using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using NadekoBot.Modules.Pokemon.Common; using NadekoBot.Core.Services; using Newtonsoft.Json; using NLog; namespace NadekoBot.Modules.Pokemon.Services { public class PokemonService : INService { public readonly List PokemonTypes = new List(); public readonly ConcurrentDictionary Stats = new ConcurrentDictionary(); public const string PokemonTypesFile = "data/pokemon_types.json"; private Logger _log { get; } public PokemonService() { _log = LogManager.GetCurrentClassLogger(); if (File.Exists(PokemonTypesFile)) { PokemonTypes = JsonConvert.DeserializeObject>(File.ReadAllText(PokemonTypesFile)); } else { PokemonTypes = new List(); _log.Warn(PokemonTypesFile + " is missing. Pokemon types not loaded."); } } } }