NadekoBot/NadekoBot.Core/Modules/Gambling/Services/CurrencyEventsService.cs

67 lines
1.9 KiB
C#

using Discord;
using Discord.Commands;
using NadekoBot.Modules.Gambling.Common;
using NadekoBot.Modules.Gambling.Common.CurrencyEvents;
using NadekoBot.Core.Services;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Gambling.Services
{
public class CurrencyEventsService : INService, IUnloadableService
{
public ConcurrentDictionary<ulong, List<ReactionEvent>> ReactionEvents { get; }
public SneakyEvent SneakyEvent { get; private set; } = null;
private SemaphoreSlim _sneakyLock = new SemaphoreSlim(1, 1);
public CurrencyEventsService()
{
ReactionEvents = new ConcurrentDictionary<ulong, List<ReactionEvent>>();
}
public async Task<bool> StartSneakyEvent(SneakyEvent ev, IUserMessage msg, ICommandContext ctx)
{
await _sneakyLock.WaitAsync().ConfigureAwait(false);
try
{
if (SneakyEvent != null)
return false;
SneakyEvent = ev;
ev.OnEnded += () => SneakyEvent = null;
var _ = SneakyEvent.Start(msg, ctx).ConfigureAwait(false);
}
finally
{
_sneakyLock.Release();
}
return true;
}
public async Task Unload()
{
foreach (var kvp in ReactionEvents)
{
foreach (var ev in kvp.Value)
{
try { await ev.Stop().ConfigureAwait(false); } catch { }
}
}
ReactionEvents.Clear();
await _sneakyLock.WaitAsync().ConfigureAwait(false);
try
{
await SneakyEvent.Stop().ConfigureAwait(false);
}
finally
{
_sneakyLock.Release();
}
}
}
}