Created resources, trivia reloading on start, cleanup

This commit is contained in:
Master Kwoth 2016-01-28 10:09:07 +01:00
parent 073d67c1ed
commit ecb1667ef8
90 changed files with 24190 additions and 296 deletions

223
.gitignore vendored
View File

@ -6,142 +6,19 @@
*.user
*.userosscache
*.sln.docstates
*.pfx
obj/
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
**/Bin/Debug/**
**/Bin/Release/
!**/Bin/Debug/Discord.Net.Audio.dll
!**/Bin/Debug/Discord.Net.dll
!**/Bin/Debug/Discord.Net.Commands.dll
!**/Bin/Debug/Discord.Net.Modules.dll
!**/Bin/Debug/opus.dll
!**/Bin/Debug/libsodium.dll
!**/Bin/Debug/Discord.Net.Commands.dll
# NuGet Packages
*.nupkg
@ -151,81 +28,3 @@ publish/
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Azure Emulator
ecf/
rcf/
# Windows Store app package directory
AppPackages/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
# FAKE - F# Make
.fake/

View File

@ -36,7 +36,7 @@ public class Cards
public CARD_SUIT suit;
public int number;
public string Path
public string Name
{
get
{
@ -44,13 +44,13 @@ public class Cards
if (number <= 10 && number > 1)
{
str += number;
str += "_"+number;
}
else
{
str += GetName().ToLower();
}
return @"./images/cards/" + str + "_of_" + suit.ToString().ToLower() + ".jpg";
return str + "_of_" + suit.ToString().ToLower();
}
}

View File

@ -7,6 +7,8 @@ using Discord.Commands;
using Discord;
using Discord.Legacy;
using NadekoBot.Modules;
using System.IO;
using System.Drawing;
namespace NadekoBot.Extensions
{
@ -184,5 +186,37 @@ namespace NadekoBot.Extensions
public static int GiB(this int value) => value.MiB() * 1024;
public static int GB(this int value) => value.MB() * 1000;
public static Stream ToStream(this System.Drawing.Image img, System.Drawing.Imaging.ImageFormat format = null) {
if (format == null)
format = System.Drawing.Imaging.ImageFormat.Jpeg;
MemoryStream stream = new MemoryStream();
img.Save(stream, format);
stream.Position = 0;
return stream;
}
/// <summary>
/// Merges Images into 1 Image and returns a bitmap.
/// </summary>
/// <param name="images">The Images you want to merge.</param>
/// <returns>Merged bitmap</returns>
public static Bitmap Merge(this IEnumerable<Image> images) {
if (images.Count() == 0) return null;
int width = images.Sum(i => i.Width);
int height = images.First().Height;
Bitmap bitmap = new Bitmap(width, height);
var r = new Random();
int offsetx = 0;
foreach (var img in images) {
Bitmap bm = new Bitmap(img);
for (int w = 0; w < img.Width; w++) {
for (int h = 0; h < img.Height; h++) {
bitmap.SetPixel(w + offsetx, h, bm.GetPixel(w, h));
}
}
offsetx += img.Width;
}
return bitmap;
}
}
}

View File

@ -1,47 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
namespace NadekoBot
{
class ImageHandler
{
/// <summary>
/// Merges Images into 1 Image and returns a bitmap.
/// </summary>
/// <param name="images">The Images you want to merge.</param>
/// <returns>Merged bitmap</returns>
public static Bitmap MergeImages(IEnumerable<Image> images)
{
if (images.Count() == 0) return null;
int width = images.Sum(i => i.Width);
int height = images.First().Height;
Bitmap bitmap = new Bitmap(width, height);
var r = new Random();
int offsetx = 0;
foreach (var img in images)
{
Bitmap bm = new Bitmap(img);
for (int w = 0; w < img.Width; w++)
{
for (int h = 0; h < img.Height; h++)
{
bitmap.SetPixel(w + offsetx, h, bm.GetPixel(w, h));
}
}
offsetx += img.Width;
}
return bitmap;
}
public static Stream ImageToStream(Image img,ImageFormat format) {
MemoryStream stream = new MemoryStream();
img.Save(stream, format);
stream.Position = 0;
return stream;
}
}
}

