Created resources, trivia reloading on start, cleanup

This commit is contained in:
Master Kwoth 2016-01-28 10:09:07 +01:00
parent 073d67c1ed
commit ecb1667ef8
90 changed files with 24190 additions and 296 deletions

223
.gitignore vendored
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@ -6,142 +6,19 @@
*.user *.user
*.userosscache *.userosscache
*.sln.docstates *.sln.docstates
*.pfx
obj/
# User-specific files (MonoDevelop/Xamarin Studio) # User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs *.userprefs
**/Bin/Debug/**
# Build results **/Bin/Release/
[Dd]ebug/ !**/Bin/Debug/Discord.Net.Audio.dll
[Dd]ebugPublic/ !**/Bin/Debug/Discord.Net.dll
[Rr]elease/ !**/Bin/Debug/Discord.Net.Commands.dll
[Rr]eleases/ !**/Bin/Debug/Discord.Net.Modules.dll
x64/ !**/Bin/Debug/opus.dll
x86/ !**/Bin/Debug/libsodium.dll
build/ !**/Bin/Debug/Discord.Net.Commands.dll
bld/
[Bb]in/
[Oo]bj/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# NuGet Packages # NuGet Packages
*.nupkg *.nupkg
@ -151,81 +28,3 @@ publish/
!**/packages/build/ !**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed # Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config #!**/packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Azure Emulator
ecf/
rcf/
# Windows Store app package directory
AppPackages/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
# FAKE - F# Make
.fake/

View File

@ -36,7 +36,7 @@ public class Cards
public CARD_SUIT suit; public CARD_SUIT suit;
public int number; public int number;
public string Path public string Name
{ {
get get
{ {
@ -44,13 +44,13 @@ public class Cards
if (number <= 10 && number > 1) if (number <= 10 && number > 1)
{ {
str += number; str += "_"+number;
} }
else else
{ {
str += GetName().ToLower(); str += GetName().ToLower();
} }
return @"./images/cards/" + str + "_of_" + suit.ToString().ToLower() + ".jpg"; return str + "_of_" + suit.ToString().ToLower();
} }
} }

View File

@ -7,6 +7,8 @@ using Discord.Commands;
using Discord; using Discord;
using Discord.Legacy; using Discord.Legacy;
using NadekoBot.Modules; using NadekoBot.Modules;
using System.IO;
using System.Drawing;
namespace NadekoBot.Extensions namespace NadekoBot.Extensions
{ {
@ -184,5 +186,37 @@ namespace NadekoBot.Extensions
public static int GiB(this int value) => value.MiB() * 1024; public static int GiB(this int value) => value.MiB() * 1024;
public static int GB(this int value) => value.MB() * 1000; public static int GB(this int value) => value.MB() * 1000;
public static Stream ToStream(this System.Drawing.Image img, System.Drawing.Imaging.ImageFormat format = null) {
if (format == null)
format = System.Drawing.Imaging.ImageFormat.Jpeg;
MemoryStream stream = new MemoryStream();
img.Save(stream, format);
stream.Position = 0;
return stream;
}
/// <summary>
/// Merges Images into 1 Image and returns a bitmap.
/// </summary>
/// <param name="images">The Images you want to merge.</param>
/// <returns>Merged bitmap</returns>
public static Bitmap Merge(this IEnumerable<Image> images) {
if (images.Count() == 0) return null;
int width = images.Sum(i => i.Width);
int height = images.First().Height;
Bitmap bitmap = new Bitmap(width, height);
var r = new Random();
int offsetx = 0;
foreach (var img in images) {
Bitmap bm = new Bitmap(img);
for (int w = 0; w < img.Width; w++) {
for (int h = 0; h < img.Height; h++) {
bitmap.SetPixel(w + offsetx, h, bm.GetPixel(w, h));
}
}
offsetx += img.Width;
}
return bitmap;
}
} }
} }

