)
{
try
{
if (!AnnouncementsDictionary.ContainsKey(e.Server.Id) ||
!AnnouncementsDictionary[e.Server.Id].Greet) return;
var controls = AnnouncementsDictionary[e.Server.Id];
var channel = NadekoBot.Client.GetChannel(controls.GreetChannel);
var msg = controls.GreetText.Replace("%user%", e.User.Mention).Trim();
if (string.IsNullOrEmpty(msg))
return;
if (controls.GreetPM)
{
Greeted++;
await e.User.SendMessage($"`Welcome Message From {e.Server.Name}`\n" + msg).ConfigureAwait(false);
}
else
{
if (channel == null) return;
Greeted++;
var toDelete = await channel.SendMessage(msg).ConfigureAwait(false);
if (e.Server.CurrentUser.GetPermissions(channel).ManageMessages && controls.DeleteGreetMessages)
{
await Task.Delay(30000).ConfigureAwait(false); // 5 minutes
await toDelete.Delete().ConfigureAwait(false);
}
}
}
catch { }
}
public class AnnounceControls
{
private DataModels.Announcement _model { get; }
public bool Greet {
get { return _model.Greet; }
set { _model.Greet = value; Save(); }
}
public ulong GreetChannel {
get { return (ulong)_model.GreetChannelId; }
set { _model.GreetChannelId = (long)value; Save(); }
}
public bool GreetPM {
get { return _model.GreetPM; }
set { _model.GreetPM = value; Save(); }
}
public bool ByePM {
get { return _model.ByePM; }
set { _model.ByePM = value; Save(); }
}
public string GreetText {
get { return _model.GreetText; }
set { _model.GreetText = value; Save(); }
}
public bool Bye {
get { return _model.Bye; }
set { _model.Bye = value; Save(); }
}
public ulong ByeChannel {
get { return (ulong)_model.ByeChannelId; }
set { _model.ByeChannelId = (long)value; Save(); }
}
public string ByeText {
get { return _model.ByeText; }
set { _model.ByeText = value; Save(); }
}
public ulong ServerId {
get { return (ulong)_model.ServerId; }
set { _model.ServerId = (long)value; }
}
public bool DeleteGreetMessages {
get {
return _model.DeleteGreetMessages;
}
set {
_model.DeleteGreetMessages = value; Save();
}
}
public AnnounceControls(DataModels.Announcement model)
{
this._model = model;
}
public AnnounceControls(ulong serverId)
{
this._model = new DataModels.Announcement();
ServerId = serverId;
}
internal bool ToggleBye(ulong id)
{
if (Bye)
{
return Bye = false;
}
else
{
ByeChannel = id;
return Bye = true;
}
}
internal bool ToggleGreet(ulong id)
{
if (Greet)
{
return Greet = false;
}
else
{
GreetChannel = id;
return Greet = true;
}
}
internal bool ToggleDelete() => DeleteGreetMessages = !DeleteGreetMessages;
internal bool ToggleGreetPM() => GreetPM = !GreetPM;
internal bool ToggleByePM() => ByePM = !ByePM;
private void Save()
{
Classes.DbHandler.Instance.Save(_model);
}
}
internal override void Init(CommandGroupBuilder cgb)
{
cgb.CreateCommand(Module.Prefix + "grdel")
.Description($"Toggles automatic deletion of greet and bye messages. **Needs Manage Server Permissions.**| `{Prefix}grdel`")
.Do(async e =>
{
if (!e.User.ServerPermissions.ManageServer) return;
var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
if (ann.ToggleDelete())
await e.Channel.SendMessage("`Automatic deletion of greet and bye messages has been enabled.`").ConfigureAwait(false);
else
await e.Channel.SendMessage("`Automatic deletion of greet and bye messages has been disabled.`").ConfigureAwait(false);
});
cgb.CreateCommand(Module.Prefix + "greet")
.Description($"Toggles anouncements on the current channel when someone joins the server. **Needs Manage Server Permissions.**| `{Prefix}greet`")
.Do(async e =>
{
if (!e.User.ServerPermissions.ManageServer) return;
var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
if (ann.ToggleGreet(e.Channel.Id))
await e.Channel.SendMessage("Greet announcements enabled on this channel.").ConfigureAwait(false);
else
await e.Channel.SendMessage("Greet announcements disabled.").ConfigureAwait(false);