View File

@ -149,6 +149,7 @@ namespace NadekoBot
stopwatch = new Stopwatch();
timeout.Elapsed += (s, e) => { TimeUp(); };
TriviaQuestionsPool.Instance.Reload();
LoadNextRound();
}
@ -353,22 +354,7 @@ namespace NadekoBot
public TriviaQuestionsPool()
{
_r = new Random();
pool = new List<TriviaQuestion>();
JArray arr = JArray.Parse(File.ReadAllText("questions.txt"));
foreach (var item in arr)
{
TriviaQuestion tq;
tq = new TriviaQuestion((string)item["Question"], (string)item["Answer"]);
if (item?["Category"] != null)
{
tq.Category = item["Category"].ToString();
}
pool.Add(tq);
}
Reload();
}
@ -386,5 +372,22 @@ namespace NadekoBot
}
return tq;
}
internal void Reload() {
_r = new Random();
pool = new List<TriviaQuestion>();
JArray arr = JArray.Parse(Properties.Resources.questions);
foreach (var item in arr) {
TriviaQuestion tq;
tq = new TriviaQuestion((string)item["Question"], (string)item["Answer"]);
if (item?["Category"] != null) {
tq.Category = item["Category"].ToString();
}
pool.Add(tq);
}
}
}
}

View File

@ -33,8 +33,8 @@ namespace NadekoBot
images = new Image[2] { GetDice(num1), GetDice(num2) };
}
Bitmap bitmap = ImageHandler.MergeImages(images);
await e.Channel.SendFile("dice.png", ImageHandler.ImageToStream(bitmap, ImageFormat.Png));
Bitmap bitmap = images.Merge();
await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
return;
}
else
@ -68,9 +68,9 @@ namespace NadekoBot
values.Insert(toInsert, randomNumber);
}
Bitmap bitmap = ImageHandler.MergeImages(dices.ToArray());
Bitmap bitmap = dices.Merge();
await e.Send( values.Count + " Dies rolled. Total: **"+values.Sum()+"** Average: **"+(values.Sum()/(1.0f*values.Count)).ToString("N2")+"**");
await e.Channel.SendFile("dices.png", ImageHandler.ImageToStream(bitmap, ImageFormat.Png));
await e.Channel.SendFile("dices.png", bitmap.ToStream(ImageFormat.Png));
}
catch (Exception)
{
@ -81,7 +81,7 @@ namespace NadekoBot
};
}
private Image GetDice(int num) => Image.FromFile("images/dice/" + num + ".png");
private Image GetDice(int num) => Properties.Resources.ResourceManager.GetObject("_" + num) as Image;
public override void Init(CommandGroupBuilder cgb)
{

View File

@ -31,7 +31,8 @@ namespace NadekoBot
var isParsed = int.TryParse(e.GetArg("count"), out num);
if (!isParsed || num < 2)
{
await e.Channel.SendFile(cards.DrawACard().Path);
var c = cards.DrawACard();
await e.Channel.SendFile(c.Name +".jpg",(Properties.Resources.ResourceManager.GetObject(c.Name) as Image).ToStream());
return;
}
if (num > 5)
@ -48,10 +49,10 @@ namespace NadekoBot
}
var currentCard = cards.DrawACard();
cardObjects.Add(currentCard);
images.Add(Image.FromFile(currentCard.Path));
images.Add(Properties.Resources.ResourceManager.GetObject(currentCard.Name) as Image);
}
Bitmap bitmap = ImageHandler.MergeImages(images);
await e.Channel.SendFile(images.Count + " cards.jpg", ImageHandler.ImageToStream(bitmap, ImageFormat.Jpeg));
Bitmap bitmap = images.Merge();
await e.Channel.SendFile(images.Count + " cards.jpg", bitmap.ToStream());
if (cardObjects.Count == 5)
{
await e.Send(Cards.GetHandValue(cardObjects));

View File

@ -2,6 +2,7 @@ using System;
using System.Threading.Tasks;
using Discord.Commands;
using Discord.Legacy;
using NadekoBot.Extensions;
namespace NadekoBot
{
@ -19,11 +20,11 @@ namespace NadekoBot
int num = _r.Next(0, 2);
if (num == 1)
{
await e.Channel.SendFile(@"images/coins/heads.png");
await e.Channel.SendFile("heads.png",Properties.Resources.heads.ToStream(System.Drawing.Imaging.ImageFormat.Png));
}
else
{
await e.Channel.SendFile(@"images/coins/tails.png");
await e.Channel.SendFile("tails.png", Properties.Resources.tails.ToStream(System.Drawing.Imaging.ImageFormat.Png));
}
};

View File

@ -62,7 +62,7 @@ namespace NadekoBot {
await Task.Delay(1000);
await msg.Edit("Starting new typing contest in **1**...");
await Task.Delay(1000);
await msg.Edit($":book:**{currentSentence}**:book:");
await msg.Edit($":book:**{currentSentence.Replace(" "," \x200B")}**:book:");
sw.Start();
HandleAnswers();

