fixed .shardstats and shard will now auto-restart after crashing or getting disconnected for more than 15 seconds

This commit is contained in:
Master Kwoth 2017-10-23 19:46:59 +02:00
parent d596eb1895
commit fb6d89368e
8 changed files with 189 additions and 25 deletions

View File

@ -240,7 +240,7 @@ namespace NadekoBot.Modules.Administration
.Select(x =>
{
var timeDiff = DateTime.UtcNow - x.Time;
if (timeDiff > TimeSpan.FromSeconds(20))
if (timeDiff >= TimeSpan.FromSeconds(30))
return $"Shard #{Format.Bold(x.ShardId.ToString())} **UNRESPONSIVE** for {timeDiff.ToString(@"hh\:mm\:ss")}";
return GetText("shard_stats_txt", x.ShardId.ToString(),
Format.Bold(x.ConnectionState.ToString()), Format.Bold(x.Guilds.ToString()), timeDiff.ToString(@"hh\:mm\:ss"));

View File

@ -44,4 +44,10 @@
<ItemGroup>
<None Include="Modules\Utility\NadekoBot.Modules.Searches.csproj" />
</ItemGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'GlobalNadeko' ">
<DefineConstants>$(DefineConstants);GLOBAL_NADEKO</DefineConstants>
<NoWarn>$(NoWarn);CS1573;CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -79,7 +79,7 @@ namespace NadekoBot.Core.Services.Impl
if (string.IsNullOrWhiteSpace(ShardRunCommand))
ShardRunCommand = "dotnet";
if (string.IsNullOrWhiteSpace(ShardRunArguments))
ShardRunArguments = "run -c Release -- {0} {1} {2}";
ShardRunArguments = "run -c Release -- {0} {1}";
var portStr = data[nameof(ShardRunPort)];
if (string.IsNullOrWhiteSpace(portStr))

View File

@ -21,12 +21,12 @@ namespace NadekoBot.Core.Services.Impl
private readonly IBotCredentials _creds;
private readonly DateTime _started;
public const string BotVersion = "2.0.3";
public const string BotVersion = "2.0.4";
public string Author => "Kwoth#2560";
public string Library => "Discord.Net";
public string Heap =>
Math.Round((double)GC.GetTotalMemory(false) / 1.MiB(), 2).ToString(CultureInfo.InvariantCulture);
public string Heap => Math.Round((double)GC.GetTotalMemory(false) / 1.MiB(), 2)
.ToString(CultureInfo.InvariantCulture);
public double MessagesPerSecond => MessageCounter / GetUptime().TotalSeconds;
private long _textChannels;

View File

@ -115,7 +115,7 @@ namespace NadekoBot
var msg = JsonConvert.SerializeObject(data);
await sub.PublishAsync(Credentials.RedisKey() + "_shardcoord_send", msg).ConfigureAwait(false);
await Task.Delay(5000);
await Task.Delay(7500);
}
});
}

