332 lines
12 KiB
C#
332 lines
12 KiB
C#
using NadekoBot.Core.Services.Impl;
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using NLog;
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using NadekoBot.Common.ShardCom;
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using StackExchange.Redis;
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using Newtonsoft.Json;
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using NadekoBot.Extensions;
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using NadekoBot.Common.Collections;
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using System.Linq;
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using System.Collections.Generic;
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namespace NadekoBot.Core.Services
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{
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public class ShardsCoordinator
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{
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private class ShardsCoordinatorQueue
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{
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private readonly object _locker = new object();
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private readonly HashSet<int> _set = new HashSet<int>();
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private readonly Queue<int> _queue = new Queue<int>();
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public int Count => _queue.Count;
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public void Enqueue(int i)
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{
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lock (_locker)
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{
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if (_set.Add(i))
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_queue.Enqueue(i);
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}
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}
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public bool TryPeek(out int id)
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{
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lock (_locker)
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{
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return _queue.TryPeek(out id);
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}
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}
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public bool TryDequeue(out int id)
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{
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lock (_locker)
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{
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if (_queue.TryDequeue(out id))
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{
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_set.Remove(id);
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return true;
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}
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}
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return false;
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}
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}
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private readonly BotCredentials _creds;
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private readonly string _key;
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private readonly Process[] _shardProcesses;
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private readonly Logger _log;
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private readonly int _curProcessId;
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private readonly ConnectionMultiplexer _redis;
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private ShardComMessage _defaultShardState;
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private ShardsCoordinatorQueue _shardStartQueue =
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new ShardsCoordinatorQueue();
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private ConcurrentHashSet<int> _shardRestartWaitingList =
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new ConcurrentHashSet<int>();
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public ShardsCoordinator()
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{
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//load main stuff
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LogSetup.SetupLogger(-1);
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_log = LogManager.GetCurrentClassLogger();
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_creds = new BotCredentials();
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_log.Info("Starting NadekoBot v" + StatsService.BotVersion);
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_key = _creds.RedisKey();
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_redis = ConnectionMultiplexer.Connect("127.0.0.1");
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new RedisImagesCache(_redis, _creds).Reload(); //reload images into redis
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//setup initial shard statuses
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_defaultShardState = new ShardComMessage()
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{
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ConnectionState = Discord.ConnectionState.Disconnected,
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Guilds = 0,
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Time = DateTime.UtcNow
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};
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var db = _redis.GetDatabase();
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//clear previous statuses
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db.KeyDelete(_key + "_shardstats");
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_shardProcesses = new Process[_creds.TotalShards];
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for (int i = 0; i < _creds.TotalShards; i++)
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{
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//add it to the list of shards which should be started
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#if DEBUG
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if (i > 0)
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_shardStartQueue.Enqueue(i);
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else
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_shardProcesses[i] = Process.GetCurrentProcess();
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#else
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_shardStartQueue.Enqueue(i);
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#endif
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//set the shard's initial state in redis cache
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var msg = _defaultShardState.Clone();
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msg.ShardId = i;
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//this is to avoid the shard coordinator thinking that
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//the shard is unresponsive while starting up
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var delay = 45;
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#if GLOBAL_NADEKO
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delay = 180;
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#endif
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msg.Time = DateTime.UtcNow + TimeSpan.FromSeconds(delay * (i + 1));
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db.ListRightPush(_key + "_shardstats",
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JsonConvert.SerializeObject(msg),
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flags: CommandFlags.FireAndForget);
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}
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_curProcessId = Process.GetCurrentProcess().Id;
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//subscribe to shardcoord events
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var sub = _redis.GetSubscriber();
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//send is called when shard status is updated. Every 7.5 seconds atm
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sub.Subscribe(_key + "_shardcoord_send",
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OnDataReceived,
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CommandFlags.FireAndForget);
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//called to stop the shard, although the shard will start again when it finds out it's dead
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sub.Subscribe(_key + "_shardcoord_stop",
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OnStop,
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CommandFlags.FireAndForget);
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//called kill the bot
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sub.Subscribe(_key + "_die",
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(ch, x) => Environment.Exit(0),
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CommandFlags.FireAndForget);
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}
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private void OnStop(RedisChannel ch, RedisValue data)
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{
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var shardId = JsonConvert.DeserializeObject<int>(data);
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OnStop(shardId);
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}
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private void OnStop(int shardId)
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{
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var db = _redis.GetDatabase();
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var msg = _defaultShardState.Clone();
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msg.ShardId = shardId;
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db.ListSetByIndex(_key + "_shardstats",
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shardId,
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JsonConvert.SerializeObject(msg),
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CommandFlags.FireAndForget);
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var p = _shardProcesses[shardId];
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_shardProcesses[shardId] = null;
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try { p?.Kill(); } catch { }
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try { p?.Dispose(); } catch { }
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}
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private void OnDataReceived(RedisChannel ch, RedisValue data)
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{
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var msg = JsonConvert.DeserializeObject<ShardComMessage>(data);
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if (msg == null)
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return;
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var db = _redis.GetDatabase();
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//sets the shard state
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db.ListSetByIndex(_key + "_shardstats",