View File

@ -12,6 +12,7 @@ using System.IO;
using System.Text;
using System.Drawing.Imaging;
using NadekoBot.Extensions;
using NadekoBot.Properties;
namespace NadekoBot.Modules
{
@ -456,7 +457,7 @@ namespace NadekoBot.Modules
{
try
{
using (Stream ms = File.OpenRead("images/hidden.png"))
using (Stream ms = Resources.hidden.ToStream(ImageFormat.Png))
{
await client.CurrentUser.Edit(NadekoBot.password, avatar: ms);
}
@ -474,7 +475,7 @@ namespace NadekoBot.Modules
{
try
{
using (Stream ms = File.OpenRead("images/nadeko.jpg")) {
using (Stream ms = Resources.nadeko.ToStream()) {
await client.CurrentUser.Edit(NadekoBot.password, avatar: ms,avatarType:ImageType.Jpeg);
}
await e.Send("*unhides*");
@ -543,7 +544,7 @@ namespace NadekoBot.Modules
public Stream RipName(string name)
{
Bitmap bm = new Bitmap(Image.FromFile(@"images\rip.png"));
Bitmap bm = Resources.rip;
int offset = name.Length * 5;
@ -561,7 +562,7 @@ namespace NadekoBot.Modules
g.Flush();
g.Dispose();
return ImageHandler.ImageToStream(bm,ImageFormat.Png);
return bm.ToStream(ImageFormat.Png);
}
private Func<CommandEventArgs, Task> SayYes()

View File

@ -25,7 +25,7 @@
<MapFileExtensions>true</MapFileExtensions>
<WebPage>publish.htm</WebPage>
<AutorunEnabled>true</AutorunEnabled>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationRevision>1</ApplicationRevision>
<ApplicationVersion>0.5.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<PublishWizardCompleted>true</PublishWizardCompleted>
@ -148,7 +148,6 @@
<Compile Include="Classes\_JSONModels.cs" />
<Compile Include="Classes\Cards.cs" />
<Compile Include="Classes\Extensions.cs" />
<Compile Include="Classes\ImageHandler.cs" />
<Compile Include="Classes\Trivia.cs" />
<Compile Include="Commands\CopyCommand.cs" />
<Compile Include="Commands\DiceRollCommand.cs" />
@ -166,6 +165,11 @@
<Compile Include="Modules\Trello.cs" />
<Compile Include="NadekoBot.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="StatsCollector.cs" />
</ItemGroup>
<ItemGroup>
@ -203,6 +207,223 @@
<Name>Discord.Net</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="resources\images\hidden.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\nadeko.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\rip.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\6.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\7.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\8.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\9.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\0.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\1.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\2.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\3.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\4.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\5.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\coins\tails.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\coins\heads.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\black_joker.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\red_joker.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\other_data\questions.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

