Added a lot of logging to find the delays
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		@@ -4,6 +4,7 @@ using NadekoBot.Attributes;
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using NadekoBot.Classes;
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using NadekoBot.Services;
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using NadekoBot.Services.Database.Models;
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using NLog;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -16,24 +17,28 @@ namespace NadekoBot.Modules.Administration
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        public class ServerGreetCommands
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        {
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            public static long Greeted = 0;
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            private Logger _log;
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            public ServerGreetCommands()
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            {
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                NadekoBot.Client.UserJoined += UserJoined;
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                NadekoBot.Client.UserLeft += UserLeft;
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                _log = LogManager.GetCurrentClassLogger();
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            }
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            private async Task UserLeft(IGuildUser user)
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            {
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                _log.Info("Left: User Left");
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                GuildConfig conf;
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                using (var uow = DbHandler.UnitOfWork())
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                {
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                    conf = uow.GuildConfigs.For(user.Guild.Id);
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                }
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                _log.Info("Left: Got unit of work");
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                if (!conf.SendChannelByeMessage) return;
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                var channel = (await user.Guild.GetTextChannelsAsync()).SingleOrDefault(c => c.Id == conf.ByeMessageChannelId);
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                _log.Info("Left: Found channel");
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                if (channel == null) //maybe warn the server owner that the channel is missing
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                    return;
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@@ -41,37 +46,45 @@ namespace NadekoBot.Modules.Administration
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                if (string.IsNullOrWhiteSpace(msg))
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                    return;
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                _log.Info("Left: Sending");
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                var toDelete = await channel.SendMessageAsync(msg).ConfigureAwait(false);
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                if (conf.AutoDeleteByeMessages)
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                {
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                    _log.Info("Left: Sent, waiting for delete");
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                    await Task.Delay(conf.AutoDeleteGreetMessagesTimer * 1000).ConfigureAwait(false); // 5 minutes
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                    _log.Info("Left: Deleted");
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                    await toDelete.DeleteAsync().ConfigureAwait(false);
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                }
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            }
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            private async Task UserJoined(IGuildUser user)
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            {
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                _log.Info("Joined: User joined");
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                GuildConfig conf;
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                using (var uow = DbHandler.UnitOfWork())
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                {
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                    conf = uow.GuildConfigs.For(user.Guild.Id);
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                }
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                _log.Info("Joined: Got unit of work");
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                if (conf.SendChannelGreetMessage)
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                {
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                    var channel = (await user.Guild.GetTextChannelsAsync()).SingleOrDefault(c => c.Id == conf.GreetMessageChannelId);
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                    _log.Info("Joined: Found required channel");
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                    if (channel != null) //maybe warn the server owner that the channel is missing
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                    {
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                        var msg = conf.ChannelGreetMessageText.Replace("%user%", "**" + user.Username + "**");
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                        if (!string.IsNullOrWhiteSpace(msg))
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                        {
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                            _log.Info("Joined: Sending message");
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                            var toDelete = await channel.SendMessageAsync(msg).ConfigureAwait(false);
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                            _log.Info("Joined: Message sent");
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                            if (conf.AutoDeleteGreetMessages)
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                            {
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                                _log.Info("Joined: Waiting to delete");
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                                await Task.Delay(conf.AutoDeleteGreetMessagesTimer * 1000).ConfigureAwait(false); // 5 minutes
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                                await toDelete.DeleteAsync().ConfigureAwait(false);
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                                _log.Info("Joined: Deleted");
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                            }
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                        }
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                    }
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@@ -26,7 +26,7 @@ namespace NadekoBot.Services.Database.Models
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        public string ChannelGreetMessageText { get; set; } = "Welcome to the %server% server, %user%!";
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        public bool SendChannelByeMessage { get; set; }
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        public string ChannelByeMessageText { get; set; } = "Welcome to the %server% server, %user%!";
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        public string ChannelByeMessageText { get; set; } = "%user% has left!";
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    }
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}
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