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@ -1,47 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
namespace NadekoBot
{
class ImageHandler
{
/// <summary>
/// Merges Images into 1 Image and returns a bitmap.
/// </summary>
/// <param name="images">The Images you want to merge.</param>
/// <returns>Merged bitmap</returns>
public static Bitmap MergeImages(IEnumerable<Image> images)
{
if (images.Count() == 0) return null;
int width = images.Sum(i => i.Width);
int height = images.First().Height;
Bitmap bitmap = new Bitmap(width, height);
var r = new Random();
int offsetx = 0;
foreach (var img in images)
{
Bitmap bm = new Bitmap(img);
for (int w = 0; w < img.Width; w++)
{
for (int h = 0; h < img.Height; h++)
{
bitmap.SetPixel(w + offsetx, h, bm.GetPixel(w, h));
}
}
offsetx += img.Width;
}
return bitmap;
}
public static Stream ImageToStream(Image img,ImageFormat format) {
MemoryStream stream = new MemoryStream();
img.Save(stream, format);
stream.Position = 0;
return stream;
}
}
}

View File

@ -149,6 +149,7 @@ namespace NadekoBot
stopwatch = new Stopwatch(); stopwatch = new Stopwatch();
timeout.Elapsed += (s, e) => { TimeUp(); }; timeout.Elapsed += (s, e) => { TimeUp(); };
TriviaQuestionsPool.Instance.Reload();
LoadNextRound(); LoadNextRound();
} }
@ -353,22 +354,7 @@ namespace NadekoBot
public TriviaQuestionsPool() public TriviaQuestionsPool()
{ {
_r = new Random(); Reload();
pool = new List<TriviaQuestion>();
JArray arr = JArray.Parse(File.ReadAllText("questions.txt"));
foreach (var item in arr)
{
TriviaQuestion tq;
tq = new TriviaQuestion((string)item["Question"], (string)item["Answer"]);
if (item?["Category"] != null)
{
tq.Category = item["Category"].ToString();
}
pool.Add(tq);
}
} }
@ -386,5 +372,22 @@ namespace NadekoBot
} }
return tq; return tq;
} }
internal void Reload() {
_r = new Random();
pool = new List<TriviaQuestion>();
JArray arr = JArray.Parse(Properties.Resources.questions);
foreach (var item in arr) {
TriviaQuestion tq;
tq = new TriviaQuestion((string)item["Question"], (string)item["Answer"]);
if (item?["Category"] != null) {
tq.Category = item["Category"].ToString();
}
pool.Add(tq);
}
}
} }
} }

View File

@ -33,8 +33,8 @@ namespace NadekoBot
images = new Image[2] { GetDice(num1), GetDice(num2) }; images = new Image[2] { GetDice(num1), GetDice(num2) };
} }
Bitmap bitmap = ImageHandler.MergeImages(images); Bitmap bitmap = images.Merge();
await e.Channel.SendFile("dice.png", ImageHandler.ImageToStream(bitmap, ImageFormat.Png)); await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
return; return;
} }
else else
@ -68,9 +68,9 @@ namespace NadekoBot
values.Insert(toInsert, randomNumber); values.Insert(toInsert, randomNumber);
} }
Bitmap bitmap = ImageHandler.MergeImages(dices.ToArray()); Bitmap bitmap = dices.Merge();
await e.Send( values.Count + " Dies rolled. Total: **"+values.Sum()+"** Average: **"+(values.Sum()/(1.0f*values.Count)).ToString("N2")+"**"); await e.Send( values.Count + " Dies rolled. Total: **"+values.Sum()+"** Average: **"+(values.Sum()/(1.0f*values.Count)).ToString("N2")+"**");
await e.Channel.SendFile("dices.png", ImageHandler.ImageToStream(bitmap, ImageFormat.Png)); await e.Channel.SendFile("dices.png", bitmap.ToStream(ImageFormat.Png));
} }
catch (Exception) catch (Exception)
{ {
@ -81,7 +81,7 @@ namespace NadekoBot
}; };
} }
private Image GetDice(int num) => Image.FromFile("images/dice/" + num + ".png"); private Image GetDice(int num) => Properties.Resources.ResourceManager.GetObject("_" + num) as Image;
public override void Init(CommandGroupBuilder cgb) public override void Init(CommandGroupBuilder cgb)
{ {

