161 lines
5.5 KiB
C#
161 lines
5.5 KiB
C#
using NadekoBot.Common;
|
|
using NadekoBot.Extensions;
|
|
using NadekoBot.Modules.Gambling.Common.AnimalRacing.Exceptions;
|
|
using NadekoBot.Core.Services;
|
|
using NadekoBot.Core.Services.Database.Models;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.Immutable;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace NadekoBot.Modules.Gambling.Common.AnimalRacing
|
|
{
|
|
public class AnimalRace : IDisposable
|
|
{
|
|
public enum Phase
|
|
{
|
|
WaitingForPlayers,
|
|
Running,
|
|
Ended,
|
|
}
|
|
|
|
private const int _startingDelayMiliseconds = 20_000;
|
|
|
|
public Phase CurrentPhase = Phase.WaitingForPlayers;
|
|
|
|
public event Func<AnimalRace, Task> OnStarted = delegate { return Task.CompletedTask; };
|
|
public event Func<AnimalRace, Task> OnStartingFailed = delegate { return Task.CompletedTask; };
|
|
public event Func<AnimalRace, Task> OnStateUpdate = delegate { return Task.CompletedTask; };
|
|
public event Func<AnimalRace, Task> OnEnded = delegate { return Task.CompletedTask; };
|
|
|
|
public ImmutableArray<AnimalRacingUser> Users => _users.ToImmutableArray();
|
|
public List<AnimalRacingUser> FinishedUsers { get; } = new List<AnimalRacingUser>();
|
|
|
|
private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
|
|
private readonly HashSet<AnimalRacingUser> _users = new HashSet<AnimalRacingUser>();
|
|
private readonly CurrencyService _currency;
|
|
private readonly Queue<RaceAnimal> _animalsQueue;
|
|
public int MaxUsers { get; }
|
|
|
|
public AnimalRace(CurrencyService currency, RaceAnimal[] availableAnimals)
|
|
{
|
|
this._currency = currency;
|
|
this._animalsQueue = new Queue<RaceAnimal>(availableAnimals);
|
|
this.MaxUsers = availableAnimals.Length;
|
|
|
|
if (this._animalsQueue.Count == 0)
|
|
CurrentPhase = Phase.Ended;
|
|
}
|
|
|
|
public void Initialize() //lame name
|
|
{
|
|
var _t = Task.Run(async () =>
|
|
{
|
|
await Task.Delay(_startingDelayMiliseconds).ConfigureAwait(false);
|
|
|
|
await _locker.WaitAsync().ConfigureAwait(false);
|
|
try
|
|
{
|
|
if (CurrentPhase != Phase.WaitingForPlayers)
|
|
return;
|
|
|
|
await Start().ConfigureAwait(false);
|
|
}
|
|
finally { _locker.Release(); }
|
|
});
|
|
}
|
|
|
|
public async Task<AnimalRacingUser> JoinRace(ulong userId, string userName, int bet = 0)
|
|
{
|
|
if (bet < 0)
|
|
throw new ArgumentOutOfRangeException(nameof(bet));
|
|
|
|
var user = new AnimalRacingUser(userName, userId, bet);
|
|
|
|
await _locker.WaitAsync().ConfigureAwait(false);
|
|
try
|
|
{
|
|
if (_users.Count == MaxUsers)
|
|
throw new AnimalRaceFullException();
|
|
|
|
if (CurrentPhase != Phase.WaitingForPlayers)
|
|
throw new AlreadyStartedException();
|
|
|
|
if (!await _currency.RemoveAsync(userId, "BetRace", bet).ConfigureAwait(false))
|
|
throw new NotEnoughFundsException();
|
|
|
|
if (_users.Contains(user))
|
|
throw new AlreadyJoinedException();
|
|
|
|
var animal = _animalsQueue.Dequeue();
|
|
user.Animal = animal;
|
|
_users.Add(user);
|
|
|
|
if (_animalsQueue.Count == 0) //start if no more spots left
|
|
await Start().ConfigureAwait(false);
|
|
|
|
return user;
|
|
}
|
|
finally { _locker.Release(); }
|
|
}
|
|
|
|
private async Task Start()
|
|
{
|
|
CurrentPhase = Phase.Running;
|
|
if (_users.Count <= 1)
|
|
{
|
|
foreach (var user in _users)
|
|
{
|
|
if(user.Bet > 0)
|
|
await _currency.AddAsync(user.UserId, "Race refund", user.Bet).ConfigureAwait(false);
|
|
}
|
|
|
|
var _sf = OnStartingFailed?.Invoke(this);
|
|
CurrentPhase = Phase.Ended;
|
|
return;
|
|
}
|
|
|
|
var _ = OnStarted?.Invoke(this);
|
|
var _t = Task.Run(async () =>
|
|
{
|
|
var rng = new NadekoRandom();
|
|
while (!_users.All(x => x.Progress >= 60))
|
|
{
|
|
foreach (var user in _users)
|
|
{
|
|
user.Progress += rng.Next(1, 11);
|
|
if (user.Progress >= 60)
|
|
user.Progress = 60;
|
|
}
|
|
|
|
var finished = _users.Where(x => x.Progress >= 60 && !FinishedUsers.Contains(x))
|
|
.Shuffle();
|
|
|
|
FinishedUsers.AddRange(finished);
|
|
|
|
var _ignore = OnStateUpdate?.Invoke(this);
|
|
await Task.Delay(2500).ConfigureAwait(false);
|
|
}
|
|
|
|
if (FinishedUsers[0].Bet > 0)
|
|
await _currency.AddAsync(FinishedUsers[0].UserId, "Won a Race", FinishedUsers[0].Bet * (_users.Count - 1))
|
|
.ConfigureAwait(false);
|
|
|
|
var _ended = OnEnded?.Invoke(this);
|
|
});
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
CurrentPhase = Phase.Ended;
|
|
OnStarted = null;
|
|
OnEnded = null;
|
|
OnStartingFailed = null;
|
|
OnStateUpdate = null;
|
|
_locker.Dispose();
|
|
_users.Clear();
|
|
}
|
|
}
|
|
} |