more bomberman changes, doesn't work, not even close
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@ -1,18 +1,75 @@
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using Discord.Commands;
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using Discord;
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using Discord.Commands;
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using NadekoBot.Commands;
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using NadekoBot.Commands;
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using System;
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using System.Linq;
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using static NadekoBot.Modules.Games.Commands.Bomberman;
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namespace NadekoBot.Modules.Games.Commands
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namespace NadekoBot.Modules.Games.Commands
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{
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{
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class Bomberman : DiscordCommand
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class Bomberman : DiscordCommand
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{
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{
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public Field[,] board = new Field[15, 15];
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public BombermanPlayer[] players = new BombermanPlayer[4];
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public Channel gameChannel;
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public Bomberman(DiscordModule module) : base(module)
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public Bomberman(DiscordModule module) : base(module)
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{
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{
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for (int i = 0; i < 15; i++)
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{
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for (int j = 0; j < 15; j++)
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{
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board[i, j] = new Field();
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}
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}
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NadekoBot.Client.MessageReceived += (s, e) =>
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{
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if (e.Channel != gameChannel)
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return;
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if (e.Message.Text == "a")
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players.Where(p => p.User == e.User).FirstOrDefault()?.MoveLeft();
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};
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}
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}
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internal override void Init(CommandGroupBuilder cgb)
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internal override void Init(CommandGroupBuilder cgb)
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{
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{
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throw new NotImplementedException();
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//cgb.CreateCommand(Module.Prefix + "bomb")
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// .Description("Bomberman start")
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// .Do(e =>
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// {
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// if (gameChannel != null)
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// return;
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// gameChannel = e.Channel;
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// players[0] = new BombermanPlayer
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// {
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// User = e.User,
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// };
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// });
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}
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}
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public class BombermanPlayer
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{
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public User User;
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public string Icon = "👳";
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internal void MoveLeft()
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{
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}
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}
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}
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internal class Field
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{
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public BombermanPlayer player = null;
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public Field()
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{
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}
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public override string ToString() => player?.Icon ?? "⬜";
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}
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}
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}
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}
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@ -130,6 +130,7 @@
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<Compile Include="Classes\JSONModels\_JSONModels.cs" />
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<Compile Include="Classes\JSONModels\_JSONModels.cs" />
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<Compile Include="Classes\Leet.cs" />
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<Compile Include="Classes\Leet.cs" />
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<Compile Include="Classes\Music\MusicControls.cs" />
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<Compile Include="Classes\Music\MusicControls.cs" />
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<Compile Include="Classes\Music\PoopyBuffer.cs" />
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<Compile Include="Classes\Music\Song.cs" />
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<Compile Include="Classes\Music\Song.cs" />
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<Compile Include="Classes\Music\StreamRequest.cs" />
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<Compile Include="Classes\Music\StreamRequest.cs" />
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<Compile Include="Classes\Music\SoundCloud.cs" />
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<Compile Include="Classes\Music\SoundCloud.cs" />
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@ -186,7 +187,8 @@
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<Compile Include="Modules\Conversations.cs" />
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<Compile Include="Modules\Conversations.cs" />
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<Compile Include="Modules\DiscordModule.cs" />
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<Compile Include="Modules\DiscordModule.cs" />
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<Compile Include="Modules\Gambling\GamblingModule.cs" />
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<Compile Include="Modules\Gambling\GamblingModule.cs" />
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<Compile Include="Modules\Games.cs" />
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<Compile Include="Modules\Games\Commands\Bomberman.cs" />
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<Compile Include="Modules\Games\GamesModule.cs" />
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<Compile Include="Modules\Help.cs" />
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<Compile Include="Modules\Help.cs" />
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<Compile Include="Modules\Music.cs" />
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<Compile Include="Modules\Music.cs" />
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<Compile Include="Commands\PollCommand.cs" />
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<Compile Include="Commands\PollCommand.cs" />
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@ -478,7 +480,6 @@
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<Name>Discord.Net</Name>
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<Name>Discord.Net</Name>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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