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@ -31,7 +31,8 @@ namespace NadekoBot
var isParsed = int.TryParse(e.GetArg("count"), out num); var isParsed = int.TryParse(e.GetArg("count"), out num);
if (!isParsed || num < 2) if (!isParsed || num < 2)
{ {
await e.Channel.SendFile(cards.DrawACard().Path); var c = cards.DrawACard();
await e.Channel.SendFile(c.Name +".jpg",(Properties.Resources.ResourceManager.GetObject(c.Name) as Image).ToStream());
return; return;
} }
if (num > 5) if (num > 5)
@ -48,10 +49,10 @@ namespace NadekoBot
} }
var currentCard = cards.DrawACard(); var currentCard = cards.DrawACard();
cardObjects.Add(currentCard); cardObjects.Add(currentCard);
images.Add(Image.FromFile(currentCard.Path)); images.Add(Properties.Resources.ResourceManager.GetObject(currentCard.Name) as Image);
} }
Bitmap bitmap = ImageHandler.MergeImages(images); Bitmap bitmap = images.Merge();
await e.Channel.SendFile(images.Count + " cards.jpg", ImageHandler.ImageToStream(bitmap, ImageFormat.Jpeg)); await e.Channel.SendFile(images.Count + " cards.jpg", bitmap.ToStream());
if (cardObjects.Count == 5) if (cardObjects.Count == 5)
{ {
await e.Send(Cards.GetHandValue(cardObjects)); await e.Send(Cards.GetHandValue(cardObjects));

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@ -2,6 +2,7 @@ using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Discord.Commands; using Discord.Commands;
using Discord.Legacy; using Discord.Legacy;
using NadekoBot.Extensions;
namespace NadekoBot namespace NadekoBot
{ {
@ -19,11 +20,11 @@ namespace NadekoBot
int num = _r.Next(0, 2); int num = _r.Next(0, 2);
if (num == 1) if (num == 1)
{ {
await e.Channel.SendFile(@"images/coins/heads.png"); await e.Channel.SendFile("heads.png",Properties.Resources.heads.ToStream(System.Drawing.Imaging.ImageFormat.Png));
} }
else else
{ {
await e.Channel.SendFile(@"images/coins/tails.png"); await e.Channel.SendFile("tails.png", Properties.Resources.tails.ToStream(System.Drawing.Imaging.ImageFormat.Png));
} }
}; };

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@ -62,7 +62,7 @@ namespace NadekoBot {
await Task.Delay(1000); await Task.Delay(1000);
await msg.Edit("Starting new typing contest in **1**..."); await msg.Edit("Starting new typing contest in **1**...");
await Task.Delay(1000); await Task.Delay(1000);
await msg.Edit($":book:**{currentSentence}**:book:"); await msg.Edit($":book:**{currentSentence.Replace(" "," \x200B")}**:book:");
sw.Start(); sw.Start();
HandleAnswers(); HandleAnswers();

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@ -12,6 +12,7 @@ using System.IO;
using System.Text; using System.Text;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using NadekoBot.Extensions; using NadekoBot.Extensions;
using NadekoBot.Properties;
namespace NadekoBot.Modules namespace NadekoBot.Modules
{ {
@ -456,7 +457,7 @@ namespace NadekoBot.Modules
{ {
try try
{ {
using (Stream ms = File.OpenRead("images/hidden.png")) using (Stream ms = Resources.hidden.ToStream(ImageFormat.Png))
{ {
await client.CurrentUser.Edit(NadekoBot.password, avatar: ms); await client.CurrentUser.Edit(NadekoBot.password, avatar: ms);
} }
@ -474,7 +475,7 @@ namespace NadekoBot.Modules
{ {
try try
{ {
using (Stream ms = File.OpenRead("images/nadeko.jpg")) { using (Stream ms = Resources.nadeko.ToStream()) {
await client.CurrentUser.Edit(NadekoBot.password, avatar: ms,avatarType:ImageType.Jpeg); await client.CurrentUser.Edit(NadekoBot.password, avatar: ms,avatarType:ImageType.Jpeg);
} }
await e.Send("*unhides*"); await e.Send("*unhides*");
@ -543,7 +544,7 @@ namespace NadekoBot.Modules
public Stream RipName(string name) public Stream RipName(string name)
{ {
Bitmap bm = new Bitmap(Image.FromFile(@"images\rip.png")); Bitmap bm = Resources.rip;
int offset = name.Length * 5; int offset = name.Length * 5;
@ -561,7 +562,7 @@ namespace NadekoBot.Modules
g.Flush(); g.Flush();
g.Dispose(); g.Dispose();
return ImageHandler.ImageToStream(bm,ImageFormat.Png); return bm.ToStream(ImageFormat.Png);
} }
private Func<CommandEventArgs, Task> SayYes() private Func<CommandEventArgs, Task> SayYes()

