testing something, won't compile
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using System.Threading.Tasks;
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using NadekoBot.Core.Services;
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using System.Collections.Concurrent;
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using NadekoBot.Core.Modules.Gambling.Common;
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using System.Threading;
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namespace NadekoBot.Core.Modules.Gambling.Services
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{
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public class CurrencyRaffleService : INService
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{
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private readonly SemaphoreSlim _locker = new SemaphoreSlim(1, 1);
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private readonly DbService _db;
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public ConcurrentDictionary<ulong, CurrencyRaffleGame> Games { get; }
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public CurrencyRaffleService(DbService db)
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{
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_db = db;
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}
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public async Task JoinOrCreateGame(ulong channelId, string username,
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ulong userId)
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{
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await _locker.WaitAsync().ConfigureAwait(false);
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try
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{
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using (var uow = _db.UnitOfWork)
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{
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//remove money
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if (!await _cs.RemoveAsync(userId, "Currency Raffle Join", _amount).ConfigureAwait(false))
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return false;
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}
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//add to to list
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if (_users.Add((username, userId)))
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return false;
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return true;
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}
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finally
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{
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_locker.Release();
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}
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}
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}
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}
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