772
NadekoBot/Properties/Resources.Designer.cs generated Normal file
View File

@ -0,0 +1,772 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace NadekoBot.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NadekoBot.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _0 {
get {
object obj = ResourceManager.GetObject("_0", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1 {
get {
object obj = ResourceManager.GetObject("_1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_clubs {
get {
object obj = ResourceManager.GetObject("_10_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_diamonds {
get {
object obj = ResourceManager.GetObject("_10_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_hearts {
get {
object obj = ResourceManager.GetObject("_10_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_spades {
get {
object obj = ResourceManager.GetObject("_10_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2 {
get {
object obj = ResourceManager.GetObject("_2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_clubs {
get {
object obj = ResourceManager.GetObject("_2_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_diamonds {
get {
object obj = ResourceManager.GetObject("_2_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_hearts {
get {
object obj = ResourceManager.GetObject("_2_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_spades {
get {
object obj = ResourceManager.GetObject("_2_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3 {
get {
object obj = ResourceManager.GetObject("_3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_clubs {
get {
object obj = ResourceManager.GetObject("_3_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_diamonds {
get {
object obj = ResourceManager.GetObject("_3_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_hearts {
get {
object obj = ResourceManager.GetObject("_3_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_spades {
get {
object obj = ResourceManager.GetObject("_3_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4 {
get {
object obj = ResourceManager.GetObject("_4", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_clubs {
get {
object obj = ResourceManager.GetObject("_4_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_diamonds {
get {
object obj = ResourceManager.GetObject("_4_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_hearts {
get {
object obj = ResourceManager.GetObject("_4_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_spades {
get {
object obj = ResourceManager.GetObject("_4_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5 {
get {
object obj = ResourceManager.GetObject("_5", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_clubs {
get {
object obj = ResourceManager.GetObject("_5_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_diamonds {
get {
object obj = ResourceManager.GetObject("_5_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_hearts {
get {
object obj = ResourceManager.GetObject("_5_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_spades {
get {
object obj = ResourceManager.GetObject("_5_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6 {
get {
object obj = ResourceManager.GetObject("_6", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_clubs {
get {
object obj = ResourceManager.GetObject("_6_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_diamonds {
get {
object obj = ResourceManager.GetObject("_6_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_hearts {
get {
object obj = ResourceManager.GetObject("_6_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_spades {
get {
object obj = ResourceManager.GetObject("_6_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7 {
get {
object obj = ResourceManager.GetObject("_7", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_clubs {
get {
object obj = ResourceManager.GetObject("_7_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_diamonds {
get {
object obj = ResourceManager.GetObject("_7_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_hearts {
get {
object obj = ResourceManager.GetObject("_7_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_spades {
get {
object obj = ResourceManager.GetObject("_7_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8 {
get {
object obj = ResourceManager.GetObject("_8", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_clubs {
get {
object obj = ResourceManager.GetObject("_8_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_diamonds {
get {
object obj = ResourceManager.GetObject("_8_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_hearts {
get {
object obj = ResourceManager.GetObject("_8_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_spades {
get {
object obj = ResourceManager.GetObject("_8_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9 {
get {
object obj = ResourceManager.GetObject("_9", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_clubs {
get {
object obj = ResourceManager.GetObject("_9_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_diamonds {
get {
object obj = ResourceManager.GetObject("_9_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_hearts {
get {
object obj = ResourceManager.GetObject("_9_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_spades {
get {
object obj = ResourceManager.GetObject("_9_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_clubs {
get {
object obj = ResourceManager.GetObject("ace_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_diamonds {
get {
object obj = ResourceManager.GetObject("ace_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_hearts {
get {
object obj = ResourceManager.GetObject("ace_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_spades {
get {
object obj = ResourceManager.GetObject("ace_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap black_joker {
get {
object obj = ResourceManager.GetObject("black_joker", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap heads {
get {
object obj = ResourceManager.GetObject("heads", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap hidden {
get {
object obj = ResourceManager.GetObject("hidden", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_clubs {
get {
object obj = ResourceManager.GetObject("jack_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_diamonds {
get {
object obj = ResourceManager.GetObject("jack_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_hearts {
get {
object obj = ResourceManager.GetObject("jack_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_spades {
get {
object obj = ResourceManager.GetObject("jack_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_clubs {
get {
object obj = ResourceManager.GetObject("king_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_diamonds {
get {
object obj = ResourceManager.GetObject("king_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_hearts {
get {
object obj = ResourceManager.GetObject("king_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_spades {
get {
object obj = ResourceManager.GetObject("king_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap nadeko {
get {
object obj = ResourceManager.GetObject("nadeko", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_clubs {
get {
object obj = ResourceManager.GetObject("queen_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_diamonds {
get {
object obj = ResourceManager.GetObject("queen_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_hearts {
get {
object obj = ResourceManager.GetObject("queen_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_spades {
get {
object obj = ResourceManager.GetObject("queen_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to [
/// {
/// &quot;Question&quot;: &quot;7x was used to refer to the secret ingredient of what drink&quot;,
/// &quot;Answer&quot;: &quot;coca cola&quot;
/// },
/// {
/// &quot;Question&quot;: &quot;And the big wheel keep on turning neon burning up above and I&apos;m just high on the world come on and take the low ride with me girl on the..... What&apos;s the Dire Straits song title?&quot;,
/// &quot;Answer&quot;: &quot;tunnel of love&quot;
/// },
/// {
/// &quot;Question&quot;: &quot;Beverly Hills Cop, when Axel Foley enters the hotel, he uses an alias. Who does he say he works for, and who does he say he&apos;s go [rest of string was truncated]&quot;;.
/// </summary>
internal static string questions {
get {
return ResourceManager.GetString("questions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap red_joker {
get {
object obj = ResourceManager.GetObject("red_joker", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap rip {
get {
object obj = ResourceManager.GetObject("rip", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap tails {
get {
object obj = ResourceManager.GetObject("tails", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,331 @@
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Example:
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
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Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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