});
cgb.CreateCommand(Module.Prefix + "greetmsg")
.Description($"Sets a new join announcement message. Type %user% if you want to mention the new member. Using it with no message will show the current greet message. **Needs Manage Server Permissions.**| `{Prefix}greetmsg Welcome, %user%.`")
.Parameter("msg", ParameterType.Unparsed)
.Do(async e =>
{
if (!e.User.ServerPermissions.ManageServer) return;
var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
if (string.IsNullOrWhiteSpace(e.GetArg("msg")))
{
await e.Channel.SendMessage("`Current greet message:` " + ann.GreetText);
return;
}
ann.GreetText = e.GetArg("msg");
await e.Channel.SendMessage("New greet message set.").ConfigureAwait(false);
if (!ann.Greet)
await e.Channel.SendMessage("Enable greet messsages by typing `.greet`").ConfigureAwait(false);
});
cgb.CreateCommand(Module.Prefix + "bye")
.Description($"Toggles anouncements on the current channel when someone leaves the server. | `{Prefix}bye`")
.Do(async e =>
{
if (!e.User.ServerPermissions.ManageServer) return;
var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
if (ann.ToggleBye(e.Channel.Id))
await e.Channel.SendMessage("Bye announcements enabled on this channel.").ConfigureAwait(false);
else
await e.Channel.SendMessage("Bye announcements disabled.").ConfigureAwait(false);
});
cgb.CreateCommand(Module.Prefix + "byemsg")
.Description($"Sets a new leave announcement message. Type %user% if you want to mention the new member. Using it with no message will show the current bye message. **Needs Manage Server Permissions.**| `{Prefix}byemsg %user% has left.`")
.Parameter("msg", ParameterType.Unparsed)
.Do(async e =>
{
if (!e.User.ServerPermissions.ManageServer) return;
var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
if (string.IsNullOrWhiteSpace(e.GetArg("msg")))
{
await e.Channel.SendMessage("`Current bye message:` " + ann.ByeText);
return;
}
ann.ByeText = e.GetArg("msg");
await e.Channel.SendMessage("New bye message set.").ConfigureAwait(false);
if (!ann.Bye)
await e.Channel.SendMessage("Enable bye messsages by typing `.bye`.").ConfigureAwait(false);
});
cgb.CreateCommand(Module.Prefix + "byepm")
.Description($"Toggles whether the good bye messages will be sent in a PM or in the text channel. **Needs Manage Server Permissions.**| `{Prefix}byepm`")
.Do(async e =>
{
if (!e.User.ServerPermissions.ManageServer) return;
var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
if (ann.ToggleByePM())
await e.Channel.SendMessage("Bye messages will be sent in a PM from now on.\n ⚠ Keep in mind this might fail if the user and the bot have no common servers after the user leaves.").ConfigureAwait(false);
else
await e.Channel.SendMessage("Bye messages will be sent in a bound channel from now on.").ConfigureAwait(false);
if (!ann.Bye)
await e.Channel.SendMessage("Enable bye messsages by typing `.bye`, and set the bye message using `.byemsg`").ConfigureAwait(false);
});
cgb.CreateCommand(Module.Prefix + "greetpm")
.Description($"Toggles whether the greet messages will be sent in a PM or in the text channel. **Needs Manage Server Permissions.**| `{Prefix}greetpm`")
.Do(async e =>
{
if (!e.User.ServerPermissions.ManageServer) return;
var ann = AnnouncementsDictionary.GetOrAdd(e.Server.Id, new AnnounceControls(e.Server.Id));
if (ann.ToggleGreetPM())
await e.Channel.SendMessage("Greet messages will be sent in a PM from now on.").ConfigureAwait(false);
else
await e.Channel.SendMessage("Greet messages will be sent in a bound channel from now on.").ConfigureAwait(false);
if (!ann.Greet)
await e.Channel.SendMessage("Enable greet messsages by typing `.greet`, and set the greet message using `.greetmsg`").ConfigureAwait(false);
});
}
}
}