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@ -25,7 +25,7 @@
<MapFileExtensions>true</MapFileExtensions> <MapFileExtensions>true</MapFileExtensions>
<WebPage>publish.htm</WebPage> <WebPage>publish.htm</WebPage>
<AutorunEnabled>true</AutorunEnabled> <AutorunEnabled>true</AutorunEnabled>
<ApplicationRevision>0</ApplicationRevision> <ApplicationRevision>1</ApplicationRevision>
<ApplicationVersion>0.5.0.%2a</ApplicationVersion> <ApplicationVersion>0.5.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust> <UseApplicationTrust>false</UseApplicationTrust>
<PublishWizardCompleted>true</PublishWizardCompleted> <PublishWizardCompleted>true</PublishWizardCompleted>
@ -148,7 +148,6 @@
<Compile Include="Classes\_JSONModels.cs" /> <Compile Include="Classes\_JSONModels.cs" />
<Compile Include="Classes\Cards.cs" /> <Compile Include="Classes\Cards.cs" />
<Compile Include="Classes\Extensions.cs" /> <Compile Include="Classes\Extensions.cs" />
<Compile Include="Classes\ImageHandler.cs" />
<Compile Include="Classes\Trivia.cs" /> <Compile Include="Classes\Trivia.cs" />
<Compile Include="Commands\CopyCommand.cs" /> <Compile Include="Commands\CopyCommand.cs" />
<Compile Include="Commands\DiceRollCommand.cs" /> <Compile Include="Commands\DiceRollCommand.cs" />
@ -166,6 +165,11 @@
<Compile Include="Modules\Trello.cs" /> <Compile Include="Modules\Trello.cs" />
<Compile Include="NadekoBot.cs" /> <Compile Include="NadekoBot.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="StatsCollector.cs" /> <Compile Include="StatsCollector.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -203,6 +207,223 @@
<Name>Discord.Net</Name> <Name>Discord.Net</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="resources\images\hidden.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\nadeko.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\rip.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\6.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\7.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\8.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\9.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\0.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\1.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\2.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\3.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\4.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\dice\5.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\coins\tails.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\coins\heads.png" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\3_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\4_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\5_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\6_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\7_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\8_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\9_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\10_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\ace_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\black_joker.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\jack_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\king_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_diamonds.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_hearts.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\queen_of_spades.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\red_joker.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\images\cards\2_of_clubs.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="resources\other_data\questions.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.