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msg.ShardId,
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data,
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CommandFlags.FireAndForget);
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if (msg.ConnectionState == Discord.ConnectionState.Disconnected
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|| msg.ConnectionState == Discord.ConnectionState.Disconnecting)
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{
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_log.Error("!!! SHARD {0} IS IN {1} STATE !!!", msg.ShardId, msg.ConnectionState.ToString());
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OnShardUnavailable(msg.ShardId);
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}
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else
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{
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// remove the shard from the waiting list if it's on it,
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// because it's connected/connecting now
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_shardRestartWaitingList.TryRemove(msg.ShardId);
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}
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return;
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}
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private void OnShardUnavailable(int shardId)
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{
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//if the shard is dc'd, add it to the restart waiting list
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if (!_shardRestartWaitingList.Add(shardId))
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{
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//if it's already on the waiting list
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//stop the shard
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OnStop(shardId);
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//add it to the start queue (start the shard)
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_shardStartQueue.Enqueue(shardId);
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//remove it from the waiting list
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_shardRestartWaitingList.TryRemove(shardId);
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}
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}
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public async Task RunAsync()
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{
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//this task will complete when the initial start of the shards
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//is complete, but will keep running in order to restart shards
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//which are disconnected for too long
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TaskCompletionSource<bool> tsc = new TaskCompletionSource<bool>();
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var _ = Task.Run(async () =>
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{
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do
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{
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//start a shard which is scheduled for start every 6 seconds
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while (_shardStartQueue.TryPeek(out var id))
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{
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// if the shard is on the waiting list again
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// remove it since it's starting up now
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_shardRestartWaitingList.TryRemove(id);
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//if the task is already completed,
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//it means the initial shard starting is done,
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//and this is an auto-restart
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if (tsc.Task.IsCompleted)
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{
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_log.Warn("Auto-restarting shard {0}", id);
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}
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var p = StartShard(id);
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var toRemove = _shardProcesses[id];
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try { toRemove?.Kill(); } catch { }
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try { toRemove?.Dispose(); } catch { }
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_shardProcesses[id] = p;
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_shardStartQueue.TryDequeue(out var __);
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await Task.Delay(6000).ConfigureAwait(false);
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}
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tsc.TrySetResult(true);
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await Task.Delay(6000).ConfigureAwait(false);
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}
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while (true);
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// ^ keep checking for shards which need to be restarted
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});
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//restart unresponsive shards
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_ = Task.Run(async () =>
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{
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//after all shards have started initially
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await tsc.Task.ConfigureAwait(false);
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while (true)
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{
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await Task.Delay(15000).ConfigureAwait(false);
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try
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{
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var db = _redis.GetDatabase();
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//get all shards which didn't communicate their status in the last 30 seconds
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var all = db.ListRange(_creds.RedisKey() + "_shardstats")
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.Select(x => JsonConvert.DeserializeObject<ShardComMessage>(x));
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var statuses = all
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.Where(x => x.Time < DateTime.UtcNow - TimeSpan.FromSeconds(30));
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if (!statuses.Any())
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{
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#if DEBUG
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for (var i = 0; i < _shardProcesses.Length; i++)
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{
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var p = _shardProcesses[i];
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if (p == null || p.HasExited)
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{
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_log.Warn("Scheduling shard {0} for restart because it's process is stopped.", i);
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_shardStartQueue.Enqueue(i);
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}
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}
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#endif
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}
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else
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{
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foreach (var s in statuses)
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{
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OnStop(s.ShardId);
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_shardStartQueue.Enqueue(s.ShardId);
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//to prevent shards which are already scheduled for restart to be scheduled again
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s.Time = DateTime.UtcNow + TimeSpan.FromSeconds(30 * _shardStartQueue.Count);
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db.ListSetByIndex(_key + "_shardstats", s.ShardId,
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JsonConvert.SerializeObject(s), CommandFlags.FireAndForget);
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_log.Warn("Shard {0} is scheduled for a restart because it's unresponsive.", s.ShardId);
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}
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}
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}
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catch (Exception ex) { _log.Error(ex); throw; }
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}
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});
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await tsc.Task.ConfigureAwait(false);
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return;
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}
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private Process StartShard(int shardId)
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{
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return Process.Start(new ProcessStartInfo()
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{
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FileName = _creds.ShardRunCommand,
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Arguments = string.Format(_creds.ShardRunArguments, shardId, _curProcessId, "")
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});
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// last "" in format is for backwards compatibility
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// because current startup commands have {2} in them probably
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}
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public async Task RunAndBlockAsync()
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{
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try
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{
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await RunAsync().ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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_log.Error(ex);
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foreach (var p in _shardProcesses)
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{
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try { p.Kill(); } catch { }
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try { p.Dispose(); } catch { }
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}
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return;
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}
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await Task.Delay(-1);
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}
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}
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}
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