View File

@ -7,11 +7,44 @@ using NadekoBot.Common.ShardCom;
using StackExchange.Redis;
using Newtonsoft.Json;
using NadekoBot.Extensions;
using NadekoBot.Common.Collections;
using System.Linq;
using System.Collections.Generic;
namespace NadekoBot.Core.Services
{
public class ShardsCoordinator
{
private class ShardsCoordinatorQueue
{
private readonly object _locker = new object();
private readonly HashSet<int> _set = new HashSet<int>();
private readonly Queue<int> _queue = new Queue<int>();
public int Count => _queue.Count;
public void Enqueue(int i)
{
lock (_locker)
{
if (_set.Add(i))
_queue.Enqueue(i);
}
}
public bool TryDequeue(out int id)
{
lock (_locker)
{
if (_queue.TryDequeue(out id))
{
_set.Remove(id);
return true;
}
}
return false;
}
}
private readonly BotCredentials _creds;
private readonly string _key;
private readonly Process[] _shardProcesses;
@ -21,6 +54,12 @@ namespace NadekoBot.Core.Services
private readonly ConnectionMultiplexer _redis;
private ShardComMessage _defaultShardState;
private ShardsCoordinatorQueue _shardStartQueue =
new ShardsCoordinatorQueue();
private ConcurrentHashSet<int> _shardRestartWaitingList =
new ConcurrentHashSet<int>();
public ShardsCoordinator()
{
//load main stuff
@ -38,13 +77,27 @@ namespace NadekoBot.Core.Services
{
ConnectionState = Discord.ConnectionState.Disconnected,
Guilds = 0,
Time = DateTime.Now - TimeSpan.FromMinutes(1)
Time = DateTime.UtcNow
};
var db = _redis.GetDatabase();
//clear previous statuses
db.KeyDelete(_key + "_shardstats");
_shardProcesses = new Process[_creds.TotalShards];
for (int i = 0; i < _creds.TotalShards; i++)
{
//add it to the list of shards which should be started
#if DEBUG
if (i > 0)
_shardStartQueue.Enqueue(i);
#else
_shardStartQueue.Enqueue(i);
#endif
//set the shard's initial state in redis cache
_defaultShardState.ShardId = i;
//this is to avoid the shard coordinator thinking that
//the shard is unresponsive while startup up
_defaultShardState.Time = DateTime.UtcNow + TimeSpan.FromSeconds(20 * i);
db.ListRightPush(_key + "_shardstats",
JsonConvert.SerializeObject(_defaultShardState),
flags: CommandFlags.FireAndForget);
@ -52,20 +105,25 @@ namespace NadekoBot.Core.Services
_curProcessId = Process.GetCurrentProcess().Id;
_redis = ConnectionMultiplexer.Connect("127.0.0.1");
//subscribe to shardcoord events
var sub = _redis.GetSubscriber();
//send is called when shard status is updated. Every 7.5 seconds atm
sub.Subscribe(_key + "_shardcoord_send",
OnDataReceived,
CommandFlags.FireAndForget);
//restart is called when shzard should be stopped and then started again
sub.Subscribe(_key + "_shardcoord_restart",
OnRestart,
CommandFlags.FireAndForget);
//called to kill the shard
sub.Subscribe(_key + "_shardcoord_stop",
OnStop,
CommandFlags.FireAndForget);
//called kill the bot
sub.Subscribe(_key + "_die",
(ch, x) => Environment.Exit(0),
CommandFlags.FireAndForget);
@ -74,6 +132,11 @@ namespace NadekoBot.Core.Services
private void OnStop(RedisChannel ch, RedisValue data)
{
var shardId = JsonConvert.DeserializeObject<int>(data);
OnStop(shardId);
}
private void OnStop(int shardId)
{
var db = _redis.GetDatabase();
_defaultShardState.ShardId = shardId;
db.ListSetByIndex(_key + "_shardstats",
@ -88,8 +151,8 @@ namespace NadekoBot.Core.Services
private void OnRestart(RedisChannel ch, RedisValue data)
{
OnStop(ch, data);
var shardId = JsonConvert.DeserializeObject<int>(data);
OnStop(shardId);
_shardProcesses[shardId] = StartShard(shardId);
}
@ -99,6 +162,7 @@ namespace NadekoBot.Core.Services
if (msg == null)
return;
var db = _redis.GetDatabase();
//sets the shard state
db.ListSetByIndex(_key + "_shardstats",
msg.ShardId,
data,
@ -107,24 +171,118 @@ namespace NadekoBot.Core.Services
|| msg.ConnectionState == Discord.ConnectionState.Disconnecting)
{
_log.Error("!!! SHARD {0} IS IN {1} STATE !!!", msg.ShardId, msg.ConnectionState.ToString());
OnShardUnavailable(msg.ShardId);
}
else
{
// remove the shard from the waiting list if it's on it,
// because it's connected/connecting now
_shardRestartWaitingList.TryRemove(msg.ShardId);
}
return;
}
private void OnShardUnavailable(int shardId)
{
//if the shard is dc'd, add it to the restart waiting list
if (!_shardRestartWaitingList.Add(shardId))
{
//if it's already on the waiting list
//stop the shard
OnStop(shardId);
//add it to the start queue (start the shard)
_shardStartQueue.Enqueue(shardId);
//remove it from the waiting list
_shardRestartWaitingList.TryRemove(shardId);
}
}
public async Task RunAsync()
{
int i = 0;
#if DEBUG
i = 1;
#endif
for (; i < _creds.TotalShards; i++)
//this task will complete when the initial start of the shards
//is complete, but will keep running in order to restart shards
//which are disconnected for too long
TaskCompletionSource<bool> tsc = new TaskCompletionSource<bool>();
var _ = Task.Run(async () =>
{
var p = StartShard(i);
do
{
//start a shard which is scheduled for start every 6 seconds
while (_shardStartQueue.TryDequeue(out var id))
{
// if the shard is on the waiting list again
// remove it since it's starting up now
_shardProcesses[i] = p;
await Task.Delay(6000);
_shardRestartWaitingList.TryRemove(id);
//if the task is already completed,
//it means the initial shard starting is done,
//and this is an auto-restart
if (tsc.Task.IsCompleted)
{
_log.Warn("Auto-restarting shard {0}", id);
}
var p = StartShard(id);
_shardProcesses[id] = p;
await Task.Delay(6000).ConfigureAwait(false);
}
tsc.TrySetResult(true);
}
while (true);
// ^ keep checking for shards which need to be restarted
});
//restart unresponsive shards
_ = Task.Run(async () =>
{
//after all shards have started initially
await tsc.Task.ConfigureAwait(false);
while (true)
{
try
{
var db = _redis.GetDatabase();
//get all shards which didn't communicate their status in the last 30 seconds
var all = db.ListRange(_creds.RedisKey() + "_shardstats")
.Select(x => JsonConvert.DeserializeObject<ShardComMessage>(x));
var statuses = all
.Where(x => x.Time < DateTime.UtcNow - TimeSpan.FromSeconds(30));
if (!statuses.Any())
{
for (var i = 0; i < _shardProcesses.Length; i++)
{
var p = _shardProcesses[i];
if (p == null || p.HasExited)
_shardStartQueue.Enqueue(i);
}
}
else
{
foreach (var s in statuses)
{
OnStop(s.ShardId);
_shardStartQueue.Enqueue(s.ShardId);
//to prevent shards which are already scheduled for restart to be scheduled again
s.Time = DateTime.UtcNow + TimeSpan.FromSeconds(30 * _shardStartQueue.Count);
db.ListSetByIndex(_key + "_shardstats", s.ShardId,
JsonConvert.SerializeObject(s), CommandFlags.FireAndForget);
_log.Warn("Shard {0} is scheduled for a restart because it's unresponsive.", s.ShardId);
}
}
}
catch (Exception ex) { _log.Error(ex); throw; }
finally
{
await Task.Delay(10000).ConfigureAwait(false);
}
}
});
await tsc.Task.ConfigureAwait(false);
return;
}
private Process StartShard(int shardId)