772
NadekoBot/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace NadekoBot.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NadekoBot.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _0 {
get {
object obj = ResourceManager.GetObject("_0", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1 {
get {
object obj = ResourceManager.GetObject("_1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_clubs {
get {
object obj = ResourceManager.GetObject("_10_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_diamonds {
get {
object obj = ResourceManager.GetObject("_10_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_hearts {
get {
object obj = ResourceManager.GetObject("_10_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _10_of_spades {
get {
object obj = ResourceManager.GetObject("_10_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2 {
get {
object obj = ResourceManager.GetObject("_2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_clubs {
get {
object obj = ResourceManager.GetObject("_2_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_diamonds {
get {
object obj = ResourceManager.GetObject("_2_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_hearts {
get {
object obj = ResourceManager.GetObject("_2_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2_of_spades {
get {
object obj = ResourceManager.GetObject("_2_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3 {
get {
object obj = ResourceManager.GetObject("_3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_clubs {
get {
object obj = ResourceManager.GetObject("_3_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_diamonds {
get {
object obj = ResourceManager.GetObject("_3_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_hearts {
get {
object obj = ResourceManager.GetObject("_3_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3_of_spades {
get {
object obj = ResourceManager.GetObject("_3_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4 {
get {
object obj = ResourceManager.GetObject("_4", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_clubs {
get {
object obj = ResourceManager.GetObject("_4_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_diamonds {
get {
object obj = ResourceManager.GetObject("_4_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_hearts {
get {
object obj = ResourceManager.GetObject("_4_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4_of_spades {
get {
object obj = ResourceManager.GetObject("_4_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5 {
get {
object obj = ResourceManager.GetObject("_5", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_clubs {
get {
object obj = ResourceManager.GetObject("_5_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_diamonds {
get {
object obj = ResourceManager.GetObject("_5_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_hearts {
get {
object obj = ResourceManager.GetObject("_5_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _5_of_spades {
get {
object obj = ResourceManager.GetObject("_5_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6 {
get {
object obj = ResourceManager.GetObject("_6", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_clubs {
get {
object obj = ResourceManager.GetObject("_6_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_diamonds {
get {
object obj = ResourceManager.GetObject("_6_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_hearts {
get {
object obj = ResourceManager.GetObject("_6_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _6_of_spades {
get {
object obj = ResourceManager.GetObject("_6_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7 {
get {
object obj = ResourceManager.GetObject("_7", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_clubs {
get {
object obj = ResourceManager.GetObject("_7_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_diamonds {
get {
object obj = ResourceManager.GetObject("_7_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_hearts {
get {
object obj = ResourceManager.GetObject("_7_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _7_of_spades {
get {
object obj = ResourceManager.GetObject("_7_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8 {
get {
object obj = ResourceManager.GetObject("_8", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_clubs {
get {
object obj = ResourceManager.GetObject("_8_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_diamonds {
get {
object obj = ResourceManager.GetObject("_8_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_hearts {
get {
object obj = ResourceManager.GetObject("_8_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _8_of_spades {
get {
object obj = ResourceManager.GetObject("_8_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9 {
get {
object obj = ResourceManager.GetObject("_9", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_clubs {
get {
object obj = ResourceManager.GetObject("_9_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_diamonds {
get {
object obj = ResourceManager.GetObject("_9_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_hearts {
get {
object obj = ResourceManager.GetObject("_9_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _9_of_spades {
get {
object obj = ResourceManager.GetObject("_9_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_clubs {
get {
object obj = ResourceManager.GetObject("ace_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_diamonds {
get {
object obj = ResourceManager.GetObject("ace_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_hearts {
get {
object obj = ResourceManager.GetObject("ace_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ace_of_spades {
get {
object obj = ResourceManager.GetObject("ace_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap black_joker {
get {
object obj = ResourceManager.GetObject("black_joker", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap heads {
get {
object obj = ResourceManager.GetObject("heads", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap hidden {
get {
object obj = ResourceManager.GetObject("hidden", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_clubs {
get {
object obj = ResourceManager.GetObject("jack_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_diamonds {
get {
object obj = ResourceManager.GetObject("jack_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_hearts {
get {
object obj = ResourceManager.GetObject("jack_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap jack_of_spades {
get {
object obj = ResourceManager.GetObject("jack_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_clubs {
get {
object obj = ResourceManager.GetObject("king_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_diamonds {
get {
object obj = ResourceManager.GetObject("king_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_hearts {
get {
object obj = ResourceManager.GetObject("king_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap king_of_spades {
get {
object obj = ResourceManager.GetObject("king_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap nadeko {
get {
object obj = ResourceManager.GetObject("nadeko", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_clubs {
get {
object obj = ResourceManager.GetObject("queen_of_clubs", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_diamonds {
get {
object obj = ResourceManager.GetObject("queen_of_diamonds", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_hearts {
get {
object obj = ResourceManager.GetObject("queen_of_hearts", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap queen_of_spades {
get {
object obj = ResourceManager.GetObject("queen_of_spades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to [
/// {
/// &quot;Question&quot;: &quot;7x was used to refer to the secret ingredient of what drink&quot;,
/// &quot;Answer&quot;: &quot;coca cola&quot;
/// },
/// {
/// &quot;Question&quot;: &quot;And the big wheel keep on turning neon burning up above and I&apos;m just high on the world come on and take the low ride with me girl on the..... What&apos;s the Dire Straits song title?&quot;,
/// &quot;Answer&quot;: &quot;tunnel of love&quot;
/// },
/// {
/// &quot;Question&quot;: &quot;Beverly Hills Cop, when Axel Foley enters the hotel, he uses an alias. Who does he say he works for, and who does he say he&apos;s go [rest of string was truncated]&quot;;.
/// </summary>
internal static string questions {
get {
return ResourceManager.GetString("questions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap red_joker {
get {
object obj = ResourceManager.GetObject("red_joker", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap rip {
get {
object obj = ResourceManager.GetObject("rip", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap tails {
get {
object obj = ResourceManager.GetObject("tails", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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