View File

@ -58,6 +58,9 @@ namespace NadekoBot.Extensions
return new PathCollection(cornerToptLeft, cornerBottomLeft, cornerTopRight, cornerBottomRight);
}
/// <summary>
/// First 10 characters of teh bot token.
/// </summary>
public static string RedisKey(this IBotCredentials bc)
{
return bc.Token.Substring(0, 10);
@ -147,9 +150,6 @@ namespace NadekoBot.Extensions
return module;
}
//public static async Task<IEnumerable<IGuildUser>> MentionedUsers(this IUserMessage msg) =>
public static void AddRange<T>(this HashSet<T> target, IEnumerable<T> elements) where T : class
{
foreach (var item in elements)

View File

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26730.16
VisualStudioVersion = 15.0.27004.2005
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{04929013-5BAB-42B0-B9B2-8F2BB8F16AF2}"
EndProject
@ -30,8 +30,8 @@ Global
{45EC1473-C678-4857-A544-07DFE0D0B478}.Release|Any CPU.Build.0 = Release|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.GlobalNadeko|Any CPU.ActiveCfg = Debug|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.GlobalNadeko|Any CPU.Build.0 = Debug|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.GlobalNadeko|Any CPU.ActiveCfg = Release|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.GlobalNadeko|Any CPU.Build.0 = Release|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A6CCEFBD-DCF2-482C-9643-47664683548F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection